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ScottyTooHotty

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Everything posted by ScottyTooHotty

  1. Thanks for the feedback, appreciate it! And you're correct but there's nothing I can do. Those certain callouts dont have audio as there's no dispatch audio that fits them well enough however I'll have another look for relevant dispatch audio.
    Skinned well but as far as actual accuracy goes it's lacking.
  2. The fact that you are refusing to answer questions if people do not give you a rating is pretty ridiculous. All you're doing is creating a bad name for yourself as someone who will only help if there's something in it for them. If someone has a question just answer it, you are the author and thus know all about your mod (or so I'd hope) and can help them out. Let's change this situation to a plugin. If you were playing LSPDFR and a callout crashed you'd tell the author and send them a log or something, does it makes sense for them to turn round and say that they'll only tell you what's wrong if you rate their file? No, it's counter-intuitive. It's counter-intuitive to request someone to rate your file well if they have queries and questions about it.
  3. Just skin it yourself. The model is there, all it needs is a skin.
    Sounds are fairly clear but the sirens are very poorly looped.
  4. @thecovesf 1. You're running old version of RPH so that's not likely to help but yes I am aware of an issue with those callout. 2. Please provide me with a RagePluginHook log so I can see the crash and it's details @s1219 Number 2 applies to you. :)
  5. A picture of the skin (or video would be even better) should really be on this page so people know what they're downloading.
  6. I'm not 100% sure to the answer to that but I suppose you could give it a shot and if it doesn't work then just remove it? Appreciate you giving the mod a shot :)
  7. That's the wrong one. It's the text document called RagePluginHook.log
  8. 28 minute old one won't make a difference. Could you attach your RagePluginHook log so I can have a look?
  9. @iGoDPrince Thanks for the review, appreciate your feedback however I personally feel you should be rating what is provided in my download rather than things you'd like to see (I'm all for hearing what you'd like to see but don't feel it fair to penalise for it).
  10. https://www.gta5-mods.com/paintjobs/durham-cleveland-police-interceptors-car-pack-oiv-install
  11. @LowRid3R I get give them a test if you wish.
  12. Massive congratulations Albo, incredible achievement. You were a very big influence and inspiration for me learning how to make my own plugin and I think this shows why - your dedication, enthusiasm and passion for your mods. Massive well done, here's to 1 million and to 1 million more!
    I definitely think 1 star is a bit harsh if I'm honest. It's a great ped only negatives for me is the textures and some things could just be a little cleaner.
  13. Well, time certainly has gone quickly. It's been 3 months since I last updated these callouts - I think it's about time that changed! I've got things lined up and callouts currently in development but I want to hear what you guys want to see and play! Leave your replies and suggestions here! Thank you and I long forward to seeing what you guys come up with!
  14. A lot of the time it will be coded by the callout creator for the suspect to have a weapon/aim at you so if you remove weapons and stop them from being spawned on the general population via game files it would not make a difference as the callout code would just give them a weapon instead of GTA V.
  15. As said above by Ineseri there is loads of documents and information that can be found here. Some things I would direct you to however is @Albo1125's plugin creation series: The RagePluginHook documentation: http://docs.ragepluginhook.net/ And obviously everyone here is more than happy to help if you do come across an issue but make sure to search the API Development threads for your issue or one similar before starting a new one. Best of luck!
  16. Hello Nice idea, however, the issue I see with this is that if you have quite a few calls, units driving around etc then that is a lot of things being controlled and managed which can have a very negative impact on performance.

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