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CriticalBrit

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  1. ngk007 started following CriticalBrit
  2. KnightHawkOne started following CriticalBrit
  3. I haven't played LSPDFR in over a year, but as I've just got back to see what's changed, it appears I am getting these fps drops with this plugin too. Compared to LSPDFR with no plugins, LSPDFR + Arrest Manager runs at around 30 fps less, depending on the situation(drops are often more evident in a pursuit). Is a drop of 30 fps normal for a single plugin of this scale? It's a shame as this plugin is essential for LSPDFR (surprised to see it's not in that section) in my eyes. https://pastebin.com/eHfxiCYA Ryzen 7 1800X 8 Core NVIDIA GTX 980ti 16GB DDR4 3200mhz Edit: Seems my RageNativeUI was out of date, testing with all my other plugins again now. Must have been overwritten by another outdated plugin.
  4.    jngo79 reacted to a gallery image: Palmer-Taylor Power Facility - Security
  5.    CriticalBrit reacted to a file: [MODEL] Ram 3500 LSSD
  6. I'd reinstalled all my mods since then. Strangely enough, I'm running yet even more vehicles than I had before without issue. It seems that the problem stated above by me may have been caused by other mods installed within the mods folder - not sure. But yeah - getting a fresh set of files and installing all my OpenIV based mods seemed to have fixed my issue.
  7.    LtRob reacted to a comment on a file: Custom Backup
  8. You didn't close <VehicleSet> here:
  9.    PNWParksFan reacted to a comment on a file: Custom Backup
  10.    LtRob reacted to a comment on a file: Custom Backup
  11. You can download the previous version of this file by using the changelog at the bottom of the description - simply click the version you want and click the "download" button.
  12.    CriticalBrit reacted to a file: 2013-15 LSPD FPIU
  13.    CriticalBrit reacted to a post in a topic: Be able to run names without typing it
  14. These look good. Nice job :) It's always nice to see more Paleto Bay textures!
  15.    CriticalBrit reacted to a file: Paleto Bay Police
  16.    CriticalBrit reacted to a file: Police Station Armory
  17.    CriticalBrit reacted to a file: LSPD Oracle2
  18.    swatteam911 reacted to a review on a file: LSPD CVPI Pack
  19.    Black Jesus reacted to a review on a file: LSPD CVPI Pack
    Beautiful model. I must also, though, congratulate you on your texture - it's interesting to see models packaged with a livery that isn't the Los Angeles black-and-white standard insignia - yours, for example, with a minor tweak makes for the perfect beginnings of a Vespucci Beach police department for my personal patrols. Fantastic job :)
  20. Ooooh, this is interesting! Cheers Saucy, I'll keep my eye on the mod page for IVPack.
  21. Cheers to Lundy or 11john11 if you manage to finish this, I've been looking for this for a while :) And PNWParksFan, I have two variations of the Bearcat in my game, it's a beautiful model - the Enforcer is just one of the best models Rockstar has ever done - it looks mean, it feels armoured and heavy, and I missed it in V. It's a shame they left it out. The Bearcat is different enough that it feels more like an addition rather than a replacement for the more van-like Enforcer - they'll compliment each other perfectly :)
  22.    Eriiaa reacted to a post in a topic: Stockade + Lightbar = Enforcer
  23. Anyone able to add a lightbar to the Stockade vehicle present in-game, or figure out a way to port the old Enforcer to Grand Theft Auto V? It would be greatly appreciated as me, among many others I presume, have been looking for a proper lore-friendly SWAT van instead of the new "Riot" van that Rockstar chose for Grand Theft Auto V. Something with the new riot van just doesn't sit well with me, despite it being similar to the Enforcer. I just deeply miss the Enforcer, haha. I presume it shouldn't be too hard, but if it is, there's no obligation for anyone to do this. I understand that Rockstar made some changes to the Stockade when they put it into Grand Theft Auto V, such as the rambar and windows(unfortunately), but I'm guessing porting the original stockade from GTA IV would be more time consuming than just adding a lightbar to the current Stockade, so I really don't mind what you do. If you need help with liveries, I'll be happy to assist you. Thank you if anyone does take this task up - I would appreciate it greatly. I notice there's already a thread on this, but it seems to be dead. Basically I just want a lightbar on the current stockade as it's probably the most simple to do. -CriticalBrit
  24. Nice job! Works great for those roadblock/spike strip callouts :)
  25. Yeah I don't think I could have expected it to deal with that many cars, but it was worth a try for trying to fix it. Funnily enough, the cars spawn fine when responding to backup calls etc - I might get rid of a few I don't need. It is quite impressive how many cars you can add without issue, though!
  26. Hey there guys, I seem to be having trouble spawning added vehicles into the game. I currently have around 60 or so added vehicles in my dlcpacks folders, and whenever I use Simple Trainer to spawn them, it seems to take ages to spawn - with most of the time the vehicle not even spawning at all. Is there some reason that my added vehicles are not spawning in? I'm not running into my RAM or VRAM limits (only around 4GB of the 6GB used on the GPU) so I'm quite confused. I don't see why it would be a problem because the vehicles are not actually loaded into memory until I spawn one of them - they just take up space on the storage drive until they need to be used... right? Any help? Cheers CriticalBrit
  27. CriticalBrit posted a gallery image in GTA V Galleries
  28. If you need any help with skins @Cosmo please feel free to ask! I can whip up a NOOSE livery for your coach/bus when you've finished mapping it.

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