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cp702

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Everything posted by cp702

  1. MODERATOR NOTICE Do not tell other members what they can and can't do. Do not give them instructions. That job is reserved for the Community Team; we do not allow this sort of backseat moderating. Making it worse, you're actually wrong. The section you linked is not for most GTA issues; it is only for issues with the LCPDFR mod. People having issues unrelated to the mod should not post there.
  2. Being a foreign intelligence agency, the NSA has more legal power to spy on stuff in Germany than they do in the US. Their actual *job* is "spy on communications outside the US".
  3. Armor in GTA doesn't put a visible bulletproof vest on top of your clothes. Instead, if you look at your health circle in the lower right, both halves will be full (one half is health, the other is armor).
  4. If the gendarmerie has jurisdiction in cities if needed, is the reverse true for the police (jurisdiction outside cities if needed)?
  5. He didn't say "Islam is causing an issue", he said "The Muslim population is causing an issue". As much as I think that's a terrible way to look at a problem (trying to pin this sort of thing on any one group involved is an invitation for pessimal public policy), he didn't claim a religion was the issue, he claimed people were the issue.
  6. You can't use lethal force because your health is threatened. You can only use it because a *life* is threatened. The formal standard is "reasonable officer would fear imminent death or grievous bodily harm" - a suspect running from the cops is NOT automatic justification to shoot. The only time you can shoot someone for running away is if their continued flight or their escape poses a significant threat to lives (e.g. suspected suicide bomber running towards a crowd, or a serial killer getting away). You do not shoot arms or legs on purpose, unless you're a sniper in a static situation where you have time to line up a shot and have extreme confidence in it, and preferably have other officers prepared to kill the suspect if your shots don't hit their targets (and even then, it's really, really uncommon). a), you probably can't hit them [accuracy in fast-developing situations is abysmal for pretty much everyone, and the limbs are small, fast-moving targets]. b), if you miss you just sent bullets towards whatever's behind them. c), if you HIT you might send bullets behind them. Most importantly, d), you're not justified in using lethal force unless a reasonable officer could think that it was NECESSARY to protect a life. Shooting has to be a last resort, and shooting in the arm or leg means you aren't to your last resort yet (since if you had no way to stop them but by shooting, you'd be shooting center mass to kill). Self-defense has degrees. You might be justified in hitting someone in self-defense, but until a life is at stake, you can't use lethal force. "Once they threaten health you can shoot them" isn't police law in the US. Here, outside of extremely controlled situations (e.g. hostage/suicide situations), if you shoot to maim, you're likely going to prison for assault with a deadly weapon - the fact that you're not shooting to stop them as quickly as possible means you weren't justified in shooting at ALL. Again: If you aren't at the point where you just need to stop them, and need to do so NOW, you aren't justified in shooting at all.
  7. cp702 replied to Sawdbuster's topic in Discussion
    Is it even possible to release something on Steam as DLC for another game without the publisher's permission?
  8. Here's the thing about vision: "Looking at the screen" is way too broad. You cannot focus on the whole screen at once; your central vision area is quite narrow. When the corner of the screen is in focus, the center is not. You are looking away, relying on peripheral vision. Meanwhile, using your keyboard, for most people, does not involve looking at it (if it does, you probably need to learn to touch-type). The other thing is we don't *have* many commands like "place flare". We have commands that are designed to be used on-the-fly, not generally while sitting in a car or driving normally. In chases, at least in my experience, suspects tend to make lots of turns, which means you have to watch the chase and not the corner. Also, remember, if you lose sight of them, you no longer have a blip to view. Also, remember - once you learn a key, you no longer need to interrupt play to use it. While it'd be nice to have an ingame key guide, I really don't see a menu system being very useful to control options. Keys are faster, more fluid once you learn them (and it's not hard to learn them), and don't require looking away.
  9. If you want backup, it's generally something you want quickly. You propose 6 button-presses, which are done while looking at a menu (and NOT at whatever's happening on screen). That's slow. In car chases, you can miss a turn looking away; it is very much not a good idea to take that amount of time and attention to do something like call for backup, which you generally want to do *quickly*. Drawing the taser needs to be fast, about as fast as drawing any other weapon. Calling backup should be fast. Calling NOOSE should be fast. Partner commands should be fast. You see the issue? There's way too much stuff that should be fast to put it in a menu without pausing while you navigate. As long as you're doing that, QAM is a pretty natural way to do so - slow down the game while selecting. Anything that involves browsing a menu while the game runs at full speed is just too slow to be very useful. I'm still not sure why pressing right stick is a bad mapping; it seems perfect. Just re-map "look back". In LCPDFR, there generally aren't so many uses for looking back. Would your problems be solved if QAM trigger was instead a toggle?
  10. It's slow from the player perspective. If the issue is that you can't find a good button for the *one* task of "activate QAM", what makes you think it'd be any easier to map the several buttons you need to manipulate a UI? Furthermore, as I understand it, the PH UI is not good for controller use. Something that relies on clicking a button among a bunch of buttons arrayed in a grid is way, way easier for a mouse than a controller. The issue with not pausing or slowing the game is that things happen in between when you trigger the menu and when you get to the option you want. If you want to call commands in anything near real-time, you need to either have it be just a button-press or two, or have it be selected while the game is slowed. "Quick" and "dpad navigation" don't belong in the same sentence - having to look away from the action and control the dpad is slower, much slower, than hitting buttons from memory while still looking at the action. Furthermore, again: If you can't find a button to trigger the QAM, why would it be easier to find one to trigger a phone?
  11. The issue is that manipulating UIs is slow. It's way faster to use keyboard commands. For plenty of options, you have the action wheel, which is just such an AI, and which is explicitly designed for controller use (the idea of "go to this spot on a circle" is much more natural for an analog stick than for a mouse). What, exactly, did it interfere with?
  12. For the third one: What should be changed (besides fixing "in your in")? Do you mean changing the intro ("attention all units, we have a report of")?
  13. I was going to +1 you for the NHL comment, except you're a sad, misguided individual (a term synonymous with "Penguins fan"). (I'm a Caps fan)
  14. The mandatory background checks is a federal thing, true in all states. Any sale from a store needs a background check. c13 would know more about this (he works/worked in a gun store), but you can't go into a store and just plop down cash for a gun. Agree with your edit part 2.
  15. The US basically does have no legal full-auto firearms. The only legal ones were made and transferred to non-government ownership pre-1986. Any full-auto weapons made after then are restricted to government use. Furthermore, in the US, you have to have a background check before you buy a gun from a store, and most states require licensing to carry a firearm concealed. Those sorts of things aren't what people in the US mean when they think of gun control. The debate is always over "should anyone be able to have this type of firearm", not so much training/licensing.
  16. The devs actually tried making it work, and Cleveland023 came up with a set of invisible objects that made collisions work right in the station. However, the station still isn't complete, and I don't think it's even present in EFLC (which doesn't have the cutscene).
  17. RAM can't store all the programs you're running, so it doesn't. Instead, things that haven't been accessed recently get swapped out to disk (e.g. minimized programs - most things you've minimized aren't in the physical RAM). In addition, sometimes programs you launch don't necessarily map everything into RAM at once - it assigns addresses for the executable, but it doesn't bring it into physical RAM until it's needed (this is really noticeable with things like Java, with a huge library which only has a tiny bit used in each program - that library isn't all put in RAM). Try launching Resource Monitor sometime. Under "Memory", see where it says "Hard Faults/sec"? When you switch programs, it spikes; if you switch tabs in Chrome, it can spike. Every time there's a hard fault, it means something that was supposed to be in RAM wasn't actually in hardware RAM. The real issue with physical drives for that isn't speed; it's latency. Memory's swapped out in 4 KB chunks; rarely is too much read in at a time from one contiguous spot. Instead, different things are in different parts of the pagefile, and you have to wait until the head reaches them. Coincidentally, latency is the biggest advantage of an SSD over an HDD.
  18. That's not gun control. Gun control says "no, you can't have a gun even if you've never broken any laws and are mentally stable." Or "you may only have one of this very restricted list of guns. Don't worry, this law will prevent the already-basically-nonexistent crime committed with these banned guns." (like with any sort of rifle; crimes aren't committed with rifles, it's just that those that are tend to make the news. Crimes are committed with *concealable* weapons)
  19. The department doesn't own that jet. They have nothing to do with that jet. That is a regular JetBlue airliner in scheduled passenger service. JetBlue decided to paint this one in an FDNY-related scheme. That's all. Painting it in some FDNY-related scheme does not transfer the plane to the FDNY. I can buy an FDNY logo baseball cap from any kitschy souvenir shop in New York. That doesn't make me a member of the FDNY. This is the same thing, writ large - the FDNY logo on the tail is just the paintjob, and has no other significance. The plane had already been with JetBlue for 8 years as a regular A320, and continues to be with JetBlue, still flying normal routes. Seriously, I'm not sure how this thread grew so long without everyone realizing this. Airlines frequently do this sort of thing. They'll paint airliners in oneoff schemes. US Airways has an A320 painted with a Philadelphia Eagles livery, but with the "US Airways" on the fuselage where it normally goes. That plane does not belong to the Eagles, nor do they fly in it (link about it) - it has the scheme because US Airways decided "hey, we advertise with the Eagles, let's paint a plane with their livery".
  20. Unless there's an alternate thing for that slot, you can't remove the earpiece. SNT can't remove a ped component; it can just cycle it among the options. Where it looks like one is removed, there's a tiny cube at the center of the model that replaces it.
  21. SSDs are actually very good for specific purposes. For example, one thing lots of people do is put an OS and programs on the SSD (as they benefit way more from increased speed), while data goes on an HDD (which needs high storage capacity). While they're way more expensive than RAID 0, they're also much safer than RAID 0 (though something like hardware RAID 5 or a RAID 10 is both safe and fast).
  22. In the API example shooting callout, the following comment is present: // Enable chase AI and extend sense range so suspects won't flee immediately but fight longer The code it's referring to contains the line criminal.RangeToDetectEnemies = 80f; So what is this RangeToDetectEnemies, and how's it work with the pursuit system?
  23. I don't know exactly how Boston works, but could this go to the city council instead of the mayor? @captaincanada: Those who think the police should generally not be armed more than most people apply it permissively - the average law-abiding citizen should be allowed to be armed as well as police are. People who think this are generally of the view that because criminals don't obey the law anyway, gun control laws are stupid.
  24. Sorry, I overreacted pretty heavily to that post.
  25. The driver gives you the issue, or just the passenger?

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