Reputation Activity
-
Marceloo got a reaction from missingstar in how to remove RAGEPLUGINHOOKDownload RAGE Plugin Hook and open the .zip (or just open the one you have previously downloaded). Copy all the files from the .zip and paste them into the game main directory. Those pasted files in the game folder will be highlited and you will know exactly what do you need to remove. :)
-
Marceloo got a reaction from TotallIll in how to remove RAGEPLUGINHOOKDownload RAGE Plugin Hook and open the .zip (or just open the one you have previously downloaded). Copy all the files from the .zip and paste them into the game main directory. Those pasted files in the game folder will be highlited and you will know exactly what do you need to remove. :)
-
Marceloo got a reaction from RedBane01 in how to remove RAGEPLUGINHOOKDownload RAGE Plugin Hook and open the .zip (or just open the one you have previously downloaded). Copy all the files from the .zip and paste them into the game main directory. Those pasted files in the game folder will be highlited and you will know exactly what do you need to remove. :)
-
Marceloo reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadI have gotten the beta version working with basic support for LSPDFR 0.4.1. I do plan to add much more integration with the new features as the LSPDFR API matures. In the meantime, I am continuing to develop the installer system and refine other details. My personal life has been very busy lately so my progress has been slower than I'd like, but it's progress nonetheless.
-
This is the big one, the agencies menu.
Parent and inventory on the edit agency menu are automatically populated from the other configured agencies and inventories. The same goes for the model, outfit, and inventory options on the edit loadout menu. The model and outfit options will also automatically pop up a filtered list based on what you type as you type it for quick input. Or they can be used like normal dropdowns to see the full list.
Next I'm doing stations, which should be fairly simple. Regions will be slightly more complicated, then I'll probably take a bit to get backups done. But then it'd just be the export code and we'll be ready for an initial release.
-
Preview:
My goal here is to create a UI that will let you easily create configs for LSPDFR, including importing outfits from EUPMenu and importing/exporting UltimateBackup settings. It will make use of the whole picture to make configuration easier (for example, selecting from a dropdown of the configured outfits while adding peds to agencies), and will prevent errors such as accidentally adding one zone to multiple regions.
The question is, are people messing with their configs/exporting to UltimateBackup enough to make this worthwhile?
-
Marceloo reacted to Alex_Ashfold in Emergency Uniforms Pack 8.0Comments and questions regarding EUP have exploded since LSPDFR 0.4, I'm breaking the silence today with news and showcase material.
First has been quite a year for my self, lots of changes in my life. EUP was on hold for I don't know how long, but I feel great and myself and the team had been working hard over the past few months not only to bring new content but basically a new mod, yup don't look for a changelog in the next update. Initial release baby. So much have changed and it's nothing like the current official release and let's be honest I have not written down anything about changes in EUP 8.0. Hope you will enjoy this trailer I made quickly.
This year we made an amount of 2200$ with my new Patreon page, all thanks to supporters for their contributions in the developpement of this mod. With these contributions I was able to replace my dead computer and cover the fees for software that I use to make this mod. For more information about contributions and tiers visit the Patreon page or our Discord
Of course EUP - Serve & Rescue is getting a makeover aswell
I think the previews says it all, but if there is any question just ask. No I have don't have a release date, but you can expect an update dropping in March or maybe a couple of days if we're lucky enough.
Cheers!
-
Marceloo reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'Dear all,
As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.
Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
This figure has since risen to over five million.
Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
Some thoughts on the community's development over time
I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here:
I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script
By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
-
Marceloo reacted to Sam in LSPDFR 0.4 - Now AvailableFirst time playing 0.4? Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
About a year ago, we announced the development of LSPDFR 0.4. We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
Still, here we are. Thousands of changes later, we're here. Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes. Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
Note as well that because of this - the sheer number of things that have changed - there will be issues. We've put over two months into testing 0.4, and we've made hundreds of fixes in this time. Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment. This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
With that being said, I'll shut up now and let the mod speak for itself.
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins.
-
Marceloo got a reaction from JonnyAB in how to remove RAGEPLUGINHOOKDownload RAGE Plugin Hook and open the .zip (or just open the one you have previously downloaded). Copy all the files from the .zip and paste them into the game main directory. Those pasted files in the game folder will be highlited and you will know exactly what do you need to remove. :)
-
Marceloo got a reaction from MightyMattFish in how to remove RAGEPLUGINHOOKDownload RAGE Plugin Hook and open the .zip (or just open the one you have previously downloaded). Copy all the files from the .zip and paste them into the game main directory. Those pasted files in the game folder will be highlited and you will know exactly what do you need to remove. :)
-
Marceloo reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadFinally got time to create a new actual callout! Suspicious Boat in Restricted Area takes place at various important locations around the map, and has many different possible outcomes! Is it just an innocent boater who got lost and didn't realize they wandered into the security zone near Fort Zancudo? Or is it a terrorist scoping out weak points in the Port's security to plot an attack?
-
Marceloo reacted to PNWParksFan in [REL] Coastal Callouts Discussion ThreadHad a great time with @Albo1125 today doing the first-ever non-US Coastal Callouts stream! Thanks to Mark for helping out with some of these textures.
In other news, quite a bit of development progress lately, although a lot of it internal code and configuration stuff which isn't so sexy to share here. There have been a few shiny things too though!
The vehicle and ped spawning menus have been improved, and now more customizable than ever! You can set which peds and vehicles to spawn, give them names, etc. They can be spawned from the main mod menu, without needing to mess with any trainers or anything like that. Of course I still recommend EUP for the best ped experience, but if you choose not to use EUP for some reason, this is an alternative. Or you can even add EUP outfits to the Coastal ped spawning menu. Startup performance has been improved quite a bit with some internal code changes. I'm working on a new callout for suspicious boat activity near restricted area. A huge map update for the Coast Guard Air Station at LSIA. Added heli pads, lights, prop details, and more. Check out some screens below:
-
Marceloo got a reaction from Scuderio in Under Construction #3 -- Month of the Packs, Automatic Roadblocks, and Vehicle GadgetsFinally an ELS LAPD pack! I can't wait for the 2009 Charger. That's one of my favourite police cars ever,
-
Marceloo got a reaction from Constable Lego in Under Construction #3 -- Month of the Packs, Automatic Roadblocks, and Vehicle GadgetsFinally an ELS LAPD pack! I can't wait for the 2009 Charger. That's one of my favourite police cars ever,
-
Marceloo reacted to Fiskey111 in Under Construction #3 -- Month of the Packs, Automatic Roadblocks, and Vehicle GadgetsWelcome to “Under Construction” - the review of what will be coming soon to LCPDFR.com.
For this month, we’ve decided to focus on two themes with a total of five modifications!
Vehicle Modifications
Ontario Provincial Police Department Pack - @t0y
One of our favorite modelers is coming out with a complete vehicle pack focused in good ole’ Canada. This pack by toy will include four cars, accurately modeled to the standards of the OPP. We all love having some new cars to play around with, especially a whole new pack! This pack includes a few CVPI variants, Chargers, Tahoes, and the Ford Interceptors. We all love vehicle packs, but what better than a pack with ped textures! That’s right, folks, this pack will truly be comprehensive by including all your OPP needs: vehicles with textures and peds! Los Santos will soon have a new law enforcement agency ready to take down those criminals. Watch out LSPD, the OPP are coming!
Find out more information at the WIP page here: http://lcpd.fr/toyWIP
New York Police Department Pack - @OfficerWalters
Now that the OPP are are on their way, we’ve had reports from Walters that the NYPD are opening a branch in San Andreas. This will be the first complete mega-pack for the NYPD since the days of LCPDFR (which was released over 7 years ago...), and it will be the first NYPD pack to see the action of Los Santos. This pack will be an accurate pack which includes replicas of almost the entire NYPD fleet. Yes, that’s right – this will include a NYPD tow truck and even a prisoner bus! Thanks to ELS supporting rotators, many vehicles will have rotating lights. When you get tired of the city and decide to move to the highway, Walters has you covered. The NYPD Highway Patrol will be equipped with their famous Highrisers that work!
Find out more information at the WIP page here: http://lcpd.fr/waltersNYPD
Los Angeles Police Department Pack - @Scuderio
Yesterday might have been leg day but today is pack day (in case you couldn’t tell). Now we’ll be taking a look at the pack that is based off the LAPD. Accuracy is the name of the game, and Scuderio is on the top of the leaderboard. Almost all the vehicles the LAPD use will be replicated including equipment, extra parts, and even K9 vehicles. To make your life easier, some cars will be able to use the in-game tuning parts to place extras. For you old-school people like myself, there will still be other versions with the normal extra system. Cool, huh? It’s amazing how far modding has come! These vehicles will utilize ELS and will include accurate light stages that are as close to the real thing as can be. Don’t believe me that this is going to be amazing? See for yourself below.
Find out more information at the WIP page here: http://lcpd.fr/scudsLAPD
Scripts
Automatic Roadblocks - @khorio
Sick and tired of pursuits going forever? Tried to make a roadblock yourself but got angry with the AI smashing into the side of your vehicle? Me too. Luckily, we have khorio around to save the day! His new modification, Automatic Roadblocks, is a modification that will provide roadblocks anywhere in San Andreas! Using a newly developed road detection algorithm, the vehicles will be placed perfectly across any road. These roadblocks will escalate depending on the pursuit aggressiveness and can even include spikestrips if the need arises. Oh, you wanted customizability? He’s done that too! Automatic Roadblocks will have a fully customizable modern UI. Oh, now you want advanced pursuit updates? Oh, you even want 2700 scripted lines for it? Well, too bad. Not only are you getting advanced pursuit updates but you’ll also be getting updates with over 2700 scripted lines! I see. That’s amazing and you’re super excited, but you also want the ability to shut down the road on your own now? Good thing khorio has also added support for that! An integral part of Automatic Roadblocks, Shut The (censored) Road Down will properly close off lanes, areas, or entire roads without the amazing AI crashing through. This part also allows you to edit the barriers, cones, or flares used!
Vehicle Gadgets+ - @alexguirre
Ever wanted to have a working fire ladder? Of course you do, why would I ask that?! The real question is, did you forget to extend the outriggers on your ladder truck before you started going up the ladder? Well, with Vehicle Gadgets+ by our very own alexguirre you will be able to ensure you extended those outriggers and even extend a ladder! This new mod adds features that vehicle modelers can utilize simply by editing meta files and adding special parts onto their vehicles. Modelers – get ready to add awesome things to your models! This is a unique type of script we’re featuring today, as it requires custom-made models to utilize the features! It’s important to remember that while this seems like a small mod, it’s being expanded!
You can find out more information at the WIP page here: http://lcpd.fr/alexguirreVehGadgets
***If you think that something you are working on should be featured here, please PM me on LCPDFR.com!***
-
Marceloo got a reaction from antiboy6 in Remember my RANT a few years back?@antiboy6 please realise that using caps lock does not actually make you scream through the internet and don't tell me to shut up while I'm trying to help you. You are being rude as hell. If you need any help, please tell us what you problem is. ScripthookV has been updated and is fully working (yes, 22 Jun 2017 was two days ago), So is RPH. You don't need to revert your game version or anything else. Anyway, if you really want to use the older RPH version, then go for it. Just be aware that you won't receive any help neither from the official RPH Support or from us (most likely).
-
Marceloo reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1OpenIV Situation; and the Future going Forward:
As most of you should be aware; the team behind OpenIV has received a cease and desist from Take-Two Interactive, Rockstar’s parent company. In response, the OpenIV team has decided to shut down; and will cease support. As a team, we are deeply saddened by Take-Two’s decision. However, modding is often a gray area; and companies often change the way they approach modding. We wish the best to the OpenIV team in their future endeavours, and would like to thank them for their irreplaceable and invaluable service to the community; starting with Grand Theft Auto IV, and evolving to support Max Payne 3, and Grand Theft Auto V.
As for us, we will continue to develop and release RDE as planned; provided the modding tools which are required still function. As of now, we don’t have any thoughts about abandoning or stopping development - OpenIV still works fine, though it won’t be updated anymore.
In the meantime, make sure to show your support for the cause of modding - spread awareness, contact press and Take-Two, do not buy any of Take-Two’s products. Show the corporate executives that the modding community is not to be trifled with. Together, we can do this, and we can set a precedent that will discourage other companies from following Take-Two.
-
I created a petition against the closing of OpenIV to TTI, and R* Games:
"For 10 years now the Grand Theft Auto series has been edited and modded by people to make the game more enjoyable. Hundreds if not thousands of people have bought one or all of Grand Theft Auto: SA, Grand Theft Auto IV, and Grand Theft Auto V. The modding of these games have been done mostly in singleplayer and with the help of OpenIV, a software that lets you get into the game's files and replace vehicles, scripts, textures, etc. The closing of OpenIV leaves 1000s of people without access to be able to mod their games, and leaves 1000s of people without the ability to continue their hobbies. All modding used by OpenIV is for singleplayer use only to make the game more enjoyable, the software OpenIV was never used to mod multiplayer or Grand Theft Auto Online so it does not harm anyone. Myself, and other members of the LSPDFR and GTA modding community ask that OpenIV be allowed to continue distributing and running as a modding software. Thank you."
https://www.change.org/p/rockstar-games-save-openiv
-
*Take Two comes knocking*
-
Marceloo reacted to Yard1 in The best gameconfigWe are working on it, no worries.
-
Marceloo reacted to PgUp in Community Spotlight: SteveTheGamer55It’s spotlight time again! Over the next few months, we’ll be sitting down with a couple of well known, and lesser known, names in the LSPDFR community.
In this edition of the Community Spotlight, we got to chat with one of the biggest names over on YouTube, SteveTheGamer55.
At the time of writing this article, SteveTheGamer55 has published 1,430 YouTube videos and has over 480,000 subscribers - insane numbers!
For those unaware of you who are, can you tell us a bit about yourself?
Hello, I’m a full time YouTube content creator, I started my YouTube channel about 5 years ago as a hobby and have grown over time to the point that I am at now.
How'd you find out about LCPDFR and can you give us a rough estimate about when that was?
I found out about LCPDFR after testing the Police Pursuit Mod by Team-NeO around 5 years ago, and then soon after decided to switch to and primarily use version 0.90E of LCPDFR due to its stability.
If I remember correctly I found out about it through a YouTube video, I was watching some videos about NYPD vehicles ported to the game and somehow stumbled across an LCPDFR gameplay, but I cannot remember who that video was by.
We were lucky enough to have you apart of our first ever LSPDFR Stream, for the release of LSPDFR 0.3, what was that like to be a part of?
That was an amazing experience, and I would love to be a part of any future live streams!
What did it feel like playing LCPDFR for the first time?
Amazing! Being in the shoes of a (digital) officer and getting a small taste of what some of them go through day to day was very new to me and a great experience to be had. Game crashes, which we all knew about very well at the time, could become a bother but never really took the fun factor out of the overall experience for me.
What was your experience like with Police Pursuit Mod compared to LCPDFR, what made you enjoy LCPDFR more?
I have always thought that LCPDFR has been a more stable and feature rich modification, even though the team behind Police Pursuit Mod were doing some pretty neat things with their project at the time. The continuous updates and improvements to LCPDFR was really the main factor for me, and that's one of the reasons why I have stuck around here since.
Roughly when did you start getting into YouTube/producing LC/LSPDFR videos?
I started recording videos with 0.91 back around September 2011 as a hobby and haven't stopped since. But I just recently became a full time YouTuber/content creator as of June 2016.
What made you love LC/LSPDFR so much?
I had wanted to become a cop when I was younger but just never did follow through with it since I had decided to pursue another career as a bio-medical engineer which gave me some of the best experiences in my life. Even though LCPDFR/LSPDFR was not an official game, the mod did provide one of the best police simulation experiences out there for me personally, ever since playing it for the first time I have been addicted.
What's been your favourite and/or most used vehicle to use on patrol so far?
My preferred vehicle of choice would have to be the Ford Crown Victoria Police Interceptor (CVPI), simply due to its power and durability.
You pretty well specialise in both LCPDFR and LSPDFR, how do you think LSPDFR stacks up against the original and classic LCPDFR?
Other than the crashes, I am still in love with LCPDFR due to the fact that GTA IV's location is based off of New York City, which is where I currently reside. The experience that it provides me is true to life. The experience that LSPDFR provides is similar in nature, I just can't wait to see what's in store next!
Anything you'd like to see added into LSPDFR next? Whether it be a feature that didn't make it to LS from LC, or something new you've thought of yourself?
One thing that would be great to see added to LSPDFR would be a way to track stats and compare them with other players, something like what used to be offered for LCPDFR back in the day, but with more detail.
What motivated you to start making LC/LSPDFR videos and what was it like starting out?
I was inspired by one of the emergency vehicle modelers of the time, GFXLE. Starting out was hard and nerve-racking as the LCPDFR/LSPDFR community is sometimes very vocal and provides a lot of valuable feedback, being new to voice overs and being in front of the microphone was also very difficult in the beginning. Over time things just become natural and you truly come to enjoy the experience.
How long did it take, in rough estimates to reach the one thousand subscriber milestone, also ten thousand, fifty thousand, and the most recent milestone, a whopping four hundred thousand subscribers?
In truth, I never went into it expecting to gain any following, it was all for fun. So yes, When everything began to grow at a consistent rate it was crazy to watch, and I am still amazed! I hit my first 10K Subscribers roughly one year into it, 50K in just under three years, 100K in about three and a half years, and I am where I am now with 450K+ Subscribers after around four and a half years.
Do you play any games outside of the 'Police' genre, if so what are they?
My main focus continues to be LCPDFR, LSPDFR, and my Let's Go To Work series within the GTA franchise. Outside of that, I do sometimes play other games such as American Truck Simulator, Forza Horizon 3, Watch Dogs 2, NBA 2K17, and a handful of others when I have some free time. I absolutely hope to branch out and try some new games on my channel(s) at some point, I just want to be sure that it is something my viewers would want to see.
So, what's your daily schedule like now that you're full time on YouTube, does filming and editing take up most of your day?
I always try to pick a schedule that gives me the chance to have a regular lifestyle and that also allows me plenty of time to focus on creating content for YouTube. Although, some content can take many hours to produce and losing track of time is inevitable in those cases.
Can you let us in on some of your goals for 2017?
My primary goal for 2017 is to keep going strong at what I do and to continue uploading the best content possible for my fans, and anyone else who decides to check out my videos.
Anything you wish to say to the community?
Sure, I would just like to say thank you to the community for providing me with this once in a lifetime experience, without your support and feedback I would not be in the position I am now. I truly hope that everyone continues to provide the valuable feedback that they do and remain engaged with me for as long as this ride lasts!
That’s it for this edition of Community Spotlight! Massive shout out and Thank You to @STEVETHEGAMER for letting us interrogate him and @Bozza, @Mikofiticus, @Sleepwalker and @Wilson Sellars for the amazing gallery images!
-
Marceloo reacted to RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1Are you missing a physical police computer from the vanilla cars? RDE 3.0 will bring them for you!
Our friends of the Department of Correction and Rehabilitation received some good stuff too:
-
Marceloo reacted to TheDmac in Spotted This Odd Dude on Patrol -
Marceloo reacted to r96skinner in PC/GTA V/LSPDFR help needed!Thanks very much for your replies, @JAMJustin35, @Iggy Fresh and @Marceloo! I truly appreciate all of your help!
Yeah, I expected that from my current computer as I've had it for probably about 8-10 years. It has served me very well in all honesty but it's definitely time for a change.
Apologies for my late reply, I've been looking around for a computer that suits me since your replies so been a bit busy. I've decided to go for an already built computer, even though building it myself could've been cheaper I went with a pre-built one just for peace of mind (and I guess I'm kinda lazy, ha). The new computer has the requirements which you guys suggested. Proof is in the pudding I guess so hopefully all goes well so I can get playing GTA V and LSPDFR soon!
Can't stress enough how much you guys have helped! Thank you!