Everything posted by Break
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GTA IV or V
If I had to go for IV, I'd go for the Complete Edition. The DLC adds a lot of new stuff like clubs, new police vehicles etc... If not I'd wait for V. The game is much more stable than IV, it even runs smoother on high graphics than GTA IV for me and there are much more modding possibilites than on IV.
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Police Car Lights ¿?
Yes, you can change the color of the respective textures. It will still produce flares in the original color though. It's not yet possible to fully change it.
- accurate parking lights
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GTA V: FireFighter Mod [Released]
Nice, I've got a few suggestions though: I would use the noose suv as battalion car. And you should be able to place your equipment back in the truck, aswell as being able to request a second truck/police via quick command. Then there should also be a way to disable the mod, which I haven't found yet. Other than that it's alot of fun!
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To use existing Social Club account or create new one for PC
You'll be fine. The progress you made on X360 is independent from the one made on PC.
- 2015-05-22_00001.jpg
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20 May - 9 New Screenshots!
Thank you, Sam and thank you LMS(!). It's been really nice to be on this journey with you and the team and it's exciting seeing your new baby come closer to release as the days pass. Who would have thought in 2009, that your small police mod, would eventually turn into something of this size, almost 6 years after the LCPDFR "brand" was born. Considering myself one of your friends, as someone that looks up to you, and a former moderator of this site still fills my heart of pride and joy. A toast to the 6 years past, and to the many more years to come.
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Coast Guard Enhancement
Should be possible via the dispatch.meta and loadouts.meta
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Petition to support LSPDFR in online
I think dedicated servers without the possibility to gain xp or money will come at some point. Wether by rockstar or by a third party. And when that is there, we'll get the full awesomeness of roleplay and LSPDFR
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GTA V: FireFighter Mod [Released]
There should be a way to disable that in some .meta file. Maybe someone could investigate that?
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GTA V: FireFighter Mod [Released]
Hatchet, Hammer and Crowbar would be a good idea. Aswell as being able to replenish your fire extinguisher at the vehicle. Stun guns are a bit unrealistic, at least here in Europe Firefighters don't care weapons, not even LTLs.
- N/A
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Baseball bat animations with Nightstick
With the grade of customization we're seeing in GTA V's files, im pretty sure this won't be a problem and most likely only a matter of changing a line of code in a .meta or .ymf file. Probably just a matter of time until someone discovers it, or you could investigate it yourself :)
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GTA V: FireFighter Mod [Released]
Just gave this a try, it's definitely got potential and is worth a play as of now. Keep it up!
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GTA V: FireFighter Mod [Released]
Could you also keybind taking on and off breathing apparatus? Preferrably while standing close to or being inside the truck? :)
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GTA V: FireFighter Mod [Released]
This looks awesome! Really looking forward to it. If you need someone to beta/alpha/pre-alpha-test shoot me a PM!
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GTA V: FireFighter Mod [Released]
Nice! As a vff I'll be definitely looking forward to this!
- SAHP Traffic stop
- SAHP Traffic stop
- SAHP Traffic stop
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Dispatch.meta (and not only) editing
Mother of god :D Care to explain what you did to the vehicles.meta, Lund?
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Dispatch.meta (and not only) editing
Repelling from the frogger doesn't work, I tried it, the guys just jump to their death or get chopped up in the rotor. I kinda wanna find out how to spawn slicktops though.
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Dispatch.meta (and not only) editing
Sorry, I didn't read through the whole thread, but I want to share some discoveries I made nonetheless: You're able to spawn any helicopter you want into the pursuit. I edited mine, so that when I'm at 5 Stars they spawn Buzzards with guns (Military), Buzzards without guns (SWAT), Savages (Military) and FIB Froggers (SWAT). I couldn't for the hell of it get the Valkyrie or any chopper to work that would carry FIB personell. And the answer to the problem is quite simple. When the chopper spawns and flies in, the game continuously checks, wether the gunners in the back are able to fire at the player or not. If they're not, the helicopter will turn around and head off away from the player until it despawns. (I bet you have noticed before, how the police choppers fly away when you kill both gunners - same method). So in the case of the Valkyrie, the fact that both gunners have mounted miniguns in the back and cannot use their primary weapons makes the game always send the chopper away. In the case of FIB personell, I think it has to do with the loadout. In mine they equip pistols and smaller weapons - when I replaced them for SWATs the helicopters started coming in. So it pretty much checks, if the gunners in the back have the ability to shoot and wether or not they have guns that can be used for such. Maybe that'll help one or another. Oh and one other thing: does someone know how to make the game spawn the police cruiser without a lightbar? There must be a file somewhere that tells the game which extras it can use. We'd simply have to add none to the list of possibilites to make the game spawn slicktops.
- Bye bye Altruists (2)
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Getting rid of the disappearing-hitchhikers-problem once and for all (1)