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MamaPrince

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Everything posted by MamaPrince

  1. Is there a way to make the script keep the textures of the holsters or belts? Quite annoying when reholstering changes the texture to the first one
  2. Would be nice to know where to get these vehicles to use the liveries
  3. Havent gotten through all the callouts yet but I have noticed that with a reckless driver or roadrage, forgot which one, when I call backup and they get on scene i lose massive amounts of frames when they are in the area. When the callout ends frames go back to normal; I ahve tested it in a normal pursuit or other situations and dont have this issue. Any one else have this happen?
  4. Yes copying a meta line from a vanilla model. But I seemed to have fixed the issue. I did some more research and installed these tools for trial and error and everything seems to be working fine now for the last day. https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap#comments_tab
  5. So I have been doing trial and error and narrowed my crashes down to my vehicles.meta file after adding cars. Its Albo's custom vehicles.meta file for adding addon cars. Can someone look it over and help me find out what in the code is making it crash? The only vehicles that are causing an issue is the top few listed as "saspXXXXX" I removed those lines and had no crashes, tried verifying I was using the original text from Albo's Modding pack. I even tried running the files without the car files so I know its not the cars themselves making it crash. I believe its something in the meta file. vehicles.meta.txt
  6. I do, I narrowed it down to the addon vehicles I have just added. roughly 104 vehicles I have added for different jurisdictions. Just need to find out which one is breaking it.
  7. Cant load past the loading screen after Rage launches. Cant load the main game either
  8. Love the way these sirens are manually triggered and they wind down like that. Want to know if its an actual siren itself or how I can make it.
  9. Installed a few mods and I think EUP broke it, not sure. Made the mistake of installing more than one and launching. *smh* Anyway here the RPH crash file if anyone can help me identify whats happening here. Tried verifying files in steam and all checked out. Removed Mods folder and game started fine, put the mods folder back in and both RPH and base game get Corrupt Game Data error on "Loading Story Mode" *UPDATE* Found out what was wrong. Upon copying x64c.rpf into the mods folder YOU HAVE TO COPY AND HAVE THE WHOLE FOLDER, NOT JUST PIECES OF IT. The Game will either read the WHOLE folder/file from the mods folder not just pieces of it. What I did was copying the folder and thought "Okay I dont need any of these sub-folders because Im not modding those pieces so Ill delete them and they will read from the game folder." WRONG! It does one or the other. When copying folders to the mods folder; the whole folder has be in it, not just pieces.
  10. That’s because in your VCF file Extra 10 and 12 are empty. They need to have the whole line like the other extras (you have nothing after “true />”
  11. Im really new to the whole making a vehicle from a base unlocked model and have spent all day learning in ZModeler. I cant find anything on this though. Im trying to use the lighting module listed below and I have no idea how to follow his description on how to map the nodes to the lights on the vehicle; also being that they are different in the ELS config now. Can someone help me walk through this? Not much on in depth ZModeler tutorials right now. -UPDATE- Better yet if someone knows of any in depth tutorials on making a police vehicle from scratch (adding lights, interior items such as radios, dashcams, center consoles, etc) and properly doing it in ZModeler along with all the need to know things such as materials, how to do things because I have just been winging it while watching what I can find online and nothing seems to help me that much in completing the main goal of finishing. There's really no good tutorials on people starting to use ZModeler and making their own content.
  12. Anyone help me out here, I have been struggling to figure out how to get this to work. I have the all the right files and up to date. Where does the files need to be exactly because I have tried a few different setups and still nothing. *UPDATE* Nevermind I realized my dinput8.dll was out of date.
  13. I watch Jeff favignano and at the bottom of his descriptions on YouTube he says this Remove pursuit camera in LSPDFR 0.4 by adding this to lspdfr.ini Chase.DisableCameraFocus = true
  14. I cant get the SearchWarrant mod to work. Installed in the right areas and still nothing. The 3 files in plugins-lspdfr and the folder in there as well. Something Im missing?
  15. Watch Albo's playlist. This is the safest and working way I have found that isnt that hard if you take your time. Watch videos 10-12
  16. So now if I want to choose what uniform pieces the AI get, like the kind of uniform, vests, etc where would I change that at? Im going for the whole map wide, 1 agency thing. The whole state will be only San Andreas State Police. So I want them all to have the same uniform (except special ones like unmarked vehicles with detectives, etc). Also where can I change the spawn of certain vehicles. I know about the "chance=#" line but I have noticed that when Im not on duty the local police like to spawn police3 way to much.
  17. Im having the same issue as well..
  18. Okay so now what about the vehicles.meta question? If Im adding vehicles and different ones come with their own vehicles.meta file do I just overwrite them each time or add them together in notepad or something? If adding together how do I know where to add it in the txt file?
  19. I never had 0.3 installed. I havent played LSPDFR in over a year, just starting again
  20. Can someone link me a tutorial or explain how to add multiple vehicles for different agencies. I know how to add vehicles via OpenIV but would like to know the best way to add several for Local, sheriff, fbi, highway, state, swat ect. Including implementing the vehicle.meta files. I get the concept behind the new Epic Customization in 0.4 but dont know how to fully take advantage of it. Also editing the files to designate which agencies get what vehicles and where, what gear and uniforms they wear, etc.
  21. I need some help here. I dont know the first thing about coding and what not. But my end goal is to make my emergency lights flash faster and maybe possibly change the pattern depending on how difficult it is. I dont know what carcols file to use because I have Natural Vision Remastered installed and I have noticed lots of them. I had one previously but just redid all my mods and I dont have vehicles to edit, this is all for playing on FiveM. I know this isnt the place for FiveM but just giving a little insight so i can get the right answers. I have been searching for almost 2 days and havent found anything useful.
  22. Anyone know how to identify which siren setting will affect what area on the vehicle? Also any tips on making the patterns?
  23. I have a png. file for a texture for LAPD skin. How to i install it to a vehicle?
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