Everything posted by Ethenal
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Rebalanced Dispatch Enhanced
I don't exactly know how to explain this (other than update.rpf changing with the newest update), but I am getting an issue with GTA V crashing that I have narrowed down to AdvancedHookV.asi being the cause, but only when RDE is loaded through the mods/ folder. If I get rid of my mods folder, it starts working again. I do believe that AdvancedHookV.asi has something to do with loading the police station and the sheriffs station in Sandy Shores and Paleto Bay so maybe that's somehow related, but I really can't figure it out. EDIT: I didn't realize I wasn't on the last page of comments, they have already said they're preparing an update to RDE. I bet this will fix the problem.
- 1,509 comments
- 85 reviews
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Has adding cars changed since the last update?
I have tried to install the Coroner Speedo and the Coroner Rumpo using carvariations.meta in mpluxe2 and using vehicles.meta in update.rpf, placing the models in alternatively patchday3ng and x64e rpf... it's causing me to crash every time. For whatever reason I managed to get Lt. Caine's remapped police Granger added as police5, but I haven't been able to get any of the other models to work. I had the same problem with Lundy's two LSPD police cars (the old lore-friendly Caprice and Crown Vic clones). This all happened right after I updated to one of the new versions of GTA released within the past two months or so... I'm not sure. I know how to use XML files and work with them regularly, and I've double-checked my files repeatedly, it looks perfect. Always crashes after "Loading story mode" in the RPH loading screen.
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Has adding cars changed since the last update?
For what it's worth I had the same experience, the last time I updated (which was a week or two ago), suddenly vehicle mods that were working before were crashing my game each time until I removed them. I was really careful about making my edits (as I've had many previous crashes to carelessness before), but I couldn't get it to work and gave up eventually. Not sure what the issue could be. But I do think it would be odd that it would change suddenly.
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Discussion of spawn points (developer feedback requested)
I have done static spawns myself using XML (.NET makes it pretty easy, just a few attributes and the XmlSerializer class) as has the author of the GTA Comes Alive mod, as far as I can see. It definitely produces the "best" results, if you go through all the effort of setting it up. And there's the question of somehow making the spawn points generic so you can use several sets of spawn points for the same thing. Or you'd have to set up spawn points all over the map for each variant of call out you wanted to set up. I think a better solution would be figuring out how to access the pathfinding/spawn nodes in memory. If you notice, pedestrians don't spawn in the middle of nowhere - there are obviously either zones or individual nodes baked into the map for each area/point where pedestrians can be spawned. Parked cars must be the same way, and I think I remember seeing that you can edit the parked car nodes in map editors for some of the older games. Presumably, the pathfinding nodes on the rode must store the direction they're facing (or is calculated from the position of the next node?) so that the engine can spawn vehicles on the road with peds already driving them. Unfortunately I'm not a good enough programmer/hacker to figure out how to access that data, but maybe somebody with more skills than me can take a crack at it!
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[Feedback] Pursuit Backup Spawn Locations
Yeah, in the previous version the backup always spawned way too far away and would be useless unless the suspect stopped for a while (for whatever reason) - now, they typically spawn rather close, usually in front of the suspect. which tends to make the AI apprehend them more. I have seen the default callouts produce way too many AI automatically, but I think a lot of the AI complaints are due to the fact that LSPDFR now pulls AI cops off the street into their pursuits. If you have a modified pedcycle (like I do), then you'll have cops on foot patrol and in police cars patrolling the map, and they'll be pulled in to any pursuits you get involved in - which tends to add quite a few extra AI than maybe the developers intended.
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Modding vehicles through OpenIV
As far as I can tell, if you have police.yft in patchday3ng and police.yft in patchday5ng, you'll end up with the one in patchday5ng. This is why you can install a police car mod in x64e (or whereever, x64e.rpf is the location for a lot of the vehicles in the game before the first patch) and it'll still appear standard - this is because it's being overridden by a newer version. Usually the readme for the car mod you're trying to install will tell you where to put it, and the location they give you is usually correct. Make sure you try the method in the readme first, and if that doesn't work, try looking through some of the patchdayxng files or mpheist and such to see if the model is overridden by a later patch.
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LSPDFR 0.3 - Now Released
They seemed to have changed it to where the J key only works when you're on duty. Try going on duty first, then use that key.
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2011 CROWN VICTORIA LASD/LSSD
- 376 comments
- 81 reviews
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Possible LSPDFR Multiplayer?
I would expect years for LSPDFR multiplayer. FiveM was definitely the best shot but that is dead in the water. If a useful multiplayer mod arrives, then the LSPDFR team will have to decide if they feel like their work wouldn't be wasted (i.e. on the project being shutdown) and then if they decided to support it, it would be at least a fair amount of time to make the RagePluginHook scripts run on some sort of multiplayer/server platform. Overall, I'm very hopeful - but given the issues with TakeTwo regarding FiveM and others, I wouldn't hold your breath.
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Realistic American Sirens
I would greatly appreciate being sent that file too, please :) this is my favorite sound pack by far. stock sirens no fun ;(
- 316 comments
- 31 reviews
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Realistic American Sirens
This is a great pack, but you can't import it with the newest version of OpenIV anymore. Wait until the author releases a fix.
- 316 comments
- 31 reviews
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2011 CROWN VICTORIA LASD/LSSD
notice how bugs is so good that the air freshener is affected by gravity/body roll LOL i mean seriously freaking fantastic model... I just wish it had more lights, but I already found out that ELS is indeed in progress so I won't worry about that too much :D
- 376 comments
- 81 reviews
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Assorted Callouts (Bank Heist, Store Robbery & More)
This plugin is great, thanks a ton Albo! Just a couple things: I've done the gas theft 2 or 3 times, and I've never actually seen the suspect on the CCTV footage. I'm only able to tell what kind of vehicle it is from what the shopkeeper tells you. It looks like it's just the camera being positioned incorrectly. In the Traffic Stop Backup, I would have set the officer's vehicle's engine to ON - because that way, all of the lights appear. As it is, you pull up to a stopped CVPI - the emergency lights are on, but the tail lights don't wig-wag unless the engine is on. And of course it's not like the officer would actually turn their engine off at a traffic stop anyway, but I'm only bringing this up because I like it when all the lights work :P (as you can imagine this isn't important all, simply aesthetics) maybe look into XML files for your saved callout positions on the Traffic Stop Backup callout, I've been trying to make some callouts of my own and the best solution I've found for most of them is to save fixed coordinates in an XML file. It might be something to look into if you're into that kind of thing. My guess is that you've got them saved in your actual code - I've found it's a lot easier to create a little infrastructure to read locations from the XML file, and then change the data in the XML. Excellent callouts overall, I really hope you make more because I'm sure they'll be awesome. You're probably the best LSPDFR scripter we got so far - keep up the fantastic work!
- 1,081 comments
- 166 reviews
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2011 CROWN VICTORIA LASD/LSSD OSS
Well I was just about to install all of my models again and came to look for newest version of my go-to CVPI, when I see that Bugs has released a CVPI... I can't wait :D
- 68 comments
- 29 reviews
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LSPDFR 0.3 - November Update
I'd be down for a stolen cruiser callout. I've had my police cruiser stolen a few times. The perp usually regrets it in the end, though.
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LSPDFR 0.3 - November Update
Well the running people over isn't really my issue, it IS an issue occasionally, but it's more the fact that the police are instantly dismissed from a crime scene once you place them under arrest. It would be much more immersive if they actually hung around for a while and investigated. Not to mention that if a cop is dismissed by LSPDFR and drives by a dead body at the crime scene, they will pull over and get out of their car again to "investigate" it - this is a Rockstar script, it's one of the "TASK_SCENARIO" things. It's not really a huge deal, I'd just like a crime scene to be a crime scene :D keep up the good work, team!
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LSPDFR 0.3 - November Update
+1 this would add tremendously to immersion, I think.
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LSPDFR 0.3 - Hot Pursuit
just relax guys. it's gonna be awesome and you know it. I check this thread every day to see if anything new has happened, and I check the GTA V Vehicle Models section to see if there's anything new in police form. believe me, I know the feeling - it's been quite a while since they've released anything, and the first tease of the next update was quite some time ago. that being said, this mod has vastly exceeded my expectations so far. so I can only imagine what they've done in the past month or two. just wait for it!
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Ford CVPI LSPD MX7000
This is by far my favorite CVPI model (mainly because of the leds inside the car) - however, your lowest LOD for the CVPI uses the LOD for the old police2, the Stanier. So when a CVPI is driving towards you it looks like the old Stanier, then suddenly it morphs into the CVPI.
- 139 comments
- 21 reviews
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Ford Police Interceptor 2012 model.
Fantastic car! small bug though, the right LED in the top of the rear window does not light up. the left one does. actually, seems to be a couple lights that don't change their texture on the lightbar as well. may be due to technical limitations with the lighting system. thank god we have a good Police Interceptor now :>
- 202 comments
- 51 reviews
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Unmarked CVPI Pack
This isn't exactly a massive issue but it's bugging me - the rear turn signals don't light up when the headlights are on. As in, when it's night and the headlights/taillights are always on, using the turn signals only lights up the front indicator lights - both of the rear ones stay solid. This may be a technical issue, as I've noticed F544's Crown Vics simply have a small light strip underneath the brake/tail lights that lights up, instead of the entire bulb - it may be impossible to have the whole brake light blink when the turn signal is on. Something worth thinking about. Aside from that, this model is freaking fantastic. Can't wait for the steel wheel version!
- 208 comments
- 59 reviews
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LSPD Interceptor Sign
Can you make a step-by-step explanation of how to import this? I mean, I just tried importing Interceptorsign.png into police3.ytd and renamed to to pol3_sign_1 (replacing the old one) and it turned into a very weird bright green/yellowish color both in OpenIV and ingame. I'm not quite sure what I'm doing wrong here...
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Buffalo S cop Whelen edge lightbar.
- 54 comments
- 19 reviews
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[STANDALONE] Vapid Speedo Coroner van by Småen
Those pictures clearly show that the livery says "Departmen" of Coroner, not "Department" - that being said once you fix it I will definitely use this skin. :D
- 62 comments
- 5 reviews
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Traffic Policer (Breathalyzer, Traffic Offences, Speed Detection & more)
A small bug with the newest version - if you start a traffic stop (i.e. you press shift behind a suspect), then you pull in front of them after they've stopped and press CTRL+T with the default config, they start to follow you - however, once you find a suitable spot and press CTRL+T again, you receive a message that they're "no longer following you" but your officer does the follow animation again and the car continues to follow you.
- 3,646 comments
- 306 reviews