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Ethenal

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Everything posted by Ethenal

    Because how else are you going to get suspects to actually pull over on the side of the road? I'm just saying, without this mod, you're going to get hit on the side of the highway during a traffic stop. ;) And you know, seeing a person texting while driving and swerving all over the place - sounds like the America I know! A++
  1. Oh you're right, I thought there was a function in the API that checked if the computer was showing or not. My bad! I'm sure it's something they'll add soon.
  2. This is a fantastic mod! Just a word of advice - I'm not sure if you can do this yet, but for the traffic stop follow function, please check if the police computer open. If the name of the driver of the vehicle has a T in it (or the license plate for that matter) then it makes them try to follow you, which kinda interrupts the stop. That being said, this is excellent! Keep up the great work!
  3. Yeah, that enRAGEd trucking mod on GTA5-Mods uses the GwenForm functionality in RPH - it looks quite nice actually. But I was unable to find any documentation on how to use it anywhere...
  4. Did anyone actually read Oleg's post on Zmodeler's forums? Isn't "locking" models a total fantasy? I mean, if GTA V can still read it, then clearly the model isn't "locked" - I presume Zmodeler just sets a particular flag in the file that doesn't affect the display of the model ingame, then zmodeler will refuse to edit that model if the particular flag is set in the way that Zmodeler expects. However, as he says in the post, this could be easily bypassed by anybody with the right know how and if any other programs gain the capability to mod GTA V yft files, they'll probably ignore Zmodeler's "lock" feature entirely. Has anybody ever noticed that license that is displayed when you start GTA V? You know, the one that expressly forbids reverse engineering and all that jazz? I mean, the only reason this community exists is because of our blatant violation of Rockstar's license for GTA V (and naturally their willingness to not enforce it on SP modders). Rockstar didn't try to help us mod the game, they did their best to make it difficult to create another ScriptHook, but that got bypassed pretty quickly, and additionally with each update. Oh, and then there's the modders on those "other" sites that publish tutorials in Assembly on how to patch the online check in ScriptHook. Why wouldn't Zmodeler's lock feature be bypassed just as easily? I mean come on, I get it - you guys want to be credited and don't want your work stolen. I get it! I'm a programmer, not a modeler - I can't create anything on the level of many of the creations I've seen from this community. I appreciate what you guys do and enjoy your work greatly, and I want you to be recognized for it! But maybe take another look at Oleg was saying - he doesn't want to provide a "magic" lock facility, and then potentially have users of his (paid) software complaining that the "lock" feature doesn't work. It works as best as it could, but there's no way it could actually provide much more than a rudimentary amount of "security." I don't think he's going against modders in this case, I think he's just taking the opportunity to stop pretending that files can even be "locked" in the first place, and maybe force the community to shift in their values in this regard.
  5. This is a great idea! I followed you on GitHub.
  6. I've noticed they usually release pretty late at my time, like 8-10PM (I'm Central Time in America, it's 1:27pm here atm) so you'll probably have to wait a while. Maybe not, though.
  7. You know, I'm thinking with the way Rockstar loads .IPL files - it might be possible to create interiors for houses, and rig the doors to load the interiors - with the OpenInteriors mod, you can go into that apartment near the Union Despository that you follow the janitor into to get his key or whatever (I don't remember). All the OpenInteriors mod does is load the .IPL file (I think) into that space, and therefore it appears when you open the door. Same with the Sheriff's Office in Sandy Shores - before you run LSPDFR the windows are not transparent and have a pretty shoddy texture on them, but once you load LSPDFR (or the OpenInteriors mod) it loads the IPL file in place and suddenly the sheriff's department has an interior! These IPL files would be something to look into once we can edit the game's models, because if we can get some house interiors then we might actually be able to have some domestic disturbance type callouts.
  8. You have to connect to Rockstar's servers to authenticate (which is ridiculous, considering I'm 99% sure there's cracks that ignore that entirely) that you actually own the game, it has nothing to do with GTA Online. That's odd that you can't connect though, maybe try again? I think their servers do go down periodically. Seriously though, the DRM garbage in video games only punishes paying customers, the pirates always hack out the DRM anyway. What's the freaking point?
  9. The Player Location Display script by Lt. Caine sets the left and right turn signals to the "," (left) and "." (right) characters by default. You can change it in PLD.ini in your GTAV directory if you don't like those keys.
  10. I use the Enhanced Native Trainer with ScriptHookV, but it seems a lot of people have issues with running the Rage Plugin Hook and ScriptHookV together.
  11. That's probably what you could consider a "bug" - I assume since it asks for a position to request the backup to, if it's not doing that then it must be considered unintended behavior. Maybe I'm wrong, though.
  12. +1 if you do decide to make that namespace private, maybe make clones of those functions that call the private methods in the API Functions class.
  13. Maybe this could be accomplished with reflection? I'm unfamiliar with .NET reflection but it seems to be pretty powerful - however, the thing LMS said about the AppDomains may render that pointless. Might be worth looking into though.
  14. Seems to work fine for me with newest RPH. No crashes yet :)
  15. After moving my files around in my GTA folder I suddenly had the problem with the RPH console not showing up. All I did was restart my computer and the console showed up again. YMMV
  16. I use ScriptHookV with RPH with no problems whatsoever. However, according to AB the problems that some people are having has to do with their DirectX versions I believe. I have a GTX 970 and newest DirectX on Windows 8.1 and it works fine for me.
  17. I have a suspect named "Lucas Carter", but upon typing the "u" in the radio "Subject Records Check" my character pulls out the flashlight and it doesn't prompt me with anything. As in, I can't check the records on a subject with a "u" in their name. Is there any way to check if the police computer is open?
    Simple and to the point, tells you what you can do, how to do it, and when you should do it. Thanks!
  18. Oh, you guys are right. Thanks, this will speed up things tremendously! :D
  19. Space+F9 for force duty doesn't work for me :( it would be tremendously useful for developing plugins!
  20. I managed to make a simple callout based off of the API Example code from LCPDFR. It's pretty similar but namespaces and object names are changed in many cases, so you can't really copy/paste the API Example. If you want to get started before some better documentation hits the scene then take a look at the API Example and use the Object Browser in Visual Studio on "LSPD First Response.dll" to get an idea of what you need to do. I'll try and post some example code for people to play with if somebody more knowledgeable doesn't do it first. All that being said, I am having a freaking blast. This is such an excellent mod and the game has barely been out for three months! I can't wait to see what the future of this mod and what the rest of the community creates will bring.
  21. Does anybody have any information on the API? I really want to start playing around with it but I'm rather unfamiliar with LCPDFR/LSPDFR's API system in general. I tried to use the old API Example for LCPDFR (because according to them it implements at least a basic version) and change the namespaces around but so far have been unable to compile it. Otherwise the new changes are fantastic, just hurry up and allow us to rebind the police computer key ;) (also, console commands to reload LSPDFR plugins)
  22. You guys rock. Starting up the game right now. Can't wait to experiment with the API, I came into LCPDFR real late (like a couple of months ago) and the GTA IV port was so bad I never even bothered with the API because the game crashed so often. If anybody's curious about the API documentation, according to the LSPDFR page they've implemented LCPDFR (note I'm referring to the GTA IV version) API 1.0 - so go to this page. (I think, don't hate me if I'm wrong) can't wait to play :D
  23. Using the audio from GTA IV is likely possible, but will probably require you to have GTA IV and extract the sounds yourself... I'm fairly sure that if G17 distributed GTA IV's sound files they'd be in copyright violation.

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