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OJdoesIt

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  1. Like
    OJdoesIt got a reaction from PNWParksFan in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  2. Like
    OJdoesIt got a reaction from epicmrjuan in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  3. Like
    OJdoesIt got a reaction from LtFlash in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  4. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    New update
     
  5. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  6. Like
    OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  7. Like
    OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and Stuff   
    New update
     
  8. Like
    OJdoesIt got a reaction from germinus in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  9. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  10. Like
    OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and Stuff   
    New Release.
     
  11. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    New Release.
     
  12. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    New plugin (to be released) - Ambient Emergency Responses
    Demo video - And the award goes to the unit at 2:15
    Courtesy of @lttrbmb
     
  13. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    New plugin (to be released) - Ambient Emergency Responses
    Demo video - And the award goes to the unit at 2:15
    Courtesy of @lttrbmb
     
  14. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
  15. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
  16. Like
    OJdoesIt got a reaction from Officer Storm in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  17. Like
    OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  18. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  19. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
     
  20. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    New gameplay video using Lojack plugin.
    Courtesy of @edwardl
     
     
  21. Like
    OJdoesIt got a reaction from Mr.JonnhyCZG in [WIP|REL] OJ's Callouts and Stuff   
    Update:
    New Lojack plugin is planned to be released on Tuesday. This will simulate a Lojack-activated vehicle in which you will have to locate it using on the beeping sounds. Beeps will be quicker as you get closer to the vehicle. There is no blip for the vehicle. So only be able to find it using sound, in which you will make your gameplay more immersive.
  22. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    Update:
    New Lojack plugin is planned to be released on Tuesday. This will simulate a Lojack-activated vehicle in which you will have to locate it using on the beeping sounds. Beeps will be quicker as you get closer to the vehicle. There is no blip for the vehicle. So only be able to find it using sound, in which you will make your gameplay more immersive.
  23. Like
    OJdoesIt got a reaction from NoNameSet in [need help] lspdfr crashing when I join the pursuit.   
    Cop.Tasks.DriveToPosition Cop.Tasks.GoStraightToPosition  
  24. Like
    OJdoesIt got a reaction from NoNameSet in [need help] lspdfr crashing when I join the pursuit.   
    Your peds are probably dead since you spawn them and then the vehicles in the same position, which kills the peds. So in OnCalloutAccepted(), check if they exists and not dead and then use Ped.IsPersistent = true and Veh.IsPersistent = true.
    Also add Functions.SetPursuitIsActiveForPlayer(Pursuit, true);.
  25. Like
    OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and Stuff   
    Update for Improved Police Heli
    Courtesy of @lttrbmb
     
     
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