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sub68

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Everything posted by sub68

  1. well i found the wheels, the place where they stored. x64i.rpf\levels\gta5\vehiclemods\wheels_mods.rpf here is the best what we got, the left is a perfect match for HPP right's needs to remodeled and the middle one simply beautiful and looking good in the game
  2. You wanna try to find correct color yourself? If that's easy for you i can send you work files if you want... this doesn't matter, original shape is already done, vertices is the most coolest thing that can change everything
  3. well, i need to say i try to replicate something like this this the 2003 crown vic lx, except the seats it's perfectly match, i probably change the header on download page on that year. I can't remodel seats to semething like that because i don't have blueprints and without of it my skills are not enough. In editor color looks good but in the game everything is ruined due to many shaders and filter that game apply on textures, needles to say black color is most difficult to implement as it's looks purple. Well doors and seats are fine for me but dashboard is deffinetley not And for the rims this the stock 1999 rims it's good but im trying to do 21 century car this is the rims that perfectly match for my goals, actualy similar shape is already exist in the game i,ll try to rescale needles and cover that bolt space. Only problem is i dont freaking know where is that rims are stored in the game archives...
  4. I'm going to update my CV LX, because hubcaps isn't right choice for car like this. im looking for alloy wheels and now i have two options and need to pick one of them. What do you think guys which one is better? Well i also want to implement secondary version with beige interior, seats are little remodeled, it's already flashed on the screens so this isn't a secreet anywhay. There is still need to work with textures color because it's look unrealisc for now. Thats a real problem to find correct tone because i can check color only in game. Of course i have an idea to make this paintable via trainer using secondary color, in this case everyone can make their own car style. But i don't think is a good idea because in this case whole town of AI vehicles will be driving in black interior because i don't want to touch carcols or carvariation files.
  5. Looks like i messed up template by leaving not enough space for the roof... It can be easily avoided by droping some paint in lower part of template, but thats the smoke neither fire, need to fix reason. Anyway i made mirrors that support HD reflections(noticed that my settings isn't high) and put some chrome on grill and bonnet There is still plenty of work on decresing poly counts because car is too detailed
  6. @Illusionary template is precise especialy at 4k resolution))) It seems that i handle with all bugs now i can focus on reducing some detalisation on L1 model as it's copy of L0 for now, thats ain't right because this LOD used by physics calculation and load only at 20 m away from the car so we don't need hi poly model at this level of detail. And i need to start adding some police equipment to the car, such as cage, radio, spotlight and so on. And finnaly i made these lights work properly Althought car is already in fully working state.
  7. If someone want to create livery before release here is the template i did mention about. Notice this picture is a demo, 4k template is in attached file Body_livery_N.7z
  8. Everyone of you heard about vice city at least once. This game is impress me back in 2003, atmosphere of 80th is in everything: brick cars, electronic music, clothes and Miami alike city with sunny weather and fresh breeze that reminds me Miami Vice... I really like cars from that era, my favorite car in that game was police cruiser, i really like these box tailights and serious body shape. Then lundy released his Ford LTD LX and when i saw it, right in that second i thought about Vice City police cruiser and it would be great to see it as marked police car. But for that moment i can't work with the cars and i forget about that. But for now i have enough experience for making quality mods in technical aspect. I just download the car and look at it in openIV and i being impressen hows good that model is made. So much details evey piece is on its place, thats actually speaks about modeler own that car or really love it. So putting all together i decided to create marked unit. After loading into zmod i saw there is bunch of bugs such as incorect topology, no bullet tracing, duplicated emissive texures, shifted nodes and some other things. For now i remap the body for supporting liveries and create 4k template. Added old-styled standard ligthbar from yankton cruiser and litle work on its texture, replace wheels on defaults from tornado and fix collisions so now car can take bullet holes and collide with road correctly. Of course livery is made for 5 min just as a place holder
  9. sub68 posted a gallery image in GTA V Galleries
  10. now i understood why you asking about how to create BIK videos....
  11. i'm currently working on it, lapd style with slow halogen rotators only
  12. this speed checker is too much suspicious, it's looks like a whole city is a criminal capital every 10 sec some times even two cars at one time it's allert about license problem or owner is wanted. You said it's uses native LSPDFR base, then why it's sometimes alert about owner is wanted for police cars? Nah Realistic ANPR is better than this.
  13. car is great no doubt, very detailed but moding style it comes with... Like these fancy silly anime pony stickers everywhere it's disgusting. Plus no ability to install this by your self and made the backup.
  14. shure it's worth it. Some people might like it. But i'm oldschool guy and dont accept anything except black&white lapd style
  15. this shit install itself into patchday5 without any notification about it. You can open that package with 7z and look at assembly file, there is all information about installation paths
  16. i just can't understand people who upload everything with a thousand of obvious bugs instead of do some deep research and achive good results before upload, no self criticism. And you don't even notice advice in my words jesus...
  17. and it wount because some one is too lazy to learn zmod3 and load up both hi and low model at the same time so car will have all 5 lods, then make a base editing file which is used foor export of two models with diffrent amount of lods from one environment.
    Incorect topology for car, only 1 LOD simply exported to two same files. You should learn how to work with zmod before releasing the car it's not that simple as you think. Official site contain a lot of usefull information on how to work with models RIGHT.
  18. well accoding to your explanatory in Rage hook revert issue thread about how to go offline and launch game, it should be fine and simple. Of course fools never gone, and they will find a way to mess this up. But thats not our problem, we do not ship brains over the internet.
  19. guys there is so many cruise control scripts, why noone try to create acceleration control mod, where you can change drive style from slow to rush?
  20. is someone did a real pushbar that protect car from sustaining damage deformation after the push? But i did! Here is the photo after 50km/h relative to the victim target speed, only scrathes not deformation. Of course if you drunk and hit something without pushbar cover area, with your bumper corner for example this will lead to something like that Also i encourage some collision issue after improvements: front of a car can collide with other staff , but rear one can be easily walk-through by CJ, i mean Franklin. Resolve of this situation is simple - chassis_dummy must cover every collision part, as i can understand this is something like existed collision search limiter. Also i want to mention siren can be shattered completly, even default stanier lightbar can't be broken like that, at least i never can did that in my game.

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