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DLM3

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Everything posted by DLM3

  1. After playing for that long there's a thing that is really starting to kill me lately... that's all these vehicles driving way slower than the speed limit. Some roads are limited to 50 mph yet people drive at 15 mph. And it's not just some idiot holding traffic, it's just litterally everyone driving like grandparents going for a tour on a sunday afternoon. Is there a mod that would make these NPCs drive closer to the speed limit? I know that there is one making AI faster during pursuit but that's not what I'm looking for.
  2. I indeed had a crash, I'm not sure if I ran into that issue after reloading or not but I guess that was the culprit.
  3. Just spent 2 hours doing proactive policing just to enjoy the updated version Though is there anything I can do to prevent the F key from exiting the vehicle when I type an observation with this letter?
    Looks really legit and enhances your traffic stops. It is both useful and adds so much realism. Great addition!
  4. Coming from months of playing with outdated versions of everything, I love the updates! Just one question, not really related to the mod itself, what is the meaning of Broken Tail Light (Second Offense)? That would be the case of both lights being broken?
  5. Oh, cool! I assumed that they were missing so I just copied the Arrest Manager directory with my XML files
  6. I might be mistaken but I think that he forgot to include the XML files. I had been playing on an older version of GTA and RPH for nearly 9 months now due to some issues I had with RPH the last summer and I am just upgrading everything today... I was wondering where the XML files went that allow you to specify the vehicle and cop models responding depending on the region.
  7. You don't even need to back up the whole directory... There are only 3 files that need to be stored —with the addition of a 4th one as we just found out— to roll back your game to a previous version: GTA5.exe, GTAVLauncher.exe, update.rpf and steam_api64.dll. There was a time when you needed to have the right version of Rockstar Social Club but I don't think it is a thing anymore. The largest file to back up is hardly half a GB... I have been playing with RPH 0.45, that's from August 2016 (!) almost every week since then, I have gone through all the major updates including this last one without a single issue to roll back to the version of GTA in that summer. All I am backing up is the 3 files in bold character above and the various DLL files and crap from the main directory, less than 1 GB in total.
  8. And on a side note, manually back up your steam_api64.dll file from now on. That's a file that needs to be reverted to a previous version along with the usual files for this update.
  9. As much annoying it can be for us, Rockstar is not supporting modding, that's their own right. The day they add Steam Workshop to GTA and indeed keep ruining everything with each major update there's more ground to complain. But until then they are not bound to make modding easier.
  10. I like the idea since the default flashlight is lackluster but isn't your range a little over the top? Watching at the video, you are lighting half a very tall building (0:15). That's no longer a flashlight you are holding but a spotlight...
  11. Well that's what I do most of the time except when I am not busy and when the pursuit looks legit... but it's hard to ignore when it is happening right behind you while you are performing a traffic stop
  12. I first tried with your default timecycle files and it instantly reminded me why I love VisualV so much: default lighting, especially by day, looks so bland. So I put back in the edited files and I didn't see any bad effect on your mod, on the contrary I can now experience the best of both worlds. Not sure what the issue is but ECED seems very compatible with VisualV to me.
    Great enhancement of emergency lighting, especially by night. Thanks for sharing with us!
  13. So basically Lyrad was saying that it was most likely some callouts coming with ambient events. But the only plugin I allowed to have ambient events is Traffic Policer (all the other ones are turned off) and I am pretty sure that these random pursuits are default GTA chases (a few examples, game running with no mods). Except that they seem to happen even more frequently in LSPDFR.
  14. I honestly can't stop in a place for 2 minutes without one of these random pursuits happening in the same street (even in the most remote locations) and half the time almost crashing on me or near me. This is getting beyond annoying. Is there any way to stop these? Or is there a plugin out there that I don't know of and that tones down their frequency or completely disables them?
  15. Are you modding cars (especially because of vehicles.meta) or other things of that sort (visual enhancements, dashcam, etc.)? If that's the case, make sure to also update your update.rpf file under mods>update. Whenever a new patch to the game changes that file it can be easily overlooked and it causes a conflict leading to a crash as you are about to enter the world. That's the only thing I can think as it happened to me a couple of times and suddenly realized I forgot about this modded file.
  16. Technically lots of older plugins still work without updates so it is not a necessity.
  17. Hey @Albo1125 would you consider adding an extra option to the Transport Regions XML file, street names? I was kinda excited to be able to call in highway patrol units (I am using POLICE4 slot) for pickup when I am on the highway but zones are way too large. For instance US Route 1 goes through no less than 10 regions from Mount Chiliad to Banham Canyon, adding POLICE4 to these 10 regions would be overkill. I tried my luck by adding "US Route 1" to the TransportRegion ZoneName tag, with little hope that it would be enough and obviously it didn't take my setting. That would be great to be able to do that with the various highways, provided it is possible and more people like the idea
  18. I think the reason is that LSPDFR+ traffic stop menu overlaps LSPDFR menu, you can tell it when you close LSPDFR+ menu and LSPDFR still invites you to press E to talk to the driver. So in the end the ped is not ready for an arrest when exiting the vehicle. I don't know if that's possible but maybe LSPDFR+ could actually replace the default traffic stop menu so that E still readies the ped to be cuffed? Or Unarmed Arrests could make a return being integrated to this plugin? Default key is F9. There is a PDF file with a bunch of information in the documentation
  19. I can't seem to have the callouts interact with Computer+. Everything is up to date, I hadn't played for quite a while so everything got scrapped and had a refresh, from GTA V to RPH and plugins. I have the lattest version of Computer+: and Code 3: but every time I am invited to check the computer for details, the Calls screen is blank... Anyone else having the same issue?
  20. I am running in the same issue. Everything is updated to the lattest version, I just spent a whole afternoon upgrading everything from GTA and RHP to plugins, but the callouts supposed to be tied in with Computer+ like the Police Impersonator from Code 3 for instance show this message about checking the computer for information but the information window is empty. Not sure if I am doing something wrong, is there anything that needs to be done?
  21. I'm late to the party and finally gave it a try, really enjoyable Just wondering if I missed something, is it possible to request only an ambulance?
  22. Thanks, installing this older version of RSC did the trick!
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