Reputation Activity
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Hey all,
Recently the OpenIV team has made the carcols.ymt file available as an XML file which allows editing. Big thanks to them for that as this is what makes this project possible. You can find the carcols.xml here: https://www.gta5-mods.com/tools/carcols-ymt-converted-into-xml-format
Anyways on to the meat of it. The carcols is where all vehicle sirensettings are configured. Vehicle developers are probably familiar with this and most, but not all, vehicles currently released have been configured to work with sirensettings 1. Looking in the carcols we can see exactly where siren setting 1 is configured and learn about the structure of sirens. This is a shortened portion of the configuration for siren setting 1:
The full xml contains definitions for all 20 siren elements in order, but I have removed sirens 2-20 for the sake of making it easier to read. So far, here is what I have learned:
The game engine caps the maximum number of sirens at 20 per sirensetting. Custom sirensettings can be added to the file and used. Corona colors and intensity can be edited for each individual siren (format for color: AARRGGBB). They can also be removed completely. Each individual siren can have it's own individual flash pattern (and these can be user created, not just selected from a list) Headlight and taillight flashing can be configured with custom flash patterns - one user has already released a modification that enables headlight flashing. You can set the number of "beats" per minute that the lights will flash using sequencerBPM value. This value will apply to all of the sirens for that specific sirensetting. You can set individual sirens to be rotating or non-rotating and configure their speeds.
So far I have not done any work with rotating lights. For non-rotating lights, the flash pattern can be custom configured by editing the sequencer value under "flashiness" for each siren. In the snippet of code posted above, the siren uses the following configuration:
<sequencer value="1431655765"/> At first glance it looks to be just a random number. This is actually a 32-bit integer, and when you view it in binary, the flash pattern becomes clear:
01010101010101010101010101010101 So this siren uses a simple alternating flash pattern - off, on, off, on, off, on, etc. These can be configured to create new and far more complex flash patterns than are currently in the game. Along with increasing the sequencer beats per minute you can create some neat stuff.
Here is a (very quickly) thrown together demo to showcase possible patterns. This vehicle uses 6 sirens: two for all the red and blue lights, two for the traffic advisor (which is an extra), and two for the headlight strobes. The headlight strobe coronas have been modified to be white and the vehicle uses a completely custom sirensetting. The pattern for the red and blue lights has been customized for alternating speeds.
Again, this is just rough stages of research so far, but I wanted to share what I had found with the community. Hopefully this will be useful for vehicle developers in designing cars which are non-ELS but offer similar levels of functionality. I will be updating this thread with further research as I discover new things.
Thanks for reading and happy modding!
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ITSNICK One reacted to FRGamer in White Emergency Lights?Download Radiance V by Bxbugs and set your Post FX to High/Ultra and same with Shaders in the in-game settings.
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ITSNICK One reacted to FRGamer in White Emergency Lights?Awesome, glad to hear.
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ITSNICK One reacted to Madmex in Rage hook doesnt work at allHave you the right Build from GTAV, are you using LSPDFR 0.3.1 and witch RagePluginHook are you using
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ITSNICK One reacted to FRGamer in Found a cool skin@ITSNICK One You can make it yourself by importing the skin into Photoshop and having the template in another tab. Just cut it and paste it on the template you choose.
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Hi all,
Would it be possible to add a field (that is searchable) to vehicle models that indicates if a model has coronas? Lately, the trend seems to be that more and more modelers are removing coronas. If the modeler doesn't put it in the description, there's really no way to know if they were hidden or not until after you go through the process of installing a model.
It would be nice to have a flag on the sidebar (similar to how there is an ELS flag for GTA IV models) to indicate whether the model has hidden coronas.
Anyone agree/disagree?
Regards
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ITSNICK One reacted to Prophet in Check out ELS for V!Indeed, as seen in IV, that is the most efficient way to give each vehicle it's own characteristics.
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ITSNICK One reacted to Prophet in Check out ELS for V!Come in! Enjoy the discussion, as well as updates pertaining to the ELS-V modification by @Lt.Caine.
Developers: @Lt.Caine and @LMS
Official Testers:
@Bxbugs123, @Prophet, @GravelRoadCop, @Albo1125 and @PoliceWag.
Video Previews on ELS:
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ITSNICK One got a reaction from ErikB26 in website loading problems8/8/2016 site fails to load pictures, from cars, background, to profile pictures. Anyone else have this problem? This also could be a problem on my side. I click on the photo and gives me an error message.
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ITSNICK One got a reaction from HomerS in website loading problems8/8/2016 site fails to load pictures, from cars, background, to profile pictures. Anyone else have this problem? This also could be a problem on my side. I click on the photo and gives me an error message.
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ITSNICK One got a reaction from 11john11 in website loading problems8/8/2016 site fails to load pictures, from cars, background, to profile pictures. Anyone else have this problem? This also could be a problem on my side. I click on the photo and gives me an error message.
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ITSNICK One reacted to kab012345 in 2017 Ford Police LineupFord released their new 2017 Police & Special Service Vehicles Brochure. Imagine that Transit PTV in LSPD:FR.
See the whole, 20MB brochure here: http://www.ford.com/resources/ford/microsites/policeinterceptor/pdfs/17_Police_Interceptor_Brochure_MedRes.pdf
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ITSNICK One got a reaction from fireboy6117 in Official Law Enforcement Jurisdiction Script Coordinates Sharing ThreadI do like this mod, great concept, but I have noticed some issues and some things I don't like that some people will agree with. Frequency is a problem, there's too many parked cops and very little active cops on the road. Better blips will also make this mod better. While in a pursuit the ai's lights and sirens are disabled. While the ai is either parked or patroling, some of their lights are on and the tail lights are flashing. It would be better to see patrol areas throughout the map ( los santos to san andreas). I do like this mod, great concept, but improvement is always better!