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sub68

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Everything posted by sub68

  1. And what should i do in your opinion? I just don't get you. Hands on the steering wheel - fixed now i'm gonna implement hd reflection mirrors and try to fix some issues with tyres and of course port everything into previous gray colored interior. btw i want this thing too)))
  2. hm... I think it's about thickness of Y segments. I need to make them more thicker. All construction seems weak. And don't forget about diffrent angle of view between photo and screen
  3. @55charlie you describing all that i already know. Well, here is the results panel looks diffrent depending on weather and time. I tried to find golden middle and about the rims, i think they look a little bit wierd or it's just me nitpicking myself... Don't know.
  4. you need to provide logs not this message
  5. original file is crypted you can't change anything or look into. But you can overide that file by editing dlc carvariation located in two rpf for your choice mpheists and mpchristmas2, last one is way better as it's weight is around 60mb when in a other hand mpheists is about 2 Gb \update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data\carvariations.meta all you need to do is to create new section with a same name as your car bellow <variationData> but above <Item> as it's start line for another car. And edit some values such as liveries and colors or siren settings. Bellow i'll explain how does it works <Item> <modelName>yourcarname</modelName> <colors> <!-- colors section start--> <Item> <!-- first color subsection start, numeric values below is a colors of your vehicle (primary, secondary, don't know, rims)--> <indices content="char_array"> 0 0 20 156 </indices> <liveries> <!-- one of the livery slot assigned to color you have 8 liveries only and you must pick only one and set "true"--> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <!-- end of first color subsection--> <Item> <!-- second color subsection start, same as above--> <indices content="char_array"> 113 116 20 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <!-- end of second color subsection--> </colors> <!-- colors section end--> <kits> <Item>159_slamvan_modkit</Item> <!-- tuning parts--> </kits> <windowsWithExposedEdges /> <plateProbabilities><!-- inside section is chasnces to get specific license plate style--> <Probabilities> <Item> <Name>Standard White</Name> <Value value="25" /> </Item> <Item> <Name>Blue Plate</Name> <Value value="50" /> </Item> <Item> <Name>White Plate 2</Name> <Value value="25" /> </Item> </Probabilities> </plateProbabilities> <lightSettings value="2" /><!-- light settingsfor specific car, police\sheriff use 1--> <sirenSettings value="0" /><!-- lightbar pattern, sheriff use 13--> </Item>
  6. nope you don't need to. I have 4.6 and it's working fine. But if you experience some issues with it. You need to delete all frameworks on your PC and download latest version from microsoft site if you use x64 system you need to download both versions.
  7. No bugs, no updates of open iv on last few weeks. Anyway good luck with that.
  8. Aaaa you speaking about pallete(палитра) but this doesn't work on seats as it;s used small tile texture. Of course i can create model of pallete but my imagination is weak, i can't image how things will be looking.
  9. Is your mods folder so large so you can't even check every rpf? Try to look into mpchristmas2 and other dlc archives it's possible that you install some cars there and forget about that. But anyway i suggest you to delete your mods folder and reinstall all mods but now use your brain and remember where you install things. If my advices doesn't help you or you can't do this. I may offer you teamviewer session where i can take a look myself. Your choice
  10. This doesn't increase R money by new public wanted to play this amazing game on somewhere quiet and private place. They don't need some kind of commercials as it's already well known project. And what is more important they dont need competitions with private servers. Because people pirating that game right now staying offline and then with private servers it will be possible to play on pirate version online so there is no need to buy game. It's a huge loss of money. They will never do that so forget about it.
  11. Solo, i think we aimig for 2003. After i take look at 2011 interior... Yeah... I can clearly see agony, for shure 1999-2004 was a best years for that car. And now finnal version of the wheels i really like this
  12. if it's possible to improve right now in working procces why not to do that?))) And btw i stated that before and say it again this is my favorite american car so i do my best. And Solo can i ask you to find more pictures of the front seats, it yould be greate if you find blue prints, i think i need to try to model it. But don't worry car will be released with that rims today in both variants dark and light interiors.
  13. I know why rocks used 10 needles rims. Because all you need to create rims. Is to model 1\4 of it and then simply mirror geometry. First 1/4 to 1 half, then 1 half to full rim. Hope you guys can understand what im saying. I have an idea hot to make it absolutly match and make 9 needles instead of 10. So as we know rims it's a absolutley precise and symetrical things. Thus we need to understand how it was build from geometric point of view. Im dumb enough to look for opposite symetry, in other words components that placed in 180deg for possible ability to split to parts for reducing manual labor and better understand where to start. Original rims have half symetry but can not be split to to 4 pieces as it's starting from Y and end as U. So what i'm going to do with it? How much Y things in 180deg? 4,5. That means each Y needle (180\4,5=40)placed exactly every 40deg. Athough my rimms have 5 Y things which is mean that it's placed every 36deg. So i'm just rotate first segment relative to center by 4* then second segment by 8*(36+4+36+4) and so on. Of course in the end i will get the gap. But this space is so small (only 4*) so i just weld vertices on closest intersection, then i need to delete one last Y segment right in middle of U thing. There is a small gap equal to 2* and that correct because when i mirror another half i will get 4* gap on last segment of the rim which is equal to all previous gaps. Now i just weld last verices and whole 9 niddle rim is ready. After that im gonna do the same as before - edit one segment with precise numeric actions, rotate to 40 deg and do it again until last segment. And finnaly i finnish the rim. So lets do it.
  14. charlie, i'm working in photoshop how do you think i can possibly work with textures? In the paint? Hahahaha! I already told what is the problem with picking correct tone, read previous messages carefully. And what do you mean by "maps"? @SoloMan oh, this car is so beautiful. We used to have similiar car up untill 2011 it's called Gaz Volga 31105 but production was over the same year as crown vics Im already picked the wheels and working with it just need some adjustments such as set U shaped thigs a little up and make treangles more sharp and small. All of this just monotone work
  15. Open IV has bug with aplying textures when you just change name of the texture and save it. But this isn't your case and you can see it in the open iv actually, For you i said path for police3 is correct if it doenst show up any changes in the game(old liveery apear) that means there is a other file source some where i suggest you open police3+hi.ytd and look for liveries if you find them just delete them.
  16. provide the paths where you making this changes, and how did you work with the ytd files,are you replacing them or just adding as secondary copy? Need more information
  17. this shit is worked of course it's blank model, beta or whatever too many mistakes, but i did it)))))
  18. Only problem is it has 10 needles instead of 9 on original. Im trying to remodel that thing with my dumb yokel precise technique i think this isnt happen but it's funny to try. I slect all inner vertices and recale inner circle to the center. Then i wanna try to edit each niddle like a one segment. If there is a 10 niddles that means one step is equal 36 degrees, so i perfectly lighn up first segment with Y axis. Then make exact adjustments on vertices like rescale to 90% move up to 2cm up and finnaly i rotate whole model by 36 degree and it's start again, untill last segment will be finish. Jesus what else can i do if i can't model...

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