Everything posted by ISPfan12
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Lojack system and antennas
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Lojack system and antennas
I downloaded this and the info display is the only thing in there, there doesn't seem to be any antennas
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CAPRICE_FLEET_FORCE_PACK V1_0_0 (ELS)
The fact that these cars have sunroofs kills it for me. The trim package is obviously not a police or detective package. It sort of works for the detective car but no patrol car is going to have a sunroof
- 34 comments
- 15 reviews
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Screenshot - 7_26_2017 , 7_51_59 PM.png
I sure do. I'm working on a pack that will include this car, the other vic pictured below, a FPIS, FPIU, and dodge charger.
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Screenshot - 7_26_2017 , 7_51_59 PM.png
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Screenshot - 7_26_2017 , 7_49_39 PM.png
From the album: The WIP's
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Screenshot - 7_26_2017 , 7_50_26 PM.png
From the album: The WIP's
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Screenshot - 7_26_2017 , 7_51_59 PM.png
From the album: The WIP's
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Screenshot - 7_26_2017 , 7_51_23 PM.png
From the album: The WIP's
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Too many textures in the ytd?
Awesome! Thank you so much!
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Too many textures in the ytd?
Well I made a car in z3 and after installing it in my mods folder it crashes my game when I spawn it. Everything I used on the car I have used on other models with no issues. The only thing different I did was add more interior equipment so the only thing I can think is that there are too many textures in the ytd. When it crashes it says game data corrupt. I'm using it in my mods folder and I exported the car with just the lights and put it in the game and everything worked great, it started crashing after I added interior equipment.
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Too many textures in the ytd?
Is it possible to have too many texture files in the ytd?
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lightbar glass
I thought the same thing so I re-mapped it to the texture and I got the same thing
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lightbar glass
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Screenshot - 7_23_2017 , 10_16_10 PM.png
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Screenshot - 7_23_2017 , 10_19_43 PM.png
From the album: The WIP's
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Screenshot - 7_23_2017 , 10_20_19 PM.png
From the album: The WIP's
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Screenshot - 7_23_2017 , 10_16_46 PM.png
From the album: The WIP's
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Screenshot - 7_23_2017 , 10_16_10 PM.png
From the album: The WIP's
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Screenshot - 7_18_2017 , 9_03_36 PM.png
From the album: The WIP's
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Screenshot - 7_18_2017 , 8_57_34 PM.png
From the album: The WIP's
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Screenshot - 7_18_2017 , 8_56_27 PM.png
From the album: The WIP's
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Bae #1
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Been pumping out the base models recently.
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gta 4 to gta 5 wheels
I'm trying to convert a gta 4 wheel to gta 5. I successfully converted the wheel and tire to gta 5 format. I open the car model in z3 unlinked the [wheel_lf] from the model. then dismissed the [wheel_lf] I sized the new wheel to the old one and positioned it on the car. I converted the [wheel_lf] and compounded the new wheel into it. I relinked the [wheel_lf] back to the main model chassis. Then is reset the wheel axis to center and the chassis dummy axis to world. everything looks great, I export it and load into openiv but when I view the _hi.ytf in openiv no wheels are visable at any position. load the game and the car has no wheels. it drives like there are wheels but they are not visible. WHAT AM I DOING WRONG????