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nicktrick92

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  1.    nofreeusernames123 reacted to a comment on a file: EUP Menu
  2. Nick Major     Arrested Helen Boromier in Grapeseed, Grapeseed Main St
  3. Nick Major     Responded to a Store Robbery Sandy/Paleto in Sandy Shores, Marina Dr
  4. Nick Major     Finished responding to a S136ArmedSuspect in Sandy Shores, Marina Dr
  5. Nick Major     Finished responding to a HighSpeedChase scenario 3 in Vinewood Hills, North Sheldon Ave
  6. Nick Major     Responded to a HighSpeedChase scenario 3 in Rockford Hills, Eastbourne Way
  7. Nick Major     Went on-duty at Rockford Hills Police Station in Mission Row, Atlee St
  8. Nick Major     Frisked Jeremy Norton in West Vinewood, Spanish Ave
  9. Nick Major     Performed a traffic stop on a Ice White Burrito with registration 85JRP825 in West Vinewood, Spanish Ave
  10. Nick Major     Responded to a DrugDealer in Burton, Milton Rd
  11. Nick Major     Went on-duty at Del Perro Police Station in Mission Row, Atlee St
  12. Nick Major     Frisked Kiera Kies in Grapeseed, Seaview Rd
  13. Nick Major     Performed a traffic stop on a Matte Light Grey Rusty Rebel with registration 42OPB600 in Grapeseed, Seaview Rd
  14. Nick Major     Performed a traffic stop on a Matte Light Grey Rusty Rebel with registration 42OPB600 in Grapeseed, Seaview Rd
  15. Nick Major     Performed a traffic stop on a Matte Light Grey Rusty Rebel with registration 42OPB600 in Grapeseed, Grapeseed Main St
  16. Nick Major     Performed a traffic stop on a Graphite Black Felon GT with registration 45OHU652 in Del Perro, Bay City Ave
  17. Nick Major     Went on-duty at Del Perro Police Station in Mission Row, Atlee St
  18. Nick Major     Finished responding to a Holdup in Little Seoul, San Andreas Ave
  19. Nick Major     Arrested Adrian Vialpando in Little Seoul, San Andreas Ave
  20. Nick Major     Responded to a Holdup in Puerto Del Sol, Palomino Ave
  21. Nick Major     Finished responding to a Pursuit in Vespucci Canals, Palomino Ave
  22. Hey all, So I'm a bit new to the vehicle modding game and am currently making a concept for a police Sanchez... I'm currently using the Whelen Tir3's by OfficerFive0 (http://www.lcpdfr.com/files/file/11621-whelen-tir3-super-led-module/) and am having a bit of trouble with them. When I merge them into Z3, they're huge, and I ended up having to scale them down to about 0.02 in order to get them to fit... Once I fitted them, attached the sirens, and did all that, I exported and brought them into the game. For some reason they're still huge in-game, floating below the bike (see screenshots)... I took screenshots of what I'm seeing in Zmod3, OpenIV, and then in-game, as well as my hierarchy... If anybody knows what I might be doing wrong and would mind sharing some insight, it would be greatly appreciated... Thanks! In Zmodeler 3: In OpenIV: Ingame: My hierarchy in Zmod3: Looking back at the pictures, I just realized that there's double of the chassis in the last picture... I'm thinking it might be a LOD issue but not too sure, help is still appreciated!
  23.    charjf reacted to a review on a file: San Andreas Emergency Service Ped Pack
    Honestly, I'm very disappointed in this pack... Overall, it seems a bit sloppy and "thrown together" from the gloves which are just textures on the hand, to the earpiece which is 2D and painted onto the person's face, to the worst of all, the CHP vests having the imprint of "POLICE" underneath the CHP text because you didn't take the time to change the normal map of the vest... All of it gives the impression that you didn't put a lot of effort into it. Some of the models, like the Sheriff, are pretty good, but SASP and some of the police are just very lax!
  24. Hey, guys, I am hoping for some advice from some modders on here who might know my issue. I am trying to bring a premade, working model into ZModeler and edit the components of it. The reason for this is that I want to add a leg holster on some and then remove a component on other which I don't want my officers to have. The import is fine and I seem to be able to edit the PED perfectly fine (My edits show up in game), but there's an issue with the PED once it's in-game... Watch the video below and you'll see exactly what I mean. The hands, head, and sometimes feet (Not in that video though) seem to function properly, but the rest of the body stays in once large mass and just tilts with movement, which is very comical, but not very good for what I'm trying to do. Does anyone know what I am doing wrong... Even just importing and exporting a PED into and out of ZModeler without changing anything breaks it so that it acts like this! Any help is appreciated! P.S. I do not plan on editing locked PEDs or PEDs that are not allowed to be edited... I only plan on using base PEDs and then adding my own components to them, the PED used in the video is just a proof of concept! Thanks, ~Nick M.
    • 59 downloads
    • Version 1.0.0
    I've been holding on to these for a while since I've been using them privately, but since I'm getting into the texturing game a bit more now, I'm deciding to release them. These are realistically-style South San Francisco police car skins. Now, I know what you're saying, why are there only 3 cars? Well, unfortunately, South San Francisco Police almost exclusively use a CVPI, and on rare occasions, a Tahoe, but only as an incident command vehicle with a stealth skin. The f150 is rarely used, but I threw it in there because I like the way it drives! Since this is a realistic pack, I only made the realistic textures for the realistic cars that the SSF Police use! Enjoy! The following models were used and must be downloaded and installed before installing these skins: 2011 Ford CVPI by BxBuggs - 2014 Tahoe by jjdawkins30 - https://www.gta5-mods.com/vehicles/2014-chevy-tahoe-els 2010 Ford F150 by DevinKan - https://www.gta5-mods.com/vehicles/2010-police-f150 Thanks, and enjoy! Please post any criticism and I'll be sure to update these regularly to keep them both up to date and looking nice! P.S. Sorry for the terrible pictures... My game died on me, so I had to use stock GTA V graphics!
  25. insanepig12 started following nicktrick92
  26. Thanks for the update... Awesome as usual!
  27. Oh my lord guys, I finally got it working... THANK GOD! Here's my solution, please let me know if it works for you too! 1. Go to your main GTA V directoy where the RPH.exe is located 2. Right click on a blank space in the directory and click properties (Not on a file, but on a blank space 3. Uncheck the read-only mode and then click apply to all folders and subfolders 4. Wait and then launch the game using the RPH.exe 5. Enjoy and then cry because you've been trying to fix it for a year! lol Hope I could help at least one other person! Thanks, -Nick M
  28. Alright, thought so... Thanks for the help you could provide! -Nick
  29. @ScottehBoyy After doing so, it now says "GTAVLauncher has failed to start", yet still starts the normal, unmodded GTA V. Since so many of us are having the issue, could it possibly be a bug? Thanks, -Nick
  30. @Israelct Yeah, exactly... Good to know it's not just me... Do you have the Steam version of the game aswell? Thanks, -Nick
  31. So I am using RPH .41 and the RPH got stuck on the logo, yet it still launched the game without RPH. Thanks, -Nick
  32. So I'm having quite the issue. I've been away from GTA V for a while and now that I'm back, I installed all the mods (LSPDFR, addons, etc). I installed the new RPH (0.41.965.8352) and quickly found a problem. After clicking launch on the RPH settings tab, it brought up the RPH loading screen and then said "GTAVLauncher.exe has exited unexpectedly." Right as I was about to start troubleshooting my GTA directory, the normal (Unmodded) GTA V game launched. But I thought it said i had a problem with my LaunchGTAV.exe! Anyways, I reverted back to the older RPH (0.40.952.8173) and got the same problem. I even tried reinstalling RPH and the whole LSPDFR to no avail. Might be helpful to note, Albo's troubleshooter said that the file RPH was in was named wqrong but I didn't find any problems with the name, it's the default steam gives it. Would this be something to post on the RPH forums or can you guys help me here? Thanks for the help and let me know if you need anything else on my end, -Nick
  33.    TF75Chris reacted to a review on a file: San Jose Police Department Pack
  34. vjkurvy started following nicktrick92
  35. Hey, so LCPDFR has been working fine for me recently until I launch the game today and see that it says 'Error in script LCPDFR_Loader.Loader'... I have had this message before and fixed it by redownloading LCPDFR, but this time nothing that I tried worked... Here is what the LCPDFR log file had to say: [INFO - 11:52:36 PM] [Log] Started [INFO - 11:52:36 PM] [Main] Main: Initializing... [INFO - 11:52:36 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:52:36 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [INFO - 11:52:36 PM] [PluginManager] Initialize: Loading custom plugins [WARNING - 11:52:36 PM] [Settings] ReadSettings: Invalid entry [INFO - 11:52:36 PM] [Settings] ReadSettings: Suspect transporter POLICE [INFO - 11:52:36 PM] [Settings] ReadSettings: Suspect transporter POLICE2 [INFO - 11:52:36 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE [WARNING - 11:52:36 PM] [Settings] ReadSettings: Invalid entry [INFO - 11:52:37 PM] [Plugin.Main] Changing language to en-US [INFO - 11:52:37 PM] [Main] Main: Initializing done [INFO - 11:52:36 PM] [ServerCommunication] InitializeConnection: Internet connection available [INFO - 11:52:36 PM] [ServerCommunication] InitializeConnection: Public IP Address is: IP ADRESS REMOVED [INFO - 11:52:38 PM] [ServerCommunication] InitializeConnection: Found configuration for the masterserver, going to use API server v2.lcpdfr.onlineservices.g17media.com [INFO - 11:52:38 PM] [ServerCommunication] InitializeConnection: Establishing session with the LCPDFR server... [WARNING - 11:52:38 PM] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server (The remote server returned an error: (502) Bad Gateway.). Multiplayer is deactivated [INFO - 11:52:38 PM] [Authentication] Authentication: Server not available, trying to authenticate offline [ERROR - 11:52:38 PM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available [INFO - 11:52:38 PM] [Authentication] Authentication: User is in offline mode [INFO - 11:52:39 PM] [NetworkManager] NetworkManager: In network session: False Is host: False [INFO - 11:53:12 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.1 2011-2015 LMS (1.0.5557.28243) 3/20/2015 3:41:26 PM [INFO - 11:53:12 PM] [Plugin.Main] Copyright © 2010-2015, G17 Media, www.lcpdfr.com [ERROR - 11:56:16 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 11:56:16 PM] [] System.Threading.ThreadAbortException: Thread was being aborted. at System.RuntimeMethodHandle.InvokeMethod(Object target Object arguments Signature sig Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj Object parameters Object arguments) at System.Delegate.DynamicInvokeImpl(Object args) at .() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Scripting\Entities\ArrowCheckpoint.cs:line 217 at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 296 [ERROR - 11:56:16 PM] [ExceptionHandler] System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) L_ffffffff System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) L_0007 System.Delegate.DynamicInvokeImpl(Object[] args) L_000d ‏‮‎‬‪‎‫‬‏‌‮‌‭‎‪‭‏‌‬‮‪‮.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00e0 LCPD_First_Response.Engine.Main.‭‎‬‏‪‬‎‪‏‬‌‏‮‫‍‎‮‏‎‪‮‮() L_00ba Error hash: 64B177DC06CBD39C6E9FA6F111E7AAD307B03185 I've never seen the message that says 'CRITICAL ERROR DURING MAINLOOP' before... What seems to be the cause of this problem? I have removed all plugins but it still doesn't work... Thanks for the help, and yes, I know GTA IV LCPDFR is old now, but I use it for a role-play clan, so we can't switch to GTA V yet! -Nick
  36.    turbofandude reacted to a comment on a file: VocalDispatch
  37. Great job on the latest updates... I have been playing for about 3 hours with the new version and it only misunderstood me once, and that was when I coughed when I was speaking. Amazing job with it and I think it has even more potential in it! -Nick

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