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Pumpk1in

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Everything posted by Pumpk1in

  1. Ola @Bxbugs123 ! Now that the carcols is unlocked for siren tweaking, do you plan to update your old vehicles with custom patterns ? Like the arjent cvpi you made, used by maybe everyone here ? Thank you for your answer !
  2. I edited the one from Bxbugs to keep red/blue lightings :) Beware, this siren is ID15 so edit your carvariation to assign siren15 to the cvpi :)
    Really nice looking :) Not accurate but i'll use it because... you know, black shirt under the sun is never a good idea. Maybe LAPD should think about it x)
  3. Argh :( The file here is not updated and the one on GPM is no more downloadable... what's happening @Bxbugs123 ? x)
    That car is amazing ! As always, your work is clean and polished :)
  4. Hey @PimDSLR I have this strange lighting bug. In your screenshots you don't seesm to have it. Anything I can do ? Light is correctly visible on the other side :) (and perfect for the red) Thanks !
  5. @Stealth22 is the CalmPedsOnFoot=false working ? I have lot of framedrops when I enable keepcalm. Seems to be related to peds. KeepCam CalmPedsOnFoot=true (entitypersistence disabled) Peds enabled in trainer = framedrop Peds totally disabled in trainer = smooth KeepCam CalmPedsOnFoot=false (entitypersistence disabled) Peds enabled in trainer = framedrop Peds totally disabled in trainer = smoot It seems that KeepCalm will always try to calm peds even if disabled in KeepCalm.ini Any help ? ^^ Thanks !
  6. Hi @Lt.Caine ! Always crash to desktop when I'm here on the map :) (screenshot) I have the game in French. If I set the game to english, no more crash :) Don't know if it can be fixed ;) I'm playing in english for now.
  7. Hi @Thehurk ! Amazing work :) Only two little things : The antena on the right side of the Ford SUV is not "stick" to the car. It flies :p I think one headlight texture is missing on the CVPI ? Pictures attached ;) 1st picture : your CVPI on the left, Bxbugs cvpi on the right. Same problem occurs on your slicktop cvpi. Thank you if you can fix it and sorry if it was already in the comments ! :)
    You did an amazing work here !! Really accurate and lot of cars : perfect !
  8. I wans not asking you to do something Just reporting I had problems like some people. I actually still use your plugins I understand you can't fix something you can't reproduce
  9. When the plugin is loaded there is no problem. It only occurs when I activate the alpr with F8. Maybe its not your plugin, I don't know. Maybe its an incompatibility with another plugin, as I said I don't know, I just noticed that problem after using it so it seems logic to point an accusing finger to the last plugin installed, its not an attack against you. Strange reaction.
  10. Lot of fps drop in the city when ALPR is active ! Can't drive with it enabled ^^ Other than that, the plugin is nice and realistic :)
    Again you did an amazing job on that one ! Thank you Albo for everything you make for the community If only I had no sutters with ragenativeUI.. Still have that fu* problem
  11. Same here, 10-15fps drop in the center of the city. No problem at all in less populated areas :)
  12. You can use it in any slot with gauges working if you add this to your vehicles.meta right after <txdRelationships>. Don't forget to replace "sheriff3" with the name of your model ;) <Item> <parent>vehicles_cav_interior</parent> <child>sheriff3</child> </Item>
  13. Same problem :) I named it sheriff3 ;) Also, the doors are not making noise when I open/close it ^^' Othen than that, the engine/siren is working.
  14. I'm talking with Alex to hopefully find out what's wrong. The last thing we tried was to use NativeUI (not RagenativeUI) to find if that stutter appears only in RageNativeUI port. And... it seems to be as I don't have any stutters with NativeUI.
  15. Yeah I have a 970 but as I said its not the problem ^^ I can max the game settings and use the last 512Mb of VRAM without any stutter if I don't use RageNativeUI I tried with max settings or lowest, the problem is still the same and not a VRAM problem The stutter comes even if I don't use the last 512mb.
  16. I said that because its not easy to see when there is not vehicles ^^ In the city its more visible because every cars you are looking at are teleporting every second ^^ Its also visible when you turn the camera :) Also, I can understand some people are not bothered by that. For example, Jeff Favignano is playing without Vsync... all of its videos are full of stutter/tearing (so its lot worse than my problem) but he don't care and enjoy playing like that. I can't ;)
  17. In The Division for example I'm always in this last "chunk" of memory without problems^^ Solid 60fps... until some explosions come around :D Also, I tried some things, its definately NOT the problem. I can run fine GTA5 with more than 3.5Gb of Vram usage. SO, what's new : here is the PM I sent to Alexguirre because I realised that the problem is due to RageNativeUI plugins only Hi, I tried everything but it seems you are the only one that can help me I have micro-stutters every seconds after maybe 30 mins of gameplay. My game is runnig at solid 60fps, its more like ONE frame is missing every second. So I can notice cars or objets on the side of the road "teleporting" every second. After lot of testings (many tweaks in nvidia panel, overclock, testing plugins one by one, reinstalling Windows (seriously), reinstalling GTA5, etc...) its clearly not related to my hardware or software or mods I'm using. You can see those microstutters here : (look closely to the mountains or trees, not easy to see it the first time, but if you see it once, you'll see it every time) SO, How I understand that RageNativeUI is the problem : When the stutter starts, I use the console to disable ALL RageHook plugins. The stutter is gone. I remove from the plugins folder each plugins using RageNativeUI I also remove those from lspdfr folder I enable all my remaining plugins ingame : no more stutter Here are my RageNativeUI plugins : TrafficControl EUPClothingMenu Every Albo1125's plugins but policeradio (arrestmanager, assortedcallouts, trafficpolicer) Lawcallouts Wilderness Callouts Each plugins above are causing the stutter. I don't have to load them all. Only one of those activated in the console gets the stutter back again. Right after disabling it, the stutter is gone. The game is running fine with those : Policeradio CalloutsV KeepCalm EntityPersistence VehicleSearch Can you help me ? I can be your "quinea pig" Many thanks for your patience ! ---------------- Saldy, Alex seems to not know how to help me with that
  18. Yeah it makes sense for me too ;) But as I never noticed that VRAM issue before its hard to admit it. To try something new, I lowered my textures settings from very high to high. After 30min of gameplay with about 3350-3400mb VRAM usage I never saw this stutter. BUT, right after loading the game and forced duty, the game runned for some minutes with about 3670mb of VRAM usage without any stutter. I'll try again during the next days to see if lowering this setting really fixed my problem :)
  19. Possible ^^ The fact is that the sutter seems to not happen in the desert. I'll have to check without my car mods.
  20. Yeah, I know for the last 512mio but its strange that it happens only when going on duty and only on this game. But Yeah I'm using hi poly modded police cars so... :) I'll check the VRAM usage, but I'm not sure its related to that problem. I also will check without my car mods :)
  21. Already tried :( The fact is... I have no frame drop. Using afterburner even at 500ms poll rate I see my game running at 59-60fps all the time X) The stutter is really short. Its more like a freeze of 1ms X)
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