Reputation Activity
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PNWParksFan got a reaction from WildManDan for a file, Clean ALL The Things! Blip cleanup, delete or dismiss vehicles and peds, vehicle repairLSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it?
Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it.
CleanUpLSPDFRCrash removeEmptyPoliceVehicles
Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles.
This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI.
RemoveAllBlips
Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects.
RemoveBlipsFromVehicles policeOnly, occupiedOnly
Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles.
DismissVehicles policeOnly, occupiedOnly
Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles.
DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly.
policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles.
DeletePeds deadOnly
Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed.
DismissPeds
Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds.
_____________________________
Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review.
Plugin tested on RPH 0.34 with LSPDFR 0.3.
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PNWParksFan got a reaction from Skydrohz for a file, Custom BackupNOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files.
Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game:
Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.
Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF.
INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
Requirements:
RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1
Please post suggestions, support requests, etc in the forum thread:
To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread:
Special thanks to everybody who made this mod possible:
The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github: Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
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PNWParksFan got a reaction from Tetrimen for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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PNWParksFan got a reaction from Koviszisz for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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PNWParksFan reacted to khorio for a file, XScannerXScanner is an LSPDFR Scanner replacement/addon.
Features:
Full XAudio2 support. Multiple output device support, play background scanner on one device and police scanner on another. Multiple audio emitters to choose from; player, player vehicle, police vehicles. Customizable distortion effects for the police scanner. LSPDFR relay. Broadcast quick selection. Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams. Supports all known audio formats, and then some. Police Scanner playback (frontend and 3d). Background Scanner playback (frontend and 3d) (local files or stream). Preferred audio folder; for dispatch replacements. Audio redirects; for dispatch replacements. The prettiest animated menu around with theming support.
There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:
change the menu key through the consolecommand SetXScannerMenuKey manually open the menu through the consolecommand and change the menu key from within the menu. OpenXScannerMenu
Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.
⚠️ Known Issues ⚠️
None
⚠️ DISCLAIMER ⚠️
Not providing support in the comments anymore.
Support can be found on my Discord or on the ULSS Discord.
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PNWParksFan reacted to HDgamerzPC for a file, Brevard County/Palm Bay Fire-Rescue Chevrolet Silverado PackRELEASE PREVIEW VIDEO
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RELEASE NOTES
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Brevard County/Palm Bay Fire-Rescue Chevrolet Silverado Pack
Version: 1.0
Multiple Liveries: Yes
Optimized for: Any
NOTES:
- Two vehicles are features in this pack:
- 2013 Chevy Silverado 1500 "Brevard County Fire-Rescue"
- 2013 Chevy Silverado 1500 "Palm Bay Fire-Rescue"
- These vehicles work well with the "Sheriff2" handling line.
CREDITS:
DISCLAIMER:
- Do not upload this file to any other site and/or claim it as your own.
- Do not rip or otherwise modify this vehicle for unauthorized use.
- Do not try to make money off of this free, public vehicle.
- Please ask permission before using this vehicle for clans or similar groups.
- Always keep a backup of changes you make in the event that something goes wrong.
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PNWParksFan got a reaction from Dsixl929 for a file, Clean ALL The Things! Blip cleanup, delete or dismiss vehicles and peds, vehicle repairLSPDFR crashes in the middle of a pursuit. We've all been there. Maybe it's while developing a new callout, maybe it's a slightly unstable plugin you like to use, maybe LSPDFR just crashes on your computer sometimes. Now your map is littered with flashing red and blue blips and the suspect is still showing up red even though you arrested them. You reload LSPDFR, but the messy map remains. Abandoned police cars block the road. Do you waste a bunch of time restarting GTA, or do you just move some cars to the side of the road and deal with it?
Well, now there's a better solution! The CleanAllTheThings Plugin has several different modes to help you clean up the game world - whether there was a crash, some cops just randomly abandoned their vehicles, or just because you feel like it.
CleanUpLSPDFRCrash removeEmptyPoliceVehicles
Combines most commonly used commands when cleaning up from an LSPDFR crash during a pursuit. Calls the following commands, described below:
RemoveAllBlips DismissPeds DismissVehicles (policeOnly=true, occupiedOnly=false) DeletePeds (deadOnly=true) DeleteVehicles (policeOnly=true, unoccupiedOnly=true) IF removeEmptyPoliceVehicles is true FixAllVehicles policeOnly, occupiedOnly
Repairs and cleans all vehicles in the game. If policeOnly is true, only fixes police vehicles. If occupiedOnly is true, only fixes occupied vehicles.
This command is useful if you're in a pursuit and a police vehicle is unrealistically damaged due to smashing into things thanks to the hyper-active pursuit AI.
RemoveAllBlips
Removes all blips from the map, including red/blue flashing blips for pursuits. Note that this command does NOT delete the underlying object, it just removes the blip from your map! That means if you call this command while a pursuit is active, the pursuit will continue - you just won't be able to see where the suspect is. You would have to use a Dismiss or Delete command to actually remove the underlying objects.
RemoveBlipsFromVehicles policeOnly, occupiedOnly
Turns off the blips for all vehicles loaded in game. Specify true or false for policeOnly and occupiedOnly to only remove blips from police vehicles, and/or only remove blips from occupied vehicles.
DismissVehicles policeOnly, occupiedOnly
Dismisses vehicles, clearing any tasks assigned to them and allowing the game to unload the vehicle if you leave the area they are in. Specify true or false for policeOnly and occupiedOnly to only dismiss police vehicles or occupied vehicles.
DeleteVehicles policeOnly, occupiedOnly, unoccupiedOnly
Deletes vehicles, and any peds inside those vehicles, anywhere in the game world. Specify true or false for policeOnly, occupiedOnly, and/or unoccupiedOnly.
policeOnly = only deletes police vehicles occupiedOnly = only deletes vehicles with peds in them unoccupiedOnly = only deletes vehicles without peds in them If you specify both occupiedOnly and unoccupiedOnly to be both true or both false, then it will delete all vehicles.
DeletePeds deadOnly
Deletes all peds in the game. Specify true or false for deadOnly to only delete dead peds, or to delete all peds. Note that in some cases, a ped may appear to be dead, but
is actually alive and set to appear unconscious by a plugin. If deadOnly is set to true, these peds will not be removed.
DismissPeds
Dismisses all peds, terminating any tasks and allowing the game to despawn them if you leave their area. Any peds stuck in place due to a callout should start walking or driving away, including any arrested peds.
_____________________________
Hope you find this plugin useful! Please leave a comment and let me know if you encounter any problems, and if the plugin helps you out consider leaving a review.
Plugin tested on RPH 0.34 with LSPDFR 0.3.
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PNWParksFan got a reaction from Cj24 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
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PNWParksFan got a reaction from Misi for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
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PNWParksFan got a reaction from Taylor10 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
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PNWParksFan got a reaction from JM Modifications for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from Chucken for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from swatteam911 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from LT Clonel Frank Rivera for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from Poncho's Development for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from MarkProst for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from Ivovic31 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from unitedOrange66 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from ilyxxa for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from Gelse16 for a file, Police TapeIt's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
Featuring dynamic tape with cloth physics that blows in the wind
Aim-and-click tape and barrier placement lets you attach tape to any surface
Built-in advanced traffic control stops even the stupidest San Andreas drivers
Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
Full API lets plugin and callout creators add tape to their own scenes
Tape import/export system lets you save your tape and include saved tape scenes in callouts
Tape management menu to delete individual strands of tape and manage traffic control
Customize your tape texture to get different text or patterns
LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: Pathfinder_Ryder, elvismowery6, LeoTheSkunk, EmergeNYC, dylan_hall, heal_thy_bravowolf_wgal22, jcerb, mitch2966.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
Oleg for adding cloth physics support to zmodeler 3
alexguirre for RageNativeUI
alexguirre and "Unknown Modder" for help with fragment resizing memory editing
LtFlash for the 3D Marker class (modified by PNWParksFan)
Khorio for help with blocking peds and vehicles from crossing a line
MulleDK and the RPH team for RagePluginHook
PNWParksFan - everything else
Some videos of Police Tape in action:
-
PNWParksFan got a reaction from LT Clonel Frank Rivera for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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PNWParksFan got a reaction from ivsicc for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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PNWParksFan reacted to SkylineGTRFreak for a file, AS332L2 Super Puma Los Angeles/Los Santos Sheriff Dept.A new helicopter to fit right into the landscape of San Andreas. This Super Puma is used in real life by the LASD (albeit in a slightly different configuration). It comes with a lore friendly Los Santos skin by default, but Los Angeles textures are included seperately.
This helicopter has full (proper) LOD models and collision meshes. Dirt mapping, bullet holes, glass breaking is possible as well. PNWParksFan made a custom layout allowing several peds inside the helicopter. Landing gear, lights and cockpit instruments are functional.
Comes in its own Add-On archive.
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PNWParksFan got a reaction from EddyChen11 for a file, Better EMSBetter EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game.
Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. Dynamic dispatch audio based on the injuries detected. Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. Detailed incident report tells you the name and status of each patient. Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.
Full instructions are included in the README file; please read it carefully!
This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download.
If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above.
A big thank you to everybody who helped with the development of this mod!
@fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
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PNWParksFan got a reaction from Floppy P3nguin for a file, Custom BackupNOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files.
Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game:
Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.) Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo. Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.
Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF.
INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:
To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.
Edit CustomBackupLocations.ini. Set these settings: CustomBackupMenuKey=B CustomBackupModifier=None OverrideLSPDFRBackup=false Go to the GTA V settings menu Under Keybindings, go to GTA Online section Change "Look At" from B to something you don't use, like the numpad period Thank you to @vladimir850 for figuring this out!
PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!
Requirements:
RPH 0.45+ (compiled for 0.51) LSPDFR 0.3.1 RageNativeUI 1.4.1
Please post suggestions, support requests, etc in the forum thread:
To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread:
Special thanks to everybody who made this mod possible:
The LSPDFR team, especially Sam and LMS All contributors to the LSPDFR-API examples on Github: Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre The original beta testing team for this mod: @Play3r2 – special thanks for all your help figuring out the controller button settings @The Loot @CriticalBrit @Ray3501 @Kilyin
SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.