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Kilyin

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Everything posted by Kilyin

  1. The only strange thing I've noticed with this model is when saving a clip and loading it with Rockstar Editor, the model doubles up. There are literally two duplicate CVPIs. Sometimes the second one levitates and floats around.
  2. Got the Unknown Trouble with the dead guy as well. Couldn't end the callout and the yellow circle never went away. Wasn't a big deal and didn't cause a crash but here's the log:
  3. @PimDSLR Seems like there's a glitch with newest version of this. When model spawns without a pushbar you can see the pushbar siren lights floating in front of the explorer. When you turn the sirens on, they disappear. Still, very noticeable ;p
  4. 7.1 comes with everything you need, so I'm not sure what happened. You can just extract the 7.1 .oiv with 7zip or Winrar and copy the .dll and .ini to your plugins folder if it didn't get placed there.
  5. loadplugin EUPClothingMenu.dll or put it in your startup plugins.
  6. Seems to have done the trick, didn't crash going on duty, thanks.
  7. Yeah that's when it crashes, when going on duty.
  8. You basically have to use very few callout mods, or remove Arrest Manager by Albo1125 or Agency Callouts by Darkmyre. That stops the crashes for me. But I prefer Arrest Manager over HEROCOP if I gotta choose.
  9. Neither, it's a new thing with 0.3. You open RPH console and type ForceDuty.
  10. Nevermind, it just crashed going on duty the traditional way as well. @#$%^^
  11. no... if you don't ForceDuty, you should be fine. It basically seems to boil down to using HEROCOP, Agency Callouts, and Arrest Manager together and using ForceDuty. If you don't do that, it shouldn't crash, from the testing I've done. Something with those 3 plugins used in conjunction and ForceDuty causes an LSPDFR crash.
  12. Well at least @Patrinus can reproduce the issue now. Yeah I think it's a ForceDuty only thing, but that's about all I ever do anymore.
  13. Hm, after further review I want to say Arrest Manager ties into this. I've got only HEROCOP, AgencyCallouts, and Arrest Manager currently installed. With just those 3, a ForceDuty results in a crash of LSPDFR every time. Arrest Manager is at default settings. I just tried your suggestion, made no difference. Are you using Arrest Manager as well? If I move either HEROCOP or Agency Callouts out of the \plugins\LSPDFR folder, it doesn't happen. If I move Arrest Manager out and just leave HEROCOP and Agency Callouts, it doesn't happen. Pretty frickin' strange. Edit: Update, leaving all three plugins active and letting it crash -- if I reload LSPDFR via 'loadplugin LSPD First Response.dll' and then ForceDuty again, it seems to work without a problem. I got no idea, lol. Gonna loop in @Albo1125
  14. This is my .ini file if that helps. Strange thing is when I load both HEROCOP and your mod together, it does say my .ini file is invalid... but if I load your callout without HEROCOP, there is no such message.
  15. @Patrinus I think I've found the problem. This callout does not get along with Agency Callouts by @Darkmyre With that callout active along with HEROCOP... when typing ForceDuty this crash happens every time. This is with game version 617 and RPH 36 and the latest version of both mods. When I remove Agency Callouts, everything works fine.
  16. Use Rockstar Editor for screenshots and hit H to disable the hud within the editor. Of course, this requires you to record a clip.
  17. I use corspeedo in only the mods folder and it works fine. Installed it to mpchristmas2.
  18. Went ahead and tried 36 and 617, ForceDuty didn't cause a crash, callouts cleaned up properly. Everything seems to work alright, will post a log if I run into a crash. Just feel like there's something not quite right with RPH 36 so I was trying to avoid using it.
  19. Actually, it does work with 573 and .34. Doesn't crash going on duty normally and I was able to recruit the dog. It was doing ForceDuty that made it crash. But then it crashed cleaning up the Hold Up callout so maybe not ;)
  20. nope, rph 34 but I'm gonna say it doesn't matter as every other plugin works with it.
  21. Thanks man, I am waiting for the next version of RPH before I upgrade, not real enthusiastic about 36.
  22. @w35 added code that checks RPH and LSPDFR versions, Can you elaborate on this? I still use game version 573 and RPH 34 and not having any problems with any plugins including yours, so just wondering what the cutoff is.

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