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Wippy

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Everything posted by Wippy

  1. So. Many. Polygons. Seriously. It isn't even 200k, which is almost good to go. But around 300k. Was it really needed? I'm just curious.
  2. Something wrong with steering wheel or it's just weird by design? Btw I love that vanilla touch. No shiny\pitchblack\chromy interior, pretty lightweight model. I don't want to write review right now, car is good already, but needs some improvements.
  3. Car flips because of not well-placed center of mass. It's too high. Well, I don't know how to fix this properly if you're not a F5544. I know here's a tweak in handling.meta, but this model uses vanilla one ->vanilla doesn't flip->problem with the model itself, not with meta. If so, it needs to be fixed.
  4. I would like to use immersive way to do this, but it seems here's no such option. But thanks anyway :)
  5. I'm new in LSPDFR community and actual mod. Haven't found any useful information yet.. So, when I go off duty I still can use Police Radio (but it doesn't work actually), some ambient events may occur (which cannot be completed too)etc. So, when you go off duty, LSPDFR doesn't unload\clear plugins which depend on LSPDFR as masterfile. You can do simple unload\load thing, or "reloadplugins". But is here another way to do this without console? Or maybe I missed something?
  6. Seems like a noob question, but can we load this plugin on startup, not manually? I like when all plugins start automatically, just sayin.
    Despite I rate this 5/5, car has issue with rear passengers, their heads pass through the roof. I hope this can be solved via vehicles.meta for personal fix, but actual fix from Bugs is needed anyway.
    Well-made car. But there are two major issues I noticed: 1. Hands aren't placed on steering wheel properly, 2. Some clipping when looking up - left because of high position of FPV camera (tweaking vehicles.meta solves this problem though).
  7. Wow! I found this mod a few days ago and now it's updated with so needed bugfixes! Thank you!
  8. Ehm, i mean animations interfere with bailout feature of vanilla game. It's bug and it's known and it needs to be fixed. When getting out of moving car Player just leaves it like it's standing still, without ragdoll.
  9. I think it's something wrong with exit animations. I'd be cool if there was an option to disable animation feature completely to avoid these problems. Deleting lines in .ini does nothing useful here.
  10. Awesome mod. It merges about three mods. I love parking, immersive and simple, without manipulations outside the car (pressing buttons to "save" a vehicle or "unsave", like in other persistance mods). But there is annoying bug with bailouts, immersion breaking and quite cheating. Are there any plans to fix this?

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