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Abel Gaming

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Everything posted by Abel Gaming

  1. Nothing beyond the method of creating the scene, getting the coordinates of the objects, peds, cars, ect., then creating those items through code.
  2. As included in the requirements, OpenInteriors is required. The description states that without the OpenInteriors mod the warrants will not work properly.
  3. I can't believe I overlooked something so simple! Thank you so much for catching that! Uploading updated version now!
  4. This issue is being looked into. Looking to see what is causing this!
  5. Shooting for 3.0 which I plan to release later in the week.
  6. Certainly can be added! Just now saw your comment but have actually been working on this! 🙂
  7. That was noted in the preview video. Still working on a fix to this as I have no idea why it’s happening. I certainly will get to the bottom of it!
    • 14,022 downloads
    • Version 2.0.0
    Description PoliceMenuV is a mod menu developed by Abel Gaming for players who seek to have quick and easy access to police items within Grand Theft Auto V. This is much like a mod menu, or trainer, strictly dedicated to police items. If you have any suggestions, feel free to leave them below! Controls Open Menu - F8 Install Instructions Simply drag the plugins folder into your GTA V directory OR drag the files from inside the plugins folder into your plugins folder if you already have one! Requirements RAGE RAGENativeUI .Net Framework 4.6.0 Known Bugs If you set more than one speed zone before removing the first, it will cause the plugin to crash! This has already been fixed for the version 2 release which will release on 9/17/2019! Important Things To Remember About Comments Modding takes a lot of time and hard work. It doesn't matter if you're on my file or someone else, please be considerate of their hard work and their dedicated time as they probably worked very hard towards making their mod.
  8. I've returned to college and have been extremely busy! Plan on getting back into development of this over the next few weeks!
  9. Can you explain how you were able to return the integer and use it later on? Struggling with this right now.
  10. These are things I certainly will be looking at! Appreciate your comment! Will be added to the list of callouts people want to see! :)
  11. I will be fixing this, the issue comes with the ped hasn't been marked as non-needed until the END key is pressed. I am going to update this where the ped will be marked no longer needed if dead, arrested, or if the END key is pressed! Thanks for the update! I am going to update this where the ped spawns a little closer and more information on the initial 911 call! See my above reply! :) Certainly will be adding this to the list of things to get added over time!
  12. Trepsassing calls are actually on development stage right now! Just working out some bugs! I could I would just have to find how to make it my own. I believe the Highway Callouts has one included. Definitely something different I don't believe I have seen! I appreiciate the kind words and positive feedback! 🙂 I appreciate the kind words! INI file is in progress!
  13. Definitely planning on spreading them out some more! Appreciate the added suggestions! 🙂
  14. Sorry, just saw this! It will work with any version as it is not related to LSPDFR. This is completely NativeUI Make sure everything including NativeUI, ScriptHookV, and ScriptHookV Dot Net are all up to date!
  15. These are some cool ideas I haven't thought about! Definitely will be adding some of these! Have something like this planned! No problem! :)
  16. Just wanted to let you know I have decided to start development on a few of these calls! I have added my WIP calls to the description so you can see which ones I chose! Thank you for the ideas!
  17. Yeah, I didn't realize it was an issue until the comment about it, but 2.3 will fix it! Yeah, that is fine! 2.3 uses the included audio files in the new "Officer Panic Button" call!
  18. Sounds good! LOL! The 2.3 pending update just fixes the code for callouts not accepted
  19. Don't think I've ran into the issue but I certainly will check it out! Thanks for the info and for the feedback! Edit: Just checked and certainly forgot a line of code that makes everything go away! Will be fixing it right now and uploading when done!
  20. Appreciate it! Callouts aren't terribly hard if you sit down and learn and take your time! Best of luck! The instructions for the Y key need to be replaced. What should happen is go talk to your supervisor (cop on the side with the EMS) and the dialog will go from there! My apologies!
  21. What do you mean by removed a space? Is it a rename change you might have done on your side possibly? I just checked since release 1.0 and it hasn't contained one. Anyway, hope it didn't mess anything up :P The feedback I have recieved has really helped me with getting these calls done so quickly! With people leaving more and more awesome ideas, it makes it go a lot quicker!

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