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RobertTM

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Everything posted by RobertTM

  1. Thanks! I do not. I've changed my standards for cars that I am releasing now so these would need so much work that they'd have to be redone completely.
  2. Huh, I've never had this issue, I'm not quite sure what could be causing it.
  3. Actually, now that I think about it I did hide the Charger's taillight dummies, that's what the problem is there. The light part might flash with the right pattern but I'm not completely sure. The other cars should be alright I think.
  4. Hmm, I didn't do that on purpose. the patterns won't change at all? Or they won't come on at all? I'm not sure what could cause this, the dummies are correctly placed as far as I remember.
  5. RobertTM posted a gallery image in GTA V Galleries
  6. RobertTM posted a gallery image in GTA V Galleries
  7. :( It's been a great time, and I can't blame you for leaving, idk how much longer I'll be around myself.
  8. Thank you :D Thanks! Learned from the best ;)
    • 1,580 downloads
    • Version 1.0.0
    My first public DEV part :D Included Files: - SoundOff Intersector Mirror LED - so_intersector_d - so_intersector_s Info: Poly Count: 634 tris (with all emissives) If you find any bugs/other issues let me know! Thanks for downloading, I will not provide support for making this work with cracked Zmodeler3 and you are expected to already be proficient enough to use this part properly. Terms: By downloading and using this resource you agree to: - Not reupload this model and included textures. (As long as released on a locked vehicle model you're good) - Make quality models using this resource. - Give proper credits. Credits: -Modelled & textured by RobertTM -Emissive Textures by Black Jesus
  9. Not only is there a mental health issue with the suspects in these incidents, but these poor officers that are forced to shoot these people have to live with the fact that they took another person's life for the rest of their own. This is tragic on all accounts because firstly, suicide is never the answer, but if they are set on ending it they should not force some one else to be responsible for it. This does not only effect themselves with their suicidal tenancies but damage, and possibly destroy the lives of the officers that have no choice but to defend themselves.
  10. Non-ELS does not have any stages other than stage 3. The pattern also cannot be changed without editing the carcols file.
  11. @pav500 This is a 2016 Impala LTD PPV, the PPV stayed with the older body style while the civilian trims were updated. Just sayin' https://www.gmfleet.com/police/impala-police-car.html
  12. To set that make go to the pac man looking button in the top right, go to GTA V, vehicle generic and choose from there.
  13. Go to that material in the Material Browser (colored circle to the right of the export tool) and set it to whatever adapt you it should have (vehicle_vehglass judging on the name of the material).
  14. RobertTM posted a gallery image in GTA V Galleries
  15. RobertTM posted a gallery image in GTA V Galleries
  16. Just the liveries, the rest is fictional.
  17. RobertTM commented on VWking's gallery image in GTA V Galleries
  18. Thanks! The only part I am sure about is VisualV, my best guess for the ENB/ReShade is either MVGA or Redux, not really sure. Just found it in some of my old files lol
  19. Hmm, I never really thought about adding them, I might throw some in there soon :D
  20. Thanks! There aren't any textures for LSCS that match these unfortunately, however these use common templates and support other skins! Yeah! here you go: http://www.mediafire.com/file/mfzn1f15inm92o4/BSCO Templates.rar
  21. I would, however I don't generally have the extra available to make it optional, additionally there would be some weird combos of cars with PB-5s and no pushbars. But this pack is great and has pushbars as extras, which I highly recommend:
  22. I do not, since this pack takes up a ton of slots already and the newer charger is in its place. However my next pack will have a 2014 charger. The light patterns are set to 115 in the VCFs but they can be changed of course. I lightened them up a bit to compensate for the tinted glass, but that was a problem with it. Here are the default emissives: Yeah, that was all I could come up with unfortunately, they had to be placed back there and mirrored otherwise they would face backwards when placed by the actual spotlight :(
  23. Yes they do, also a completely clear lightbar option is available in the download.

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