Reputation Activity
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OfficerAlexis reacted to Silent Death53 for a file, West Coast CalloutsWest Coast Callouts
This project is still in the active development phase.
West Coast Callouts is a modern and immersive callout package for LSPDFR featuring 24 different calls, focusing on realism, atmosphere, and dynamic police scenarios across Los Santos.
This pack introduces a growing collection of detailed callouts designed to feel alive and authentic. Every situation is carefully built with immersive scenes, intelligent suspect behavior, ambient interactions, randomized outcomes, and optimized performance in mind.
From routine incidents to high-risk emergencies, officers will respond to a wide range of situations including vehicle thefts, domestic disturbances, robberies, suspicious activity, traffic-related incidents, and more.
Each callout is designed to deliver replayability through varied spawn points, branching outcomes, random suspects, and evolving scenarios.
West Coast Callouts aims to provide a good-quality experience while maintaining performance and stability for long gameplay sessions.
Whether responding to a simple roadside incident or engaging in a dangerous felony pursuit, every callout is designed to make patrol exciting and immersive.
Current Callouts
Armed Store Robbery: Stop the armed robber who is preparing to steal a large sum of money. You need to respond to this call carefully and quickly. You never know what an armed robber might be capable of.
Broken Car: Citizens whose vehicles have broken down and who can no longer work need you.
Domestic Disturbance: Sometimes domestic problems can escalate and manifest as violence on the streets. Help innocent people who need assistance and safety.
Drug Seller: Stop people who are trafficking large quantities of drugs and bringing them illegally onto the streets. Monitor their meeting places, follow them and show yourself when the time is right.
Burning vehicle: Respond promptly to reports of burning cars. Secure the area and notify the fire department.
Gang Activity: The number of gang members is steadily rising, and some have begun staging street demonstrations and defying the police.
Hot Pursuit: The police need your help to catch the suspect who escaped at high speed.
Illegal Immigrants in Truck: A vehicle transporting migrants who entered the country illegally has been reported. Proceed to the scene and investigate.
Injured Ped: An injured pedestrian has been reported on the sidewalk. Proceed to the scene immediately and request an ambulance to assess and treat the injuries. The pedestrian may require transport to the hospital.
Organised Street Race: An illegal and dangerous organized street race has been reported. Respond to the scene and apprehend those involved.
Person With Knife: An individual experiencing mental health issues is threatening civilians outside with a knife. Approach with caution and neutralize the threat before anyone else is harmed.
Petrol Theft: A theft has been reported at the gas station. The incident could range from petty theft to a serious robbery.
Reckless Driving: Reports have been received of a vehicle being driven recklessly. Observe the driver’s behavior and determine whether the situation warrants intervention.
Shoplifting: A shoplifting incident has been reported. The cashier managed to call the police in time. You never know what you might encounter inside.
Sidewalk Fight: A fight between two individuals is occurring on the sidewalk, causing a disturbance and resulting in injuries. Proceed with caution and assess the situation.
Solicitation: An illegal solicitation has been reported. Approach the scene carefully and observe from a distance. Take action when the timing is right.
Stolen Bank Money Vehicle: An armored cash transport vehicle has been stolen. Its last known location has been reported. The suspects were seen acting casual, suggesting an attempt to avoid suspicion.
Stolen Police Vehicle: A stolen police vehicle has been reported by an anonymous caller. Go to the location and confirm whether the report is accurate.
Store Robbery: A distress signal has been received from the store. Approach the scene carefully and assess the situation.
Suspicious Person: An individual has been reported wandering and behaving erratically. Details are limited. Approach with caution and attempt to communicate with the person.
Terrorist Attack: Gang activity has escalated, with groups now engaging in terrorist acts and targeting police officers. An armed, armored group has reportedly attacked a police station.
Traffic Stop Backup: An officer needs assistance at a traffic stop. Proceed to provide backup and maintain scene safety.
Vehicle Accident: A traffic collision involving one or more vehicles has been reported. Secure the scene and interview those involved to determine responsibility.
Wrong Parked Vehicles: Illegal parking has increased as the city becomes more crowded. Vehicles may be obstructing roads, sidewalks, private parking, or pedestrian access. Investigate and request towing if necessary.
Requirements
GTA V Legacy or Enhanced
LSPDFR
RAGEPluginHook
Ensure your GTA V and LSPDFR installations are fully updated.
Recommended addon (to enhance the entire experience and to complete some specially designed callouts):
Policer Advanced
Note: All callouts will work even if you don't have recommended addon. But some of them (like the ones needs tow truck , citations , ped ID check) able to look like they're endind before you fully enjoy.
Controls
You can change the key assignments for almost every task. Don't forget to check the Readme and .ini files.
Future Plans
- Optimize and improve callouts.
- New callouts.
- Custom audio, scanner, and atmosphere improvements.
- Dynamic suspect AI improvements.
- Expanded investigation-style scenarios.
- Expanded controller support and accessibility options.
Notes
This project is actively developed and will continue receiving updates, improvements, fixes, and additional callouts over time.
Feedback, bug reports, and suggestions are always appreciated. If requested additionally, Discord server will be created for the project.
Disclaimer
This mod is a community project and is not affiliated with Rockstar Games, Take-Two, or LCPDFR. Designed for realism, performance, and flexibility.
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OfficerAlexis reacted to xDuvii for a file, INTENSE EFFECTINTENSE EFFECT
Adds a cinematic vignette effect that reacts dynamically to combat situations, bringing a new level of intensity and immersion to GTA V.
The vignette pulses with every shot you fire, darkening the edges of the screen to simulate the adrenaline and stress of a firefight. When enemies are shooting nearby — even if you're behind cover — the effect still triggers, capturing that tense feeling of being pinned down under heavy fire.
Features:
Vignette pulses on every shot fired by the player
Reacts to nearby enemy gunfire even through walls and cover
Separate intensity levels for direct threats vs nearby shooting
Smooth fade out between shots
Fully cleans up on unload — no stuck effects
Requirements:
RagePluginHook
Mod recommended to use with:
Immersive Effects
Installation: Drop IntenseEffect.dll into your Grand Theft Auto V/plugins/ folder and launch the game with RagePluginHook.
DEMO: https://youtu.be/CLfXuIQYtCM
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OfficerAlexis reacted to JM Modifications for a file, Disable Pistol Whip aka "Stop With The F***ing Pistol Whipping"Disable Pistol Whip is a lightweight plugin for Rage-based scripting environments that disables pistol-whip melee controls while the player is holding a pistol. It is intended for users who prefer to prevent accidental melee attacks when firing pistols.
Urgent Update Info - February 24, 2026
If you are upgrading from v1.0.1.1 to v1.0.2.0, you need to delete the old ini. Delete the old ini, launch the plugin again for the new ini to generate.
Key features
Disable light/heavy/alternate melee controls when a pistol is equipped
Toggle at runtime via a console command or configurable keyboard key
Add weapons using a command without having to edit the config.
Requirements
RagePluginHook
Installation
Drag and Drop "plugins" folder into main gta directory
Usage
By default the plugin is enabled. When a pistol is equipped the plugin disables melee attack controls so the player cannot pistol-whip while holding a pistol.
Console commands (type in the in-game console):
dpw — Toggle the plugin on or off (state is persisted to DisablePistolWhip.ini).
dpw_setkey <KeyName> — Change the keyboard toggle key (e.g. dpw_setkey F8). The key is stored as a string and validated at runtime if possible.
dpw_notify <true|false> — Enable or disable in-game notifications.
dpw_addweapon <weapon_name> --- Add a weapon to save to the config.
Source code If you want to fix something or add something to the plugin: https://github.com/jonjongames1997/DisablePistolWhipRPH
Note: You can toggle the mod on/off without having to load/unload the plugin each time.
You can test out future versions of this plugin and other mods by becoming a free member on my patreon: https://www.patreon.com/c/jonjongamesofficial
Showcase Demo of the Plugin:
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OfficerAlexis reacted to ufwfrosty for a file, More Charges and Citations for PdCompThe files in this download include 175 charges and 90 citations for pdcomp. If I missed any charges or citations you want to be added, please let me know, and I will work on releasing that and adding it as soon as possible. If there are any questions, please read the read me. The screenshots are just some of what is included in the charges and citations. the end goal is just to add more charges and citations for you guys, exactly as I would want mine to look.
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OfficerAlexis reacted to CivAjax for a file, Better NPC AI Prompt (DoubleHook NPCAI)This is an enhancement to the NPC AI mod by DoubleHook. This enhancement does not include proprietary data from DoubleHook or any other entity (the NPC AI mod is available on the DoubleHook Patreon, this is not it).
NPC Backstories
Before: Characters only knew their name, date of birth, and a brief "personality" snippet. They would not say anything about their life events, backstories, etc.
Now: NPCs may tell you where they're coming from/going, they may tell you about their family, job, or just lie about it all. Who knows.
Create Immersive Scenes
The NPCs will no longer deny material reality.
Before: You would tell a NPC something materially valid, like "I just found this gun in your pocket" and they would vehemently deny it.
Now: Your NPC is much more likely to respond with excuses, justifications, minimization, or other natural humanlike responses.
Social Context
Before: NPCs rarely had emotional responses beyond irration or impatience. Often, you'd be met with "can I just go now" or other generic robotic-like answers.
Now: NPCs are more likely to behave like real people. They may express or act in ways that represent shame, embarrassment, fear, anger, among others.
Installation
Download and open the ZIP
Navigate to your GTA V directory
Open Plugins\LSPDFR\NPCIXML
Replace NPCI_GeminiPrompts.txt with the one provided in the download
Patrol and enjoy!
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OfficerAlexis reacted to ReelOnline245 for a file, LiveLeak Death SoundsThis mod replaces the vanilla male and female death/writhes & injures sounds with more violent & dramatic ones, including:
- Screams
- Choking
- Heavy Breathing
- Coughing
...& More
Note: (The Sounds are combined with vanilla death sounds as well, so for some, it may seem like the mod is not working at first.)
Installation:
Drag and drop the .OIV file into your OpenIV window, make sure edit mode is enabled.
Bugs/Issues:
Some sounds may be a bit too loud. However, I might've already fixed this.
DISCLAIMER:
- Sounds are not literally taken from videos of people dying; I just wanted an edgy mod name. (That would be quite fucked up anyways)
- Video does not feature ALL death sounds in the mod; check them out in-game.
Credits:
- Mortal Kombat
- Battlefield
- The Garrys Mod Addon: "Brutal Deaths".
- ETC.
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OfficerAlexis reacted to CossackGames for a file, pdComp - Police ComputerPlugin is in beta. There will be bugs. Let me know down in the comments and I will do my best to get them addressed in a timely manner
New Discord Community for tech support and updates
Plugin Showcase Video(0.2.0): https://www.youtube.com/watch?v=7gFaa2k0Nfc
pdComp — Police Computer for LSPDFR
A modern, immersive police computer for LSPDFR with deep Policing Redefined integration.
pdComp transforms police roleplay in GTA V with a fully interactive MDT/CAD system featuring a simulated police-computer desktop, draggable applications, persistent records, evidence-aware court systems, and integrated PR support.
Built from the ground up for immersion, pdComp replaces outdated menu-driven police computers with a realistic in-game operating system complete with:
Rugged police laptop interface
Draggable and resizable windows
Desktop wallpaper and app icons
Window snapping
On-foot patrol tablet
ALPR/BOLO notifications
Persistent criminal justice records
New in v0.2.0
Full simulated police-computer desktop experience
On-foot tablet for quick lookups and citations
Persistent BOLO system with ALPR-style hit alerts
New Report Center for incident, OIS, and vehicle damage reports
Optional callout integration support
Persistent officer profiles
Warning system for ped records
Improved mugshots, ID cards, and lookup history
Custom desktop wallpapers and app icons
Major UI polish and controller improvements
Deep Policing Redefined Integration
PR is now a required dependency for this plugin as of version 0.2.0
When used with Policing Redefined + CDF, pdComp becomes part of a connected policing ecosystem:
Pulls synchronized suspect and vehicle records directly from PR
Supports evidence-linked arrest reports
Integrates with PR citation workflows
Tracks warrants, suspended licenses, insurance status, registrations, permits, and more
Uses tested evidence and relevance checks in court outcomes
Core Features
Pedestrian & vehicle lookup
Citation issuing
Arrest reports
Court docket & hearings
Evidence-aware case outcomes
Prior stop and citation history
Persistent case database
Mouse, keyboard, and controller support
Full-screen immersive UI
Current Version
v0.2.0
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OfficerAlexis reacted to stocky789 for a file, MDTProMDT Pro is a police computer (MDT) plugin for LSPDFR that runs a local web server when you go on duty. Open the MDT in any browser—on your PC or over your network—and use it like a real mobile data terminal alongside the game. This release is in beta. MDT Pro started from the source code of ExternalPoliceComputer by jullevistrunz; that mod was the foundation this one was built on.
Wiki/Documentation: https://stocky789.github.io/MDT-Pro/#top
Requirements
• LSPDFR
• CommonDataFramework (CDF) — required; plugin will not load without it
• CalloutInterfaceAPI — required (DLL in game root or plugins/LSPDFR/)
• CalloutInterface — required for the Active Call page (live callout details)
• Policing Redefined (PR) OR STP & UltimateBackup
Installation
Extract the mod and its files into your GTA V folder (same level as GTA5.exe). | Alternatively use the OpenIV install package.
Go on duty with LSPDFR; MDT Pro will show on-screen addresses (e.g. http://127.0.0.1:9000).
Open that URL in a browser (Chrome/Brave recommended). Or SteamOverlay works well when setting your URL as your homepage
Features
Control Panel & Officer Info
Enter and save your officer details (name, badge, rank, call sign, department). Use “Fill from Game” when supported. Start and end shifts; view career statistics. All reports can auto-fill officer and location from your profile and current position.
Reports (Incident, Citation, Arrest, Injury, Traffic Incident, Impound, Property and Evidence Receipt (seizure reports) for drugs and firearms, Impound reports)
Create incident reports (general reporting), citation reports, arrest reports, injury reports, traffic incident reports, and impound reports. Each report has auto-generated IDs, status filters (active/completed/canceled), and notes. Reports created during an active shift are tied to that shift and appear in Shift History. Injury reports record injured party, type, severity, treatment, and context; they can be created from Reports or from Person Search with the name pre-filled. Traffic incident reports cover collisions and multi-vehicle incidents (drivers, passengers, pedestrians, vehicles, injury details, collision type). Impound reports record plate, model, owner, VIN, reason, tow company, and impound lot, and can be created from Reports or from Vehicle Search with the vehicle pre-filled. Charges you add are stored and, when an offender is set, added to that person’s record for future lookups. Citations in-game: with Policing Redefined, you can issue from the PR ped menu when you close the citation in the MDT. With StopThePed and without Policing Redefined, use the MDT’s StopThePed citation handoff (in-game key; default F10, set in MDTPro.ini). Do not mix Policing Redefined and StopThePed for this.
BOLO
Add and remove BOLOs from the BOLO Noticeboard without needing the vehicle in front of you: enter plate, optional model, reason, and duration. Only active (non-expired) BOLOs are shown. When a vehicle with a BOLO’d plate is seen or stopped, the BOLO syncs to Common Data Framework. Vehicle Search and ALPR show BOLOs for in-world and noticeboard-only plates; ALPR flags a hit as “BOLO” and can alert.
Person Lookup (Ped Search)
Search by name to view a person’s info (from MDT Pro and CDF). History shows citations and arrests; click an entry to start a new report for that ped with fields pre-filled. Callout suspect names mentioned in Active Call messages (e.g. “associated with …”) can be added as stub records so you can look them up—configurable in settings.
Vehicle Lookup
Search by license plate or VIN. View vehicle details and click the owner to open Person Lookup for the registered owner.
Ped & Vehicle Persistence
People and vehicles you’ve stopped or run are stored in the MDT database. When you stop someone again, there’s a configurable chance they’re recognized as the same person (matched by character model)—their name, citation and arrest history, times stopped, and wanted/probation/parole status carry over and sync to CDF. Same idea for vehicles: a car you stop later can be matched by model and owner to a vehicle you’ve seen before, so the same plate and history show up.
Shift History
View past shifts and every report linked to each shift (reports created while that shift was active).
Court
Manage court cases from arrest reports. Filter and sort by status, case number, ped name, or report ID. Attach Incident, Injury, Citation, Traffic Incident, or Impound reports to an arrest or case as evidence; report relevance and evidence amounts are configurable in Config → Court. Document evidence seized on arrest (drugs found, firearms found) so the case reflects what was actually seized. New arrests start as Pending; save and attach reports, then Close arrest (submit for court) to create the case; you can attach or detach reports until the hearing. Verdict and sentencing reflect all evidence (weapon, warrant, fleeing, resistance, assault, intoxication, drugs, etc.). Sentencing Rationale explains aggravating and mitigating factors, recidivism, and district policy; resolved cases show per-charge outcome (Convicted, Acquitted, Dismissed) and total fine and jail time for convicted charges. Document Use of Force on the arrest (type, justification, injury, witnesses) for a court evidence bonus. For homicide or manslaughter, attach an Injury report with Fatal severity or DOA/pronounced deceased so the case is treated as having documented death. Charges and sentencing are based on California law; license revocations apply correctly from convictions.
Map (GPS)
Live map with your current position (updated via WebSocket). Route from your position to a point with turn-by-turn directions using in-game road data.
Active Call
Shows the current callout when CalloutInterface is installed: location (postal, street, area, county), priority, message, advisory, unit/callsign, and timestamps. When your callout system supports it, set a GPS waypoint and use Accept or En Route; the page shows status (Pending, Accepted, En Route, Finished), a short timeline, and expandable cards. Without CalloutInterface, the page opens but receives no callout data.
Backup & Quick Actions
Request backup (patrol, traffic stop, transport, tow, etc.) from the MDT. Backup is sent through Policing Redefined or Ultimate Backup according to Mod integration (and Auto uses Policing Redefined when it is loaded, otherwise Ultimate Backup when available). The Quick Actions bar (bottom-right) offers one-tap Panic, Backup, and Clear ALPR; backup can be sent Code 1, 2, or 3.
ALPR (optional plugin - enable in game)
In-game automatic license plate recognition. Enable in Customization or via the in-game Settings menu (default F7). When on duty in a police vehicle, nearby vehicles are scanned; flagged plates (stolen, expired reg/insurance, owner wanted) can show an HUD panel and optional sound. Flags come from CDF and the MDT database. The ALPR plugin can show hit popups inside the MDT in your browser.
Plugins
Drop plugin folders into MDTPro/plugins and enable them on the Customization page. Plugins can add pages, scripts, and styles; see the README for the plugin API and folder structure.
Updating
Overwrite the existing plugin files and MDTPro folder contents. Your MDTPro/data/ and config.json are preserved. Adjust new defaults (e.g. WebSocket update rate) in Settings → Customization → Config or by editing config.json if you want different behavior.
Source Code: https://github.com/stocky789/MDT-Pro
Known bugs
After generating a citation in the MDT, the PolicingRedefined menu loses a lot of options such as Dismiss etc.
- Workaround: Press your vanilla LSPDFR traffic stop keybind (e.g. "E") and dismiss the PED.
Acknowledgments
MDT Pro is based on ExternalPoliceComputer. That mod’s source code was the starting point for this project.
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OfficerAlexis reacted to Yasd for a file, CheepCallouts RemasteredCheepCallouts
When updating from the v1.4.0.0 to v1.4.1.0 delete the plugins/LSPDFR/CheepCallouts/Callouts folder, the file names have changed!
is a very original name for callouts made by Cheep, remastered by me, Yasd.
CheepCallouts is a callout pack, that extends your use of LSPDFR and gives you the opportunity, to catch all criminals of Los Santos.
For support join Yasds Discord: https://discord.gg/utNranQJSr
Currently there are 22 available situations.
Callouts
Callouts
Crashes or errors
If you encounter any bugs, please tell me via discord linked above.
Your bug report should contain:
The latest log file, or the relevant lines, if possible
Instructions, so that I can cause the crash or bug every time (A video would be very appreciated)
A list of all loaded plugins, mods and callouts, if possible
Fixed bugs
Other
I thought it would be a shame to let this good callout pack go down. With a little work I managed to got it back to work to share it with u guys. I hope you appreciate the effort and enjoy!
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OfficerAlexis reacted to Angel AI for a file, Realistic HolsterRealistic Holster
Realistic Holster is an immersive LSPDFR plugin designed to enhance your patrol experience by adding realistic weapon holstering mechanics. Feel like a true police officer as your firearm and taser behavior matches real-life expectations.
Features:
Automatic holster switching:
When your gun or taser is drawn, your holster switches to an empty version.
When the weapon is returned to the holster, it switches back to a holster with the firearm.
An animation when equipping a firearm.
Full integration with EUP Law & Order.
Customization: Being able to create your own presets
AI Holsters:
Nearby AI officers spawned by Ultimate Backup or Policing Redefined will have their holster components swap automatically when they draw or reholster.
Optional holster sounds play when nearby AI officers draw or reholster within a configurable radius.
Blacklisted Weapons:
Stop specific weapons from triggering any holster swaps, animations or sounds.
Useful for prop weapons or lidar guns that share a pistol hash.
3 blacklist slots, configurable in the menu.
Preset Codes – Export & Import:
Save your full holster setup to a shareable PresetCode.txt file.
Import a preset code from another player to instantly apply their full holster setup.
Menu options allow:
Turning holster sounds on/off
Disabling gun or taser holster individually
Adding custom/addon weapons
Creating your own custom presets (for custom EUP)
Toggling AI holsters and sounds
Managing blacklisted weapons
Exporting and importing preset codes
Requirements:
LSPDFR (latest version)
EUP Law & Order
RageNativeUI
Installation
Place in: Grand Theft Auto V/Plugins/LSPDFR (Important: Do not place it anywhere else, or it will not work.)
Optional configuration:
Edit the .ini file only if you want to change the menu key.
Custom Holsters:
All standard EUP tasers and holsters are included (cop holster, leg holster, green taser, etc.).
For custom holsters, you need EUP models with two versions: one with the weapon/taser and one without.
If you don't use custom holsters, no additional setup is required.
Animations:
Intimidation animation is K (Can be changed within the menu)
The animation will not play if a weapon is equipped
The animation will stop if a weapon is pulled
Draw animation plays when equipping a firearm.
Works while the player is running
Can be toggled in the Settings menu
Addon/Custom Weapons:
The plugin automatically detects the weapon hash, you just need to set it in the menu.
Menu
Open the menu using the default F2 key.
Showcase / Guide:
Showcase/Guide: Showcase/Guide
Holster Preview: Holster Preview
@Lapd Code 3: YouTube Video
Future Plugins (Angel Callouts):
I am working on a new callout pack called "Angel Callouts". These callouts will have:
Hopefully 20 callouts
AI Text to speech voices for suspects/callers
All calls have different outcomes (peds will say/do different things if you redo the call)
Multiple locations across the whole map
I'll give more details soon. I have 6 callouts already done. If you want to become a tester contact me at aaron.txt on Discord.
Angel Callouts Trailer:
Support
For any issues or questions, contact aaron.txt on Discord. Feedback is always appreciated!
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OfficerAlexis reacted to IzzyMichiel for a file, PIS: Persistent Identity SystemPERSISTENT IDENTITY SYSTEM (P.I.S.)
Purpose of This Plugin
Persistent Identity System exists to give your patrol work continuity and meaning.
In standard LSPDFR gameplay, most encounters are isolated. You stop someone, take action, and never see them again. There’s no long-term memory, no escalation, no evolving patterns.
PIS changes that.
It allows NPCs to maintain consistent identities across sessions, tracks their interaction history, and enables realistic progression over time. Repeat offenders are recognized. Warrants resurface. Behavior patterns become visible. Your decisions carry weight beyond a single traffic stop.
Examples :
You stop a drunk driver downtown and issue a citation.
Two in-game days later you see him again, the prior offense is still there.
You arrest someone in a neighborhood.
Later on patrol, you encounter them again, not as a “new” random ped, but as the same individual with a record.
The stripclub bodyguard who always spawns in the same place?
Normally he’s a “new” person every time.
With PIS, he’s treated as the same identity if the match is strong enough.
Features :
Persistent NPC Identities: Peds have unique identities that stay consistent across game sessions.
Matching Algorithm: Matches peds using model, location, time patterns, and vehicle associations.
History Tracking: Automatically logs citations, arrests, warrants, and all past interactions.
Real-time Scanning: Alerts you to known individuals and repeat offenders in your vicinity.
Vehicle Associations: Records and tracks which vehicles are linked to which identities.
Integrations :
Policing Redefined / Stop The Ped
CommonDataFramework
Reports Plus (soon)
External Police Computer (NEW)
Requirements :
RAGE Plugin Hook
LSPD First Response (0.4.9+)
CommonDataFramework (included)
Newtonsoft.Json (included)
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OfficerAlexis reacted to Espada for a file, Lose ConsciousnessLose Consciousness is a unique immersion mod for Grand Theft Auto V that replaces the instant death mechanic with a realistic blackout system. When your health drops critically, your character faints and enters a vulnerable state, forcing you to wait for help or regain strength.
https://www.youtube.com/watch?v=2CWPy-51A2Q Video This script
Key Features
Realistic Blackout: When your health falls below 40%, your character collapses instead of dying.
Visual Effects: The screen fades to black for a moment, then returns in a dramatic black-and-white filter.
3D Countdown Timer: A large, on-screen 3D text displays a countdown timer. You cannot stand up until it reaches zero.
Dual Recovery Methods:
Standard: Press L after the countdown to regain consciousness on your own.
Integrated with Stop The Ped: If you have Stop The Ped installed, you can call an ambulance. A medic will spawn and revive you by giving a first aid kit.
Dynamic NPC Behavior: Upon your collapse, all hostile NPCs will stop fighting and flee the area, adding a realistic twist to chaotic situations.
Easy Installation: A simple drag-and-drop DLL file.
Usage
Collapse when your health is below 40%.
Wait for the mandatory countdown timer to finish.
Either:
Press L to get up independently, or
(With Stop The Ped) Call an ambulance via the Stop The Ped interaction menu and wait for the medic to administer a first aid kit.
Installation
Ensure you have ScriptHookV and LemonUI installed.
Place the LoseConsciousness.dll file into your scripts folder.
Important Notes & Known Issue
Licensing: You are free to use this mod in your **personal gameplay mod setups/packs. However, redistribution in modpacks/builds made for others is not permitted without explicit permission. This is for personal use or as a standalone release.
⚠️ Known Bug: When playing as a female character, after regaining consciousness, your walk animation may temporarily switch to a male walk style. A manual reload of the save or using a style-changing menu can correct this.
Credits & History
This script was my private, long-term project for enhancing roleplay realism. I am now releasing it to the public so others can enjoy a more immersive survival experience in Los Santos.
Requirements:
• ScriptHookV
• LemonUI
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OfficerAlexis reacted to Mr.KobraX for a file, Police Passenger AnimationProjeto 69size.mp4
[DEV-WIP] Beacon/Lightbar. This video example XML Dev Only.
PPA: Police Passenger Animation , I hope you enjoy it.❤️
Installation
Open your Grand Theft Auto V folder, then copy the plugins folder and paste it into your game directory.
How It Works
The passenger officer performs ambient interactions such as:
Drinking coffee
Looking at a clipboard
Writing notes in a notepad
These animations add more realism while the officer is inside the vehicle.
Animation Mode
Pressing CTRL + N switches between Calm Mode and Alert Mode.
The Animation Mode system changes the passenger behavior animations.
Calm Mode plays relaxed passenger animations.
Alert Mode plays more alert and ready-for-action passenger animations.
You can change the keybind in the INI configuration file.
INI Configuration
You can:
Enable or disable animations for Player or AI
Choose Enable/Disable VehicleSeats can use animations
Configure the Time (seconds) cooldown animations
XML Customization
You can use:
Any vanilla GTA V animation
Custom YCD animations
You can change the animation Flag if you want the full body to be animated.
Note: use menyoo to find your position prop, and prop vehicle.
Recommended Plugins
You Recommend use to:
UltimateBackup or PolicingRedefined
PPA automatically detects which plugin you are using.
Note: Suspects cannot be animated because animation functions are blocked.
Thanks Haze Studio for the optimization feedback.
it might be a bit messy, but that's my way of writing code.
Open Source: https://github.com/MrKobraX/Police-Passenger-Animation
Thank you for downloading, and enjoy the patrol!
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OfficerAlexis reacted to Chris's Modding for a file, Real Pursuit AIIMPORTANT ANNOUNCEMENT: REAL PURSUIT AI V1.3 IS CURRENTLY NOT COMPATIBLE WITH GRAND THEFT AUTO V ENHANCED AND CAUSING ISSUES ON LEGACY. AN UPDATE IS IN PROGRESS AND BETA'S ARE ON MY PATREON. A PUBLIC RELEASE WILL TOWARDS THE END OF NEXT MONTH. THANK YOU FOR YOUR PATIENCE.
🚔 ℝ𝔼𝔸𝕃 ℙ𝕌ℝ𝕊𝕌𝕀𝕋 𝔸𝕀
Real Pursuit AI is a police pursuit behaviour enhancement for GTA V, designed to make pursuits feel controlled, believable, and stable — without aggressive, erratic, or chaotic AI driving.
Rather than reinventing pursuits, Real Pursuit AI refines them. The mod focuses entirely on how police units behave once a chase is underway, ensuring it feels like a natural evolution of vanilla behaviour, not a disruptive overhaul. It is built from the ground up to shine during long chases and extended play sessions, while remaining fully compatible with LSPDFR.
🚀 𝕎ℍ𝔸𝕋'𝕊 ℕ𝔼𝕎: 𝕋ℍ𝔼 𝔽𝕆𝕌ℕ𝔻𝔸𝕋𝕀𝕆ℕ 𝕌ℙ𝔻𝔸𝕋𝔼
This update establishes a massive new structural foundation for future expansion while introducing highly requested features:
NEW - Player Lead Mode: Dynamically allows the player to influence pursuit positioning. AI units smoothly adapt to your role in real time with controlled lead reclaim behaviour—designed to feel intentional, not chaotic.
Steadier Pursuits: Reduced rapid decision-switching and oscillation between aggressive and passive states.
Smarter PIT Manoeuvres: Improved alignment validation and new retry cooldowns to prevent unrealistic, repeated PIT attempts.
Smoother Flow: Better close-range spacing, reduced brake overcorrection, and improved pacing between primary and secondary units.
🧠 𝔻𝔼𝕊𝕀𝔾ℕ ℙℍ𝕀𝕃𝕆𝕊𝕆ℙℍ𝕐 & ℂ𝕆ℝ𝔼 𝔽𝔼𝔸𝕋𝕌ℝ𝔼𝕊
Real Pursuit AI prioritises measured, realistic police conduct over spectacle-driven action. Instead of constant ramming or unstable driving, pursuit units maintain spacing, formation, and restraint.
Stability First: No experimental or high-risk behaviour.
Realism Over Spectacle: Grounded police tactics, not arcade chaos.
Consistency Over Aggression: Predictable behaviour that holds up over long patrol sessions.
Clean Integration: Designed to work perfectly alongside LSPDFR.
⚙️ 𝕋𝔼ℂℍℕ𝕀ℂ𝔸𝕃 𝔻𝔼𝕋𝔸𝕀𝕃𝕊 & ℕ𝕆𝕋𝔼𝕊
Built specifically for long-session stability.
Focuses exclusively on police pursuit AI behaviour (does not modify civilian traffic logic, wanted levels, police spawning, or dispatch systems).
Lightweight, script-based, and performance-friendly (no configuration file required).
Fully compatible with ScriptHookVDotNet v3.7.0+ and LSPDFR.
Note: Extremely scripted or heavily modified mod setups may still expose edge cases.
📦 ℝ𝔼ℚ𝕌𝕀ℝ𝔼𝕄𝔼ℕ𝕋𝕊
ScriptHookV: Download Here
ScriptHookVDotNet (v3.7.0 or newer): Download Here
❤️ 𝕊𝕌ℙℙ𝕆ℝ𝕋 𝔻𝔼𝕍𝔼𝕃𝕆ℙ𝕄𝔼ℕ𝕋
Building major foundation updates requires countless hours of writing custom AI logic, hunting down edge cases, and endlessly testing stability so you don't have to.
If Real Pursuit AI has ever made you think, "Yeah, this feels way better than vanilla," please consider supporting the project on Patreon! Your support directly funds:
Deep-dive development: Turning complex ideas (like Player Lead Mode) into reality.
Future-proofing: Keeping the mod compatible with GTA V, LSPDFR, and ScriptHook updates.
Ecosystem expansion: Fueling the ongoing development of the Real Traffic AI and Real Pursuit AI mods.
If you want to help keep these mods stable, realistic, and constantly improving while getting your hands on new content first, Patreon is the best way to do it. ❤️
👉 Patreon: https://www.patreon.com/cw/ChristianLineham
(And if you don’t subscribe—that’s totally fine too. Enjoy the mod, and happy policing! 🚓)
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OfficerAlexis reacted to Chris's Modding for a file, Real Traffic AI𝙎𝙈𝘼𝙇𝙇 𝙄𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 𝙐𝙋𝘿𝘼𝙏𝙀
A crash has been reported by some users on GTA V Legacy build 1.0.3788.0, mainly when loading into the world with newer ScriptHookVDotNet nightly builds.
The reports are pointing to the same SHVDN siren detection path:
SHVDN.NativeMemory+Vehicle.HasSiren
Because Real Traffic AI checks nearby vehicles for emergency siren behaviour, this can trigger the unstable SHVDN call path on affected setups.
To keep things stable, the next Real Traffic AI update will disable this siren-checking path instead of relying on constantly changing SHVDN memory updates.
A hotfix will be released this weekend.
This may temporarily reduce emergency vehicle yielding behaviour, but the main Real Traffic AI systems will remain active.
Stability comes first. 🚦
Also please delete RealTrafficAI.dll and RealTrafficAI.ini (do not have both files as this will lead to crashes) new file must say Real Traffic AI.dll and Real Traffic AI.ini
🚦 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙑𝟮.𝟬
𝘼 𝙈𝘼𝙎𝙎𝙄𝙑𝙀 𝙋𝙐𝘽𝙇𝙄𝘾 𝙍𝙀𝙒𝙍𝙄𝙏𝙀 𝙁𝙊𝙍 𝙂𝙏𝘼 𝙑
Real Traffic AI V2.0 is a major civilian traffic behaviour enhancement for GTA V, rebuilt to make the world feel smoother, calmer, more believable, and far more immersive during everyday driving, patrol, pursuits, emergency response, and free roam.
This version is not just a small update.
V2.0 is a full rewrite of Real Traffic AI.
The entire project has been rebuilt with a cleaner internal structure, improved traffic logic, safer update handling, better performance control, stronger stability protection, and a much more believable driving flow across Los Santos and Blaine County.
The goal remains simple:
Make GTA V traffic feel less chaotic, less robotic, less brake-happy, and more like a living world.
🔥 𝙒𝙃𝘼𝙏’𝙎 𝙉𝙀𝙒 𝙄𝙉 𝙑𝟮.𝟬
𝙏𝙃𝙀 𝘽𝙄𝙂𝙂𝙀𝙎𝙏 𝙍𝙀𝘼𝙇 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝘼𝙄 𝙐𝙋𝘿𝘼𝙏𝙀 𝙎𝙊 𝙁𝘼𝙍
Real Traffic AI V2.0 introduces a completely rebuilt traffic behaviour system designed around smoother movement, safer AI decision-making, better road awareness, and improved compatibility with LSPDFR-style gameplay.
This update focuses on making civilian traffic feel more natural without turning the game into chaos.
Main V2.0 highlights include:
Full internal rewrite from the ground up
New traffic management structure
Smoother acceleration and braking behaviour
Improved low-speed traffic movement
Reduced panic braking and stop-start bouncing
Better car-following and spacing logic
More believable traffic flow in city areas
Improved freeway/high-speed following behaviour
Better road-speed awareness across different road types
Smarter response to stopped or blocked vehicles
Early road obstruction response behaviour
Courtesy merge-style traffic cooperation
Improved emergency vehicle yielding
Safer siren/pull-over behaviour
Better stability in dense city traffic
Reduced crash pressure from heavy traffic updates
New safer startup grace period
More controlled update timing for performance
Cleaner INI configuration layout
Fully script-based design with no game file edits
🧠 𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘾𝙄𝙑𝙄𝙇𝙄𝘼𝙉 𝘿𝙍𝙄𝙑𝙄𝙉𝙂
𝙉𝙊𝙏 𝙁𝘼𝙎𝙏𝙀𝙍. 𝙉𝙊𝙏 𝘾𝙍𝘼𝙕𝙄𝙀𝙍. 𝙅𝙐𝙎𝙏 𝘽𝙀𝙏𝙏𝙀𝙍.
Real Traffic AI V2.0 focuses on improving how normal civilian drivers behave in everyday traffic.
NPC drivers now feel more composed when moving through traffic, approaching queues, following other vehicles, reacting to hazards, and dealing with changing road conditions.
Instead of constantly slamming brakes, surging forward, or reacting too aggressively, traffic now behaves with more patience, smoother movement, and better spacing.
This creates a calmer and more believable driving experience whether you are:
Patrolling with LSPDFR
Driving normally across the city
Responding to incidents
Moving through heavy traffic
Driving on highways
Watching AI traffic around emergency scenes
Free roaming across Los Santos
🚗 𝙎𝙈𝙊𝙊𝙏𝙃𝙀𝙍 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙁𝙇𝙊𝙒
𝙇𝙀𝙎𝙎 𝘽𝙍𝘼𝙆𝙀-𝙃𝘼𝙋𝙋𝙔. 𝙇𝙀𝙎𝙎 𝘽𝙊𝙐𝙉𝘾𝙔. 𝙈𝙊𝙍𝙀 𝙉𝘼𝙏𝙐𝙍𝘼𝙇.
One of the biggest goals of V2.0 was to reduce the weird stop-start behaviour that GTA V traffic can suffer from.
Real Traffic AI V2.0 improves:
Vehicle spacing
Low-speed rollout
Queue behaviour
Acceleration smoothing
Defensive following
Hazard braking
Freeway following discipline
Stopped-traffic approach behaviour
Traffic should now feel less twitchy, less impatient, and much more believable during normal driving.
🚨 𝙀𝙈𝙀𝙍𝙂𝙀𝙉𝘾𝙔 𝙑𝙀𝙃𝙄𝘾𝙇𝙀 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎
𝘽𝙀𝙏𝙏𝙀𝙍 𝙔𝙄𝙀𝙇𝘿𝙄𝙉𝙂 𝙁𝙊𝙍 𝙋𝙊𝙇𝙄𝘾𝙀, 𝙁𝙄𝙍𝙀, 𝘼𝙉𝘿 𝙀𝙈𝙎
V2.0 includes improved emergency vehicle reaction behaviour.
Civilian traffic can now respond more believably to nearby emergency vehicles with active sirens, including safer yielding and pull-over behaviour where appropriate.
This system has been tuned to feel more natural without forcing traffic into constant panic or creating unnecessary crashes around emergency scenes.
Emergency yielding is designed to support LSPDFR-style gameplay by helping traffic react more realistically when police, fire, or EMS vehicles need room to move.
🚧 𝙍𝙊𝘼𝘿 𝙊𝘽𝙎𝙏𝙍𝙐𝘾𝙏𝙄𝙊𝙉 𝙍𝙀𝙎𝙋𝙊𝙉𝙎𝙀
𝙎𝙈𝘼𝙍𝙏𝙀𝙍 𝘽𝙀𝙃𝘼𝙑𝙄𝙊𝙐𝙍 𝘼𝙍𝙊𝙐𝙉𝘿 𝘽𝙇𝙊𝘾𝙆𝙀𝘿 𝙊𝙍 𝙎𝙇𝙊𝙒 𝙏𝙍𝘼𝙁𝙁𝙄𝘾
Real Traffic AI V2.0 introduces early road obstruction handling.
Traffic can now behave more intelligently around slow, stopped, or blocked vehicles instead of simply freezing, stacking up forever, or reacting in overly aggressive ways.
This helps improve traffic behaviour during:
Stopped vehicle situations
Blocked lanes
Pursuit aftermath scenes
Escort-style traffic interruptions
Emergency scenes
Dense city driving
This system is designed to improve flow while still respecting normal traffic situations such as queues, junctions, and traffic light stops.
🛣️ 𝙍𝙊𝘼𝘿 𝙎𝙋𝙀𝙀𝘿 𝘼𝙒𝘼𝙍𝙀𝙉𝙀𝙎𝙎
𝘾𝙄𝙏𝙔 𝙍𝙊𝘼𝘿𝙎, 𝙍𝙀𝙎𝙄𝘿𝙀𝙉𝙏𝙄𝘼𝙇 𝙎𝙏𝙍𝙀𝙀𝙏𝙎, 𝘼𝙉𝘿 𝙁𝙍𝙀𝙀𝙒𝘼𝙔𝙎 𝙉𝙊𝙒 𝙁𝙀𝙀𝙇 𝘿𝙄𝙁𝙁𝙀𝙍𝙀𝙉𝙏
V2.0 includes improved road-speed classification so traffic can behave more appropriately depending on the type of road.
Drivers should now feel more controlled in slower city areas while remaining more confident on larger roads and freeways.
This helps reduce the feeling that all GTA V roads behave the same and gives traffic a more grounded, location-aware flow.
⚙️ 𝙋𝙀𝙍𝙁𝙊𝙍𝙈𝘼𝙉𝘾𝙀 𝘼𝙉𝘿 𝙎𝙏𝘼𝘽𝙄𝙇𝙄𝙏𝙔
𝘽𝙐𝙄𝙇𝙏 𝙁𝙊𝙍 𝙇𝙊𝙉𝙂𝙀𝙍, 𝙎𝘼𝙁𝙀𝙍 𝙋𝙇𝘼𝙔 𝙎𝙀𝙎𝙎𝙄𝙊𝙉𝙎
Real Traffic AI V2.0 includes several stability and performance-focused improvements.
The update system has been made more controlled to reduce unnecessary traffic processing, especially in dense city areas where GTA V can already be under heavy load.
V2.0 also includes safer startup handling, including a grace period after loading into the world, helping reduce crash pressure during the first moments of gameplay.
The mod is designed to be lighter, safer, and more stable than earlier builds while still improving traffic behaviour in noticeable ways.
🧩 𝙏𝙀𝘾𝙃𝙉𝙄𝘾𝘼𝙇 𝘿𝙀𝙏𝘼𝙄𝙇𝙎
𝙎𝘾𝙍𝙄𝙋𝙏-𝘽𝘼𝙎𝙀𝘿, 𝘾𝙊𝙉𝙁𝙄𝙂𝙐𝙍𝘼𝘽𝙇𝙀, 𝘼𝙉𝘿 𝙇𝙎𝙋𝘿𝙁𝙍-𝙁𝙍𝙄𝙀𝙉𝘿𝙇𝙔
Real Traffic AI V2.0 is fully script-based.
It does not replace game files, edit traffic files, or permanently modify your GTA V installation.
Technical overview:
ScriptHookVDotNet-based GTA V script
No game files modified
No traffic meta edits required
Safe to remove if needed
Configurable through INI
Designed with LSPDFR in mind
Built around controlled update logic
Includes logging support
Designed for long play sessions
Focused on compatibility and stability
📦 𝙄𝙉𝙎𝙏𝘼𝙇𝙇𝘼𝙏𝙄𝙊𝙉
𝙎𝙄𝙈𝙋𝙇𝙀 𝘿𝙍𝘼𝙂-𝘼𝙉𝘿-𝘿𝙍𝙊𝙋 𝙎𝙀𝙏𝙐𝙋
Install Real Traffic AI V2.0 into your GTA V scripts folder.
Basic install steps:
Make sure ScriptHookV is installed.
Make sure ScriptHookVDotNet is installed.
Place the Real Traffic AI files into your GTA V scripts folder.
Launch GTA V.
The mod will create or use its INI configuration file.
Adjust settings if needed.
Main files:
Real Traffic AI.dll
Real Traffic AI.ini
Real Traffic AI.log
🛠️ 𝙄𝙉𝙄 𝘼𝙉𝘿 𝘾𝙊𝙉𝙁𝙄𝙂 𝙉𝙊𝙏𝙀𝙎
𝙏𝙐𝙉𝙀 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙏𝙊 𝙁𝙄𝙏 𝙔𝙊𝙐𝙍 𝙂𝘼𝙈𝙀
Real Traffic AI V2.0 includes a cleaner configuration layout than older versions.
The INI allows traffic behaviour, performance, and feature settings to be adjusted depending on your setup and preference.
Default settings are designed to provide a stable and balanced experience for most users.
If you are running a heavily modded LSPDFR setup, it is recommended to start with the default settings first before making major changes.
🚓 𝙇𝙎𝙋𝘿𝙁𝙍 𝘼𝙉𝘿 𝙈𝙊𝘿 𝘾𝙊𝙈𝙋𝘼𝙏𝙄𝘽𝙄𝙇𝙄𝙏𝙔
𝘿𝙀𝙎𝙄𝙂𝙉𝙀𝘿 𝙁𝙊𝙍 𝙍𝙀𝘼𝙇𝙄𝙎𝙈-𝙁𝙊𝘾𝙐𝙎𝙀𝘿 𝙂𝘼𝙈𝙀𝙋𝙇𝘼𝙔
Real Traffic AI V2.0 is designed to work alongside LSPDFR and most common script-based realism setups.
Because GTA V traffic is controlled by many different systems at once, compatibility can vary depending on your full mod list.
For best results:
Avoid using multiple mods that aggressively control the exact same civilian traffic behaviour
Test with default Real Traffic AI settings first
Keep ScriptHookV and ScriptHookVDotNet updated
Use stable versions of LSPDFR and related plugins
Check your log file if something behaves unexpectedly
⚠️ 𝙆𝙉𝙊𝙒𝙉 𝙉𝙊𝙏𝙀𝙎
𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾 𝙄𝙎 𝙎𝙏𝙄𝙇𝙇 𝙂𝙏𝘼 𝙑 𝙏𝙍𝘼𝙁𝙁𝙄𝘾
Real Traffic AI improves civilian behaviour, but it does not replace the entire GTA V traffic engine.
Some odd behaviour may still happen due to:
Vanilla GTA V AI limitations
Heavy traffic density
Complex junctions
Other traffic or pursuit mods
Emergency scenes with many vehicles
Script-heavy LSPDFR setups
V2.0 has been built to reduce these issues as much as possible while staying safe, lightweight, and compatible.
📦 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝙋𝙐𝘽𝙇𝙄𝘾 𝘽𝙐𝙄𝙇𝘿𝙎
𝙇𝘼𝙏𝙀𝙎𝙏 𝙎𝙏𝘼𝘽𝙇𝙀 𝙍𝙀𝙇𝙀𝘼𝙎𝙀𝙎
Real Traffic AI — V2.0 Public Release
Current public version available now.
Real Pursuit AI — V1.3 Public Release
Stable public version currently available now.
Real Duty Callouts — V1.1.1 Public Release
Stable public version currently available now.
🧪 𝘾𝙐𝙍𝙍𝙀𝙉𝙏 𝘽𝙀𝙏𝘼 / 𝙄𝙉-𝘿𝙀𝙑 𝘽𝙐𝙄𝙇𝘿𝙎
𝙁𝙐𝙏𝙐𝙍𝙀 𝙋𝙍𝙊𝙅𝙀𝘾𝙏𝙎 𝘼𝙉𝘿 𝙐𝙋𝘾𝙊𝙈𝙄𝙉𝙂 𝙐𝙋𝘿𝘼𝙏𝙀𝙎
Real Pursuit AI V1.4
In development. - beta 1 releasing on over on my Patreon
Real Duty Callouts V1.2
Planned remaster update.
Real Backup AI V1.0
Planned future project.
🎯 𝘿𝙀𝙎𝙄𝙂𝙉 𝙋𝙃𝙄𝙇𝙊𝙎𝙊𝙋𝙃𝙔
𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙊𝙑𝙀𝙍 𝘾𝙃𝘼𝙊𝙎
Real Traffic AI follows a realism-first design philosophy.
The goal is not to make traffic dramatic for the sake of it.
The goal is to make traffic feel believable.
Core design rules:
Stability first
Realism over chaos
Flow over aggression
Smoothness over panic
Compatibility over forced behaviour
LSPDFR-friendly design
Natural GTA V-style behaviour, but better
Real Traffic AI is built to feel like GTA V traffic has become smarter, not like the entire game has been replaced.
❤️ 𝙎𝙐𝙋𝙋𝙊𝙍𝙏 𝘿𝙀𝙑𝙀𝙇𝙊𝙋𝙈𝙀𝙉𝙏
𝙃𝙀𝙇𝙋 𝙆𝙀𝙀𝙋 𝙍𝙀𝘼𝙇𝙄𝙎𝙈 𝙈𝙊𝘿𝙎 𝙈𝙊𝙑𝙄𝙉𝙂 𝙁𝙊𝙍𝙒𝘼𝙍𝘿
Developing, testing, balancing, fixing, and maintaining these projects takes a huge amount of time behind the scenes.
Supporting the project on Patreon helps keep development active and allows more time to be spent improving behaviour, maintaining compatibility, creating new systems, and building future updates.
Patreon supporters receive:
Early Access to major updates
Exclusive beta testing
Behind-the-scenes development updates
Direct support for future realism projects
Early access to upcoming Real AI mods
👉 Patreon: https://www.patreon.com/cw/ChristianLineham
If you choose not to subscribe, I still hope you enjoy the public releases.
Drive safe, enjoy the smoother roads, and welcome to Real Traffic AI V2.0. 🚦
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OfficerAlexis reacted to MaxDesigns for a file, Polizei Lederjacke + Zubehör | German Police Leatherjacket [EUP]Moin,
Hier die Lederjacke aus dem Nordverbund (Ja, sie wird auch teilweise immer noch getragen).
Enthalten sind die Lederjacke selber mit Skins für alle Nordverbund-Bundesländer, eine Passende Koppel (leer, dass man sie unter der Jacke tragen kann) und verschiedene
Oberteile zum darunter tragen. (Hemd mit Krawatte, Hemd ohne Krawatte, Pullover und Poloshirt). Beim Pullover und beim Polo lassen sich über die Textur weiterhin noch
ein Rollkragenpulli hinzufügen.
Bei diesem Pack handelt es sich um ein eigenes DLC.
Installation:
Ordner aus "Files"-> V\mods\update\x64\dlcpacks\
Darauf muss die Folgende Zeile in die dlcpacks.xml (V\mods\update\update.rpf\common\data) eingetragen werden:
<Item>dlcpacks:/mdlederjacke/</Item> (Unter die anderen Items)
Nutzungsbedingungen:
Es ist strengstens untersagt, diese Datei modifiziert und / oder erneut hochzuladen
Es ist ebenfalls untersagt, diese Datei auf anderen Webseiten erneut hochzuladen
Sollte es geplant sein, diese Datei auf einem Server wie FiveM (o.Ä.) zu verweden, so wird die klare, eindeutige, schriftlich nachweisbare Einverständnis von MaxDesigns benötigt!
Dafür bitte meinem Discord beitreten. https://discord.gg/AdbCWJ5
Viel Spaß
________________________________________________________________________________________
Hi,
Here is the leather jacket from the Nordverbund (yes, it is still partially worn today).
Included are the leather jacket itself with skins for all Nordverbund federal states, a matching duty belt (empty, so it can be worn under the jacket), and various tops to wear underneath (shirt with tie, shirt without tie, sweater, and polo shirt).
For the sweater and the polo shirt, a turtleneck can also be added via the texture.
This pack is a standalone DLC.
Installation:
Move the folder from "Files" to
V\mods\update\x64\dlcpacks\
Then add the following line to the dlcpacks.xml
(V\mods\update\update.rpf\common\data):
<Item>dlcpacks:/mdlederjacke/</Item> (place it below the other items)
Terms of Use:
It is strictly forbidden to modify and/or reupload this file.
It is also forbidden to reupload this file on other websites.
If you plan to use this file on a server such as FiveM (or similar), clear, explicit, and verifiable written permission from MaxDesigns is required!
For this purpose, please join my Discord:
https://discord.gg/AdbCWJ5
Have fun!
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OfficerAlexis reacted to ZADDYSteve for a file, ELS Light SyncAS MY PLUGIN IS A WIP, I WOULD RECOMMEND YOU "FOLLOW" MY PLUGIN SO YOU RECIEVE UPDATES WHEN I PUBLISH NEW VERSIONS OF THE FILE BY CLICKING ON THE FOLLOW BUTTON ON THE TOP RIGHT HAND SIDE OF THE PAGE.
Recommendations:
Use my plugin with Automatic Siren Cutout. (NOT REQUIRED) Use vehicle packs with the same type of light bar/extras.
Please remember that this file is still a work in progress.
This plugin is for ELS vehicles only, at this time. This is an early release build of my plugin and is not yet completed, however it does work as intended with AI vehicles.
You can report issues, request support via my discord channel or view other plugins I have made. https://discord.gg/vPHYbJsWVX
This plugin works with all emergency vehicle slot vehicles, including the EMS and Fire. Currently the tow truck(s) are the only slots not sync'd with this plugin. If you would like me to add this, please let me know.
You can view the showcase video here:
Installation Instructions
1. Download the zip file
2. Extract the zip file.
3. Place ALL 3 files in: GTA V ROOT FOLDER > PLUGINS > LSPDFR
4. Launch your game. When you go on duty, the plugin will automatically load.
NOTE - EDIT THE ELSLightSync.ini file to your liking. File will be set to default values.
You may not distribute, post, or attempt to edit this file in any way. Currently, I only have this plugin posted here. If you would like this posted elsewhere, please reach out to me.
Known Bugs
1. Plugin is having issues with non-ELS vehicles (fix is in progress)
2. Issue with player vehicle syncing with AI vehicles.
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OfficerAlexis reacted to RicyVasco for a file, Definitive CalloutsDefinitive Callouts
Welcome to Definitive Callouts! This pack includes some of the most memorable Callouts LSPDFR will ever see!
Current and upcoming callouts will include both authentic and cinematic events. From minor traffic incidents up to exploding skyscrapers.
Are you tired of Callouts that just cease to exist once they are completed? Many Callouts in this pack feel alive. Shot a suspect during a call? Stick around and you might see the body being picked up after you already left the scene. Drive around the same area and you might spot a police car securing the area later on. The calls will live on in the world. Every action has consequences and the world will reflect this. It will evolve without your input.
Discord:
https://discord.gg/AjGyy4cN6G
Keybinds
Every key used by this pack can be changed in the DefinitiveCallouts.ini settings.
By default the following keys are used:
EndCalloutKey=End
DialogKey=Y
InteractionKey=X
Installation:
NOTICE: RageNativeUI is necessary for the pack to run correctly. Everything you need is included in this download. Follow the installation guide and you should not get any errors/crashes whatsoever.
Copy the plugins folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/)
If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/DefinitiveCallouts.dll
Copy the RAGENativeUI.dll and RAGENativeUI.xml into the main Grand Theft Auto V folder (ex: .../steamapps/common/Grand Theft Auto V/)
That's it 🙂 Have fun playing!
Menu:
It is heavily suggested that you also install Police Menu. This will further inhance your experience with this pack!
Current Callouts:
Broken Vehicle: Drive to the area to find a civilian with a broken down Vehicle
Domestic Disturbance: A neighbor called the cops after a loud argument. Drive to the location and find out if everything is alright.
Barricaded Terrorists: Terrorist have taken hostages inside the FIB tower. Meet with the commanding officer to find a strategy to handle the situation.
Neighbor Dispute: Two neighbors are having a lot argument. Drive to the location and help figure things out.
Assist at Public Event: Meet up with the Head of Security and find out how you can help them.
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OfficerAlexis reacted to SteveOhByte for a file, ELSSirenExtenderELSSirenExtender
This plugin was inspired by and borrows code from @Rich's Automatic Siren Cutout.
Permission was obtained directly from Rich for the creation of this plugin.
ATTENTION: Rich's plugin is once again under active development
This page will remain as is, and will likely see very few if any further updates. Please attempt to use the original plugin by Rich before trying this one, as it is only here for those who may not be able to get Rich's plugin working.
ELSSirenExtender is a simple plugin to provide some additional features to users of ELS-vehicles.
Please note, in order to use ELSSirenExtender, you must have ELS installed.
Features:
Automatic Siren Cutoff! — ON by Default If you exit an ELS vehicle while the siren is still turned on, it will automatically be turned off. Friendly Return Honking! — ON by Default If you honk or yelp near an AI emergency vehicle using ELS keys, they will yelp or honk back. AI Vehicle Avoidance! — ON by Default If you park (stationary) a vehicle with lights activated, AI traffic will curve around the vehicle. Leave Engine Running! — OFF by Default Simply disables the automatic engine turnoff when exiting a vehicle. All features can be toggled on/off via the included configuration file.
Video Demo of the mod and its features:
Please leave any suggestions in the comments, I'd love to make this mod the best that it can be!
ELSSirenExtender is open source! You can find the public GitHub repo here: https://github.com/SteveOhByte/ELSSirenExtender
I recommend installing UpdateBuddy to easily install all future updates of ELSSirenExtender!
F.A.Q.
- Q: How do I edit the .lc file?
- A: LiteConfig or .lc files are simple text files, you can edit with any text editor such as Notepad.
- Q: I'm having issues with some or all of the mod's listed features, what should I do?
- A: Please send me a direct message. If possible, include a video of what you tried in-game, as well as your RagePluginHook log file (found in your GTAV folder).
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OfficerAlexis reacted to HANAKO for a file, EUP Simple Polo Shirt Pack [Add-on]Hello everyone, it has been a while!
This is my first release in some time because I have spent the past few years studying and improving my 3D modeling skills. As a result of that effort, I am excited to share this new mod with you.
I will continue creating various mods in the future, not only for GTA V but also for the upcoming PC version of GTA VI, so I would greatly appreciate your support!
Features:
This mod adds fully scratch made polo shirts for GTA V and FiveM. All models were created by Hanako with clean textures, proper LODs, blood mapping, and other optimizations.
This pack includes the following four variations of polo shirts for both male and female characters (each variation also comes with a editable decal/patch mesh):
Short-sleeve Polo Shirt Short-sleeve Polo Shirt (with long-sleeve undershirt) Long-sleeve Polo Shirt Long-sleeve Polo Shirt (watch-compatible)
Note:
This mod is compatible only with the legacy versions of GTA V and FiveM.
Installation:
[Single Player]
1. Add poloshirtpack001 to Grand Theft Auto V\mods\update\x64\dlcpacks using OpenIV
2. Go to Grand Theft Auto V\mods\update\update.rpf\common\data and open dlclist.xml
3. Add the line <Item>dlcpacks:/poloshirtpack001/</Item> and save the file
Done!
In the game, using the trainer, change the "Jbib" to switch the shirt model and change the "Decal" to switch the emblem on the shoulder or chest. These are usually near the end of the list.
If the arm model clips through the clothing, switch to a short-sleeve or wrist-only version.
[FiveM]
1. Drag and drop all files in the [FiveM] folder to your stream folder
2. Done!
In the game, using the trainer, change the "Jbib" to switch the shirt model and change the "Decal" to switch the emblem on the shoulder or chest. These are usually near the end of the list.
If the arm model clips through the clothing, switch to a short-sleeve or wrist-only version.
I do not play FiveM, so I cannot provide support for FiveM-related issues.
Terms of Use:
- Do not claim the model as your own.
- Unlocking, importing into 3D software, or converting the model for use in other games is strictly prohibited, even for personal use.
- Selling the model is prohibited.
- When releasing a retexture, do not include any 3D model files (such as YDD). Include only texture files (such as YTD, DDS, PNG, or JPEG), and make sure to provide proper credits.
Credits:
- Modeled and textured from scratch by HANAKO
- Beta testing and screenshots by crunchycat
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OfficerAlexis reacted to qwaned for a file, Qwaned Callouts🚔 QWANED CALLOUTS - ALPHA
By qwaned
👋Introduction
Qwaned Callouts is a plugin for LSPDFR which adds over 14 new high risk and realistic callouts with different locations, realistic dialogue and outcomes.
It's still an alpha so I'd appreciate any feedback you can give me both in my discord server and comments
✅ Requirements
LSPDFR 0.4.9 (Or Newer)
Most Recent Version of RagePluginHook
Most Recent Version of Callout Interface
⬇️Installation Instructions
Unzip the file. Copy ALL of the Contents of the “GTAV” folder inside the unzipped folder into your MAIN Game Directory, which contains “GTAV.exe” in it.
📍Current Callouts (Alpha)
Spoiler
🎥Videos Featuring Qwaned Callouts
By Blueline Vibes:
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OfficerAlexis reacted to ApparentlyRohan for a file, Dialogue SystemDialogue System
The DialogueSystem is a framework designed to give developers the tools to create interactive, branching conversations for their plugins or callout packs. It provides the underlying logic and data handling needed for dynamic dialogues, including linked questions, multiple answers, and conditional outcomes that react to player choices.
Web Editor Integration
To make building complex conversations easier, the DialogueSystem is fully integrated with a custom built web editor: https://dialoguesystem.vercel.app.
The Web Editor allows creators to visually design branching dialogue trees by connecting questions and answers, setting conditions, and defining outcomes.
The editor exports your dialogue as a JSON file, which mods or callout packs can load using the DialogueSystem’s API.
Developers and advanced players can edit these exported JSON files directly or modify them through the Web Editor to change how in‑game interrogations, conversations, or roleplay interactions unfold.
This makes it possible for the community to customize existing dialogues, add new lines, or adapt tone and pacing without altering core gameplay logic.
The combination of the DialogueSystem framework and the Web Editor tool creates a powerful, modular system where both mod creators and players can shape dialogue experiences to fit their worlds, from simple Q&A interactions to deep, branching narrative systems.
Note
It’s important to note that the DialogueSystem itself does not add any gameplay content or dialogue by default. Instead, it acts as a foundation that other mods, callout packs, or plugins can build upon. Without a supporting mod or callout that uses it, the DialogueSystem will not trigger or display any conversations on its own. Its purpose is to supply the necessary structure (data parsing, state handling, and runtime management) so that mod authors can easily integrate interactive dialogue into their own creations.
For a full overview of how conversations flow and how to design your own dialogues, see the Github Wiki: https://github.com/DialogueSystemV/DialogueSystem/wiki.
Finally
If you enjoy immersive roleplay, investigative storytelling, or natural-feeling character interactions, encourage your favorite mod developers and callout creators to integrate the DialogueSystem into their work. Your feedback and requests help developers see the value of integration. The more mods that use the DialogueSystem, the richer and more interactive the game world becomes for everyone.
Support/Hangout: https://discord.gg/pqHurm4W2V
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OfficerAlexis reacted to Fiachra02 for a file, Tint MeterHi everyone, this is my first ever GTA V script which is a simple Tint Meter. I haven't tested it too much so there may be a few issues (please be nice 😂) .
INSTALLATION:
Make sure you have Script Hook V .NET installed
Extract the contents of the zip folder to your game directory
(Optional) Change config settings in the INI
HOW TO USE:
Simply go up to a vehicle and press "T" (unless you changed the settings in INI) and you should see the % of the tint
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OfficerAlexis reacted to X1Studios for a file, Charlie Kirk Shirts And Hoodies (Addon) (Replace) (X1Studios)Charlie Kirk Shirts And Hoodies.
Charlie Kirk is known for his impactful quotes, such as, "If you believe in something, you need to have the courage to fight for those ideas, not run away from them or try and silence them." He often emphasized the importance of standing firm in one's beliefs and engaging in political discourse.
Join My Discord To See Previews On Up Coming Free FiveM EUP Packs
Discord Link: https://discord.gg/TqcPD9Xee3
T-Shirt - 3 Textures
Hoodie - 3 Textures
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OfficerAlexis reacted to RicyVasco for a file, Combat EnhancedWelcome to Combat Enhanced, a small plugin that adds a couple of useful features to your patrolday.
Combat Enhanced makes some changes to melee combat so that you don't always have to knock the suspect out to win the fight but also adds a few useful tools to long range combat.
I would love if you might consider supporting me via PayPal. You can find the respective link under the Download button.
I’d also love to hear your thoughts - feel free to leave a review or comment, it helps me improve and make my plugins even better!
If you like my work, feel free to check out my other plugins
For support, questions or discussions, feel free to visit my Discord server:
https://discord.gg/AjGyy4cN6G
Reworked Melee combat -> Instead of having to rely on your taser you can now also go hand to hand without "killing" the suspect. If a suspect took enough punches he will now struggle and collapse before catching his breath again. Arrest Suspects on the ground -> If a suspect is laying on the ground (wether from being punched, tased, beanbagged or rammed from your vehicle) you will now have the option to get ontop the suspect and try to fight for an arrest. However the suspect will try to resist that. Disarming shots -> If you shoot a suspects weapon out of their hand (or make their hand unuseable) they will know drop their weapon and act accordingly. This also applies to them receiving thousands of volts from your taser. Beanbag shotgun -> A longer ranged alternative to your taser. The beanbag will knock a suspect down for a long time. However it is ineffective if said person is wearing bodyarmor.
Copy the contents of the Grand Theft Auto V folder into your main Grand Theft Auto directory (ex: .../steamapps/common/Grand Theft Auto V/) -> (If installed correctly it should look like this: Grand Theft Auto V/plugins/LSPDFR/CombatEnhanced.dll) Make sure to read the README file, especially if you are using STP!
The beanbag shotgun is given automatically once you go on duty. If you are using StopThePed, make sure to disable the RealisticWeaponSystem, otherwise StopThePed will remove it. You will find your beanbag in your inventory (Pumpshotgun MK2). To arrest a suspect on the ground, just go close to him. A prompt will appear to press the InteractionKey (default Y).
Inside the .ini file you will find the entry "ArrestKey". This has to be a number! You can find out the meaning of each number and their corresponding keys via this link.