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Gelse16

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Reputation Activity

  1. Like
    Gelse16 reacted to zealibib in Game crash at load   
    Dude, thank you! That fixed it!
  2. Love
    Gelse16 got a reaction from zealibib in Game crash at load   
    do you use the mod "extended camera settings"? if yes, get all three files of it out of your main gta directory until the mod gets updated. this solved it for me.
  3. Like
    Gelse16 reacted to LSPD Hoodman in RPH game crash   
    MIne stopped working since last play without modding/tweaking in between. After 2 hours of fault finding. For me the extendedcamera settings mod I had seemed to be the issue. Delete that if you have it.
     
    Edit: Seems others have found this to be the issue.. Link to mod https://www.gta5-mods.com/scripts/extended-camera-settings#comments_tab
  4. Confused
    Gelse16 got a reaction from Lennyy in How to fix this?   
    place your replacing cars always into the LAST patchday directory. by the date of early October 2025 it should be this one:
     
    \mods\update\x64\dlcpacks\patchdayg9ecng\dlc.rpf\x64\levels\gta5\vehicles.rpf
     
    edit: i'm sorry for confusing you, copied the wrong path. the right one is:
    \mods\update\x64\dlcpacks\patch2025_01\dlc.rpf\x64\levels\gta5\vehicles.rpf
  5. Like
    Gelse16 reacted to Razgr1z in Increasing the volume of the Helicopter Sound   
    @khorio I appreciate the response, and I was able to figure it out through a different method. The file name is CategoriesDat22.rel, the only issue that I ran into was that OIV could not edit such documents. Someone suggested using the Codewalker to open the file and I was able to edit the Heli volume, rotor volume and heli distance. No crashes either
  6. Like
    Gelse16 got a reaction from Cyan in ELS still not working   
    we don't have any cristall ball to tell you the future. you have to be patient.
  7. Like
    Gelse16 got a reaction from GarretC in Best Lighting for emergency lights & headlights/brake lights   
    best way is to edit the visualsettings and carcols to your own likings. tons of how to's out there to find. in viualsettings you edit the general light effects (brightness, intensitiy) of all cars. in carcols you can turn off all coronas of the car f.e. that only emergency lights will have some like in your pic above. brightness of emergency lights i usually edit in the ytd's emissives but is mostly not necessary. 
  8. Thanks
    Gelse16 got a reaction from chief888 in congrats to 500k!   
    just sayin'... 🥳
  9. Like
    Gelse16 got a reaction from Cyan in congrats to 500k!   
    just sayin'... 🥳
  10. Love
    Gelse16 got a reaction from SuperPyroManiac in FD Callouts   
    thx for this hint. after reading the specific callouts there it seems to be like...... having some clue what might happened.
    i don't know why but i've always passed firey callouts without noticing it. i will try this one for sure! 👍
  11. Like
    Gelse16 reacted to UnknownBastion in FD Callouts   
    You could try Firey Callouts and see if you like that. 
  12. Like
    Gelse16 got a reaction from lxlSemperlxl in Vehicles.meta file help I cant find my error   
    you should state which part of the meta file was edited. to go through the whole file is a little bit too much 😉
  13. Like
    Gelse16 got a reaction from Letwinkie Productions in cant find the sheriff2 files in my handling.meta   
    sheriff2 uses the fbi2 handling just as park ranger as far as i know. if you want an own sheriff2 handling you have to create an own and add the lines to the meta
  14. Like
    Gelse16 got a reaction from Charlie686 in [SOUND] how to change to albany buccaneer?   
    lol now i've seen that i've just forgot the "R" at the end of buccaneeR and so i was searching for the sound that he uses! 😄
     
    thank you Charlie686!!! 👍
  15. Like
    Gelse16 reacted to Charlie686 in [SOUND] how to change to albany buccaneer?   
    Hey there,
     
    If you'd like to use the audio hash, you can use the following:
    <audioNameHash>BUCCANEER</audioNameHash>  
    I verified myself that it worked, so hopefully it does for you! 😄 
  16. Like
    Gelse16 reacted to Charlie686 in Alternate name for police4 (unmarked).   
    Hey!
    POLICE4 uses the POLICE handling.meta entry.
    Hopefully that's the clarification you were looking for. 😄
     
  17. Like
    Gelse16 got a reaction from Cyan in RPH stops working during validation   
    first retry failed again.
     
    after rebooting my entire system and disabling av RPH works and modded GTA starts. 
     
    thank you!
  18. Like
    Gelse16 reacted to Cyan in RPH stops working during validation   
    I can reproduce the problem on my own system, and have filed a report with Microsoft. When Defender is correctly disabled, RPH works again.
    You can either wait for Microsoft to update their definitions or disable AV temporarily during start.
  19. Like
    Gelse16 reacted to unitedOrange66 in Carvariation.meta and carcols.meta location?   
    "Mods - update - update.rpf - x64 - data."
  20. Like
    Gelse16 got a reaction from brenden.iannetta in _mods FIXED THE INFINITE LOAD SCREEN   
    gameconfig works fine for me, i can play modded as usual again. thanks for the hint 😉
  21. Love
    Gelse16 reacted to brenden.iannetta in _mods FIXED THE INFINITE LOAD SCREEN   
    Have you tried installing all of the following?:
     
     
    https://www.gta5-mods.com/tools/heapadjuster
    https://www.gta5-mods.com/tools/packfile-limit-adjuster
     
    Make sure to remove the _ from the mods folder after installing all of these, then boot GTAV.
  22. Like
    Gelse16 got a reaction from ja94080 in The current game version is not supported.   
    roughstar dropped another update recently. there's nothing wrong with your downloads. you should not auto-update gta otherwise you have to wait until everything is updated, speaking of lspdfr and rph.
  23. Like
    Gelse16 got a reaction from LMS in Thank you Alex Bader!   
    big thx for updating the scripthook under the most worst circumstances you could imagine! 
    all best for you and your beloved ones!

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