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Albo1125

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Everything posted by Albo1125

  1. http://www.lcpdfr.com/files/file/7953-traffic-control/ Credits to Stealth22.
  2. Updated to 0.4.2, hoping to fix 0.20 problems. Please make sure to set enableAnimations to false in the ini file.
  3. Are you on version 0.4.1? I added compatibility for parking tickets on 0.20 in that version ( I think). Dat 35 mb log haha
  4. 0.4: Added the option to fine a vehicle for a parking violation. Improved behaviour of peds in the callout when they're randomly assigned to an pursuit by LSPDFR (I hope they add the option to disable this in the next version). Made it more likely for a driver to be unaccompanied by a passenger in the callout. Reduced the chance of peds drawing assault rifles, increased the chance of peds drawing guns. Made the model name look more stylish.
  5. 0.4: Added the option to fine a vehicle for a parking violation. Improved behaviour of peds in the callout when they're randomly assigned to an pursuit by LSPDFR (I hope they add the option to disable this in the next version). Made it more likely for a driver to be unaccompanied by a passenger in the callout. Reduced the chance of peds drawing assault rifles, increased the chance of peds drawing guns. Made the model name look more stylish.
  6. Featuring parking tickets with realistic radio messages! Yes currently that is pretty annoying I agree, however sometimes LSPDFR randomly creates a pursuit I have no control over and they act like that. I will look for a temporary solution until the API is updated.
  7. CCurrently I have 2 lists of weapons, melee and range. Melee includes stuff from golf clubs to knives and ranged from pistols to assault rifles. The weapons they get are randomly selected from those lists. I suppose I could make the 'overpowered' weapons a bit less common. Thank you for your feedback!
  8. I guess I could create a callout (not an ambient event) for distracted driving reports, great idea! Currently I think police toolbox has the option to issue parking tickets. I've received this request multiple times though, so I'll add it to my list. I don't think police toolbox has been updated yet.
  9. Those blips indicate vehicles that have an ambient event assigned to them (e.g. driver using mobile phone). You can disable them in the ini file if you wish. Great to hear you like it!
    DBock1989's artistic skills really come to life in this mod! With MULTIPLE added police cars, complete with reskins and sirens, this is definitely worth a download. 10/10!
  10. Of course! The message exists only as an assisting tool. I recommend turning it off after a while for increased realism: just like in real life, traffic officers have to spot people on their phones: they can't rely on messages to tell them
  11. This describes an ambient event. It tells you why a blipped vehicle is blipped: the driver may be using their phone for example. You can set that to true to help you see what's wrong with a vehicle. ANPR Messages are always displayed as part of the callout.
  12. Absolutely! Make sure you download the updated version of Breathalyzer At the moment it probably is not as good as my transporter mod yet Adding animations like drivers using phones costs a lot of time and work to implement in a stable manner. If you'd like to be updated on future development, follow the forum topic. I'm still waiting for the LSPDFR API to be updated to implement certain features, for example.
    • 3,009,218 downloads
    • Version 6.16.0.0
    https://www.youtube.com/albo1125 DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE Traffic Policer is now open source. https://github.com/Albo1125/Traffic-Policer Welcome to Traffic Policer! This script modification for LSPDFR greatly enhances not only traffic policing, but policing in general. It sports various major features that will make your shift as a police officer much more realistic, and, above all, fun! Requirements - some of these are included (credits go to their appropriate authors): LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1-1.0.1604.1). Installation Instructions are provided in the ReadMe & Documentation files. Traffic Policer's Features are explained in the Documentation files & video. Support - what to do if you encounter a bug or have problems: Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible. Redistribution is prohibited. https://www.youtube.com/albo1125
    With this mod now integrated with mine (upcoming), this definitely deserves 6/5! Testing for alcohol has always been a much needed ability as a police officer!
  13. Have you read point number 1 of the support section? The jail points are there. When you do not have a suspect in your vehicle, the blips/icons are transparent! When you place a suspect in your vehicle, they automatically appear and you even get the option to calculate the route.

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