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DeathTag

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  1. Hey guys, is there a way that i can get my code 3 backup to use the turret on a vehicle instead of just getting out? I'm using ultimate backup and have tried the following: <Vehicle pax="3" chance="100" weapon="VEHICLE_WEAPON_TURRET_CAL50">cougar4</Vehicle> --- <LongGuns>Ultimate Backup <LongGun chance="100">VEHICLE_WEAPON_TURRET_CAL50</LongGun> <LongGun chance="100" comp_1="COMPONENT_AT_AR_FLSH" comp_2="COMPONENT_AT_SCOPE_MEDIUM">WEAPON_CARBINERIFLE</LongGun> </LongGuns> They use the turret just fine during pursuits.
  2.    Dominik W reacted to a review on a file: Rebalanced Dispatch Enhanced
  3.    DeathTag reacted to a post in a topic: Wrong driver model in patrolling vehicle
  4.    MattDV123 reacted to a review on a file: Rebalanced Dispatch Enhanced
  5. I see, thanks anyways! I really appreciate your help :D
  6. Awesome i managed to get it to work! They only shoot one bullet from their carbines though, was wondering if it would be possible to make them shoot it in full auto or something like that, because atm they only shoot once and then aim in and shoot once etc etc
  7.    DeathTag reacted to a comment on a file: Custom Backup
  8.    DeathTag reacted to a comment on a file: Custom Backup
  9. Thanks for the fast reply, what line should i add it after?
  10. I can't seem to find anything related to Weapons under local air =O Only thing i see related to local air is:
  11. Awesome mod! Will it be possible to choose weapons for local air units? Having a swat team with carbines on the side of the helicopter as an example.
  12. You guys did a great job as always! Quick question, will it be possible to add/remove/edit backup npc's weapons?
  13. It works!!! You guys are absolutely amazing :D
  14.    DeathTag reacted to a comment on a file: Rebalanced Dispatch Enhanced
  15.    DeathTag reacted to a comment on a file: Rebalanced Dispatch Enhanced
  16.    dilapidated reacted to a comment on a file: Rebalanced Dispatch Enhanced
  17. Thanks for the fast replies! Sadly the mod still doesn't work (Game crashes on loading screen but i know that's due to the dlclist.xml) I'll have try to retype the dlclist.xml lines again and mess around with it to get it to work, thanks for all of your help so far!
  18. Sadly the error with the auto-installer still persists :( I have attached a screenshot of the error, hope you guys figure it out!
  19.    DeathTag reacted to a comment on a file: Rebalanced Dispatch Enhanced
  20. Downloading it right now! In the previous version whenever i'd try to use the automatic installer in OpenIV it would just cause it to crash :/ I tried updating/reinstalling OpenIV however i got the same issue. Will this new patch fix the issue or will i have to manually install it again? Keep up the great work!
  21.    DeathTag reacted to a comment on a file: Rebalanced Dispatch Enhanced
  22. Are you using Simple Trainer? Could you also give more detail about the error that you're getting? Like i said also make sure your typing the npc name like this '' s_m_m_noose_01 '' Without the quotation marks ( " " ) If you don't have Simple Trainer and would like to download it then you can click here to download it. If you have more questions please feel free to ask, and i'll try my best to help! :D
  23.    DeathTag reacted to a gallery image: Sniper Rifle not included
  24.    Yard1 reacted to a comment on a file: Rebalanced Dispatch Enhanced
  25.    dilapidated reacted to a comment on a file: Rebalanced Dispatch Enhanced
  26.    DeathTag reacted to a comment on a file: Rebalanced Dispatch Enhanced
    Absolutely amazing! You don't have to play as a criminal in order to enjoy this mod, just having the mod downloaded adds a variety of law enforcement in the streets which just makes everything better. It also adds more immersion due to the different types of units such as highway patrol, different types of swat units new vehicle models and all that good shtuff :3 Would definitely recommend to everyone.
  27. If you're using 'Simple Trainer' then you could navigate to model spawning --> Spawn ped by model name and type the model name for instance border patrol would be ''s_m_m_noose_01'' as dilapidated has stated. You'll have to type that whole name like that in that format. To get the full list you'll have to navigate to the rde dlc pack and then navigate your way to the models and you could spawn any model you would like. The path to view all npc models are update/x64/dlcpacks/rde/dlc.rpf/x64/models/cdimages/rde_componentpeds.rpf has the main ones i think however you could try the other 2 out and see what you like from the models will contain the model names just make sure you don't type in .ytd or .yft and such when typing it in the spawn ped by model name part! Another example would be the SAHP Swat. So i'd type in s_m_y_sahpswat_01 and it will turn my character into that npc model :) ------------------ Spawning vehicles from rde: update/x64/dlcpacks/rde/dlc.rpf/x64/levels/gta5/vehicles/rdevehicles.rpf Here you should find all the new vehicles that are added that you could spawn. To spawn them you'd have to press F4 and open up the rage console and then type spawn xxxxx, where the x's are the vehicle's name. For instance i wanted to spawn police5 which doesn't usually exist in the game so i would press F4 then type in "Spawn police5" (without the " ") and then press enter.For some reason however it doesn't show the vehicle names in the suggested list so you'll have to type the full vehicle name like so and then press enter to spawn it. If you still need any help or if something doesn't make sense please let me know as this was slightly rushed :P
  28. Hey man it's me again! Was just wondering if it's possible if i could use a preset visualsettings.dat along with this mod. I had mine installed but once i installed the mod they don't seem to work. I used the Radiance LED brightener/enhancer thing if that helps :/. Also looks like adding another line into the vehicle.meta doesn't seem to work. I added the code manually for the blackhawk annihiliator with liveries however i can't change the liveries. The model shows up ingame after i modified it in the rde dlc.rpf however the vehicle.meta in the rde dlc.rpf alterations don't seem to show up! Is that normal? Apologies for the excess questions >.< EDIT: nvm figured it out by trial and error xD The mod overall is amazing though and everything works perfectly was just checking up on these 2 things :D

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