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SgtManley

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Everything posted by SgtManley

  1. Just thought I'd say something before a million people flood your comments about it.
  2. Nice work. Just a note, though. It's not a CVPI if it's a taxi. It's just a Crown Vic. :D
  3. Everybody's set up is slightly different, so it's pretty hard to guess at what could be wrong. Honestly I've got enough of a hard time troubleshooting when we build these models.
  4. Just a couple of suggestions, which you may have already tried: 1. Make sure all files are named correctly, and that you're changing the textures files in BOTH of the .ytd (texture) files. 2. Try another installation method. If you're replacing, try adding / vice versa
  5. Exactly what are you trying to do? Are you having issues actually adding the vehicle, or changing the skin?
  6. In our last testing with this one, the tint was applied to all windows except the front windshield. We're still working on another update for the windows as I type this out.
  7. The original model didn't have L1 (distance level of details) for the wheels. So technically they don't exist from a distance at the moment.
  8. Yeah we noticed that earlier. I'll have to remake the collisions on it.
  9. It has a push bar, but it doesn't spawn on it. You need to add it with a trainer.
  10. Our model should be using the sheriff2 sound slot if you replaced it. Does the siren actually replace the original sound for the sheriff SUV? We're working on it. If you're copying and pasting, make sure you only copy the "Tahoe" or "Sheriff2" slot. If you're already doing that, make sure you copy everything. One missing line of code causes major issues with carvariations and vehicles.meta. If neither of those are the case, I can't think of any other reason without further investigation. Everything should have worked if all steps were completed properly. I'm not trying to be condescending, but I just can't think of another way to put it. Make sure you copy both the .yft and .ytd files, regardless of which method (replacing or adding) you use. Sorry for the late replies, guys. I've been pretty busy the last few days.
  11. Yeah that's an issue with our model. We're working on it.
  12. I've been noticing that, and I'm not really sure. I'll have to experiment with it before the next update.
  13. This model is still very much a WIP.
  14. By our own personal preferences and request of Bxbugs123, we're not allowing anyone to have an unlocked model at the moment. Once we're happy with the base model, we'll go from there.
  15. Great work. And thanks for not uploading the model files with it.
  16. Awesome skin, and thanks for not uploading the model files. The template shouldn't change anymore unless someone else reports an issue.
  17. I updated the template after I made that skin, so it won't work right. If I have time I'll make another one, unless someone else already has. Yeah I'll see what I can do about that. Thanks for all the input, man.
  18. The first update was the only time I changed the template. I had missed a few spots on the vehicle, and it just didn't look right. Then someone reminded me that I didn't actually update the new template. I should probably clarify that. If you're talking about when you open the model in OpenIV, it doesn't show anything because the model is locked. They're supposed to be working on an update to fix that, I think.
  19. Hey no problem man. We're here to help as much as we can. If you have any more issues, you can reply here, or send a message. Yes. All of the yes.
  20. Thanks for mentioning that. I forgot to include it.
  21. Sorry, I meant the one from the visual mod. Most of them include remade light textures, and ours is just using the stock GTA files.
  22. Not sure about the lights. I had to reinstall GTA V and haven't gotten around to adding any visual mods back. As for getting it to spawn around, there is a way to do it, but GTA V pretty much ignores the added lines of code.
  23. Great job, man. And thanks for not uploading the model files.
  24. There may be a few issues with this upload. We're going to work on fixing that ASAP.

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