Halp,
So look i know you all are going to post about
Adjusting these four values will make the car faster:
fDriveInertia
Describes how fast an engine will rev. For example an engine with a long stroke crank and heavy flywheel will take longer to redline than an engine with a short stroke and light flywheel.
Drive inertia formula TBD
Value: 0.01 - 2.0. Default value is 1.0, or no modification of drive intertia. Bigger value = quicker redline
fClutchChangeRateScaleUpShift
Clutch speed multiplier on up shifts, bigger number = faster shifts
fClutchChangeRateScaleDownShift
Clutch speed multiplier on down shifts, bigger number = faster shifts
fInitialDriveMaxFlatVel
Determines the speed at redline in top gear. Setting this value does not guarantee the vehicle will reach this speed. Multiply the number in the file by 0-82 to get the speed in mph or multiply by 1.32 to get kph Value: 0.00 - 500.0 and above.
But honestly this has not helped me at all get speed out of my police3 car. Literally I am stuck at 113 to 117 mph unless i hit a curb and get more speed from the revs. I have changed the values for police3 to the following:
Even when I add more MaxFlat for top speed up to 400 I dont get more speed. I have tried using mod folder, i have even done the unthinkable and modified original, i even went into update.rpf/common/data instead of common.rpf/data. I dont know how to affect the speed. I saw something about downforce in some mods that increase the speed. I added that and it crashed the game. I'm willing to stream it post it whatever it takes I need to figure out how to get more speed out of police vehicles for a fivem server however I cant even test it on my game cause im not getting any results. I am at a loss honestly. What am I doing wrong.
I know about
https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta
I have read it multiple times. I am doing something wrong because every time I make a change I dont see any difference in the performance of police3.