Everything posted by Techengage
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Enhanced Emergency Lighting
It's so funny that I was wishing I could fix my light speed four days ago. I tried this out and love it. Thanks for the awesome mod, and for the superior compatibility with my Blue Light Mod, because I didn't want to have to choose between the two haha.
- 149 comments
- 33 reviews
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2011 CROWN VICTORIA - CVPI 1.7U
- 239 comments
- 70 reviews
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LSPDFR+ (Better Traffic Stops, Court System)
I love this mod! Then you added a toggle function for automatic pursuit tactics. Keep up the amazing work, mate! Regards, Jon
- 1,178 comments
- 137 reviews
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Realistic Melee!
- 16,648 downloads
- Version 3.7.0
Realistic Melee Mod v.3.7.0 RECOMMENDED FOR LSPDFR ONLY. Hello, fellow LSPDFR fans. Are you sick of knocking out your prisoner every time you close out of a menu? Does your officer love to pistol whip suspects with a taser and you've simply had enough? Or maybe you've just wondered what it feels like to relentlessly beat an innocent civilian with your PR-24? With Realistic Melee, you can! This Mod makes all melee attacks less-than-lethal, or removes a weapon's melee abilities completely. Punches and kicks no longer kill people or knock them out in one hit. You can still kill people, but it's very realistic. Nightstick swings no longer subdue targets unrealistically (Have fun! ). When it comes to your duty pistol and taser; they no longer have a pistol whip function! This Mod also includes an add-on to allow you to utilize a non-lethal beanbag/salt shotgun setting! This is one of my first Mod releases and is a work in progress, so criticize accordingly! I wasn't going to release this; but it worked very well for me, so I wanted to share with everyone. I am open to any suggestions, advice, or constructive criticism. ALSO, please note I am running on a low-end computer, so my screenshots look pretty terrible. Open the spoiler below to see a small example of the melee attacks with Realistic Melee! Video shot without the "Non-Lethal Shotgun Add-on". Credits to @Lyrad! DO NOT RE-UPLOAD/REDISTRIBUTE/EDIT WITHOUT PERMISSION AND/OR PROPER CREDITS. BEFORE INSTALLING, PLEASE MAKE SURE TO CREATE BACK UP .META FILES. I AM NOT RESPONSIBLE FOR CORRUPT GAMES/SAVES/FILES. THANK YOU! INSTALLATION: FOR DAMAGES.META Using Open IV, navigate to: Grand Theft Auto V> mods > update > update.rpf > common > data > action Locate and replace damages.meta FOR WEAPONS.META Using Open IV, navigate to: Grand Theft Auto V> mods > update > update.rpf > common > data > ai Locate and replace weapons.meta CREDITS: Lyrad for the demonstration video. Thank you! AkAPs2 for finding the correct damages.meta directory- 36 comments
- 7 reviews
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Custom Visuals
Hey, Steve. These settings are not meant to help with fps for low-end computers, but this Mod should not affect your fps at all. If it does, I would imagine the difference is minuscule. As I stated in the description, the Bright setting involved me making evasive changes to the original game settings, therefore performance should not be affected in order to provide you with better lighting. If you are using a computer under the recommended specs, try that setting first.
- 110 comments
- 23 reviews
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Custom Visuals
Hey, Abz. Thank you for letting me know. The emissive bits lines are the most commonly edited spot, but as you saw, they effect every light involved in their definitions. I have a few other lines of code I will work on after I am back from vacation on Tuesday to directly affect headlights only. Thank for also pointing out time and weather conditions, too. Also, are the headlights the only lights you find too bright? What about the taillights, brake lights, or indicators? I must ask though; are you using Bright or Brighter settings? I ask because I have only found a headlight fix for a Bright setting as of right now. Thanks again and check back or follow this page for updates. Jon
- 110 comments
- 23 reviews
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Custom Visuals
1. Yes. Use one. One is bright. One is brighter. One is brighter with blue police lights. 2. The instructions are very clear. The visualsettings.meta goes in the Mods>Update>Update.rpf>Common>Data folder. The vehicle .ytd you are looking for is called taxi.ytd and is located in the Mods>X64e.rpf >Levels>GtaV >Vehicles.rpf folder. I'm about to go on vacation, so please excuse me if I come off as short; but I recommend researching how to change vehicle skins, edit .metas, and just overall how to mod GTA V. It seems you are a little inexperienced and you're getting into territory that sorta requires it with this Mod. 3. Absolutely not, sorry. I hate .ovi's. Thank you very much for the praise, also. I worked very hard on it and I hope it works for ya'll as well as it does for me. Remember to report bugs once you get it working.
- 110 comments
- 23 reviews
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Custom Visuals
@Jaso87 and @bony, Brightness issues with vehicle lights have been fixed with the "Bright" version of Custom Visuals, released in version 1.2.40. I've also released a fix for taxi sign intensity. ELS will still appear bright. Please let me know if they appear too bright at night, and I will be sure to work on it. Let me also know if anything else is wrong or too bright/not bright enough (as long as it's not already listed on the known bugs/issues, please). I plan to edit this Mod until we all have the perfect ambience we want, so keep me updated on problems, ya'll! Thanks, Jon
- 110 comments
- 23 reviews
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Custom Visuals
I guess I'll uncheck the taxi light issue, haha. I'm working on fixing all of these over-intensity problems; it'll just take time. It's hard to do on low-end graphics, but I'll get there and I'll keep everyone updated as a progress. Thanks for downloading and pointing issues out!
- 110 comments
- 23 reviews
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Custom Visuals
@bony, So basically the lights are too dim on Normal, but too bright on High/Very High/Ultra. Sadly, no matter what I do, you have to have your settings on High or above for the lights to work. That's just an issue with most models, especially those with coronas removed. But this should help make them a little less intense. Let me know if it works. visualsettings.dat
- 110 comments
- 23 reviews
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Custom Visuals
Headlight fade refers to the headlights not showing up at far distances. They would look like they were off at night. Now when you say the lighting is too white, do you mean the police lights? If that is your issue, please read the red text in the Mod description. Otherwise, the problem is with your add-on vehicle. If you think it will help, send me a screenshot of the issue you are referring to because I'm a little confused by what you need. Jon
- 110 comments
- 23 reviews
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Custom Visuals
- 33,304 downloads
- Version 3.5.0
Custom Visuals v.3.5.0 by Techengage OVER 18K DOWNLOADS! THANK YOU SO MUCH FOR THE SUPPORT, FOLKS! Custom Visuals is a partial graphics overhaul that makes your game look much more realistic; from police lights to clouds! This Mod increases the ambience of all lighting in the game, makes rain, cloud movement, shadows, and sunlight more realistic, makes motion blur more tolerable, and makes coronas more vibrant and lifelike. This Mod also adds environmental lighting to vehicles, especially emergency lights. You also now have the option to have all blue, all red, and all amber lighting! There are many more things to list, but I just recommend trying it out. After all, it's only two files, not twenty. This Pack includes two Visualsettings.dat versions, two Carcols.ymt, and a All Blue Lights Template Library. Below is an explanation of each. Bright makes slight changes to the original game settings, while allowing full use of all police sirens. Use this if Brighter is too much. Brighter is a complete rework of the original game settings, revamping everything from emergency lights to clouds. Carcols.ymt is necessary to give vehicle environmental effects and allows you to change light color. One gives fast ELS-style lighting, the other is normal light pattern speeds. Blue Light Templates is an enormous library of blue/blue lighting templates needed to make vehicle lights blue. Any requests to add to this collection will be granted in a reasonable time period. BEFORE INSTALLING, MAKE SURE TO CREATE BACK UP FILES. I AM NOT RESPONSIBLE FOR CORRUPT SAVES/FILES. THANK YOU! PLEASE DO NOT ASK ME HOW TO INSTALL THESE FILES BEYOND THE INSTALLATION INSTRUCTIONS. YOUTUBE & GOOGLE ARE GREAT! IF YOUR LIGHTS ARE NOT BRIGHT OR ARE WHITE ONLY, MAKE SURE YOUR SHADER QUALITY & POST FX ARE AT LEAST ON HIGH!! INSTALLATION: Use Open IV to drop either of the visualsettings.dat files into Mods>Update>Update.rpf>Common>Data Use Open IV to drop the carcols.ymt file into Mods>Update>Update.rpf>x64>Data Add the lines in "ADD THESE LINES TO CARVARIATIONS.TXT" to your carvariations.meta (I recommend mpvalentines2, it works for every model). Make sure to change the vehicle name and the sirensettings="" to the corresponding number (14 for all blue fast, 15 for all red, etc) IF YOU WANT ALL AMBER / ALL RED / ALL BLUE / ALL BLAHBLAHBLAH ENVIRONMENTAL LIGHTING/CORONAS (Must have carcols.ymt installed): All Amber Lighting: Change your vehicles sirensettings to 17 for LEDs, or 9 for rotary strobes. (Rockstar doesn't support amber LED reflections) All Red Lighting: Change your vehicles sirensettings to 15. Recommended for police add-ons used as fire rescue vehicles. All Blue Lighting (Fast Patterns): Change Sirensettings to 14. Then use the blue light templates to replace files within the .ytd file of any car you want with blue lights only. All Blue Lighting (Fast Patterns, alternate sequences): Change Sirensettings to 20. Lighting has different sequences compared to 14. All Blue Lighting (Slow Patterns): Change Sirensettings to 16. Exactly like 14, but with slower light patterns. Blue & Red Lighting (Fast Patterns): Change Sirensettings to 1. Blue & Red Lighting (Slow Patterns): Change Sirensettings to 19. Blue/Blue Highway Patrol Lighting (Rotary+LEDs): Change Sirensettings to 18, used to give F5544's Highway Patrol pack blue/blue lighting. Can be used with similiar models. Blue/Blue Lighting for Desmond98's LAPD FPIU v.0.7.5: Change Sirensetting to 21. Full credits to @CiscoFanboy for creating this specialized carcols.ymt code line for Desmond98's FPIU. This is absolutely necessary if you want the lighting to work on his newest update! Templates are still the same as previous versions. TO FIX TAXI & TRAM SIGN ISSUES, PLEASE VIEW README IN "TAXI & TRAM SIGN FIX" FOLDER. Credits: Bxbugs123 for the inspiration to work on visualsettings.meta TheGreatHah for the inspiration to learn how to work on carcols.ymt Straitdill, POLICESCO, GravelRoadCop, & PNWParksFan for the sequence numbers. I wouldn't have the new patterns without you guys! HUGE credits to JJDawkins for a large amount of my blue light textures and for teaching/motivating me to start coding GTAV. Razontex for contributing some nice screenshots to show off the awesome lighting.- 110 comments
- 23 reviews
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LSPD/LSSD 2014 DODGE CHARGER PURSUIT
Hello, Bxbugs. I first want to tell you I truly admire and appreciate your work very much. But I would, as I'm sure hundreds of others would, like to ask you for a question/request about the future of your '14 Charger Pursuit model. I was wondering if we could ever get a model without coronas. I love this Charger and refuse to use any other, but I think it looks wwaaayy better with all blue lights. Thank you for your time and consideration. Have a good one! Best regards, Jon
- 265 comments
- 83 reviews
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LSPD/LSSD 2014 DODGE CHARGER PURSUIT
I lllooovveee this Charger. The extras, the army of lights, the gorgeous model design. I love it! Just wish we could get one without coronas so we could make this beauty all blue.
- 265 comments
- 83 reviews
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2013 CHP Harley Davidson Electraglide
Awesome. Thank you for the information! Living in Memphis, TN every LE vehicle must be all blue with full strobe. I love the touch of realism, too.
- 93 comments
- 36 reviews
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2013 CHP Harley Davidson Electraglide
Is anyone else having trouble getting the front left strobe to flash? Mine lights up but stays on. I edited my .metas and I've tried my sirensettings on 1 and 13. Any ideas or is this a current issue with the model?
- 93 comments
- 36 reviews
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2008 Tahoe PPV 1.4
@SgtManley, Is there any chance of a fix for the white brake lights? Thank you so much. Regards, Jon
- 183 comments
- 38 reviews
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Blaine County COBRA(CSU) Tahoe w/Liberty II
Hey, shonole. In the carvariations.meta, you'll see multiple lines that look like this: Change all of those numbers to 134, 134, 156, 156 to make the truck white. I also attached a new carvariations.meta below for you. carvariations.meta
- 117 comments
- 28 reviews
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Ford Police Interceptor 2012 model.
Best Interceptor out there. Maybe we can get some more extras for it in the future? ;) (ALPR cams, extra bumper/windshield lights, antennas, etc). Also, if we could get a tinted window template this car would be 100% perfect to me. Thank you for the contribution big time!
- 202 comments
- 51 reviews
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2015 Chevy Tahoe LSSD
Being the amateur here, it seems the easiest way would be to just change the left taillight back to red so it is more symmetrical, right? I assume it can be done any variety of ways, but some are simply more annoying to do than others. Living in Tennessee, every LE vehicle is blue only, so I really appreciate the work ya'll have put in to make that a reality in-game for us! Either way I love the model and I look forward to what you have in store for us. I will also keep learning how to remodel myself so I don't have to bother ya'll anymore, haha. I'll keep following your work and see where things go. Cheers, bro! Jon
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
I have found two, but they just edit the visualsettings.meta, so it basically overwrites Rad V and removes red coronas without making anything else bright. I have tried coding the .meta to meld the two, but I can't get the red siren coronas to disappear without making those lights blank or changing them to a amber/yellow/white color. I am very curious as to how Gump made this truck all blue without any corona issues. His templates for the lights are still red, too:
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
I don't want to be pushy or demanding, because I am not the one spending time to perfect these beauties (sadly); but I will tell you; if you come out with a corona-free update, I will download it without a doubt lol. Also, if you don't mind, could you point me in the direction of a viable link to get better at model coding or at least how to remove coronas on a model-to-model basis? I would love to help out instead of asking for it! Regards, Jon
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
EDIT: Fixed this issue with sirensetting=14 in my Mod. I don't want to question/insult your skill, but do you know how to remove coronas completely? Most people using these bigger car files are using Rad V anyway. Or is it possible to replicate the blue light (siren 12 or 14, whichever), delete the red siren, and move the replicated blue light over? I'm just throwing crap out, honestly. I'm very new to creating skins/textures. I've always stuck to text coding and editing. I really appreciate it your help/input on this, because I love this truck so much, haha!
- 148 comments
- 34 reviews
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2015 Chevy Tahoe LSSD
Thank you for the reply, @Captain14. I figured the issue was those pesky coronas. Can you possibly change the left taillight strobe back to red? I figured that would be an easy texture updates for the blue light files, so you won't have to edit the truck itself (though these newer models without coronas+Rad V are real spiffy :P). But if the strobes match and everything else is blue, it would be perfect. Thank you again!
- 148 comments
- 34 reviews
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Blaine County Sheriff CVPI
@Virzza I would like to start by saying I love this car! I won't replace it with anything else I've found for my Sheriff slot. But I ran into a bit of a problem. As seen in the circled sections in the picture below, the right rear window led's, 4 led's on the right of the roof lightbar, plus the radiator cover led's randomly stopped working. Any chance you know what could cause this? I really appreciate any advice. Regards, Jon
- 174 comments
- 47 reviews