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GabLeGamer

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Everything posted by GabLeGamer

  1. 40% is pretty good... perps don't always have to drop their weapons.
  2. Was my suggestion to make the peds drop their weapon when shot in the arm included in "A whole lot more"?
  3. You say that it only works with the default LSPDFR menu, but my ultimate backup is set to the B key, so technically wouldn't it work too? or is it linked to the default menu in the code?
  4. Ok, so today I got the Traffic Stop Backup call, I was on Ocean FWY and the call brought me all the way to Route 13 in Sandy. When I got there, the cop is sitting in his car with no lights on (i know that's to avoid sirens being on due to ELS, but if the cop would spawn outside the car, the lights could be on on arrival.) I get out, he gets out and then... nothing. Can't talk to the cop, can't talk to the ped in front. I got a few notifications about the ped's plate, but am I missing something?
  5. Come on! 175 downloads and not a single review?!
  6. It's the base model. I'm uploading a different one later today with that issue fixed and plenty of other updates Still no update?
  7. Quel mod graphique t'as installé?
    • 1,826 downloads
    • Version 1.0.0
    What's up Guys! Here's another simple modified visual file for those of you who enjoy patrol cars with rotating lights like I do! This mod makes the rotating light effects on the ground and surrounding buildings brighter and further away. ELS fixes this for LED lights, but I always thought rotators didn't reflect on buildings far enough away, so I modified the carcols.ymt to make them POP. You can't really see it in the screenshots, but you can check out the video link below to give you an idea. To install, simply extract carcols.ymt contained in this download at the following path: mods\update\update.rpf\x64\data MAKE SURE YOUR CARS WITH ROTATORS HAVE SIRENSETTINGS SET TO 13 IN YOUR CARVARIATION.META Make sure you backup the original file before you install the new one. =================== !WARNING! ====================== I have NOT tested this carcols.ymt with any visual mod like VisualV or Make Visual Great Again so I don't know how it will affect your game if you already have one of those (or any other like them) installed, hense why you should make a backup of yours before installing this. https://youtu.be/C3qi64UBi2w Check out my other mods too:
  8. OH MY GOD! I've been asking for this for 2 years on the forums. FINALLY!
  9. Man I don't remember, when I posted that 2 and a half years ago, I remember I had just had the same issue so I knew right away how to fix it and what numbers to put... I know you have to open the carvariation.meta that you have your cop cars in. And then change the Lightsetting option until you find the one that fixes it. I added all my modified vehicles to the carvariation.meta in the gunrunning patch folder, and they all have <lightSettings value="1" /> and I haven't had the issue since.
  10. TRAFFIC STOP BACKUP suggestions: If you make the officer spawn/stand outside his car as you roll up, you can have the car with the lights on without the siren blaring. Sirens on NPC cars don't sound unless the officer is sitting in the car. I got one of these calls where the officer already had someone in the back of the car, that would never happen IRL. If they're already transporting someone, they would pass the call to another officer. (which could be an interesting callout on it's own; dispatch sends you to catch up with an officer who spotted a speeding vehicle and then he breaks off to drop his suspect while you do the traffic stop) Make the officer become a buddy via Ultimate Backup so he doesn't leave as soon as the call goes code 4. MOAR LOCATIONS PWEASE! 😄 Just cover your eyes and place 400 more of these around the map, where ever, when ever. 😄
  11. I don't understand, you're supposed to replace the one in MOD folder, leaving the original one intact. You should still have the original in 'update\update.rpf\x64\levels\gta5' (NOT MODS) Just extract that one, and put it in 'MODS\update\update.rpf\x64\levels\gta5'
  12. why? that sounds fkn awesome to have the officer dragged off!
  13. Hi! I changed the skin on the F150 to one I made myself and eventhough the skin is mostly black, it comes out grey in game, I tried playing around with vehicle color and it doesn't change anything. It's like there's a grey overlay on top of the skin I made.
  14. the new 1.5.0 update looks awesome! I can't wait for it to be approved so I can try it out, I also enjoyed the traffic stop backup calls alot, they were my favorite and I miss em alot, can't wait to see your twist on it.
  15. You can take the one that's not in the MODS folder and re-copy it into the mods folder at the same address.
  16. each car has a different light setup with different "extras" used and they need their own .xml file to work properly. And if you use this with non-ELS cars, you'll most likely end up with pushbars or ALPRs flashing on and off. This is pointless.
  17. Hey! I wanted to know if there was a way to change jurisdiction while on duty in LSPDFR. When I start the game and go On Duty, it automatically assigns me to Los Santos PD, even if I'm in the county. There used to be a mod where you could change it on the fly, but not since 0.4. Because of this, I don't receive calls when I'm patrolling down in Sandy Shores, or the few calls I do get is in Vinewood Hills. I've also tried to go off duty, then walk into the sheriff station to go on duty, and it didn't work.
  18. @holexion I don't know if I'm growing old and blind, but I can't seem to find the keybinds for the doorlock, seatbelt and shutting off the engine... and can they be changed?
  19. i think you should leave it as it is. It's much more realistic. IRL you wouldn't know where the hiker ended up, just the general area he was last seen.
  20. J'ai trouvé les variables à changer vla 2 ou 3 semaines, merci 😉
  21. WE NEED THIS. I loved using the radar gun, but since Albo's mods keep crashing the game, we can't anymore 😞

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