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Serdariusss

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Everything posted by Serdariusss

  1. Go to this video: https://www.youtube.com/watch?v=Y0OqgBX96OQ Subscribe and smash that like button. In the description, ♦ under section RPH 51 Albo1125 Modification Updates (Open Beta) Links ♦ you will find the link to the new versions. Latest version is: 1.4.31. For instance in your config I don't see //Default: PreviousSirenKey=J PreviousSirenKey=None I have included my file so you can compare. KeyboardConfig.ini
  2. @Spitfire7 Your config file is slightly different then mine, so I'm assuming that you haven't updated SirenMasterY? Is that correct? Also check to see if your ELS is updated to v1.05. When you start your duty, after enabling LSTG3, I believe the standard setting is that the sirens turn on. What I do is at the beginning of my shift I press the ToggleSirenSoundKey and the siren is put in stand-by mode. Then if you activate LSTG3, you shouldn't have to hear a siren. The ToggleSirenSoundKey is the button I use to turn on and of my sirens. I love this mod, better then the siren system of ELS and what I did to make ELS fully compatible with sirenmastery is to remove all of the siren keybindings in ELS. I have attached my ELS.ini. After that I changed the keybindings in sirenmastery to my own liking. For the airhorn key, what you can do is to configure the VehicleSirenSetup. Set airhorn as "Horn" and if you have rumblers and hilo's as "ForcedOnly". Ifyou set your rumblers and hilo's to horn. The key used for horns will sound that as well. Let me know if this works out and if you need further support. ELS.ini @Albo1125 Me and @icallhertaco11 have difuculty with AI vehicles sirens will not work in game. Are you aware of this and/or do you have a solution? Thanks bud !
  3. @Fenix2525WOT I have again tried normally and just as the suspect dropped weapon and raised his hands, it crashed. After that I have enabled debug mode and the whole rage crashed on me. I don't understand this, because the game is going well now. Only your plugin crashes. What can you make out of the logs? RagePluginHook.log
  4. @Fenix2525WOT All of the plugins are up to date. I thought I give it another spin, before enabling debug mode. It crashed again. I will try debug mode tommorow. [26/03/2017 00:35:04.052] Drop The Weapon: Ped's Arm is Shot [26/03/2017 00:35:04.055] Drop The Weapon: Disarming Ped... [26/03/2017 00:35:04.056] Drop The Weapon: Checking Weapon... [26/03/2017 00:35:04.057] Drop The Weapon: Weapon Checked [26/03/2017 00:35:04.057] Drop The Weapon: Playing Speech... [26/03/2017 00:35:04.058] Drop The Weapon: Speech Played [26/03/2017 00:35:04.059] Drop The Weapon: Dropping Weapon... [26/03/2017 00:35:04.080] Drop The Weapon: [26/03/2017 00:35:04.083] Drop The Weapon: ============================== [26/03/2017 00:35:04.084] Drop The Weapon: UNHANDLED EXCEPTION DURING GAME FIBER TICK [26/03/2017 00:35:04.085] Drop The Weapon: ------------------------------ [26/03/2017 00:35:04.086] Drop The Weapon: Origin: Game fiber "DropTheWeapon Fiber". [26/03/2017 00:35:04.087] Drop The Weapon: ------------------------------ [26/03/2017 00:35:04.088] Drop The Weapon: Exception type: Rage.Exceptions.InvalidHandleableException [26/03/2017 00:35:04.089] Drop The Weapon: Exception message: Operation is not valid because the specified Rage.WeaponDescriptor is invalid. [26/03/2017 00:35:04.092] Drop The Weapon: ------------------------------ [26/03/2017 00:35:04.093] Drop The Weapon: Inner exceptions: [26/03/2017 00:35:04.093] Drop The Weapon: ------------------------------ [26/03/2017 00:35:04.094] Drop The Weapon: Stack trace: [26/03/2017 00:35:04.095] Drop The Weapon: at Rage.WeaponDescriptor.Drop() [26/03/2017 00:35:04.096] at DropTheWeapon.DropTheWeapon.Disarm(Ped Ped) in C:\Users\FENIX\documents\visual studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 169 [26/03/2017 00:35:04.096] at DropTheWeapon.DropTheWeapon.CheckPed(Ped Ped) in C:\Users\FENIX\documents\visual studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 130 [26/03/2017 00:35:04.097] at DropTheWeapon.DropTheWeapon.<>c.<EntryPoint>b__1_0() in C:\Users\FENIX\documents\visual studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 99 [26/03/2017 00:35:04.097] at Rage.GameFiber.Main() [26/03/2017 00:35:04.098] Drop The Weapon: ============================== [26/03/2017 00:35:04.099] Drop The Weapon: [26/03/2017 00:35:04.102] Drop The Weapon: ---------------------------------------------------------------------------------------- [26/03/2017 00:35:04.103] Drop The Weapon: Thanks fo using DropTheWeapon by Fenix2525WOT! HOPE YOU HAD FUN! [26/03/2017 00:35:04.104] Drop The Weapon: ---------------------------------------------------------------------------------------- [26/03/2017 00:35:04.104] Drop The Weapon: Called ExitPoint. This should never happen. [26/03/2017 00:35:04.105] Drop The Weapon: ---------------------------------------------------------------------------------------- [26/03/2017 00:35:04.105] Drop The Weapon: DropTheWeapon by Fenix2525WOT Crahed! Please Report The Crush On LCPDFR.COM! [26/03/2017 00:35:04.106] Drop The Weapon: ----------------------------------------------------------------------------------------
  5. @icallhertaco11Did you fix this ? I'm having the same problem. It's so quite in the game :)
  6. Just got a crash with your mod. [25/03/2017 21:21:40.519] Drop The Weapon: [25/03/2017 21:21:40.520] Drop The Weapon: ============================== [25/03/2017 21:21:40.521] Drop The Weapon: UNHANDLED EXCEPTION DURING GAME FIBER TICK [25/03/2017 21:21:40.524] Drop The Weapon: ------------------------------ [25/03/2017 21:21:40.534] Drop The Weapon: Origin: Game fiber "DropTheWeapon Fiber". [25/03/2017 21:21:40.538] Drop The Weapon: ------------------------------ [25/03/2017 21:21:40.543] Drop The Weapon: Exception type: System.AccessViolationException [25/03/2017 21:21:40.546] Drop The Weapon: Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. [25/03/2017 21:21:40.548] Drop The Weapon: ------------------------------ [25/03/2017 21:21:40.549] Drop The Weapon: Inner exceptions: [25/03/2017 21:21:40.550] Drop The Weapon: ------------------------------ [25/03/2017 21:21:40.553] Drop The Weapon: Stack trace: [25/03/2017 21:21:40.555] Drop The Weapon: at CNativeInvocationInfoV.CopyVectorResult(CNativeInvocationInfoV* , Int32 ) [25/03/2017 21:21:40.556] at Rage.Native.NativeFunction.CallByAddress(IntPtr address, Type returnType, NativeArgument[] arguments) [25/03/2017 21:21:40.556] at Rage.Native.NativeFunction.CallByHash(UInt64 nativeHash, Type returnType, NativeArgument[] arguments) [25/03/2017 21:21:40.557] at Rage.Native.NativeFunction.CallByHash[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [25/03/2017 21:21:40.558] at ?A0xda4a3bb2.jXaszBkY2YUciv5K5UAr9S5o0vBFpNHW[ReturnType](UInt64 nativeHash, NativeArgument[] arguments) [25/03/2017 21:21:40.558] at Rage.Entity.IsValid() [25/03/2017 21:21:40.559] at Rage.Entity.get_Model() [25/03/2017 21:21:40.559] at DropTheWeapon.DropTheWeapon.CheckPed(Ped Ped) in C:\Users\FENIX\documents\visual studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 122 [25/03/2017 21:21:40.560] at DropTheWeapon.DropTheWeapon.<>c.<EntryPoint>b__1_0() in C:\Users\FENIX\documents\visual studio 2015\Projects\GTA_V_Projects\DropTheWeapon\DropTheWeapon.cs:line 99 [25/03/2017 21:21:40.561] at Rage.GameFiber.Main() [25/03/2017 21:21:40.561] Drop The Weapon: ============================== [25/03/2017 21:21:40.565] Drop The Weapon:
  7. Worked like a charm ! Only thing is when the scene is code 4, the main car remains on the scene, doesn't drive off. You know anything about that?
  8. Yo Albo, the traffic stop backup has crashed 3 times on me. I have attached the logs. What can you make out of it? RagePluginHook.log Thank you.
  9. I love this mod, great way to setup gear. One thing that bugs me out is, that the gear is loaded on top of your current loadout. Are you thinking of an option to clear gear before loading up?
  10. You could also participate on his loyalty program, which can give you early access. Check his profile for terms and conditions.
  11. @HazeMate Did you try and load it ingame? I had that problem, but after loading it via RPH-console (F4) it loaded. Als you might want to check your logs for additionel info.
  12. Hehe !! Well I think @Albo1125 is going to adjust it a bit and also going to make a tutorial how to combine it. I think you should post your request on ELS mod, because Albo is here for the sirenmastery part. That sounds like a great project. So you're going to make a real hcu of a Whelen to communicate with LSPDFR, so you can control ELS with the hcu?
  13. @antiboy6It has that option in the GeneralConfig.ini. The line is called: KeepSirensOnOutOfVehicle=true @Albo1125 Thank you kindly. Will wait for the update.
  14. I had that problem too and if you leave default, it stacks up to eachother, so you gotta switch or replace. What I did was put the gui of sirenmastery at the topleft. Main problem i'm having is the key-bindings use both function, so i'm trying to remove the siren-keybinding of ELS and use sirens of sirenmastery.
  15. Hey Albo, does sirenmastery work flawless with ELS or is there some adjustments to make?
  16. Hi, Thanks for the great skin. I wanted to share you a file with LAPD text. I believe I found it in bxbugs dev site and is great resolution. LAPD TEMPLATE F.rar
  17. What a blessing this morning. Thank you guys for releasing this fine addition. I want to use this model for police, police4 and sheriff. Is it possible to rename and add the 3 cars in patchday11ng and rename and add the 3 vfc files? Thank you !
  18. Is there a way to use this as an add-on? I can't find the carvariatons.meta and don't know if it will work. I want to use this for better EMS together with PNWParksFan's EMS skins. Thank you.
  19. Is it to my ear or is the phaser loop not timed very well? It sounds a bit broken.
    Your mod brings more reality and ambiance to the game. Hope you will add more and continue on making it more dynamic so you'll not get a better dispatch audio, but also random radiochatter. Thank you mighty for this one.
  20. What specs do you have now? Also post this question to Tomshardware.com...hardcore hardware site been there for ages.
  21. Let me know when you come across one. Waiting for the UI as well !!
    Was waiting forever for ELS, then this came !! This will bring different dimension to the reality factor.
  22. Is your skin compatible with this model? Thanks.

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