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markm

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Everything posted by markm

  1. It would be more of the hydraulic effect. It's almost as if it's too stiff and the rebound is too fast. Here is the link: '?do=embed' frameborder='0' data-embedContent>>
  2. I've tried all 3 handling lines here for the P.I. Utility for EVIs generic K9, and they all are very jumpy. When taking turns or braking while turning, the suspension compresses and rebounds very quickly, thus making it impossible to handle. Any ideas or a better line for that particular model? Thanks.
  3. This is great. One thing that I'd like to see, my agency has the Drive chime disabled. Meaning if a door is open while in anything other than park, it doesn't chime. All we have is the door ajar single chime when the door is first opened.
  4. A simple trick to increase the likelyhood of a suspect vehicle fleeing is to initiate the stop and then cancel over and over until they run. Sometimes this works for me, and other times I can toggle the stop 20-30+ times without the desired effect.
  5. Also make sure you have the taser files installed appropriately. I had troubles as well until I double checked to find out the files weren't there.
  6. For GTA IV and not EFLC, how would I go about using those? As far as naming the models using Open IV? Rename or add them? What would be the process for this? Obviously there is no slot for PoliceB or Emer1-Emer7 to be used to insert the models into.
  7. I checked that also, and they weren't included in the selection options.
  8. Looks great. Only thing I would like to see with this is more lighting in the rear. SUVs and vans are notorious for blocking the lighting from the bar. My agency has 2 of these(we favor Chevrolet), and we have a 6 head bar in the interior of the rear window. Great job, once again.
  9. Hey guys, I've tried adding in 3 cars to the .ini file of LCPDFR and the game is not recognizing them as PD vehicles. I've got ELS working in them, but it's rather useless because I can't transport or pull vehicles over. Also, because it won't recognize them as PD vehicles, when I use them, they start spawning all over the place with AI civilians in them, Any help is appreciated. The vehicle slots I'm attempting to use are STOCKADE, FEROCI2, EMPEROR2. I DO have them in the .ini file correctly. ANY insight is appreciated.
  10. 1.0 uses a 'alpr' type system built in to it. Open the police computer and turn it on. You can use a simply native trainer to enable a speedometer, as well as do many, many other things. My advice on using packs is don't. Pick and choose what you want and see what works.
  11. Got it in-game, used the supplied ELS.ini, board would not open up for me. Using ELS v8 and did try ALT K
  12. These look pretty decent. Something to think about for realism, the control panel is mounted on the PS dash. That would never be the case in a real world vehicle 1, because the driver can't safely use it and 2, there's an airbag in there! Look good though.
  13. Whats a good handling line for this? Looks great.
  14. Hey all, I recently had to re-install the game. Since I've re-installed, GTA won't launch. It asks for admin permission, the cursor turn into a disk, a black window pops up and then goes away. I've read this is a GFWL issue, however, I've downloaded and updated it. I have 1.0 installed, a few scripts and some vehicles: all of which I've previously used an know to be fine. Any ideas for me to try to get this resolved? Thanks.
  15. You're missing the 'Trooper' on the front fenders. Looks good though.
  16. Any ideas for a good handling line for this beast?
  17. Hey all, I've tried both the 'automatic' and manual install of the taser files. In both cases, the game crashes while loading. Replace the original files and all is well, minus no taser. I've followed the instructions to the T and triple checked everything and it still crashes. I get the notorious, GTA:IV has stopped working error.
  18. Been looking for a long time and haven't found this setup. Stafford County Sheriff's Office. If someone could make the Crown Vic and uniform texture I'd be ecstatic. Mainly the model for the car is what I'm looking for, I've pretty much got the skin down. Some things you may not be able to tell from the pics. All the cars on the road now have leds in the grille and rear window. In, the gril, they are on either side of the FORD emblem. In the rear window, there is 1 to the driver side of the third brake light. The light bar is the Whelen Edge with a speaker over the center. Im not too concerned about the speaker. For the interior, they either have an actual cage, or the clear plexi. Either is fine. Also, they have the led corner strobes. If someone could tackle this, again, I'd be extremely grateful. Attached Thumbnails
  19. I've got 1.0 working, I do have a couple issues, but they are issues I was having with 95 as well. I have, what appears to be, .95 files still in my folder. I know it says they must be completely removed before 1.0 will work, but 1.0 works for me with these files still in the root and script folders. If I remove them, will it have any effect on the 1.0 install?
  20. Yes, the game is set to always run as admin.
  21. I've resolved the install issue. However, I now have an issue with mods not working. In particular, scripts. I've freshly installed LCPDFR, along with some other scripts and none of them work, including the trainer. These are the same exact files I've been using, some for more than a year. I've not got it on 'read only', and I've tried installing the mods separately and none work. The game runs and loads fine in story mode. I've got all the required scripthook and such which is provided with most of them in the downloads.
  22. I've had some issues lately with the game so I just unistalled and am trying to reinstall, but now the GTA window pops up to install but says my system is incompatible, but it clearly is not as I've been playing the game on this particular PC with no changes to the PC. Any ideas? Thanks guys.

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