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PursuingDeath

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  1. Love
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  2. Like
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  3. Like
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  4. Like
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  5. Like
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  6. Like
    PursuingDeath got a reaction from Herbata in Disable Vehicle Spawning Hotkeys in Simple Native Trainer?   
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  7. Like
    You can fix this by either going into the "trainer.ini" file or in-game.
     
    TRAINER.INI:
     
    Note: You can open *.ini files with a text editor, such as WordPad, Microsoft Word, or the most used NotePad and NotePad++. NotePad++ represents most coding bunches but to be honest, it doesn't really matter, it's your preference.
     
    Open up your "trainer.ini" file and look into it.
    You must edit a line in the "////DEFAULTS SECTION////".
     
    Replace the line
    KeyBindingsDisabled=0 //Key Bindings (except menu keys) disabled on startup with
    KeyBindingsDisabled=1 //Key Bindings (except menu keys) disabled on startup Or, you can replace your "trainer.ini" file's text with this.
     
    INGAME:
     
    By going to "Options" page 1, near the end, on the right side of your screen, there is a line that says "Enable/Disable Keys", and toggle that. Note this is temporary, aside from a permanent on-start change with the "trainer.ini" method.
     
     
     
    Regards.
  8. Like
    PursuingDeath reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  9. Like
    PursuingDeath reacted to Cyan in Downgrading GTA IV / GTA EFLC to 1.0.7.0   
    LCPDFR and the Scripthook are not compatible with the recent unexpected GTA IV update. To make use of script modfications and LCPDFR again, we've compiled the following tutorial that will downgrade you to 1.0.7.0, the last version of GTA IV supported by the Scripthook.
    This tutorial will work with GTA IV and GTA EFLC.
     
    First, in your GTA directory, rename paul.dll to paul.original.dll. Go to this Rockstar support page and download the patch.
    GTA IV: https://support.rockstargames.com/hc/en-us/articles/200145406--May-28-2010-Grand-Theft-Auto-IV-Patch-7-Title-Update-v-1-0-7-0-English-1-0-6-1-Russian-1-0-5-2-Japanese-
    GTA EFLC: https://support.rockstargames.com/hc/en-us/articles/200145386-Grand-Theft-Auto-Episodes-from-Liberty-City-Title-Update-1-1-2-0-Patch-2- Extract the ZIP file to a new folder somewhere in your computer and run UpdateTitle.exe or (EFLC) setup.exe. After patching is complete, rename paul.dll to paul.old.dll. Rename paul.original.dll to paul.dll. Launch GTA IV. If all has went well, your GTA IV has been downgraded.
  10. Like
    PursuingDeath reacted to lilmisschloe in Your best LSPDFR screenshots?   
  11. Like
    PursuingDeath reacted to CouthInk4 in What font is this?   
    Brush Script MT, however the other Brush Script fonts are quite similar so they could be it. should be a stock font that comes with Windows. 
  12. Like
    PursuingDeath reacted to Fmr MSPR in Deciding which GPU to upgrade- Need help   
    I already got it installed. Because it's the same size as my GTX 660 without me modifying the case.
  13. Like
    PursuingDeath got a reaction from GlitchGamer in I have my new PC, and it is amazing   
    I appreciate the feedback!
    The only thing that sucks is that in GTA 5-the shadows on characters are REALLY jagged (I've set almost everything up high, still nothin')
    GTA 4, well, even though Anistropic is on x16, there's lots of jaggies everywhere.
    JC3 I just attempted and no sound at all :( They all run great though.
  14. Like
    PursuingDeath reacted to BogdanM in I have my new PC, and it is amazing   
    Do people with high post count age faster? Because lately some of them began to sound like grumpy old farts. Actually being bothered if someone gets likes the easy way, wow...
    @jackct
    I very well know the feeling, 2015 is the first time in the last 5-6 years when I can play a game on high/highest settings the year it is released. 
  15. Like
    PursuingDeath reacted to GlitchGamer in I have my new PC, and it is amazing   
    What is it packing?
     
  16. Like
    PursuingDeath reacted to M. Miller in I have my new PC, and it is amazing   
    From his sig. Not a bad machine, although I am personally fond of machines with more RAM. Not a bad setup, though. 
  17. Like
    PursuingDeath reacted to ineseri in I have my new PC, and it is amazing   
    Report it if you think it doesn't belong. There's no need to derail an entire thread because of it. 
    OP: Nice build, I hope you'll have a lot of fun gaming. I know when I first got a gaming PC, it was a lot of fun and still is!
  18. Like
    PursuingDeath got a reaction from BogdanM in I have my new PC, and it is amazing   
    My computer finally arrived (specs in sig.) and it runs like a champ.
    Maximum EyeCandy V6, maximum graphics, car mods galore, LCPDFR 1.1 (Of course) and with VSync on holding a beautiful 55 FPS.
    While I'm at school, JC3 and GTA 5 is downloading for when I get home. I'll advise on it when I do.
    Keep in mind my last PC was a AMD A6-3600 and a GT 610. I've never experienced true PC gaming like this.
  19. Like
    PursuingDeath reacted to Sopphic in Razer Chroma Patterns   
    can you release a preview at all? like just a brief description or a picture.
     
     
    ps. a police one would be cool
  20. Like
    PursuingDeath reacted to Starmix in Will I be able to run GTA IV?   
    That sentence is not true, if you don't have GTA V, you can't compare it, if you don't like V's handling, there is always handling mods out.
  21. Like
    PursuingDeath reacted to Illusionyary in ELS Help (Disabling Switch Sounds?)   
    Change "FlashSoundFx = on" to "FlashSoundFx = off" in the miscellaneous settings section of the ELS.ini file.

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