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Reinforcements kill me EVERY time...EVERY time...
"Reinforcements kill me EVERY time...EVERY time..." http://tvtropes.org/pmwiki/pmwiki.php/Main/CavalryBetrayal Could not resist. Anyway, might be a mod or so? I did not encounter this situation / problem yet.
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Army
And that as a 'Detective' :P On a more serious note, this will eventually / hopefully occur. There's already some new ped models / overhauls and whatnot that would fit in, too.
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
I, for one, would be happy with some gloves :P
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Your best LSPDFR screenshots?
(Yeah yeah I know, with HUD...)
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Beach Patrol
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Radio escort + Use of money
I suggest looking into way (unless that was done before and failed or will never work due to hard technical restrictions) to "unlock" money for our cop characters. Not just soda or stuff for the store. Been LSSD'ing around (that sounds weird) and parked my car at the what's it called tram station going up the mountain. Man, I should've made a selfie of that sad face when it basically told me "It costs 10 bucks to ride the tram... (so get the hell out you poor bum!)" If adding / keeping track of money won't work we (well, you aka devs or anyone else tech savvy enough) could think about disabling money requirement for some things. If not stores, then perhaps making trams and whatnot available? And hey, if none of that works, then it is what it is. 1st world problems so to speak, in comparison to the rest.
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Police AI shoots gang members on sight? + 24/7 brawls?
Who shot first? Han or Greedo? (Sorry, could not resist) Interesting, I have to go there in this version and experiment a bit until that is fixed.
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What are your thoughts on the very first version of LSPDFR? What would you like to see in the future?
Mundane callouts or (non-lethal) outcomes would be nice to see in the future to add "duty diversity".
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LSPDFR Feature Preview
So calm here now....
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LSPDFR Feature Preview
Actually the countdown to the end of the world. Illuminati confirmed.
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LSPDFR Feature Preview
Whether sooner or later (release), keep in mind it is initial or more basic compared to coming versions. The really good experience is one that will come over time due to progression. But hey, if the initial version will already be above average due to previous experience, then nice!
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LSPDFR Feature Preview
Guess what! At the literal end of the week I'll have 2 weeks off. This would be perfect release timing!
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LSPDFR Feature Preview
I find this and similar topics (beyond this game, elsewhere) interesting. The following is mostly to those that it concerns, of course. In essence, unless there is really bad developer work involved (whether commercial or non-commercial in nature), people are essentially creating discontent themselves for being impatient and then, more or less, unloading that frustration on the very people they are dependent on to play (get satisfaction from): The devs. I see it with other projects too, as I mentioned. It's done when it's done. Unless someone (devs) gives a CLEAR AND PRECISE date you can pin on your calendar AND then goes way beyond that simply due to clear mismanagement, then sure, go wild. I don't see it here and in other cases too. It's done when it's done. You can't get it sooner than when the devs think it's safe to release, mostly safe, or complete. To those really impatient (hey, I'd like to play this right now if possible, just like you, but it is what it is), go play something else or come back later. Those that really are "angry" about it with comments like "I'M LEAVING!" (oh noes... 'dem threats) will probably download and play it later when it's out anyway. Whether the first version or any following version. Anyone is free to decide what to do, what to play, what to support, etc. People have the right to dislike development and whatnot. What I personally dislike, however, is a specific aura of artificial drama or overblown things. Guess what? Compare with a guy getting angry and vocal that wants to play and someone that isn't (aka more relaxed or understanding) and also wants to play. The outcome? The same. It's done when it's done, but I'll save myself the trouble and negative feelings. Something some (whether here or in general) should consider.
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Eight generation games focusing on multiplayer
I'd say it really depends on the game. Some games or game concepts are better left in the Singleplayer area, others should get some healthy balance, other games should have a good multiplayer. At least the way I see it. Often, you can't really have both "amazing great singleplayer AND multiplayer" simply because it depends on resources, focus and time in development. And I guess some like to focus on MP and neglect SP simply because content in MP is more dynamic by nature but - depending on the game type - also lacks the nice story, twists and therefore immersion.
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Bombings in Russia: Are the Olympics going to be safe?
That is a good (and logical) point. I just hope that not more will occur.