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GabLeGamer

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Everything posted by GabLeGamer

  1. There's an OLD OLD mod for that, it still works but you can't copy the whole file in to replace the original one, you have to open it, find the section about the flare and copy/paste it in your weapons.meta and explosionfx.dat ** MAKE SURE YOU MAKE BACKUPS BEFORE MODYFYING, i'm not responsible if you break your shit doing this wrong**
  2. it`s only when the Prisoner Transport callout is accepted that it crashes. Doesn't matter where I am. I don't have it anymore, but I remember seeing something about albo.common in the Rage log file.
  3. @opus49 my installed language on my computer is fr-CA (French Canadian). Can I just set the language to fr-CA in the .ini file and rename the folders in the grammar folder? Or do I really need to get dirty france french installed?
  4. does it make him drop the gun though? Very satisfying to shoot the gun out of a perp's hands (here is the link to the out of date mod I used to have: https://www.gta5-mods.com/scripts/disarm ) and you can be disarmed as well if you're shot in the arm/hand
  5. @SuperPyroManiac SUGGESTION: I used to have a mod that made the PEDs drop their weapon and sometimes give up if you hit them in the arm but it's no longer being updated, would that be a possibility to add to yours?
  6. I kept getting crashes after installing this callout pack and finally decided to investigate why; it needs albo.common in order to work and dependency is not listed in your description! I've deleted everything from Albo (sadly) since he kinda left the lspdfr scene, so every time the game would try to spawn the prisoner transport callout, LSPDFR would crash.
  7. Any way we can change the Rotators's range and intensity? This above only seems to change the LED lightbars' effect.
  8. you need to change the sirensetting in carvariation.meta for that vehicle. I believe for rotators it's 13.
  9. why? it's a ELS option that anyone can setup and change.
  10. pretty useless upload. It's an option for els to switch it to auto for any car, this isn't really a mod.
  11. t0y, le créateur des véhicules les a retiré du site, et j'ai pas réussi à les trouver en nulle part.
  12. @CanadapoliceOfficial What handling line are you using for the explorer, in my game it keeps flipping at every turn I do. I tried FBI2 and FBI handling lines and doesn't fix it.
  13. Vraiment cool comme modèle! Si t'es capable, ça serait cool d'avoir les Takedowns dans la lightbar et aussi, les nouveaux chars ont une cage. ------------------------- Very cool models If you can, it would be really great to have the takedowns and the alley lights in the lightbar, and these cars need cages!
  14. ici c'est juste le design sur les chars, pas les modèles eux-même. et non, les modèles avec les flèches, je les partage pas, dsl.
  15. is that seriously the only screenshot you're going to provide?
  16. Hey all! I've been trying to find the file that needs to be modified to remove the "right on red" so the AI stops at red lights even when turning right. (it's illegal to turn right on red in Montreal) About 2 years ago, there was a mod that did it(among other things), but I can't seem to find it and I can't find which file needs to be modified to get this done. Anyone have a clue which file or where I could find it?
  17. j'ai pas mal abandonné le projet pour l'instant. Pas capable de le faire fonctionner pi pas le temps de trouver le problème... étant donné que j'ai aucune base en modeling, j'ai aucune idée de ce que j'ai fait de pas correct depuis le début.
  18. Hi! this new version has a new bug that wasn't there in the original 0.4. I've changed the keys for the police computer to remove the controller option and it still opens when I press left on the control pad. I've had it changed for a while and have since started LSPDFR multiple times and I can't get rid of that function. TOGGLE_POLICECOMPUTER_Key=Q TOGGLE_POLICECOMPUTER_ModifierKey=None TOGGLE_POLICECOMPUTER_ControllerKey=None TOGGLE_POLICECOMPUTER_ControllerModifierKey=None
  19. any plans on updating this for 0.4? Patrols just aren't the same without it!
  20. I've played since that happened, I've been testing stuff all day getting ready to stream, if It happens again i'll be sure to do so.
  21. I'm not 100% sure it's caused by your mod, but I think I found a bug. I was in a WANTED SUSPECT PURSUIT with a Bison having 6 occupants (4 inside, 2 sitting in the back) and after a perfectly executed PIT manoeuvre, they gave up. I let the pursuing officers (AI) take them all out of the truck one by one and they kept arresting them over and over and for a good 5 minutes. Then when STOP THE PED finally took over the arrests, one of the dudes just jumped back behind the wheel, still handcuffed, and proceeded to mow down all the officers and get away... My theory is that since they were persistant, stop the ped or LSPDFR couldn't get a hold of them and register them as arrested. all that was missing, was the Benny Hill song. https://gaming.youtube.com/watch?v=ys1qmbk4o_E
  22. glad to see Québec's police forces getting more love. Good looking skin.
  23. have to start somewhere, great to see new minds getting in on the callouts, we need more of them... getting tired of traffic stop backup all night long
  24. So i've gone through all the Frequent crashes and bugs on this forum and none of the solutions offered helped. I start the game, wait a few seconds then start RageHook. Wild Loading Screen Appears. Goes to black with the "LOADING LSPDFR" at the bottom right corner for 4 or 5 seconds. Game crashes back to desktop. Main.PreloadAllModels is set to false. I've deleted all other mods. All I have in my MODS folder is the cars I changed and have been working for months, even since the latest updates. This is the error log from Rage: [3/2/2019 2:02:52 PM.686] Started new log on 3/2/2019 2:02:52 PM.686 [3/2/2019 2:02:52 PM.688] ==================================================================================================== [3/2/2019 2:02:52 PM.673] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log [3/2/2019 2:02:52 PM.688] Log verbosity: Trivial [3/2/2019 2:02:52 PM.689] Initializing input system [3/2/2019 2:02:52 PM.691] Initializing game console [3/2/2019 2:02:52 PM.698] Console key has been set to F4 (key code: 115) [3/2/2019 2:02:52 PM.752] Initializing console variable "ConsoleScrollAmount". [3/2/2019 2:02:52 PM.766] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [3/2/2019 2:02:52 PM.768] Read value: <null> [3/2/2019 2:02:52 PM.768] Initializing console variable "DisableRenderVersionText". [3/2/2019 2:02:52 PM.768] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [3/2/2019 2:02:52 PM.772] Read value: True [3/2/2019 2:02:52 PM.773] Setting value of console variable "DisableRenderVersionText" to stored value. [3/2/2019 2:02:52 PM.773] Initializing console variable "ConsoleKey". [3/2/2019 2:02:52 PM.773] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [3/2/2019 2:02:52 PM.773] Read value: <null> [3/2/2019 2:02:52 PM.773] Initializing console variable "PluginTimeoutThreshold". [3/2/2019 2:02:52 PM.773] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [3/2/2019 2:02:52 PM.774] Read value: 60000 [3/2/2019 2:02:52 PM.774] Setting value of console variable "PluginTimeoutThreshold" to stored value. [3/2/2019 2:02:52 PM.774] Initializing console variable "AlwaysShowConsoleOutput". [3/2/2019 2:02:52 PM.774] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [3/2/2019 2:02:52 PM.774] Read value: <null> [3/2/2019 2:02:52 PM.774] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [3/2/2019 2:02:52 PM.774] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [3/2/2019 2:02:52 PM.774] Read value: <null> [3/2/2019 2:02:52 PM.774] Initializing console variable "ShowOnScreenWarnings". [3/2/2019 2:02:52 PM.774] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [3/2/2019 2:02:52 PM.775] Read value: <null> [3/2/2019 2:02:52 PM.775] Console initialized [3/2/2019 2:02:52 PM.775] Initializing forms manager [3/2/2019 2:02:52 PM.776] Cleaning temp folder [3/2/2019 2:02:52 PM.777] Version: RAGE Plugin Hook v0.64.1234.15464 PUBLIC ALPHA for Grand Theft Auto V [3/2/2019 2:02:52 PM.783] ================ RAGE Plugin Hook ================ [3/2/2019 2:02:52 PM.793] Detected Windows 10 Home (64-bit) (10.0.17763.0)! [3/2/2019 2:02:52 PM.794] Checking game support [3/2/2019 2:02:53 PM.103] Product name: Grand Theft Auto V [3/2/2019 2:02:53 PM.103] Product version: 1.0.1604.1 [3/2/2019 2:02:53 PM.103] Is steam version: False [3/2/2019 2:02:53 PM.104] Initializing DirectX [3/2/2019 2:02:53 PM.105] Initializing Direct3D [3/2/2019 2:02:53 PM.105] Loading C:\Windows\system32\d3d11.dll [3/2/2019 2:02:53 PM.105] Loaded at 0x7FFD9A7F0000 [3/2/2019 2:02:53 PM.105] D3D11CreateDeviceAndSwapChain at 0x7FFD9A806B00 [3/2/2019 2:02:53 PM.105] Creating Direct3D 11 device and swap chain [3/2/2019 2:02:53 PM.134] Swap Chain created: 0x2100D45FC20 [3/2/2019 2:02:53 PM.134] Swap Chain VTable: 0x2100D45FC20 [3/2/2019 2:02:53 PM.134] Swap Chain VTable_2: 0x7FFD9C8B4568 [3/2/2019 2:02:53 PM.134] 0x74894810245C8948;0x8D48564157552024;0x170EC814890246C [3/2/2019 2:02:53 PM.134] D3D11Present: 0x7FFD9C844910 [3/2/2019 2:02:53 PM.134] D3D11ResizeBuffers: 0x7FFD9C85EE40 [3/2/2019 2:02:53 PM.134] D3D11ResizeTarget: 0x7FFD9C8A4B60 [3/2/2019 2:02:53 PM.134] D3D11SetFullscreenState: 0x7FFD9C85EB90 [3/2/2019 2:02:53 PM.134] Getting device [3/2/2019 2:02:53 PM.134] Retrieved device [3/2/2019 2:02:53 PM.134] Creating wrapper [3/2/2019 2:02:53 PM.146] Direct3D initialized [3/2/2019 2:02:53 PM.146] Initialized DirectX [3/2/2019 2:02:53 PM.146] Direct3D watcher thread spawned [3/2/2019 2:02:53 PM.201] Wrapper created [3/2/2019 2:02:53 PM.205] Effect created [3/2/2019 2:02:53 PM.205] Creating buffer [3/2/2019 2:02:53 PM.205] Created buffer [3/2/2019 2:02:53 PM.205] Creating blend state [3/2/2019 2:02:53 PM.205] Created blend state [3/2/2019 2:02:53 PM.205] Done with creation [3/2/2019 2:02:53 PM.260] Initializing texture system. [3/2/2019 2:02:53 PM.260] Initializing texture system; phase 1 [3/2/2019 2:02:53 PM.260] Initializing texture system; phase 2 [3/2/2019 2:02:53 PM.266] Initializing texture system; phase 3 [3/2/2019 2:02:53 PM.266] Initializing texture system; phase 4 [3/2/2019 2:02:53 PM.276] Initializing texture system; phase 5 [3/2/2019 2:02:53 PM.277] Initializing texture system; phase 6 [3/2/2019 2:02:53 PM.278] Initializing texture system; phase 7 [3/2/2019 2:02:53 PM.280] Initializing texture system; phase 8 [3/2/2019 2:02:53 PM.281] Initializing texture system; phase 9 [3/2/2019 2:02:53 PM.282] Initializing texture system; phase 10 [3/2/2019 2:02:53 PM.287] Pixel Shader 5.0 not supported. Falling back to 4.0. [3/2/2019 2:02:53 PM.289] Initializing texture system; phase 11 [3/2/2019 2:02:53 PM.290] Initializing texture system; phase 12 [3/2/2019 2:02:53 PM.291] Initializing texture system; phase 13 [3/2/2019 2:02:53 PM.291] Initializing texture system; phase 14 [3/2/2019 2:02:58 PM.147] Direct3D watcher thread ended [3/2/2019 2:03:11 PM.913] LoadingScreenMsg: Initializing game support [3/2/2019 2:03:12 PM.164] Initializing game support [3/2/2019 2:03:12 PM.747] LoadingScreenMsg: Velocity limit removed [3/2/2019 2:03:13 PM.084] Compatibility level: 0 [3/2/2019 2:03:13 PM.084] Supported version detected [3/2/2019 2:03:13 PM.084] ================================================== [3/2/2019 2:03:13 PM.084] LoadingScreenMsg: Patching code [3/2/2019 2:03:13 PM.335] LoadingScreenMsg: Waiting for game initialization [3/2/2019 2:03:13 PM.586] Waiting for game initialization [3/2/2019 2:03:13 PM.687] LoadingScreenMsg: Initializing core [3/2/2019 2:03:13 PM.937] Initializing hook [3/2/2019 2:03:18 PM.942] LoadingScreenMsg: Completing interoperability [3/2/2019 2:03:19 PM.193] Completing interoperability [3/2/2019 2:03:19 PM.193] Initialization code 1. [3/2/2019 2:03:19 PM.193] Initialization code 2. [3/2/2019 2:03:19 PM.193] Initialization code 3. [3/2/2019 2:03:19 PM.201] 1 Address: 0x00007FF6506BC038 [3/2/2019 2:03:19 PM.201] Calling func 1 [3/2/2019 2:03:19 PM.218] 2 Address: 0x00007FF651219EE2 [3/2/2019 2:03:19 PM.218] 3 Address: 0x00007FF64FCB5C7E [3/2/2019 2:03:19 PM.247] Address: 0x00007FF651219E8C [3/2/2019 2:03:19 PM.247] Unknown var: 0x00007FF6522307B0 [3/2/2019 2:03:19 PM.247] Initialization code 4. [3/2/2019 2:03:19 PM.247] Initialization code 5. [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 1 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 2 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 3 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 4 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 5 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 6 [3/2/2019 2:03:19 PM.247] Completing interoperability, phase 7 [3/2/2019 2:03:19 PM.247] LoadingScreenMsg: [3/2/2019 2:03:19 PM.499] LoadingScreenMsg: Loading Story Mode [3/2/2019 2:03:26 PM.692] LoadingScreenMsg: Loading and Populating Game World [3/2/2019 2:03:26 PM.943] LoadingScreenMsg: [3/2/2019 2:03:39 PM.285] Initializing console variable "IsDeveloperModeEnabled". [3/2/2019 2:03:39 PM.285] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [3/2/2019 2:03:39 PM.286] Read value: <null> [3/2/2019 2:03:39 PM.286] Initializing console variable "TimeScale". [3/2/2019 2:03:39 PM.286] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [3/2/2019 2:03:39 PM.286] Read value: <null> [3/2/2019 2:03:41 PM.802] <UNLOADED PLUGIN>: Initializing input system [3/2/2019 2:03:41 PM.802] <UNLOADED PLUGIN>: Initializing game console [3/2/2019 2:03:41 PM.804] <UNLOADED PLUGIN>: Initializing forms manager [3/2/2019 2:03:44 PM.404] <UNLOADED PLUGIN>: Initializing input system [3/2/2019 2:03:44 PM.405] <UNLOADED PLUGIN>: Initializing game console [3/2/2019 2:03:44 PM.407] <UNLOADED PLUGIN>: Initializing forms manager [3/2/2019 2:03:47 PM.229] <UNLOADED PLUGIN>: Initializing input system [3/2/2019 2:03:47 PM.229] <UNLOADED PLUGIN>: Initializing game console [3/2/2019 2:03:47 PM.231] <UNLOADED PLUGIN>: Initializing forms manager [3/2/2019 2:03:47 PM.767] LSPD First Response: [TRACE] Started loading LSPDFR [3/2/2019 2:03:47 PM.778] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/2/2019 2:03:47 PM.784] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/2/2019 2:03:47 PM.810] LSPD First Response: [WARN] Path without extension: lspdfr/ [3/2/2019 2:03:47 PM.810] LSPD First Response: [WARN] Path without extension: lspdfr/ [3/2/2019 2:03:47 PM.947] LSPD First Response: [TRACE] Key PURSUIT_MENU already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PURSUIT_MENU already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PURSUIT_MENU already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PURSUIT_MENU already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CRIME_REPORT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CRIME_REPORT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CRIME_REPORT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CRIME_REPORT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TOGGLE_DUTY already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TOGGLE_DUTY already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TOGGLE_DUTY already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TOGGLE_DUTY already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key START_VEHICLE_SELECTION already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key START_VEHICLE_SELECTION already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key START_VEHICLE_SELECTION already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key START_VEHICLE_SELECTION already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_ARREST already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_ARREST already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_ARREST already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_ARREST already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_FRISK already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_FRISK already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_FRISK already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key PERFORM_FRISK already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key STOP_PEDS already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key STOP_PEDS already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key STOP_PEDS already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key STOP_PEDS already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CHASE_ABORT_JOIN already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CHASE_ABORT_JOIN already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CHASE_ABORT_JOIN already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key CHASE_ABORT_JOIN already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key ACCEPT_CALLOUT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key ACCEPT_CALLOUT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key ACCEPT_CALLOUT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key ACCEPT_CALLOUT already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TRAFFICSTOP_START already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TRAFFICSTOP_START already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TRAFFICSTOP_START already bound, rebinding [3/2/2019 2:03:47 PM.949] LSPD First Response: [TRACE] Key TRAFFICSTOP_START already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TRAFFICSTOP_INTERACT already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TRAFFICSTOP_INTERACT already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TRAFFICSTOP_INTERACT already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TRAFFICSTOP_INTERACT already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key APARTMENT_SAVE_VEHICLE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key APARTMENT_SAVE_VEHICLE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key APARTMENT_SAVE_VEHICLE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key APARTMENT_SAVE_VEHICLE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key STATION_ENTER_GARAGE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key STATION_ENTER_GARAGE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key STATION_ENTER_GARAGE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key STATION_ENTER_GARAGE already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_POLICECOMPUTER already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_POLICECOMPUTER already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_POLICECOMPUTER already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_POLICECOMPUTER already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key BACKUP_MENU already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key BACKUP_MENU already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key BACKUP_MENU already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key BACKUP_MENU already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_SIREN_SOUND already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_SIREN_SOUND already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_SIREN_SOUND already bound, rebinding [3/2/2019 2:03:47 PM.950] LSPD First Response: [TRACE] Key TOGGLE_SIREN_SOUND already bound, rebinding [3/2/2019 2:03:47 PM.985] LSPD First Response: [TRACE] Thread CopManager #1 initialized [3/2/2019 2:04:06 PM.074] LSPD First Response: [TRACE] Game has stopped loading [3/2/2019 2:04:08 PM.665] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:08 PM.666] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:08 PM.727] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/outfits.xml [3/2/2019 2:04:08 PM.810] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/2/2019 2:04:08 PM.810] LSPD First Response: [WARN] No name for outfit variation at line 31 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 39 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 64 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 72 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 80 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 111 [3/2/2019 2:04:08 PM.811] LSPD First Response: [WARN] No name for outfit variation at line 138 [3/2/2019 2:04:08 PM.811] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/outfits_eup.xml [3/2/2019 2:04:08 PM.850] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:08 PM.850] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:08 PM.851] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/cop_presets_outfits.xml [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 11, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 23 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 23, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 30 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 30, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 37 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 37, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 45 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 45, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 54 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 54, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 69, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 81 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 81, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 88 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 88, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 96 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 96, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 111, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 123 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 123, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 130 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 130, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 137 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 137, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 145 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 145, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 154 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 154, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 169, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 181 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 181, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 188 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 188, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 196 [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 196, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 211, defaulting to male [3/2/2019 2:04:08 PM.858] LSPD First Response: [WARN] No name for outfit variation at line 223 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Officer III+1 at line 223, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 230 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 230, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 237 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 237, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 245 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III+1 at line 245, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 254 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Detective at line 254, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 269, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 281 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Officer III at line 281, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 288 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer at line 288, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 296 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Officer III at line 296, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Officer at line 383, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Detective at line 396, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Commander at line 404, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 418, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Motor Patrol at line 437, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 455, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 466 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 466, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 479, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 490 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 490, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 503, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 514 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 514, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 527, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 538 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 538, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 551, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 562 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 562, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Deputy at line 575, defaulting to male [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No name for outfit variation at line 586 [3/2/2019 2:04:08 PM.859] LSPD First Response: [WARN] No gender specified for outfit variation Armored Deputy at line 586, defaulting to male [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 684 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 712 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 740 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 768 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 883 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 908 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 934 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 960 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 986 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1057 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1082 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1107 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1132 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1157 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1182 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1209 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1238 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1267 [3/2/2019 2:04:08 PM.860] LSPD First Response: [WARN] No name for outfit variation at line 1296 [3/2/2019 2:04:08 PM.861] LSPD First Response: [TRACE] Loaded 136 freemode outfits and 55 preset outfits [3/2/2019 2:04:09 PM.607] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:09 PM.626] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:09 PM.694] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:09 PM.814] LSPD First Response: [TRACE] Adding Ben J. as character [3/2/2019 2:04:09 PM.827] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:09 PM.827] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:09 PM.856] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:09 PM.933] LSPD First Response: [TRACE] Adding Michelle Meto as character [3/2/2019 2:04:09 PM.933] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/2/2019 2:04:09 PM.933] LSPD First Response: [WARN] Path without extension: lspdfr/chars [3/2/2019 2:04:09 PM.954] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:09 PM.954] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:09 PM.954] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:10 PM.035] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:10 PM.035] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:10 PM.035] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:10 PM.090] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:10 PM.090] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:10 PM.091] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:10 PM.147] LSPD First Response: [TRACE] Load HeadBlendData [3/2/2019 2:04:10 PM.147] LSPD First Response: [TRACE] Trying to get FSD [3/2/2019 2:04:10 PM.149] LSPD First Response: [TRACE] wanted info not exist [3/2/2019 2:04:10 PM.350] LSPD First Response: [TRACE] Adding Gab LeGamer as character [3/2/2019 2:04:10 PM.381] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.381] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.381] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/regions.xml [3/2/2019 2:04:10 PM.385] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.385] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.399] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/backup.xml [3/2/2019 2:04:10 PM.402] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/backup_eup.xml [3/2/2019 2:04:10 PM.461] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.461] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.461] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/agency.xml [3/2/2019 2:04:10 PM.496] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:C:/Program Files/Rockstar Games/Grand Theft Auto V/lspdfr/data/custom/agency_eup.xml [3/2/2019 2:04:10 PM.520] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.520] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:10 PM.520] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/inventory.xml [3/2/2019 2:04:10 PM.528] LSPD First Response: [TRACE] Failed to parse as chance [3/2/2019 2:04:10 PM.534] LSPD First Response: [TRACE] Player was in vehicle: True [3/2/2019 2:04:10 PM.534] LSPD First Response: [TRACE] Last selected character was Gab LeGamer [3/2/2019 2:04:10 PM.534] LSPD First Response: [TRACE] Loading last selected character Gab LeGamer [3/2/2019 2:04:10 PM.537] LSPD First Response: [INFO] Changing current player character to Gab LeGamer [3/2/2019 2:04:10 PM.555] LSPD First Response: [TRACE] Thread PedHistoryManager #1 initialized [3/2/2019 2:04:10 PM.555] LSPD First Response: [TRACE] Thread PlayerCharacterStatsManager #1 initialized [3/2/2019 2:04:10 PM.556] LSPD First Response: [TRACE] Thread GamePlayer #1 initialized [3/2/2019 2:04:10 PM.803] s_m_y_cop_01_white_mini_02 [3/2/2019 2:04:10 PM.803] LSPD First Response: [TRACE] CharacterSelected: 16 [3/2/2019 2:04:10 PM.804] LSPD First Response: [TRACE] Character changed, creating new stats object [3/2/2019 2:04:11 PM.069] LSPD First Response: [TRACE] Initialized telemtry service [3/2/2019 2:04:11 PM.114] LSPD First Response: [TRACE] Started new menu thread MenuBase #1 [3/2/2019 2:04:11 PM.116] LSPD First Response: [TRACE] Started new menu thread MenuBase #2 [3/2/2019 2:04:11 PM.205] LSPD First Response: [TRACE] Thread DiscordRichPresence #1 initialized [3/2/2019 2:04:11 PM.863] LSPD First Response: [TRACE] Thread MenuManager #1 initialized [3/2/2019 2:04:12 PM.025] LSPD First Response: [TRACE] Started new menu thread MenuBase #3 [3/2/2019 2:04:12 PM.029] LSPD First Response: [TRACE] Started new menu thread MenuBase #4 [3/2/2019 2:04:12 PM.108] LSPD First Response: [TRACE] Set title to Gab LeGamer for Vehicle Options [3/2/2019 2:04:12 PM.111] LSPD First Response: [TRACE] Started new menu thread MenuBase #5 [3/2/2019 2:04:12 PM.113] LSPD First Response: [TRACE] Set title to Gab LeGamer for Police Radio [3/2/2019 2:04:12 PM.117] LSPD First Response: [TRACE] Started new menu thread MenuBase #6 [3/2/2019 2:04:12 PM.121] LSPD First Response: [TRACE] Set title to Gab LeGamer for Interaction Menu [3/2/2019 2:04:12 PM.122] LSPD First Response: [TRACE] Started new menu thread MenuBase #7 [3/2/2019 2:04:12 PM.122] LSPD First Response: [TRACE] Set title to Gab LeGamer for Police Radio [3/2/2019 2:04:12 PM.125] LSPD First Response: [TRACE] Started new menu thread MenuBase #8 [3/2/2019 2:04:12 PM.125] LSPD First Response: [TRACE] Set title to Gab LeGamer for Vehicle Options [3/2/2019 2:04:12 PM.176] LSPD First Response: [TRACE] Requested Audio [3/2/2019 2:04:12 PM.518] LSPD First Response: [INFO] Connecting to LSPDFR Sync [3/2/2019 2:04:12 PM.549] LSPD First Response: [TRACE] Loaded user GabLeGamer from file [3/2/2019 2:04:12 PM.578] LSPD First Response: [TRACE] 7FF651D24B30 [3/2/2019 2:04:12 PM.580] LSPD First Response: We have 2 appartments registered [3/2/2019 2:04:12 PM.582] Created: 2874 Hillcrest [3/2/2019 2:04:13 PM.200] LSPD First Response: [INFO] Logging in with cached credentials [3/2/2019 2:04:13 PM.205] LSPD First Response: [TRACE] Terminal server version: 0.2 [3/2/2019 2:04:13 PM.205] LSPD First Response: [INFO] Connected to LSPDFR Sync via session ae25511a-b5be-494a-83c5-e22e5b3619ac. Enhanced features available. [3/2/2019 2:04:13 PM.205] LSPD First Response: [TRACE] Server has requested that we enable feature BaselineTelemetry [3/2/2019 2:04:13 PM.209] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSyncOnboarding [3/2/2019 2:04:13 PM.319] LSPD First Response: [INFO] Login success [3/2/2019 2:04:13 PM.419] LSPD First Response: [TRACE] Server has requested that we enable feature LSPDFRSync [3/2/2019 2:04:13 PM.419] LSPD First Response: [INFO] Connected and authenticated with LSPDFR Online Services. Server-enabled Sync. [3/2/2019 2:04:13 PM.420] LSPD First Response: [TRACE] Connected and authenticated with LSPDFR Online Services. Awaiting LSPDFRSync feature from server. [3/2/2019 2:04:13 PM.536] LSPD First Response: [TRACE] Updated server variables [3/2/2019 2:04:14 PM.086] LSPD First Response: [TRACE] during character sync, 0 characters were outdated on the server [3/2/2019 2:04:14 PM.087] LSPD First Response: [TRACE] During character sync, Gab LeGamer was missing on the server [3/2/2019 2:04:14 PM.087] LSPD First Response: [TRACE] Thread CharacterCreation #1 initialized [3/2/2019 2:04:14 PM.121] LSPD First Response: [TRACE] Initialised Apartment: 2874 Hillcrest, Interior is 207361 [3/2/2019 2:04:14 PM.122] Created: 2044 North Conker [3/2/2019 2:04:15 PM.428] LSPD First Response: [TRACE] Thread SamTesting #1 initialized [3/2/2019 2:04:15 PM.428] LSPD First Response: [TRACE] Thread CrimeEventManager #1 initialized [3/2/2019 2:04:15 PM.428] LSPD First Response: [TRACE] Thread Crime Manager #1 initialized [3/2/2019 2:04:15 PM.429] LSPD First Response: [TRACE] Thread ChaseMe #1 initialized [3/2/2019 2:04:15 PM.430] LSPD First Response: [TRACE] Thread TrafficStopManager #1 initialized [3/2/2019 2:04:15 PM.433] LSPD First Response: [TRACE] Thread PlayerChaseManager #1 initialized [3/2/2019 2:04:15 PM.438] LSPD First Response: [TRACE] Thread ScenarioManager #1 initialized [3/2/2019 2:04:15 PM.439] LSPD First Response: [TRACE] Thread CheckpointManager #1 initialized [3/2/2019 2:04:15 PM.441] LSPD First Response: [TRACE] Thread PauseMenu #1 initialized [3/2/2019 2:04:15 PM.443] LSPD First Response: [TRACE] Thread ApartmentManager #1 initialized [3/2/2019 2:04:15 PM.444] LSPD First Response: [TRACE] Thread Apartment #1 initialized [3/2/2019 2:04:15 PM.453] LSPD First Response: [TRACE] Thread Marker #1 initialized [3/2/2019 2:04:15 PM.493] LSPD First Response: [TRACE] Initialised Apartment: 2044 North Conker, Interior is 206081 [3/2/2019 2:04:15 PM.493] LSPD First Response: ApartmentManager initialized [3/2/2019 2:04:15 PM.506] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:15 PM.506] LSPD First Response: [WARN] Path without extension: lspdfr/data/custom [3/2/2019 2:04:15 PM.518] LSPD First Response: [TRACE] ExpandableFileParser::Parse: Reading content from file:lspdfr/data/stations.xml [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Vinewood Police Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: Vinewood Police Station (LSPD) at X:638.5 Y:1.75 Z:82.8 [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] La Mesa Police Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: La Mesa Police Station (LSPD) at X:826.8 Y:-1290 Z:28.24 [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Rockford Hills Police Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: Rockford Hills Police Station (LSPD) at X:-561.65 Y:-131.65 Z:38.21 [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Vespucci Police Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: Vespucci Police Station (LSPD) at X:-1108.18 Y:-845.18 Z:19.32 [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Downtown Police Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: Downtown Police Station (LSPD) at X:450.0654 Y:-993.0596 Z:30 [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Davis Sheriff Station [3/2/2019 2:04:15 PM.541] LSPD First Response: [INFO] Added new police station: Davis Sheriff Station (LSSD) at X:360.97 Y:-1584.7 Z:29.29 [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Sandy Shores Sheriff Station [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Added new police station: Sandy Shores Sheriff Station (LSSD) at X:1848.73 Y:3689.98 Z:34.27 [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Paleto Bay Sheriff Station [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Added new police station: Paleto Bay Sheriff Station (LSSD) at X:-448.22 Y:6008.23 Z:31.72 [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Beaver Bush Ranger Station [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Added new police station: Beaver Bush Ranger Station (SAPR) at X:379.31 Y:792.06 Z:190.41 [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Los Santos Intl. Airport Field Office [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Added new police station: Los Santos Intl. Airport Field Office (NOOSE) at X:-864.61 Y:-2408.92 Z:14.03 [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Bolingbroke Penitentiary [3/2/2019 2:04:15 PM.542] LSPD First Response: [INFO] Added new police station: Bolingbroke Penitentiary (SASPA) at X:1846.49 Y:2585.95 Z:45.67 [3/2/2019 2:04:15 PM.550] LSPD First Response: [TRACE] Auto started component Debug #1 [3/2/2019 2:04:15 PM.550] LSPD First Response: [TRACE] Auto started component AmbientBlips #1 [3/2/2019 2:04:15 PM.550] LSPD First Response: [TRACE] Auto started component AmbientChases #1 [3/2/2019 2:04:15 PM.551] LSPD First Response: [TRACE] Auto started component AmbientCombatControl #1 [3/2/2019 2:04:15 PM.551] LSPD First Response: [TRACE] Auto started component AmbientGameStats #1 [3/2/2019 2:04:15 PM.551] LSPD First Response: [TRACE] Auto started component AmbientOffDuty #1 [3/2/2019 2:04:15 PM.551] LSPD First Response: [TRACE] Auto started component AmbientPhotoCamera #1 [3/2/2019 2:04:15 PM.552] LSPD First Response: [TRACE] Auto started component AmbientGameScripts #1 [3/2/2019 2:04:15 PM.553] LSPD First Response: [TRACE] Auto started component AmbientSpawn #1 [3/2/2019 2:04:15 PM.553] LSPD First Response: [TRACE] Auto started component AmbientSpawnScenarios #1 [3/2/2019 2:04:15 PM.553] LSPD First Response: [TRACE] Auto started component GameStatsManager #1 [3/2/2019 2:04:15 PM.555] LSPD First Response: [TRACE] Auto started component GameEventManager #1 [3/2/2019 2:04:15 PM.558] LSPD First Response: [TRACE] Loading node data [3/2/2019 2:04:20 PM.030] LSPD First Response: [TRACE] Done loading node data [3/2/2019 2:04:20 PM.030] LSPD First Response: [TRACE] Loading node data [3/2/2019 2:04:20 PM.030] LSPD First Response: [TRACE] Done loading node data [3/2/2019 2:04:20 PM.031] LSPD First Response: [TRACE] SwitchToCharacter: Gab LeGamer [3/2/2019 2:04:21 PM.792] LSPD First Response: [TRACE] Thread AmbientBlips #1 initialized [3/2/2019 2:04:21 PM.976] LSPD First Response: [3/2/2019 2:04:21 PM.976] LSPD First Response: ============================== [3/2/2019 2:04:21 PM.976] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK [3/2/2019 2:04:21 PM.976] LSPD First Response: ------------------------------ [3/2/2019 2:04:21 PM.976] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>". [3/2/2019 2:04:21 PM.976] LSPD First Response: ------------------------------ [3/2/2019 2:04:21 PM.976] LSPD First Response: Exception type: System.AccessViolationException [3/2/2019 2:04:21 PM.976] LSPD First Response: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [3/2/2019 2:04:21 PM.976] LSPD First Response: ------------------------------ [3/2/2019 2:04:21 PM.976] LSPD First Response: Inner exceptions: [3/2/2019 2:04:21 PM.976] LSPD First Response: ------------------------------ [3/2/2019 2:04:21 PM.976] LSPD First Response: Stack trace: [3/2/2019 2:04:21 PM.977] LSPD First Response: at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [3/2/2019 2:04:21 PM.977] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [3/2/2019 2:04:21 PM.977] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [3/2/2019 2:04:21 PM.977] at ?A0x240afc68.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [3/2/2019 2:04:21 PM.977] at Rage.World.GetBlipByHandle(PoolHandle handle) [3/2/2019 2:04:21 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 69 [3/2/2019 2:04:21 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Ambient\AmbientGameBlips.cs:line 24 [3/2/2019 2:04:21 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\ThreadedScriptComponent.cs:line 81 [3/2/2019 2:04:21 PM.977] at LMS.Common.Timers.DelayedCaller.Process() [3/2/2019 2:04:21 PM.977] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Engine\Main.cs:line 54 [3/2/2019 2:04:21 PM.977] at LSPD_First_Response.Mod.LSPDFR.MainLoop() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 724 [3/2/2019 2:04:21 PM.977] at Rage.GameFiber.Main() [3/2/2019 2:04:21 PM.977] LSPD First Response: ============================== [3/2/2019 2:04:21 PM.977] LSPD First Response: [3/2/2019 2:04:21 PM.979] LSPD First Response: [TRACE] Thread Apartment #2 initialized
  25. the real question though is why would you want to put LSPDFR in the mods folder? The mods folder is only so you can edit game files without screwing up your game...
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