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Jeffreyzzzz34

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  1.    Scuderio reacted to a file: EUP Lspd Badge Improvement
  2. Jeffreyzzzz34 started following GravelRoadCop
  3. So you want something on the chest? Radio on the chest?
    • 388 downloads
    • Version 1.0.0
    THIS IS ONLY FOR SINGLE PLAYER. NOT OFICALLY PART OF EUP THIS IS NOT A TEXTURE EDIT. THIS PED WAS EDITED BY ME IN ZMODELER 3 YES I'M THE REAL AUTHOR. J9090 IS JEFFREYZZZ3304 HERE. I made a LSPD EUP Ped model. Instructions: Download the file(Should be done) Import the files to C:\Program Files Grand Theft Auto V\update\x64\dlcpacks\eup\dlc.rpf\x64\models\cdimages\eup_componentpeds.rpf\mp_m_freemode_01_male_heist If no EUP, import into Grand Theft Auto V\update\x64\dlcpacks\mpheist\dlc.rpf\x64\models\cdimages\mpheist_streamedpeds.rpf\mp_m_freemode_01_male_heist Done Required: OPENIV Thank you J9090 CREDITS AlexAshfold for EUP and inspiration. Oleg for Zmodeler 3 and Tips Gta5-mods and lcpdfr for hosting file Thank you. P.S:This was my third attempt on a ped. Please rate low. This is just a fix to a tiny detail. Thank you for reading to the bottom. Feel free to include this in a pack. BUGS UV mapping is not great. The awkward shape of the original texture makes it challenging to UV map it.
  4.    Jeffreyzzzz34 reacted to a review on a file: EUP sheriff badge improvement
    • 214 downloads
    • Version 1.0.0
    THIS IS ONLY FOR SINGLE PLAYER. THIS WILL ONLY WORK WITH EUP NOT OFICALLY PART OF EUP THIS IS NOT A TEXTURE EDIT. THIS PED WAS EDITED BY ME IN ZMODELER 3 YES I'M THE REAL AUTHOR. J9090 IS JEFFREYZZZ3304 HERE. I made a Sheriff EUP Ped model. Instructions: Download the file(Should be done) Import the files to Grand Theft Auto V\update\x64\dlcpacks\eup\dlc.rpf\x64\models\cdimages\eup_componentpeds.rpf\mp_m_freemode_01_mp_m_luxe_02 Done Required: EUP OPENIV Thank you J9090 CREDITS AlexAshfold for EUP and inspiration. Oleg for Zmodeler 3 and Tips Gta5-mods and lcpdfr for hosting file Thank you. P.S:This was my third attempt on a ped. Please rate low. This is just a fix to a tiny detail. Thank you for reading to the bottom. Feel free to include this in a pack. BUGS First person has a flicking bug. May be a problem with weight(Modders will get it). Security, BCSO, Hwaypatrol, etc. EUP has decided to use the same model as the ones listed. Very confusing... No clear way to do something different. BCSO, Hwaypatrol works but need better textures.
  5. Hi guys I can not upload anything on lcpdfr.com. I rar-ed by file but it still does not work. There was a problem processing the uploaded file. -200 Thanks.
  6. Jeffreyzzzz34 started following Bxbugs123
  7. There are different lighting settings for diffrent cars. see this article for more information. The carvarations also have different interior settings(also in the article). e
  8.    SMC Gaming reacted to a file: Undercover Taxi
    Like I said on GTA5-Mods this is an amazing car mod. Does not blend in with the original taxi models so replace the original models with the link that he provided in the description. Great!
  9.    ClassyEra reacted to a review on a file: LSSO & LSPD Textures
  10. May I use this video in GTA5-Mods.com?
  11. Thanks Bando761. May I have your permission to add this video to GTA5-mods?
  12.    Jeffreyzzzz34 reacted to a comment on a file: Undercover Taxi
  13. If you installed the CHP pack there you can add the lines yourself. You extract the carvarations.meta and vehicles.meta you open the files. Make sure that carvarations.meta is from Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data and vehicles.meta is from Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data\levels\gta5Open the carvarations.meta and add this line after <variationData>. You should see it when you open the file up. Remember to backup your file.<Item> <modelName>police5</modelName> <colors> <Item> <indices content="char_array"> 42 73 4 0 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 42 73 4 0 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 42 73 4 0 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 42 73 4 0 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 42 73 4 0 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>156_jester2_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="1" /> </Item> 3. close the file and save. 4. Open the vehicle.meta and add this line after <InitDatas>. You should see the lines at the top of the file when you open up the file. <Item> <modelName>police5</modelName> <txdName>police5</txdName> <handlingId>police</handlingId> <gameName>Police</gameName> <vehicleMakeName>LSPD</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>police</audioNameHash> <layout>LAYOUT_STD_EXITFIXUP</layout> <coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" /> <FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.136000" y="0.156000" z="0.445000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="false" /> <wheelScale value="0.244000" /> <wheelScaleRear value="0.244000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="0.83" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="100" /> <swankness>SWANKNESS_0</swankness> <maxNum value="2" /> <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_GENTAXI</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_hwaycop_01</driverName> <npcName /> </Item> <Item> <driverName>S_M_Y_hwaycop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PUMPSHOTGUN</Item> <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>STD_POLICE3_FRONT_LEFT</Item> <Item>STD_POLICE3_FRONT_RIGHT</Item> <Item>STD_POLICE2_REAR_LEFT</Item> <Item>STD_POLICE2_REAR_RIGHT</Item> </firstPersonDrivebyData> </Item> 5. Go to the bottom of the page and find the first <txdRelationships>. Add this line after that line. <Item> <parent>vehicles_poltax_interior</parent> <child>police5</child> </Item> 6. You should be done with editing the file. Import the files back where they came from and you should be done. 7. You should also import the police5 files to Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf\ Then you are done. Thank you for downloading. Please report any bugs.
  14.    juncar reacted to a file: Undercover Taxi
  15. Is the car white? Or is it blue and yellow?
  16.    juncar reacted to a comment on a file: Undercover Taxi
  17. Yea. That is odd. Just download from gta5-mods.com. The file from that website is a zip with opens with the files explorer. If you go to lcpdfr.com, the file is 7zip. I noticed that you are opening this file with winrar. Is it possible that you can download 7zip and try? It might work. Notes- When I said go to Levels/gta5 I mean go to Grand Theft Auto V\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data\levels\gta5.
  18. Did you install everything? The vehicles.meta, carvarations.meta files? In the correct places? Did you place the car files in the correct place?

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