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PNWParksFan

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  1. Like
    PNWParksFan got a reaction from Dominik W for a file, Fire SUV textures + red lights for 2015 Tahoe   
    This is a fire department texture pack and red light replacement for the 2015 Tahoe by @Captain14. 

    This pack includes textures for all Los Santos Fire Department stations, Blaine County Fire Department stations, and EMS units for both departments. It also includes textures to convert the lighting from red/blue to all red on the SUV. 
    Check out this video by @STEVETHEGAMER featuring this texture pack:
     
  2. Like
    PNWParksFan reacted to SkylineGTRFreak for a file, Cadillac "The Beast" Presidential State Car BETA   
    A work in progress of my current Cadillac Beast mod.
     
    Don't be fooled though, it already has quite a lot of features:
     
    -L0 (132k polygons), L1 (63k polygons) and L4 (360 polygons) model states 
    -complete body mapping (including dirt and burn/scratch marks) 
    -working dials, sirens, lights, doors, suspension parts, etc 
    -properly modelled chassis, so it looks realistic when bumpers fall off 
    -illuminated interior at night 
    -hands on steering wheel 
    -custom teargas and smokegrenade launcher 
    -detailed front interior 
    -proper mirrors 
    -proper COL models 
    -bulletproof windows (still react to impacts and can break after an explosive hit) 
    -custom ingame name 
     
    Template included, but not multi livery yet.
  3. Like
    PNWParksFan got a reaction from Tetrimen for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  4. Like
    PNWParksFan got a reaction from Koviszisz for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  5. Like
    PNWParksFan got a reaction from Mikofiticus for a file, GTA V Lighting Pattern Carcols Command Line Testing Tool   
    This is a little RPH command line tool I put together to utilize the new ELS-like features in RPH 0.47 that allow dynamic modifications of a vehicle's siren settings. Basically, you can modify the sequence, speed, direction, etc. of any siren on any vehicle, can apply any siren audio to any vehicle, etc. I've also added some commands to quickly enable you to enable only one siren at a time, or to cycle through all of the sirens with only one on at a time, to help you focus in on one part of your vehicle without distraction, or to see which sirens are where on a vehicle. 
    Requires RPH 0.47+ and knowledge of carcols editing. This is a very very quick and simple plugin, designed to help out with testing new carcols settings. It's not meant for general use as an ELS type plugin. I will not be providing any support for it. It's simply here for you to use if you might find it useful or interesting. 
    Due to a bug in RPH 0.47, it's not currently possible to clone and edit added sirensettings (e.g. siren settings above 13). You will need to use one of the default sirensettings slots to edit your patterns. 
    The commands should be fairly self-explanatory if you're familiar with carcols editing. Just type "help" into the RPH console to see all the commands (Press F4 to open the console). 
  6. Like
    PNWParksFan got a reaction from Skydrohz for a file, Custom Backup   
    NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 
     
     
    Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 
    Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml.  Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one.  Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings.  Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu.  Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.  
    Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 
    INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
    To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
    Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu  Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
     
     
    PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
    Requirements: 
    RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1   
    Please post suggestions, support requests, etc in the forum thread: 
    To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 
    Special thanks to everybody who made this mod possible:
    The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github:  Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
  7. Like
    PNWParksFan got a reaction from TheCanadianDream for a file, GTA V Lighting Pattern Carcols Command Line Testing Tool   
    This is a little RPH command line tool I put together to utilize the new ELS-like features in RPH 0.47 that allow dynamic modifications of a vehicle's siren settings. Basically, you can modify the sequence, speed, direction, etc. of any siren on any vehicle, can apply any siren audio to any vehicle, etc. I've also added some commands to quickly enable you to enable only one siren at a time, or to cycle through all of the sirens with only one on at a time, to help you focus in on one part of your vehicle without distraction, or to see which sirens are where on a vehicle. 
    Requires RPH 0.47+ and knowledge of carcols editing. This is a very very quick and simple plugin, designed to help out with testing new carcols settings. It's not meant for general use as an ELS type plugin. I will not be providing any support for it. It's simply here for you to use if you might find it useful or interesting. 
    Due to a bug in RPH 0.47, it's not currently possible to clone and edit added sirensettings (e.g. siren settings above 13). You will need to use one of the default sirensettings slots to edit your patterns. 
    The commands should be fairly self-explanatory if you're familiar with carcols editing. Just type "help" into the RPH console to see all the commands (Press F4 to open the console). 
  8. Like
    PNWParksFan got a reaction from LT Clonel Frank Rivera for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  9. Love
    LSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it? 
    Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it. 

    CleanUpLSPDFRCrash removeEmptyPoliceVehicles
    Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
    RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
    Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles. 
    This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI. 
    RemoveAllBlips
    Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects. 
    RemoveBlipsFromVehicles policeOnly, occupiedOnly
    Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles. 
    DismissVehicles policeOnly, occupiedOnly
    Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles. 
    DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
    Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly. 
    policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles. 
    DeletePeds deadOnly
    Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
    is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed. 
    DismissPeds
    Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds. 
    _____________________________
     
    Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review. 
    Plugin tested on RPH 0.34 with LSPDFR 0.3. 
  10. Like
    PNWParksFan reacted to Alex_Ashfold for a file, Emergency uniforms pack - Serve & Rescue   
    EUP - Serve & Rescue is an addition to the regular EUP apparel that contains a plethora of outfits for the various non-LEO agencies of San Andreas. Extinguish fires with your turnout gear, save lives with an EMT uniform, or do some contract work with a construction outfit. You don't have to fight crime to be a hero.
     
    REQUIREMENTS
     
     
    If you were you were looking for the latest version of EUP S&R (2.2) and wish to support our work click the button down below:
     

     
    This mod is a free mod, the beta versions of EUP accessible only through our patreon page, is a tool for us to support the development of the mod and create a platform to interact with the community, 5 years later this mod became my main ''job'' and source of income, thanks to all the fans and supporters. Which means more quality and enhancements, since I can allow all my time to it and invest money into assets and programs.

    The public version is still important to us and will receive updates, which is made possible by our membership system, during beta stages of EUP

       
    For General discussions, beta registration, support, images contest and more follow join our Discord Server:
     

     
     
     
    Need help? Is something went wrong? Not sure how to proceed?
    Leave the comments and reviews alone, we don't really monitor them.
     
    Follow the link to EUP Discord for help or comments


     
     
     
  11. Like
    This is a 4k skin pack for the Ford F450 Brush Truck by Jasonct203: 
    http://www.lcpdfr.com/files/file/10723-2013-ford-f350-brush-truck-v10/
    This skin pack contains the following textures:
    Los Santos International Airport - Airport Rescue and Firefighting (ARFF) truck US Forest Service - old school mint green and newer white livery  National Park Service Installation instructions are included, with info on how to add this as an add-on vehicle and how to get multiple livery support. 
  12. Like
    PNWParksFan got a reaction from ivsicc for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  13. Like
    PNWParksFan reacted to turbofandude for a file, VocalDispatch   
    Welcome to VocalDispatch for LSPDFR!
    If you watched the video, remember that Charlie 63 is my unit number - not something you need to say to make it work. You should choose your own identifier.
    DISCLAIMER: Although I am not done working on VocalDispatch, I've become extremely busy with work and will not be working on it for a while. I will offer the best support I can, but my response times will be slower.
    Features:
    Communicate verbally with dispatch Accept a callout verbally Request backup (code 2, code 3, pursuit, air unit, SWAT, ambulance, firetruck) verbally End current callout verbally Tow truck and transport support (via Arrest Manager) Custom Backup and Better EMS integration Responses to status (show me <status>) and detained/in custody reports for videos and added immersion Varied and appropriate responses to verbal communication Developer API for integration with third party software To use features provided via Arrest Manager, you will need to install Arrest Manager by Albo1125, version 7.9.1.0 or higher. You can get it here:
    To get the best backup and EMS functionality, please install the following two plugins.
    VocalDispatch will automatically use both of these plugins, if installed.
     
    Non-English Languages
    It is possible to use VocalDispatch in other languages. You can do this by editing the {GTA V}\plugins\lspdfr\VocalDispatch\default.xml file to reflect the appropriate words in your language and changing the locale setting in {GTA V}\plugins\lspdfr\VocalDispatch.ini. If community contributors wish to translate the files and upload them for a certain language, I will add them here.
    German
     
    French
    API Information
    There is a topic in the forums regarding the API with a link to the example project and more information. You can see it here:
    Support
    All support for VocalDispatch should be conducted via the forum topic. If you're having issues, please send me the "RagePluginHook.log" file located in your GTA V main folder. The forum topic is located here:
     
  14. Like
    PNWParksFan got a reaction from Floppy P3nguin for a file, Custom Backup   
    NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 
     
     
    Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 
    Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml.  Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one.  Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings.  Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu.  Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.  
    Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 
    INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
    To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
    Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu  Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
     
     
    PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
    Requirements: 
    RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1   
    Please post suggestions, support requests, etc in the forum thread: 
    To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 
    Special thanks to everybody who made this mod possible:
    The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github:  Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
  15. Like
    PNWParksFan got a reaction from LT Clonel Frank Rivera for a file, Custom Backup   
    NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 
     
     
    Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 
    Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml.  Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one.  Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings.  Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu.  Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.  
    Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 
    INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
    To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
    Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu  Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
     
     
    PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
    Requirements: 
    RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1   
    Please post suggestions, support requests, etc in the forum thread: 
    To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 
    Special thanks to everybody who made this mod possible:
    The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github:  Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
  16. Like
    PNWParksFan got a reaction from EddyChen11 for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  17. Like
    LSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it? 
    Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it. 

    CleanUpLSPDFRCrash removeEmptyPoliceVehicles
    Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
    RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
    Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles. 
    This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI. 
    RemoveAllBlips
    Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects. 
    RemoveBlipsFromVehicles policeOnly, occupiedOnly
    Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles. 
    DismissVehicles policeOnly, occupiedOnly
    Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles. 
    DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
    Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly. 
    policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles. 
    DeletePeds deadOnly
    Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
    is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed. 
    DismissPeds
    Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds. 
    _____________________________
     
    Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review. 
    Plugin tested on RPH 0.34 with LSPDFR 0.3. 
  18. Like
    PNWParksFan got a reaction from salvision for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  19. Like
    PNWParksFan got a reaction from alphastar003 for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  20. Like
    PNWParksFan got a reaction from OfficerCumShot for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  21. Like
    PNWParksFan got a reaction from karadactyl22 for a file, Custom Backup   
    NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 
     
     
    Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 
    Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml.  Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one.  Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings.  Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu.  Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.  
    Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 
    INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
    To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
    Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu  Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
     
     
    PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
    Requirements: 
    RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1   
    Please post suggestions, support requests, etc in the forum thread: 
    To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 
    Special thanks to everybody who made this mod possible:
    The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github:  Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
  22. Like
    PNWParksFan got a reaction from The Sheriff for a file, 4k 2016 US Park Ranger texture pack   
    Last year the US National Park Service unveiled the new livery for all new US Park Ranger Law Enforcement vehicles starting in 2016. Mt. Chiliad National Park has been gradually repainting their fleet and has acquired several new vehicles with the new liveries. Vehicles now on patrol with the new graphics include old and new Ford Police Interceptor Utilities, two generations of Chevy Tahoes, the Ford F150 Raptor, the Chevy Silverado, and the Dodge Ram 3500. 
    Based on close analysis of photos provided by @USRanger213 - a real NPS Law Enforcement Ranger - these 4k skins were recreated in great detail to match the new liveries for US Park Ranger vehicles.  
    US Park Rangers are federal law enforcement officers, with all the same powers as any other sworn officer. So, don't hesitate to do some real policing while you're driving around in these new liveries! You can also get the older style NPS Park Ranger skins for the Interceptor Utility, Suburban, and Raptor, as well as US Forest Service Law Enforcement skins for all three of those vehicles, in my Park Ranger Skin Pack. 
    Old-style NPS and current US Forest Service skins: 

    Supported models for the new NPS skins: 











    PLEASE DO NOT EDIT, MODIFY, REDISTRIBUTE, OR TAKE COMPONENTS FROM THESE TEXTURES. ALL TEXTURES ARE BY PNWParksFan, ALL RIGHTS RESERVED. If you would like a Park Ranger (or other) skin created for a vehicle model, please feel free to send me a PM. I can put one together for you quickly and for free. If you're wanting to create your own park ranger skins, that's awesome. You're welcome to PM me for suggestions on where to get good logos and other resources. Please do not cut logos or other textures out of my liveries and paste them directly into yours though. That's both impolite and usually looks ugly. 
  23. Like
    PNWParksFan got a reaction from HyperBlueSmart for a file, Custom Backup   
    NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 
     
     
    Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 
    Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml.  Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one.  Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings.  Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu.  Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.  
    Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 
    INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
    To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
    Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu  Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
     
     
    PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
    Requirements: 
    RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1   
    Please post suggestions, support requests, etc in the forum thread: 
    To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 
    Special thanks to everybody who made this mod possible:
    The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github:  Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
  24. Like
    PNWParksFan got a reaction from Michael21107 for a file, License Plate Randomizer - Get Rid of 46EEK572 Automatically   
    Re-uploaded due to the LCPDFR server crash. 
    Finds all vehicles with the default license plate 46EEK572 and randomizes the plate. 
    Runs automatically when loaded by RPH. 
    Includes several RPH console commands:
    TogglePlateRandomizer: Turns auto-randomizing on and off SetNumPlate: Sets the plate of the current vehicle you are in RandomizePlate: Randomizes the plate of the current vehicle you are in Future update will include plate type detection. 
     
    Instructions:
    Put the file in your Plugins folder Play GTA V with Ragepluginhook That's literally all there is to it
  25. Like
    LSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it? 
    Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it. 

    CleanUpLSPDFRCrash removeEmptyPoliceVehicles
    Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
    RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
    Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles. 
    This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI. 
    RemoveAllBlips
    Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects. 
    RemoveBlipsFromVehicles policeOnly, occupiedOnly
    Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles. 
    DismissVehicles policeOnly, occupiedOnly
    Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles. 
    DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
    Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly. 
    policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles. 
    DeletePeds deadOnly
    Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
    is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed. 
    DismissPeds
    Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds. 
    _____________________________
     
    Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review. 
    Plugin tested on RPH 0.34 with LSPDFR 0.3. 

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