Reputation Activity
-
OJdoesIt got a reaction from Patrolman1993 in [REQUEST] Pedestrians yield to lights and sirensYou should try again with a default/non-ELS vehicle. Cars move aside much better than ELS vehicles. I mention this because ELS uses it's own logic for making cars move aside.
-
OJdoesIt got a reaction from Patrolman1993 in [REQUEST] Pedestrians yield to lights and sirensAre you using an ELS vehicle? If so, have you tested with a non-ELS vehicle?
-
OJdoesIt got a reaction from TheUniT in RageNativeUI Progress bar independent of system performance?Here's what I use for my felony stop mod:
//Initial ControlButtonTime = 0f; //Update ControlButtonTime += Game.FrameTime; initiateFelonyControlHoldTimerBar.Percentage = ControlButtonTime / (HoldDuration / 1000f); //called each tick //HoldDuration in milliseconds
-
OJdoesIt got a reaction from epicmrjuan in Custom Random Spawnpoints.Would be suggested to have an extension:
public static class EnumerableExtension { public static T PickRandom<T>(this IEnumerable<T> source) { return source.PickRandom(1).Single(); } public static IEnumerable<T> PickRandom<T>(this IEnumerable<T> source, int count) { return source.Shuffle().Take(count); } public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> source) { return source.OrderBy(x => Guid.NewGuid()); } } //Then you can do something like Vector3[] spawnPoints = ... Vector3 point = spawnPoints.PickRandom();
-
OJdoesIt got a reaction from KnightHawkOne in Drawing text helpI'm having difficulty understanding the coordinate system and text size when using the Rage Graphics class to draw text. Can anyone give me pointers on properly drawing text at the top-right corner of the screen?
-
OJdoesIt got a reaction from PNWParksFan in Coordinates not workingFrom how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
-
OJdoesIt got a reaction from epicmrjuan in Coordinates not workingFrom how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
-
OJdoesIt got a reaction from LtFlash in Coordinates not workingFrom how you showed the code, you are spawning the vehicles before setting the coordinates of your Vector3 variables.
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffNew update
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffNew update to OJCallouts coming soon (hopefully on Tuesday)
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and StuffNew update to OJCallouts coming soon (hopefully on Tuesday)
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from riquebr in [WIP|REL] OJ's Callouts and StuffNew update
-
OJdoesIt got a reaction from germinus in [WIP|REL] OJ's Callouts and StuffNew update to OJCallouts coming soon (hopefully on Tuesday)
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and StuffNew update to OJCallouts coming soon (hopefully on Tuesday)
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and StuffNew Release.
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffNew Release.
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffNew plugin (to be released) - Ambient Emergency Responses
Demo video - And the award goes to the unit at 2:15
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and StuffNew plugin (to be released) - Ambient Emergency Responses
Demo video - And the award goes to the unit at 2:15
Courtesy of @lttrbmb
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffIn case you didn't know.
-
OJdoesIt got a reaction from lttrbmb in [WIP|REL] OJ's Callouts and StuffIn case you didn't know.
-
OJdoesIt got a reaction from Adam L in [WIP|REL] OJ's Callouts and StuffUpdate on Heli Orbit Plugin
Courtesy of @lttrbmb
-
OJdoesIt got a reaction from fireboy6117 in [WIP|REL] OJ's Callouts and StuffUpdate on Heli Orbit Plugin
Courtesy of @lttrbmb
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffUpdate on Heli Orbit Plugin
Courtesy of @lttrbmb
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffIn case you didn't know.
-
OJdoesIt got a reaction fromDeactivated Memberin [WIP|REL] OJ's Callouts and StuffNew gameplay video using Lojack plugin.
Courtesy of @edwardl