Everything posted by SuperPyroManiac
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SuperCallouts
I really like the prison transport escort idea, i'll add that for sure in the future. The undercover ones may be a challenger because you would need another mod to change into Civ clothes. Maybe i'll see what I can come up with for an alternative. Stakeout is a good idea, I may add that too.
- 1,017 comments
- 63 reviews
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SuperCallouts
I found an error that came from my plugin that appeared 24 minutes before the crash. It has been fixed and will be in the next version although it was minor and got cleaned up automatically by LSPDFR. It was not the reason for the crash though. I see this right before the crash: [8/15/2019 5:02:19 PM.329] LSPD First Response: Creating Speeder Event Im assuming it's an ambient event gone wrong. (Possibly traffic policer) I've had the same problem before. Honestly after my game runs for 30 to 45 minutes, traffic policer crashes, but it add's so much I keep it anyway. My suspicion may be right, I found this They claim when they got rid of traffic policer the crash stopped. Same message in their log. Another comment suggested he reverted to an older version of Traffic Policer and it is fixed.
- 1,017 comments
- 63 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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SuperCallouts
Update 1.1 Only added 3 new callouts but have prepped a lot of stuff behind the scene to massively improve the callouts in the next version! Now includes a config to enable/disable callouts, or change the interaction key. UPDATE PUBLISHED, MAY TAKE UP TO A DAY TO BE APPROVED BY STAFF Added "Kidnapping" Callout. Added "Prison Break" Callout. Added "Hot Car" Callout (Disabled by default) Added SuperCallout.ini (Config file, Disable any callouts, or change the interaction keybinding.) Added internal support for interaction (Default key Y) Note: This is only active with the hot car callout, and very basic currently. Will be expanded on in the future. Dev: Added more logging to each callout so if anyone has an error I can spot it quickly. Future Update 1.2 Goals Use Rage UI to enhance the interactions between Peds. Remake Hot Car callout. Implement interactions into current callouts. Add at least 5 more callouts (In the Description is what I have ideas for) Fully voiced callouts (In progress, Nameless New Guy is currently finishing up on the files. Male / Female officers, and new Dispatch. They look awesome so far!!) Probably some other stuff that I forgot about here. Thank you guys for a great first release! This is my first plugin and all the support from you guys is awesome! I'm shocked this plugin is #2 on trending right now! I'm having a lot of fun building these callouts so keep the ideas coming! I really want this plugin to be unique but i'm not the most creative so your ideas really really help!
- 1,017 comments
- 63 reviews
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SuperCallouts
Thank you! Yeah the manhunt will be fun, makes me think I could also do a search and rescue callout but can't really add an innocent person to a pursuit without risking the AI officers gunning them down.
- 1,017 comments
- 63 reviews
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SuperCallouts
Looks like it's caused by another plugin. I could be wrong but it looks like it's caused by a plugin called "SimpleCallouts" Also your EUP is spewing lots of errors, i'd re-install that if I was you. Sorry I couldn't help more, but it's caused by another plugin.
- 1,017 comments
- 63 reviews
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SuperCallouts
It's not my own, it's by the dev of Stop the ped, and ultimate backup. A more stable version of Computer+. https://bejoijo256.wixsite.com/bejoijo I just use that one, I agree that it sucks every plugin wants to add their own computer system. We need 1 stable one that everyone can hook easily like the smart radio.
- 1,017 comments
- 63 reviews
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SuperCallouts
No hard feeling, I appreciate the honesty, and either tomorrow or Friday i'll have an update to fix that for you. I'll have a config where you can disable whatever callouts you want, and ill have the new ones ready 🙂 Just testing them all trying to break them before I release it so I know it's stable.
- 1,017 comments
- 63 reviews
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SuperCallouts
- 1,017 comments
- 63 reviews
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SuperCallouts
Yes it is, I did not have an option to select 0.4.3 but I built it on that API as well as tested it on that version. Good point, and I set most of the callouts to medium and low probability so they don't steal spots from other plugins people may have, maybe I should set some to a higher rate. I'll see about using Rage UI to add dialog to the scenes where I can be applied.
- 1,017 comments
- 63 reviews
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SuperCallouts
Thank you! Yeah i'll set the victim as green for now on. I have one of the events the victim runs away, not only because they were just being robbed, That's a good idea, I can also have that spawn anywhere as well. I'll add it on the next update! Thank you I like that idea, i'll see if I can add it in the next update, if not ill add it later in the future!
- 1,017 comments
- 63 reviews
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SuperCallouts
The FIB currently is the only one that is at a set location, although I will add more locations for it 🙂 I do plan to have all of them spread out except for the prison break for obvious reasons haha.
- 1,017 comments
- 63 reviews
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SuperCallouts
Did Rage Plugin Hook give you a crash log? What other plugins are you running? Using both a vanilla or modded LSPDFR, this version runs stable on my end.
- 1,017 comments
- 63 reviews
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A way to change CalloutProbability from .ini file
Thank you, i'll see about attempting to get that to work, or just find a work around.
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SuperCallouts
- 1,865,816 downloads
- Version 4.0.1.0
Any Issues, suggestions, or want to chat? Join my Discord server! Click Me! SuperCallouts is a plugin for LSPDFR to add more callouts. Currently adds 36 new callouts! With SuperCallouts I aim to add more unique callouts to LSPDFR with a uniform feel. I add both realistic and crazy new calls that will be played randomly. You are also able to disable and enable any features you choose. I recommend pairing this plugin with my other plugins DeadlyWeapons and SuperEvents to completely change how the game feels. *SWAT Related Callouts* (Dangerous!) FIB Reports known armed mafia members spotted at the casino. FIB Reports known armed mafia members spotted in Sandy Shores. FIB Raid mafia drug smugglers found at the harbor. Police Reports mafia planted large bomb in Los Santos. FIB Raid, wanted gang members spotted involved in a police officer murder. Sheriff under attack by a biker gang. *Realistic Callouts* Traffic report, stolen super car spotted. Traffic report, vehicle belonging to a possible kidnapper spotted. 911 call of someone being held at gunpoint. 911 call of a car accident. 911 call of someone being attacked by an animal. 911 call of a hit and run. 911 call of an alien sighting. 911 call of a suspicious car. 911 call of a vehicle fire. 911 call of a police impersonator. 911 call of someone walking around with a gun. 911 call of a car blocking traffic! 911 call of an illegally parked car! 911 call of a knife attack at the subway! 911 call of a drunk driver. 911 call of someone not breathing. 911 call hang-up with no details. 911 call of someone trespassing. 911 call of a stolen construction vehicle. 911 call of someone vandalizing property. 911 call of someone wandering outside naked. 911 call of a fight in the street. Correction Department Backup, multiple prisoners escaping. Correction Department Backup, prisoner escaping transport. Police Backup, officer under fire. Police Backup, manhunt for a fugitive. Police Backup, medical supplies theft. Police Backup, stolen police vehicle. Police Backup, officer not responding. EMS requests police escort. Many of the callouts have multiple outcomes! I try to make sure they are not too repetitive! Any Issues, suggestions, or want to chat? Join my Discord server! Click Me! Policing Redefined is recommended for this plugin! Superior StopThePed and UltimateBackup replacement. Some callouts or features may be disabled without it.- 1,017 comments
- 63 reviews
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A way to change CalloutProbability from .ini file
I'm really stumped here, I bet it's an easy fix but my problem is i'm trying to allow users to change the CalloutProbability from the config. Although I can't figure out how to set it in the code. The only way I think I can store the value is with a string, but transferring it to the CalloutProbability is not working. //Settings class reading the ini file, here is just one callout peice to show it's storing as string. internal static string Animals = "Medium"; Animals = ini.ReadEnum<string>("Settings", "AttackingAnimal", "Medium"); //It stores the string fine // Ini file peice for this specific callout [Settings] AttackingAnimal = Medium //Callout class [CalloutInfo("AttackingAnimal", CalloutProbability.[Settings.Animals])] //This error shows up only under the first [. (Identifier expected 'CalloutProbability' does not contain deffinition for ") I'm assuming it's because Settings.Animal is a string, but what else could I do to make it work?
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Vancouver Police Department Inspired Pack
Im noticing the bright white LED's turn on but the actual light just points a spot directly under the car, is there a way for me to edit the ELS file to make them point in front of the vehicle?
- 22 comments
- 8 reviews
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A good way to reload callouts without restarting LSPDFR?
I am currently working on a callouts plugin, and when I am debugging problems and trying solutions and it's a pain to try and reload LSPFR every time since it's a 50/50 chance GTA will crash. Is there a way to refresh the callouts without restarting everything?
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San Andreas State Troopers
Been using this for a while, and I can't stop using these cars because they just look so slick. The scheme also is very similar to my home city, so it feels familiar, very good work.
- 16 comments
- 5 reviews