Everything posted by majorpaine2015
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20180812232408_1.jpg
From the album: Majorpaine2015
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20180812232417_1.jpg
From the album: Majorpaine2015
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20180812232424_1.jpg
From the album: Majorpaine2015
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20180812232435_1.jpg
From the album: Majorpaine2015
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Can anyone unlock this US Presidential limousine Cadillac DTS,, WFT>YTD
The only way to unlock a locked model is by ripping it which is highly frowned upon in the modding community. You'll have to try to contact the author of the model for permission of an unlocked model.
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New UK Ambulance (funky lightbar)
If someone will get me more details and pics of the lighbar i may be inclined to make it.
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GTA5 2018-07-22 01-10-40-081.jpg
From the album: Majorpaine2015
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GTA5 2018-07-31 20-13-42-872.jpg
From the album: Majorpaine2015
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GTA5 2018-07-31 20-13-56-025.jpg
From the album: Majorpaine2015
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GTA5 2018-07-31 20-13-36-098.jpg
From the album: Majorpaine2015
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GTA5 2018-07-31 20-13-06-609.jpg
From the album: Majorpaine2015
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GTA5 2018-07-31 19-59-20-560.jpg
From the album: Majorpaine2015
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GTA5 2018-07-30 02-38-58-908.jpg
From the album: Majorpaine2015
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Texture issue after customising EUP belt
Using a paint program either find a texture with a bigger layout size or make a duplicate of the belt texture and scale it down and then copy the badge and cuffs to the layout. Once you are satisfied with it then you will save it and then using 3ds max or zmodeler assign the new texture to component and then uv map the belt cuffs and badge to it.
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Texture issue after customising EUP belt
You have to combine the 2 textures together into1 texture which will cause you to have to uv map the textures to the belt.
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American Trucks for GTA V?
I've planned on releasing the Freightliner Inspiration with accurate interior but having the hardest time with polys.
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Backseat (and maybe frontseat) ped positions
It's called trial and error, you have to keep moving the dummy and testing in game until you get the best desired position you can get. seating position has nothing to do with meta files.
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when exporting .obj file prop to yft its always 0bytes, why?
exporting export it as this example. name.ydr
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when exporting .obj file prop to yft its always 0bytes, why?
Export it as ydr yft is for vehicles, ydd is for peds, ydr is for weapons and props.
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extra_1 staying on
I remember i had that same issue and it took me a while but i figured it out.
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extra_1 staying on
Uncompound extra_1 and delete the dummy. make a new dummy and scale it down 50% and name it extra_1. Next go to your lights and reset the local axes to object. Now click on copy olocal axis from one node to another and click on your light and drag it to the dummy,then that will reset the the to the correct axis. now delete your LODs and copy from the one you just did then compound them and that should fix it.
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extra_1 staying on
Check thru your whole hierarchy and make sure you don't have anything else named extra_1 in there. That means open everything one by one and check.
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extra_1 staying on
I need a bigger pic of your hierarchy
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extra_1 staying on
Can you post a pic of your hierarchy els compounds
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extra_1 staying on
Can you post the .xml file for the vehicle?