clayhj
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clayhj got a reaction from sportboz in LSPDFR Feature PreviewTech support called me and told me I had a virus on my apple computer, which was weird because I use Microsoft, but thank goodness they called so I could fix this countdown bug issue. They gave me a website to go to and I downloaded their 50GB anti-bug software. Boom, fixed. Can't see the countdown timer through all the popups.
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clayhj got a reaction from ttravis2947 in LSPDFR Feature PreviewTech support called me and told me I had a virus on my apple computer, which was weird because I use Microsoft, but thank goodness they called so I could fix this countdown bug issue. They gave me a website to go to and I downloaded their 50GB anti-bug software. Boom, fixed. Can't see the countdown timer through all the popups.
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clayhj reacted to c13 in LSPDFR Feature PreviewShocking.
Since people did ask, yes, there is a need to say that it is not supported.
I agree with FtDLulz, I want to know where you got this number from.
Every single time some one has asked about a release date since the very early preview days of LCPDFR in 2009, the answer to "when can we get a release" has always been "when it's done." This isn't done in anger, this is done because some people don't seem to grasp how delicate and difficult scripting is. I know for a fact Sam was close to releasing LSPDFR several times recently, but had to stop to completely rewrite code that was broken at the last minute. Lying about a release date will make people more angry at the developers, and releasing a buggy version will tarnish the reputation that was earned in LCPDFR.
Really now? You talk to Sam on a daily basis? You know the progress of the mod as well as him? You know for a fact that the quality standard has been met, and that Sam and LMS are screwing with the community with constant teases while hoarding LSPDFR to themselves?
So you're encouraging people to get angry because Sam wants a quality product, instead of a buggy version that will anger a lot of people?
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clayhj reacted to ineseri in LSPDFR Feature PreviewThat kind of statistical statement has no base in reality at all. We tell people to buy the game and use a legal copy of the game, becuase we develop the mod for a legal copy of the game. We can't support a version of the game we're not using ourselves. Of course, it's not supported by Rockstar, but that has little meaning to us.
That would be me, and no, it wasn't in "anger" it was more of a factual statement; It is done when it's done, same as any other G17 Media product. We don't release a relase date because we don't want to disappoint people if we have to change the release date. Without releasing a release date, we're free to release it when we're confident it's finished.
Of course we are glad people are eager to use the modification, but we're not forcing anyone to use it either. The impatience is fun as long as it is encouraging, but when it goes to the point it's disrespectful we need to put an end to it. The mod is released when it's released, that's the only release-statement you'll get (for now).
We've said many a times not to ask for LSPDFR Updates, and we'll continue on this line, simply because the answer will always be the same. What've released so far is what has been said by Sam, LMS and posted on www.LSPDFR.com.
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clayhj reacted to ineseri in LSPDFR Feature PreviewIt doesn't mean it isn't getting released today either :P (Starting the hype train again, shoot).
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clayhj got a reaction from TheUniT in LSPDFR Feature PreviewI supervise 24 people at my job and when they ask me the same questions or I have to tell them the same thing over and over again it gets pretty frustrating. These guys are supervising wayyy more than that so I completely understand why they would get frustrated at people for asking the same question which they have continuously answered over and over.
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clayhj reacted to intruder175 in Ill-Gotten Gains Update and ModdingCan we just start closing topics if people are gonna fight... Personally i just wanna read anything sam puts up not children fighting -.-
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clayhj reacted to ineseri in The Final Countdown - LSPDFR Trailer 2The timing is unfortunate because we've stated a few times we are releasing LSPDFR soon (the trailers say this). It's an annoyance to have to work around a new update while developing and waiting for a fix for the Scripthook. It's not that we were waiting to release the day the content update is released, it's just that we want to release is as soon as possible, but also at the most perfect time possible we can find. I'm surprised that was the post that launched the "LSPDFR is released soon" hype instead of the actual trailer that actually says... "Coming Soon".
Also, the LSPDFR development team is not Rockstar Games. They're not EA. They're not Bioware. They're not Bethesda. They're doing this for free. Because they have a passion for GTA V Modding and policing in GTA V. And yet there are those who are getting annoyed and impatient that we're not throwing out release after release? We do not have the resources to be able to do such things. Sam and LMS are human beings, and I feel that I have to remind people of this from time to time. They have a life like you and me, and they need to tend to their life too, not just LSPDFR. I can assure you from several late nights in the TeamSpeak with both of them that they are the most dedicated developers on the planet right now, and it's sad to see the kind of level of disrespect seeding in some places on the forums and in PMs. Be patient, and your patience will be rewarded.
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clayhj got a reaction from Fiskey111 in The Final Countdown - LSPDFR Trailer 26 Questions. 6 letters in LSPDFR. Release Imminent. lol
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clayhj reacted to orrwhat4 in The Final Countdown - LSPDFR Trailer 2Also the 6th day of the 6th month
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clayhj reacted to c13 in The Final Countdown - LSPDFR Trailer 2ALOOMANAUTI!
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clayhj got a reaction from TheUniT in The Final Countdown - LSPDFR Trailer 26 Questions. 6 letters in LSPDFR. Release Imminent. lol
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clayhj reacted to LukeD in The Final Countdown - LSPDFR Trailer 2Programmers/coders don't require sleep. We operate on a process I like to call Foodcodesynthesis. The process involves turning mountain dew, coffee and doritos directly into code.
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clayhj got a reaction from vynlthrash in 14 May - New Screenshots!I apologize if this is a question that has been previously answered but I was curious if the animations work in first person. For example seeing the ticket book when issuing a citation or something like looking down at the suspects hands when arresting. I can't seem to word what I mean very well so hopefully you understand.
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clayhj got a reaction from TheUniT in 14 May - New Screenshots!I apologize if this is a question that has been previously answered but I was curious if the animations work in first person. For example seeing the ticket book when issuing a citation or something like looking down at the suspects hands when arresting. I can't seem to word what I mean very well so hopefully you understand.