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Jax765

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  1. Like
    Jax765 reacted to Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    Decided to hit  the 24/7 in Sandy and was looking for a good all-terrain getaway vehicle, when I noticed a Seminole passing by. These are nice SUVs so I followed it to that little cul-de-sac of a dirt road near Sandy and while I'm at it I notice the Seminole has nice unusual wheels. I'm like "cool, RDE and World of Variety actually made peds drive modified cars!"
     
    So I cut the guy off on that cul-de-sac and even tap his bumper to make him stop, get out, approach the drivers door and in the split second while I'm raising my weapon at him I notice that strange partition in the back of the Seminole... Which reminded me of something... Of a police cage?.. What the f..!
     
    Guess what? It was a BCSO detective >< I was so astonished for a second or so that he had a chance to taser me and put under arrest. How was that, "if criminals were smart, we wouldn't be catching them"?
  2. Like
    Jax765 got a reaction from Laqueesha in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  3. Like
    Jax765 got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    The edited relationships file is something I'm quite proud of putting together, though it's somewhat divisive in that it makes conflict a bit too common for some tastes. But combined with NefariousBonne's revamped loadouts file, and Yard's ambient police backup system, it makes driving around the gang-infested areas of Los Santos a lot more interesting. Good to see people enjoying it.
  4. Like
    Jax765 got a reaction from NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    The edited relationships file is something I'm quite proud of putting together, though it's somewhat divisive in that it makes conflict a bit too common for some tastes. But combined with NefariousBonne's revamped loadouts file, and Yard's ambient police backup system, it makes driving around the gang-infested areas of Los Santos a lot more interesting. Good to see people enjoying it.
  5. Like
    Jax765 reacted to Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    Well well, RDE 3.1 isn't short on epic moments, just as the previous version.
     
    So I am at a traffic light next to Franklin's when a Vago pulls up, exits his car and all of a sudden shoots someone on the sidewalk (a Grove member perhaps).
     
    I'm like ooookay...
     
    Then 3-4 GSF thugs start shooting at the Vago, he takes cover and fires back. One of the thugs has an AK.
     
    I'm like should I call the cops to see how they handle such shootouts?
     
    Just when I'm thinking this, an unmarked Stanier lights up, the officer in a white shirt (a detective perhaps?) shoots the Vago dead with one single shot. Of course, the GSF guys are on the cop now! He's outnumbered, so he takes a round and collapses. Just as he does, I'm hearing a ton of sirens from three different directions. And like 5 black and whites arrive (definitely two Buffalos, Stanier and a Gresley), cops get out and engage the whole GSF set now! The cops had body armor and rifles and shotguns too, they took on, I believe, TEN gangsters and shot them all dead. As a finishing touch, an ambulance arrives just as the last shot is fired and paramedics rush to the downed detective.
     
    This all happened at dark, with red and blues all other the place, the cops had their flashlights on, well, I wish I made some screenshots to show you guys, but..
     
    It was a mind blowing scene, I've never seen anything like that in GTA outside of missions and LSPDFR. It reminded me of the SouthLAnd episode when a gang detective was killed.
     
    The only thing is... Could something be done with that traffic? Make them all leave their cars or just sit still insdead of mindlessly driving forward when shots are fired? Damn.
  6. Like
    Jax765 reacted to TheUniT in [REL] Realism Dispatch Enhanced 3.1.1   
    Please stay on topic. Derailing it will have consequences for anyone responsible.  

    Yes, please create your own thread for this sort of discussion. Also, the RDE topic isn't the place for German and Wehrmacht mods. I've removed most of the posts about this.
  7. Like
    Jax765 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    We are not going to make a German Reich edition of RDE.
  8. Like
    Jax765 reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    OpenIV Situation; and the Future going Forward:
     
    As most of you should be aware; the team behind OpenIV has received a cease and desist from Take-Two Interactive, Rockstar’s parent company. In response, the OpenIV team has decided to shut down; and will cease support. As a team, we are deeply saddened by Take-Two’s decision. However, modding is often a gray area; and companies often change the way they approach modding. We wish the best to the OpenIV team in their future endeavours, and would like to thank them for their irreplaceable and invaluable service to the community; starting with Grand Theft Auto IV, and evolving to support Max Payne 3, and Grand Theft Auto V.
     
    As for us, we will continue to develop and release RDE as planned; provided the modding tools which are required still function. As of now, we don’t have any thoughts about abandoning or stopping development - OpenIV still works fine, though it won’t be updated anymore.
     
    In the meantime, make sure to show your support for the cause of modding - spread awareness, contact press and Take-Two, do not buy any of Take-Two’s products. Show the corporate executives that the modding community is not to be trifled with. Together, we can do this, and we can set a precedent that will discourage other companies from following Take-Two.
  9. Like
    Jax765 reacted to RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1   
    Here some updates the team is working for the 3.1 update, focusing ped modifications:
     
    New armored vest for LSPD and SAHP:
     
     
    Also a new LSPD detective ped will debut on 3.1 update:
     
     
    And new females peds for SAHP:
     
     
    *Weapons not included
  10. Like
    Jax765 reacted to NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    RDE 3.1
     
    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.
     
    New Peds and Vehicles
     
    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.
     
    Livery Changer and Script Fixes 
     
    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.
     
    New Install Method
     
    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.
     
    Forthcoming Attractions:
     
    RDE ELS
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.
     
    RDE Retro
    Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.
     
    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
     
    Miscellaneous Stuff:
     
    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.
     
    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.
     
    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators.
     
    Until next time,
    NefariousBonne and The Realism Team
  11. Like
    Jax765 got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    We'll likely include an optional relationships file that allows for far more ambient gun battles between various gangs and cops. Davis and Rancho in particular can get pretty nuts.
  12. Like
    Jax765 got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    Some screenshots.
     
  13. Like
    Jax765 got a reaction from Carrythxd in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  14. Like
    Jax765 got a reaction from Scuderio in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  15. Like
    Jax765 got a reaction from Hastings in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  16. Like
    Jax765 got a reaction from Mikofiticus in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  17. Like
    Jax765 got a reaction from Zentronex in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  18. Like
    Jax765 got a reaction from a788 in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  19. Like
    Jax765 got a reaction from Jason_Ness in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  20. Like
    Jax765 got a reaction from Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  21. Like
    Jax765 got a reaction from AlexVonShep in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  22. Like
    Jax765 got a reaction from NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  23. Like
    Jax765 got a reaction from TheF3nt0n in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  24. Like
    Jax765 got a reaction from RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



  25. Like
    Jax765 got a reaction from The Loot in [REL] Realism Dispatch Enhanced 3.1.1   
    Thanks to Custo's help, we'll be bringing in YMT-enhanced peds. Yard has also overhauled the female peds; BCSO and LSSD peds now have different heads, LSPD has an extra Latino head, and they all have armour components in-line with their male counterparts.



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