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AlconH

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  1. LAPDFR GET started following AlconH
  2. infplazza started following AlconH
  3. luis augusto started following AlconH
  4. AlconH commented on Sam's story in Articles
    Looks incredible! I'm hyped for this.
  5.    jj4YYy reacted to a comment on a file: Duty Belt
  6. Unfortunately for you, it doesn't teach you how to read.
  7. SheriffDP started following AlconH
  8. Logan Walsh     Finished responding to a Pursuit in Burton, Las Lagunas Blvd
  9. Logan Walsh     Responded to a Pursuit in Downtown Vinewood, Alta St
  10. Logan Walsh     Finished responding to a Holdup in Downtown Vinewood, Clinton Ave
  11. Logan Walsh     Arrested Daniel Collin in Downtown Vinewood, Clinton Ave
  12. Logan Walsh     Responded to a Holdup in La Mesa, Popular St
  13. Lee10 started following AlconH
  14. Can you show me your POLICE4 configuration in Grand Theft Auto IV/ELS/ please.
  15. But that's not abuse, and any decent mod creator would not disable them for that reason without providing an alternative way to report such issues. Okay, sure, but that's not abuse in any shape or form. It's simply going to prevent the mod author from improving, meaning their mods won't be any good and won't get any downloads. Which shouldn't be done in comments anyway, this should be reported or the author should be contacted via PM. In fact, by using the comments, you'd just be encouraging the dramatization you were worried about previously... In fact, I can actually see the ability to disable comments being a good idea, as user's could have a single thread for bug reports/feedback, where they can contain everything for all of their mods, allowing them to ensure they see everything they need to as opposed to having to maintain loads of different comment sections accross multiple mods. I still don't see any negatives of disabling comment sections.
  16. In what scenario could disabling reviews/comments on your file be used for abuse?
  17.    UnknownBastion reacted to a post in a topic: Lets Have A Debate!!!!
  18.    Reddington reacted to a post in a topic: Lets Have A Debate!!!!
  19. Why is this even a thread? Anybody with 2 brain cells can tell that LSPDFR isn't going anywhere.
  20. It's literally linked in the description of the video.
  21. You need to edit the outfits.xml files found in the /custom/ folder. For more information on the Custom folder, see: The 'Custom' Folder - Modding Guides For more information on the Outfits files, see: Outfit - Technical Documentation Note that the format of the outfit files does not line up directly with the EUP configuration files, so you'll need to figure out what components line up with those in the EUP outfits file.
  22. Logan Walsh     Responded to a Disturbance in Hawick, Meteor St
  23. Logan Walsh     Gave a citation of $60 to Jason Mewes during a traffic stop in Hawick, Meteor St
  24. Logan Walsh     Performed a traffic stop on a Silver Surge with registration 08JNV614 in Alta, Meteor St
  25. Logan Walsh     Performed a traffic stop on a Olive Green Baller with registration 00NFP794 in Alta, Elgin Ave
  26. Logan Walsh     Responded to a GangAttack in Downtown Vinewood, North Conker Ave
  27. Logan Walsh     Responded to a BurglarySilentAlarm in Downtown Vinewood, Vinewood Blvd
  28. Well, for a start, what sort of mods interest you?
  29. Logan Walsh     Performed a traffic stop on a Black Steal Bison with registration 85RJI787 in Gd. Senora Desert, Route 68
  30. Logan Walsh     Performed a traffic stop on a Black Steal Bison with registration 85RJI787 in Gd. Senora Desert, Route 68
  31. Logan Walsh     Responded to a AssistSecurityGuard in Gd. Senora Desert, Senora Fwy
  32. Logan Walsh     Responded to a FirearmOpenCarry in Chamberlain Hills, Forum Dr
  33. Logan Walsh     Responded to a LandlordTenantDispute in Mission Row, Sinner St
  34. Logan Walsh     Responded to a GuardBackup in Paleto Bay, Paleto Blvd
  35. Logan Walsh     Responded to a CarTheftAttempt in Paleto Bay, Great Ocean Hwy
  36. Logan Walsh     Responded to a DrunkPerson in Pillbox Hill, Power St
  37. Logan Walsh     Responded to a Drug Deal in Gd. Senora Desert, Route 68
  38.    AlconH reacted to a post in a topic: LSPDFR 0.4.2 - Coming Soon!
  39.    LMS reacted to a post in a topic: Using custom EUP wardrobe outfits for AI officers
  40. Figured that might be the case. Thanks
  41. Does anyone know how I can take an outfit i've created using the EUP menu, and then set it as a default outfit for AI officers? I've noticed the way that EUP stores it's outfits and the way the EUP xml references items of clothing differ and I can't just copy it over.
  42. Not really. Higher clock speed is more important, most games can only utilize ~4 cores. I believe GTA V may use more, however clock speed is still more important.
  43. I disagree. I used to be highly active on these forums, and so were many others around the time. This community turned toxic, with a high influx of pre-teens who completely changed the feeling of the forums. Yes, we may have made the choice to leave, but that choice was influenced by the behaviour of others and to make out that this is not the case is exactly why we had a problem in the first place.

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