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Cadabas

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  1. He shortened the time it takes to pull you weapon out when exiting a vehicle, basically so that you can pull you weapon out faster. Good Job. So I tested this briefly while playing. He says that it is a delay however when playing I am able to pull my weapon out quicker than when I did not have the mod installed. Thanks for this I appreciate it. Often times I have to select my weapon twice in order to pull it out, which we all know is not ideal on some stops and or situations. I was pleasantly surprised. This could become a staple mod. The community will decide. Thanks.
  2. Thank you so much Scarlet. My problem is that the carvariation file that was provided did not modify the lights according to police3 but rather to sheriff2 i believe. I also have set my shaders and postfx to high per bxbugs request. I feel like I am going up that creek with no paddle lol. Again thank you though because that guide was amaze balls. Case Closed the settings had not saved . Thank you again scarlet you are my hero.
  3. So I recently installed the 2016 LSPD FPIU 1.2.0 by thehurk. For some reason my lights are white. Even for the sheriff CVPI by bxbugs and also when I installed the F350 in the Sheriff2 slot. I do not have this problem with the 2014 Charger by Bxbugs or my Unmarked CVPI. Im wondering what is the issue that is causing some lights to be white and some to be normal. I have radiance installed so when the lights are normal they look great. I will provide the Carvaration file below for the LSPD FPIU for review as im assuming it has something to do with that and not the vehicle meta file. Any help would be appreciated thanks. Thanks again for the help.
  4. Could you please tell me why my first person camera doesnt work? I have tried to figure it out but to no avail. Thanks in advance
  5. Well that did fix my issue. I have slight hiccups with the vehicle lights when i step out of the car however its so minute that this works. Amazing mod. Im fine. Thanks!
  6. I fixed the car multiple times. Still no fix. It was weird. I have slowed the time interval on the lights to see if that will fix the issue. Ill let you know! Thanks for the response.
  7. Im having an issue where the left light wont stobe while i am in the vehicle however when i am out of the vehicle or look at another vehicle both lights are strobing. Weird
  8. I figured it out. I have DS4 Windows and for some reason when connected before i started RAGE it would not continue. Weird. Also i read further down and realized this is only for LSPDFR related support questions not RAGE. My aplogies! I In other news. Im an upstanding citizen on LCPDFR.com now!! Cool!
  9. Please help!!! [2/3/2016 12:39:33 PM.707] Started new log on 2/3/2016 12:39:33 PM.707 [2/3/2016 12:39:33 PM.708] ==================================================================================================== [2/3/2016 12:39:33 PM.704] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [2/3/2016 12:39:33 PM.708] Log verbosity: Verbose [2/3/2016 12:39:33 PM.709] Initializing input system [2/3/2016 12:39:33 PM.712] Initializing game console [2/3/2016 12:39:33 PM.717] Console key has been set to F4 (key code: 115) [2/3/2016 12:39:33 PM.750] Initializing console variable "SkipGameIntro". [2/3/2016 12:39:33 PM.750] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro [2/3/2016 12:39:33 PM.753] Read value: <null> [2/3/2016 12:39:33 PM.754] Initializing console variable "DisableRenderVersionText". [2/3/2016 12:39:33 PM.754] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText [2/3/2016 12:39:33 PM.759] Read value: True [2/3/2016 12:39:33 PM.760] Setting value of console variable "DisableRenderVersionText" to stored value. [2/3/2016 12:39:33 PM.760] Initializing console variable "ConsoleKey". [2/3/2016 12:39:33 PM.761] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [2/3/2016 12:39:33 PM.762] Read value: F4 [2/3/2016 12:39:33 PM.762] Setting value of console variable "ConsoleKey" to stored value. [2/3/2016 12:39:33 PM.763] Console key has been set to F4 (key code: 115) [2/3/2016 12:39:33 PM.763] Initializing console variable "PluginTimeoutThreshold". [2/3/2016 12:39:33 PM.764] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [2/3/2016 12:39:33 PM.765] Read value: 10000 [2/3/2016 12:39:33 PM.766] Setting value of console variable "PluginTimeoutThreshold" to stored value. [2/3/2016 12:39:33 PM.767] Initializing console variable "AlwaysShowConsoleOutput". [2/3/2016 12:39:33 PM.767] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [2/3/2016 12:39:33 PM.768] Read value: <null> [2/3/2016 12:39:33 PM.769] Initializing console variable "StartWithDeveloperModeEnabledId". [2/3/2016 12:39:33 PM.769] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId [2/3/2016 12:39:33 PM.770] Read value: <null> [2/3/2016 12:39:33 PM.772] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [2/3/2016 12:39:33 PM.773] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [2/3/2016 12:39:33 PM.773] Read value: False [2/3/2016 12:39:33 PM.774] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value. [2/3/2016 12:39:33 PM.775] Initializing console variable "ShowOnScreenWarnings". [2/3/2016 12:39:33 PM.775] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [2/3/2016 12:39:33 PM.777] Read value: <null> [2/3/2016 12:39:33 PM.778] Console initialized [2/3/2016 12:39:33 PM.778] Initializing forms manager [2/3/2016 12:39:33 PM.781] Version: RAGE Plugin Hook v0.34.862.6641 PUBLIC ALPHA for Grand Theft Auto V [2/3/2016 12:39:33 PM.789] ================ RAGE Plugin Hook ================ [2/3/2016 12:39:33 PM.794] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [2/3/2016 12:39:33 PM.796] Checking game support [2/3/2016 12:39:33 PM.880] Product name: Grand Theft Auto V [2/3/2016 12:39:33 PM.880] Product version: 1.0.573.1 [2/3/2016 12:39:33 PM.881] Is steam version: True [2/3/2016 12:39:33 PM.882] Initializing DirectX [2/3/2016 12:39:33 PM.884] Initializing Direct3D [2/3/2016 12:39:33 PM.884] Loading C:\WINDOWS\system32\d3d11.dll [2/3/2016 12:39:33 PM.885] Loaded at 0x7FFD3FD70000 [2/3/2016 12:39:33 PM.885] D3D11CreateDeviceAndSwapChain at 0x7FFD3FD8A190 [2/3/2016 12:39:33 PM.885] Creating Direct3D 11 device and swap chain [2/3/2016 12:39:33 PM.908] Swap Chain created: 0x236D604C1B0 [2/3/2016 12:39:33 PM.908] Swap Chain VTable: 0x236D604C1B0 [2/3/2016 12:39:33 PM.909] Swap Chain VTable_2: 0x7FFD3FCF2D80 [2/3/2016 12:39:33 PM.909] 0x5756550312FD25E9;0x5741564155415441;0xEC8148D9246C8D48 [2/3/2016 12:39:33 PM.910] D3D11Present: 0x7FFD3FC911A0 [2/3/2016 12:39:33 PM.910] D3D11ResizeBuffers: 0x7FFD3FCA7CB0 [2/3/2016 12:39:33 PM.910] D3D11ResizeTarget: 0x7FFD3FCE2820 [2/3/2016 12:39:33 PM.911] D3D11SetFullscreenState: 0x7FFD3FCA7910 [2/3/2016 12:39:33 PM.922] Direct3D initialized [2/3/2016 12:39:33 PM.923] Initialized DirectX [2/3/2016 12:39:33 PM.924] Direct3D watcher thread spawned [2/3/2016 12:39:33 PM.967] Getting device [2/3/2016 12:39:33 PM.967] Retrieved device [2/3/2016 12:39:33 PM.968] Creating wrapper [2/3/2016 12:39:34 PM.024] Wrapper created [2/3/2016 12:39:34 PM.029] Effect created [2/3/2016 12:39:34 PM.029] Creating buffer [2/3/2016 12:39:34 PM.030] Created buffer [2/3/2016 12:39:34 PM.031] Creating blend state [2/3/2016 12:39:34 PM.031] Created blend state [2/3/2016 12:39:34 PM.032] Done with creation [2/3/2016 12:39:34 PM.060] Initializing texture system. [2/3/2016 12:39:34 PM.061] Initializing texture system; phase 1 [2/3/2016 12:39:34 PM.061] Initializing texture system; phase 2 [2/3/2016 12:39:34 PM.068] Initializing texture system; phase 3 [2/3/2016 12:39:34 PM.068] Initializing texture system; phase 4 [2/3/2016 12:39:34 PM.078] Initializing texture system; phase 5 [2/3/2016 12:39:34 PM.079] Initializing texture system; phase 6 [2/3/2016 12:39:34 PM.081] Initializing texture system; phase 7 [2/3/2016 12:39:34 PM.083] Initializing texture system; phase 8 [2/3/2016 12:39:34 PM.085] Initializing texture system; phase 9 [2/3/2016 12:39:34 PM.086] Initializing texture system; phase 10 [2/3/2016 12:39:34 PM.090] Initializing texture system; phase 11 [2/3/2016 12:39:34 PM.091] Initializing texture system; phase 12 [2/3/2016 12:39:34 PM.093] Initializing texture system; phase 13 [2/3/2016 12:39:34 PM.094] Initializing texture system; phase 14 [2/3/2016 12:39:38 PM.925] Direct3D watcher thread ended [2/3/2016 12:40:45 PM.236] Initializing game support [2/3/2016 12:40:45 PM.783] Compatibility level: 0 [2/3/2016 12:40:45 PM.783] Supported version detected [2/3/2016 12:40:45 PM.783] ================================================== [2/3/2016 12:40:46 PM.034] Patched IsDebuggerPresent [2/3/2016 12:40:46 PM.284] Waiting for game initialization [2/3/2016 12:40:46 PM.635] Initializing hook [2/3/2016 12:40:46 PM.886] Completing interoperability [2/3/2016 12:40:46 PM.887] Initialization code 1. [2/3/2016 12:40:46 PM.887] Initialization code 2. [2/3/2016 12:40:46 PM.887] Initialization code 3. [2/3/2016 12:40:46 PM.895] 1 Address: 0x00007FF79F190AE0 [2/3/2016 12:40:46 PM.895] Calling func 1 [2/3/2016 12:40:46 PM.910] 2 Address: 0x00007FF79FC456DA [2/3/2016 12:40:46 PM.910] 3 Address: 0x00007FF79E7C5D36 [2/3/2016 12:40:46 PM.938] Address: 0x00007FF79FC45678 [2/3/2016 12:40:46 PM.938] Unknown var: 0x00007FF7A0B118D0 [2/3/2016 12:40:46 PM.938] Initialization code 4. [2/3/2016 12:40:46 PM.938] Completing interoperability, phase 1 [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 2 [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 3 [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 4 [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 5 [2/3/2016 12:40:46 PM.939] Completing interoperability, phase 6 [2/3/2016 12:40:46 PM.940] Completing interoperability, phase 7 [2/3/2016 12:41:04 PM.421] Initializing console variable "TimeScale". [2/3/2016 12:41:04 PM.434] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [2/3/2016 12:41:04 PM.435] Read value: <null>
  10. Ah, I guess I still don't understand what all can be done with the map. I see he has cameras and things of the sort, Can you call police to an area by looking on the camera, single out a ped maybe? I just am asking before I download it. Sorry if its noobish.
  11. Im confused as to what this does. Can we have a more detailed description of all the things that you can do in this mod, Thanks like Ofc Benzo said seems interesting.
  12. So I have all police cars modded, meaning i added them in. In any event when I used the bike, which I have not modded, I was able to get a hit. The names did not match as was stated. So I am posting this to confirm that indeed when you use stock police cars in LSPDFR you should be able to use this mod. I I hope Danielle that you will be able to figure this minor set back out such that we are able to use our added cars in conjunction with your mod. Thank You for creating this mod I was giddy like a kiddy when I say it on the download list. Great Job!!!
  13. Hello Officers and Suspects, I hope your days have been good whilst patrolling. I have been having a issue while performing my duties. For some reason, far be it for me to explain, I am unable to garner a name from my suspects. Thus, I am unable to look them up and verify thier identity. This causes a major backup in court cases seeing as I take them to jail for the judge to sort it out. As well, my police radio and my arrest manager aren't tied to my patrol cars computer or my personal radio. What should I do guys? To be clear I ask for id get an animation and get no name.
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