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OJdoesIt

Members
  • Joined

Reputation Activity

  1. Like
    OJdoesIt got a reaction from Patrolman1993 in [REQUEST] Pedestrians yield to lights and sirens   
    You should try again with a default/non-ELS vehicle. Cars move aside much better than ELS vehicles. I mention this because ELS uses it's own logic for making cars move aside.
  2. Like
    OJdoesIt got a reaction from Patrolman1993 in [REQUEST] Pedestrians yield to lights and sirens   
    Are you using an ELS vehicle? If so, have you tested with a non-ELS vehicle? 
  3. Like
    Here's what I use for my felony stop mod:
    //Initial ControlButtonTime = 0f; //Update ControlButtonTime += Game.FrameTime; initiateFelonyControlHoldTimerBar.Percentage = ControlButtonTime / (HoldDuration / 1000f); //called each tick //HoldDuration in milliseconds  
  4. Like
    OJdoesIt got a reaction from epicmrjuan in Custom Random Spawnpoints.   
    Would be suggested to have an extension:
    public static class EnumerableExtension { public static T PickRandom<T>(this IEnumerable<T> source) { return source.PickRandom(1).Single(); } public static IEnumerable<T> PickRandom<T>(this IEnumerable<T> source, int count) { return source.Shuffle().Take(count); } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source) { return source.OrderBy(x => Guid.NewGuid()); } } //Then you can do something like Vector3[] spawnPoints = ... Vector3 point = spawnPoints.PickRandom();  
  5. Like
    OJdoesIt got a reaction from KnightHawkOne in Drawing text help   
    I'm having difficulty understanding the coordinate system and text size when using the Rage Graphics class to draw text. Can anyone give me pointers on properly drawing text at the top-right corner of the screen?
  6. Like
    OJdoesIt got a reaction from PNWParksFan in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  7. Like
    OJdoesIt got a reaction from epicmrjuan in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  8. Like
    OJdoesIt got a reaction from LtFlash in Coordinates not working   
    From how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
  9. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    New update
     
  10. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  11. Like
    OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  12. Like
    OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and Stuff   
    New update
     
  13. Like
    OJdoesIt got a reaction from germinus in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  14. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    New update to OJCallouts coming soon (hopefully on Tuesday)
     
    Courtesy of @lttrbmb
     
  15. Like
    OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and Stuff   
    New Release.
     
  16. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    New Release.
     
  17. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    New plugin (to be released) - Ambient Emergency Responses
    Demo video - And the award goes to the unit at 2:15
    Courtesy of @lttrbmb
     
  18. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    New plugin (to be released) - Ambient Emergency Responses
    Demo video - And the award goes to the unit at 2:15
    Courtesy of @lttrbmb
     
  19. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
  20. Like
    OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
  21. Like
    OJdoesIt got a reaction from Adam L in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  22. Like
    OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  23. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    Update on Heli Orbit Plugin
    Courtesy of @lttrbmb
     
     
  24. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    In case you didn't know.
     
     
  25. Like
    OJdoesIt got a reaction from Deactivated Member in [WIP|REL] OJ's Callouts and Stuff   
    New gameplay video using Lojack plugin.
    Courtesy of @edwardl
     
     

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