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Nikopol

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Everything posted by Nikopol

  1. To be honest it's a little strange that in LCPDFR User Documentation PDF such an important thing is hidden at page 15 (with wrong values: "Start Modifier Key" isn't "none" but "Menu" or "LMenu")
  2. yep, thanks! He used the >Hansch Movia LED Beacon (ELS) made by himself. About the script, made a proper request >here (damn: dead links & secrets by now...). Here's a WIP preview of the "european" undercover Sultan (non-ELS adapted, of course) I think that these kind of lights & scripts are so rare because the community is generally "US oriented": they love those "christmas trees" mounted on rude muscle cars =) Back to the old contintent's elegance
  3. As Ekalb explained me >here, vehicle lights are hardcoded to each vehicle slot. From what I've tested so far, indicator light should (anyway) flash as a yellow indicator light. In fact, the Strobes Mod doesn't change flashing frequency of the indicators: it just turn them on & off. Same thing for headlights, and that's why (I think) they can't flash indipendently. From what I've learned, is not even the model part itself to radiate the light, but it's the associated dummy.
  4. Excuse me, but I don't understand what you're trying to say me
  5. The download returns a corrupted "LCPD_Police_Mod_v1.6" RAR, which I can't open or even repair... DAAAAMN I suppose the Lt.Caine script was that EVA (Emergency Vehicle Actions). Is it available somewhere else?
  6. Ciao! That's what I'm searching for: a script that toggles a determinated vehicle extra when pressing a certain key. I searched for something like that with no luck... I think there's no other option than to script it from scratch, but the only thing I understood is that (maybe?) should be an ASI script which invoke the TURN_OFF_VEHICLE_EXTRA native function (the same used by ELS). I'd love to make it by myself but I'm going crazy, even with the simplified Aru's Scripthook SDK "templates": never coded in my life, I thought it was easier than it actually is. Wasted hours studying those templates, didn't understood anything... =) Can anyone help me with this? Thank you for reading ps: What is this script for? Having a fixed rooftop beacon light on a unmarked/undercover vehicle is senseless: the idea is to fast toggling (with a key) extra_X which contains siren_X (in vehicle hierarchy tree). [Right now there's a possible and messy workaround using a trainer. EVCS has this function but works with vanilla slots only.]
  7. Thank you all very much for the support! Starting a new topic with a proper request for an ASI scripts Thanks again
  8. Unfortunately Dash Light Mod is no more online: all links are dead. I'm so happy I was wrong! =) Then using ELS it's possible to toggle the model when toggling the light itself. That's great! It seems I have to study how ELS works, that could be fun =) suggestions? (By the way: never loved ELS because of the "god mode"... If someone has a tip for non-ELS scripting, like EVCS, it will be very appreciated)
  9. yes! Exactly what I'm searching for. As the pics show, that light is a "removable" component, isn't it? (hopefully they're not 2 different models... one with the light and the other without...) How is it scripted? ELS maybe? EDIT: nope... This Vauxhall Zafira pack comes with four models: - Vauxhall Zafira Mk1 2002 (Metropolitan Police, IRV with Britax Halogen Lightbar) - Vauxhall Zafira Mk1 2003 (Metropolitan Police, DPG/IRV Carrier with Vision-Alert Halogen Lightbar) - Vauxhall Zafira Mk1 2004 (Metropolitan Police, Unmarked) - Vauxhall Zafira Mk1 2004 (Civilian) They're 2 different models... I'm searching for a script that "hides" the light model itself when siren is toggled off
  10. Sorry, I don't know what is the beacon light correct name... Here a few examples: Anyway, thanks for the answer =)
  11. Ahahah! yep, here in Italy we have a few Lamborghini in use of the State Police department... But these are not for real duty purposes! Being a present from the Lamborghini itself, they're mostly used for exhibitions. In fact, their only aim is fast organ transportation, as they're equipped for that. By the way, keep in mind that it's an italian police department: in most of the cases, there's no funds even for maintenance (and fuel... yep, that's true) of ordinary vehicles. Thanks for the tip: I knew of the Strobes Mod (wich I'm in love with) but it's not what I'm searching for... Here some examples:
  12. Hi there! I'm searching for a script that toggles siren lights & models when switching the ingame siren. The idea is to have a rooftop beacon light which appears only when siren is toggled on. Is there something like that? Or (if it doesn't exist) is it possible to script? In that case, I'd love to learn something on scripting and make it on my own (if anyone can address me on the basics). Thank you for reading! PS What I mean for "beacon light": wired, manually placed, external (usually blue on rooftop) emergency light, in use of undercover / unmarked european police vehicles
  13. Woah! Thank you very much, all of you, for the interest / comments / feedback =) I'm not too much interested in V's models, 'cause I prefer to keep the pure IV vanilla taste. But these are interesting tips, will surely look forward into it! (but: isn't the Elegy a little too much a "sport car"? Mostly feels strange to me that is a three doors model: not that versatile for duty purposes... Just my opinion) In this very moment I'm trying to convert that sentinel in a pure stealth vehicle, the european way: no stationary emergency light/s, no visible police equipment - just a normal civ car with tuned engine and manually placed emergency light [beacon light?] And that's a problem... I'm searching, with no luck, for a script that makes the light model [beacon light?] appear & disappear when the siren is toggled on & off. I should try with EVCS, as it has the ability to switch components. Any suggestion?
  14. Oh thanks, not too much familiar with trainer but I will surely try that! Thanks again, hope this solves something =) (by the way, as far I've seen in many topics, those very "freval" errors are pretty common)
  15. Thank you very much for the feedback! =) I agree with you: the rambar feels odd, mostly senseless for an undercover / unmarked vehicle; in fact the model I'm playing with is the same as pics but without the rambar itself. About the Landstalker... I was more inclined on a Huntler: maybe less powerful, but surely faster; more indicated for a fast response special unit, in my opinion.
  16. Do you mean to restart a new game from scratch?! By the way: using a 100% savegame with xlive.dll, never saved with scripts / asi installed
  17. Unfortunately, it immediately reverts back to "read only"
  18. [ERROR - 10:30:29 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 10:30:29 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore! at GTA.Ped.SayAmbientSpeech(String PhraseID) at freval_211.eval_fr2(String A_0) at freval_78.eval_fr10() at freval_78.eval_fr8(Object[] A_0) at LCPD_First_Response.Engine.Timers.DelayedCaller.fr0() at LCPD_First_Response.Engine.Main.fr2() That GTA.Ped.SayAmbientSpeech(String PhraseID) let me suspect even more that the problem is in Olanov's peds & pedvariations config files...
  19. Of course there's a difference: it was just an example, an exasperation. The point is: while it is necessary to properly credit others' work (even with forced admin actions), is this "witch hunt" worth it? I think that freedom of expression is more important than trying to find obstructing constrains for "stealers". Let them "steal"! More people working means more experimentation, more competition, more quality. Isn't it? The open source mentality is the winning one.
  20. Isn't it pointless? Humanity grows on itslef shoulders: everything everytime everywhere, creativity is based on someone else work. It has always been this way, that's the human nature. And I'm not talking about GTA modding; art, architecture, poetry, etcetc - every human artifact: there's always a background. (just an example: Frank Gehry buildings. It seems they're innovative, new, "never seen before". It's not like that: Gehry's work stands on decades of experimental studies about formal deconstruction made by many & many & many architects...) I've read many times this expression: "made from scratch". For real? Maybe I'm wrong, but... Aren't these models based on drawings made by other designers? Isn't it, to be honest, a rip of someone else work? I am, of course, deeply grateful to all these modders around here that share their beautiful works with the community: I'll never thank you all enough. But, simpy I don't get the point of arguing about "copyrights". Even if it's awfully annoying not being credited for your own work, is it worth to get "angry" like this? I understand that, in this case, the reward is personal satisfaction. But it's always better to remain "one level above". And as many of you maybe know: frequently happens to not being properly credited for your own drawings in more important real work situations. It happens! And best solution is, in my opinion (and experience), to don't mind it at all =) With love, respect and admiration for you all Nikopol
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