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MamaPrince

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Everything posted by MamaPrince

  1. I have all the latest game config, heap and limit adjuster. Its not a mods folder issue rather than something regarding the LSPDFR loaded plugins. If I remove all of them except LSPDFR Expanded, the issue is not a problem and I can complete the tutorial. I ended up removing all my stuff, doing the tutorial and then added everything back. Nothing else crashes at any point If you want to see more information on it, I have quite a lot of info in your discord. Also noticing the default apartment for Expanded does not show up for me now. It instead has the large fully furnished apartment with the large windows
  2. I tried posting for help in the discord but only got one response in the last 18 hours. Im crashing when the mod loads for the first time during the cut scene at the airport. It seems to be tied to having something (cant narrow it down) in the LSPDFR folder where callouts and stuff are installed. I tried removing them and adding one by one but it gets to a point where one would crash, I would remove that one to go back to a non crashing state but then would still crash. Only way I have gotten to a non-crashing state is to remove everything from the LSPDFR folder again You can see here the guy by the car with the purple indicator (this is with no other mods installed in LSPDFR folder) This is having mods inside the LSPDFR folder. The guy and the car are not there, then crashes I also keep seeing these lines pop up in the rage log as well I havent been able to narrow this down or fix it, so any help would be appreciated. RagePluginHook.log
  3. Yep broken right now. Installed DLC, files into GTA directory and added it to dlclist. I see the splash screen when entering a vehicle but then AGS crashes
  4. Yeah thats what I was noticing. Despite vehicles have a valid insurance, registration, etc chance at 85% and 5% for the rest to equal 100%, flags are still quite frequent with these. I also did notice last night that the nearby vehicles detection for plate lookups or vehicle search doesnt populate with any vehicles. This was from the 9.8.1 github update
  5. Im also wondering what data MDTPro pulls when it comes to the ALPR flags. Im looking to adjust those as I feel flags are too frequent. Would it be under CommonDataFramework by chance?
  6. I am by no means complaining but kudos to you for working on this. I swear every time I look theres a new update every couple hours lol
  7. Lots of us use BlueLineVibe's BlueLineDispatch mod which has realistic dispatcher responses. Most of them are a decent length not giving you the immersive effect to accept via Grammar Police when its done due to the time to accept expiring before the audio is finished. Please add the ability to increase the time to accept a callout, it would make the immersion so much better in this case.
  8. For those interested in helping with getting this updated, you can help with a BETA build of the update here. This message was released on a creators discord server. Might be one of the handful of people trying to update it. Maybe some of the other people can get with him and collaborate. "We know yall are waiting for an update to SSLA. Unfortunately, due to the complexity of the mod, patching the mod has been hard. However, we have a person that has taken the time to figure out how to update the mod but he needs your help in testing it. Link to discord --> https://discord.gg/7qZ4wqBz Be sure to read the known issues. Please report any bugs! Also, please make sure to inform the dev if the build works and maybe give a “thanks” for the good work!"
  9. Could be a mod conflict or many different things. But I can assure that its been running for me along with other mods.
  10. Make sure you install it correctly. It works perfectly fine for me on current update
  11. Yes the 3 custom slots. I didnt find a way to customize the presets. What I was saying is I found two holsters I wanted to use for custom slots 1 and 2 and both had holsters and unholsters versions. If I had custom slot 2 loaded but was wearing the holster for custom slot 1, it didnt work properly. I would draw the pistol and when I re-holstered, it would put the drawable for custom slot 2 and yes I made sure the numbers were the ones I wanted for each slot. It just seemed like it only makes the drawables appear for the currently loaded slot and not evey one you have set.
  12. For real. Considering that the vast majority of developers use SSLA for their cars and require you to have it, either this will get updated or someone else will make a updated copy of it
  13. I did set them. What I mean is if I have holster drawable 1 and 2 set up for slot 1 in realistic holster, its fine when that slot is loaded. But if I have slot 2 loaded with a holster drawable 3 and 4 for a different style belt, it will only recognize the currently loaded slot. So if I have slot 2 loaded and I try and wear the slot 1 belt, it tries to think its slot 2 despite having slot 1 configured properly. Idk if that makes sense. You know like in CopHolster you can list every type of belt with the empty holster variations and if you are wearing that belt, it would draw the empty holster variation? That doesnt seem to be the case with Realistic Holster. You only get the correct empty holster variations for the slot currently loaded. At least thats what my experience was setting it up.
  14. You talking about stuff like this? I know all these configs were working fine before because I tested and made them myself.
  15. This would be a great addition as all of my belts have empty options for batons and flashlights. Also more slots than just three for custom slots. I dont know if its planned to be changed already but Im not a fan of having the correct drawable set loaded for what you are wearing, rather than identifying each correct drawable from each set and it being utilized no matter if you are wearing that set or not (i.e if you are wearing set 2 while set 1 is loaded, it will only recognize set 1).
  16. Ah okay I gotcha. I'm not familiar with this whole new ELS-Hybrid that everyone seems to use now. Back in the day when I used LSPDFR, its either full ELS or Non-ELS.
  17. Unable to change stage 3 lighting pattern in game? Just realized the visor lights, rear window lights, siderunners and front pushbar lights are the ones that cant be changed. Is that accurate, pattern cant be changed?
  18. Is there a way to make the script keep the textures of the holsters or belts? Quite annoying when reholstering changes the texture to the first one
  19. Would be nice to know where to get these vehicles to use the liveries
  20. Havent gotten through all the callouts yet but I have noticed that with a reckless driver or roadrage, forgot which one, when I call backup and they get on scene i lose massive amounts of frames when they are in the area. When the callout ends frames go back to normal; I ahve tested it in a normal pursuit or other situations and dont have this issue. Any one else have this happen?
  21. Yes copying a meta line from a vanilla model. But I seemed to have fixed the issue. I did some more research and installed these tools for trial and error and everything seems to be working fine now for the last day. https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap#comments_tab
  22. So I have been doing trial and error and narrowed my crashes down to my vehicles.meta file after adding cars. Its Albo's custom vehicles.meta file for adding addon cars. Can someone look it over and help me find out what in the code is making it crash? The only vehicles that are causing an issue is the top few listed as "saspXXXXX" I removed those lines and had no crashes, tried verifying I was using the original text from Albo's Modding pack. I even tried running the files without the car files so I know its not the cars themselves making it crash. I believe its something in the meta file. vehicles.meta.txt
  23. I do, I narrowed it down to the addon vehicles I have just added. roughly 104 vehicles I have added for different jurisdictions. Just need to find out which one is breaking it.
  24. Cant load past the loading screen after Rage launches. Cant load the main game either

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