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majorpaine2015

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Everything posted by majorpaine2015

  1. You can only remove the antennas via zmodeler3, and only if the model is unlocked. I would recommend you making your own to your own specs.
  2. All you have to do is take a col from any vanilla vehicle and scale it down to license plate size and place over plate, then place col in the hierarchy area that contains the plate object and reset to parent rename the col to plate (COL). You won't have to edit or add anything in the properties settings because the col will have those attributes.
  3. When you export make sure you export as this chr.yft and chr_hi.yft
  4. Its sweet but if you do get it make sure it's game ready or you'll have a very hard time running it in game because of the poly level.
  5. Reset the chassis pdummy and axis to world
  6. Use this link to tell you the sirens and how they work.
  7. Change the extras to sirens and scale the lights down 50%
  8. Can you post pics so i can a better understanding of where you're at.
  9. No, from what i see there's no default. After you've decompounded the wheel and made copies,First make sure there are no L's selected under structure. Start by selecting the wheel dummy in the hierarchy and hit convert to compound which will give you a default. Next hit the lock and then L0 and drag the wheel into the box under default. Then hit L1 and drag the next wheel into the box under L0 and repeat this process untill you have done all of your wheels and then hit the lock again and done.
  10. Then it's something you haven't done right
  11. Start this vid at 1:47 and you learn how to compound objects.
  12. Click on create and copy up in the top menu.
  13. Click on dismiss and then make copies of the wheel only, not the dummy. Once done then compound them. I would recommend up to L2. The more LODs means bigger file size which would cause a game crash.
  14. Just make your LODs as normal
  15. There won't be no detail difference if you're copying the original. The LOD's are for the level of distance the vehicle can be seen.
  16. Sorry dude i fell asleep, but i would still check the LODs to be certain, it's the only plausible explanation i can think of.
  17. No, rename the texture, import it in to zmod and then select and apply the renamed texture to your model.
  18. These 2 videos are about the best you gonna do on tutorials. It's how alot of people learned.

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