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sub68

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Everything posted by sub68

  1. well i saw the video... I rather leave it default. And btw when you wana do some presentation video make shure not to block main point of it. All i heard is stupid siren.
  2. finally i made it and i like that car at all. So before final release i would like to ask someone who expirencied in manking good screenshots and can run gta on hi settings to help me in creating good photosession for release screens, as im not good in photo as you already noticed. And that would be great if some one can write down instruction on how to install car as additional for putting that information into readme, as i'm tired to explain people that i never did that before and i don't need to.
  3. No, it works, just sign in then press cancel. Then open windows firewall and block outcominig conections to GTAV launcher, then start ragehook and go to offline mode. Now i never let that shity game to goes online, f*ckin rockstar... Ok im going to play and text my cars thx to Metropolice
  4. no one fr**ks with a ford motor company!
  5. Another improvenets. All doors were retextured I decided to retexture driver door too and actualy model that reflector instead of wraping texture, cos it's look ugly. Here is the "after-before comparation" Also i retexture doorframe using some standrad texture files so now it's looks like a door seal celling and side cover panels are also retextured, rear deck is now covered with carpet same as the trunk. And i wrap motorola texture on the microphone from touchmaster. Now it's time to test that car and if everything is good i can split it on many diffrent versions like civil car - of course without interceptor bage, rambar and everything else that relate to police, i try to add more chrome and wood, definitely i will replace steel rims. Unmarked unit same as this one but without lightbars and pushbar with spotlight as extra, and detective - no prison devider, no gunrack, no laptop, seatbelts on side cover panels, no pushbar and spotlight just one single red beacon light on the roof. Then i can start another project probably taurus cos as far as know f5544 made taurus but as always either made many bugs such as fliping on the turns, i have few thoughts why is that maight happen, but car is locked so thats not my concern. Or maybe i'll try to do dodge charger in previous chassis cos 2015 model is look too futuristic to me, i don't like new fashion i barely can understand Taurus but this... No thank you, some other time. In the future. Haha And i need to not forget to add balistic panels and badge for it on each front door, so you can hide from bullets behind the door without of risk being shot.
  6. hehe you smart aren't you? Thank you, i never open that thing but it was under my nose!!! But anyway i solve that problem i mean avoid that problem some other way with out cutting anything. Well good advice is given. Problem is solved anyway. This topic can be closed.
  7. model is updated check download section. I retexture only driver door, so don't be surprise finding another 3 still in black. I just little feel exausted and i think i need to rest for while
  8. @Azteco Man, this is fantastic. For me as a master electrician and fire-security alarm system specialist it's a realy intersting to know, everything that behind the scene concealed somewhere))) Are you installer? Anyway my personal respect to you, for such a knowledges. To all I've found the reasons of this behavior. For a second i thought why leather on the dashboard has no such problems? Then i replaced black plastic with lather material and got it. Reason was in non standard size of textures that i clip myself in photoshop. Looks like old school stuff is still remain and expirience since the time when we needed to flip textures before export and carefully watch for size of textures are helping today. So leather texture is 512x512px these proportions are easy to understand for video card, and that means repeading texture must be equal square size with a errr.... I don't know how to say. Well in short it must be 8>16>32>64>128> 256> 512>1024> 2048 and so on. English is not my first language but i hope you get it. So thats it for today, in a few days when i reclip my textures for plastic and carpet i'll release model and put the things into DEV parts section, so you don't have to rip things from my model.
  9. Well i finnish the ajustments and just wanted to play a little, so i had to export my models and here what i found in OpenIV... Strange slicing grid.... I ask my self a question what was i do with this areas? Only remap, without of any slicing actions on it. Shape of that grid remaind me texture size, then i open UV and saw that actualy border of the texture is placed in the same place on the dash where grid appear, in other words grid is a border between two tiles. Why am i cross the border? Because i know GTA uses tiling system, where texture has no end it's just repead it self, so that's a good way of placing big object on small but detailed texture. So now i'm stucked, cos i really don't know how to remap whole this panel with correct texture scale on the mesh and without of using extra large 4k files just for some repeating maping. Well here what we got at the moment... And hope someone can help me to resolve this wierd problem
  10. With a collision you can easily paint vertices into full white color in G chanel mode. This will force things to be availabe for deformation. BTW i have a question for you about some funny stuff after tiling remaping. Check your PM
  11. Well guys looks like i finish my console and even gun rack, only thing is i need to cut default microphone or create it my self for all my radio stations. Place everything into car, adjust as needed and... Hell i don't even wanna think about that - wire up everything. Basicly i need to create 2 microphone wires: one for the siren speaker, second one for the radio. I also thinking about to move laptop a little closer to center of console Here shome pics 2 outlets, 1 gun rack realese lock button, CDM1550, Uniden digital radio scaner, touchmaster unitrol siren box and nice and soft armrest for those who love to turnon bypass mode and play with a siren, also a coffee holder. Everything by the standarts except cup holder, it must be two of them but comon that's fair enough
  12. @Azteco usefull information you got here. Can you tell more about uniden radio scaner?
  13. i hate those vertices and welding i played with a shape of CDM almost half a day to gain desired model without any glitches and overloaded polygons. As always fully 3d except holes and screen also about that dashboard i don't want to do that at the moment, just getting crazy about equipment and details. Because details makes scene. But anyway here what i've done
  14. well another good component for my console made from scratch, it's almost fully 3d, but low polly of course. Today i'm was lucky and find good photo of trunktracker III - digital radio scaner, used by police as it can store up to 20 000 chanels, good voice quality, have automatic frequency switching when someone is trying to transmit on "hotshot" frequency which is used only for very important situation such as global announcemet to all units from diffrent departments and dispatches. So today i just take that photo, work on it a little and start modeling knobs, buttons and remap everything. Very monotone work but worth it, here what i get That's how it's looks on the console along with touchmaster, it's not final view and console isn't mine i took it in dev section, and just remap a little. Next what im going to do is actualy get some where or create my self (looks like it) motorola CDM1550 analog radio which is now used as a additional radio station cos digital technology is a future. Good photo source i already have, Only pain in the ass will be wires, i cant model in 3dmax, zmod3 don't have something that would help, but i found solution just swith on verticies level and move each segment though the path. As i said - pain in the ass.
  15. Guys i need help, i cant figure it out how to fix this local texture reflection. Im wanna create button with a shape that match the texture, but elipse isn't enough. I had to adjust cylinder manualy by removing existing vertices and then creating new polygons to close holes and obtain desired shape. Then i remap it and did noticed this strange local reflection broke, i dont know ho to explain best so i just give you the pics. Of course i can simply move existing edges of cylinder to the center insted of deliting them and creating new one, but i think i don't need unused polygons taking into account there will be a lot of these buttons
  16. Continue to improve visual looking of my car, i spend a lot of time for looking best photos of FedSig Touchmaster Unitrol siren box, but there is no good photos only amature crapy shit filmed by shaking hands on calculator or against the light source in dark room... Only good photo i've found is touchmaster delta which is absolutley inappropriate in my car cos LAPD doesn't use them By the way it's sound ugly, IMHO. Just look at good proffesional photo example, which the best texture, but not in my case... So then i decided to paint texture my self from the scratch and spend on that almost 4 hours... and look what i get after simple modeling and remaping, 2 texture used(defuse and emission), 3 material used for lights, box and for emission layer.
  17. Standard police slot is located in \mods\x64e.rpf\levels\gta5\vehicles.rpf Sheiff is a little more difficult, but now OpenIV support ability to copy original RPF with respect to all subfolders, just find \update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf press RMB and click "copy to mods", then open it at \mods\update\x64\dlcpacks\patchday3ng\dlc.rpf\x64\levels\gta5\vehicles.rpf and change sheriff model. Thats it, but if you want additional car i can't help you, cos i didn't do that before and i don't need to.
  18. At this point, i'm trying to retexturise interior this is my first work with a zmod3 and modeling programs at all, so it's a realy hard to me to get desired results. But anyway here what i get at this moment, trunk and floor now have some carpet and my pride - leather dashboard. It's not final version, i need to change color of these textures and of course try to select more appropriate carpet. Funny thing, i called this CV 2008, but dials and dashboard as far as i know from actualy 1999-2003 car version. I'll with a pleasure replace it for neweist if i could. I just don't have a model source and i don't know how to edit dials.
  19. answer in a bottom of log. Something wrong with UAC or maybe antivirus block something. Try to disable UAC in control panel, then reboot
  20. Thank you for your attempt to correct my english, i really appreciate that, but in this case that was unnecessary. By DED i mean Dead End Development. Why you talking about libirty city? That game always crashing, playing LCPDFR is a pain in the ass, with that kind of stability.
  21. expired? That's not a problem, can help you with. Just pm me.
  22. looks like 0.3 is stuck somewhere and no progress made since 0.2b otherwise we already saw some update. They doing 0.3 like a 1.0... Rediculous. DED mod.
  23. Hate this shity crap like arjent and valor. My favorite is FedSig Aerodynic... This is the most beautiful light bar a ever see, maybe because of it's a first lightbar from my childhood. Also Mx7000 and other fullsized red-white-blue halogen rotating bars

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