Everything posted by LordRaven
-
Obsidian Raven Gaming Patrols
Welcome everyone, this is LordRaven, creator of RavenCallouts. Got a new computer up and running and have been uploading my patrols to youtube along with other Gameplay. Here is my latest patrol where we tackle some criminals in the Grapeseed area. Hope you enjoy, and subscribe for updates to RavenCallouts and more patrol videos!
-
Ravenguard Callouts
My callouts are actually set to low and verylow so as they dont show up to much and are overdone like other callouts that are available, this is to hopefully prevent the, "Not <Insert Calloutname here> again, I'm not responding to that." I actually did that a few times while recording my LSPDFR episodes. I want my callouts to be something you are excited to respond to and think about what will happen this time. To verify that it is working I would suggest downloading the calloutmanager plugin available on the site here and it should say RavenCallouts in the list along with the other plugins you are using, if not send me a message and I will help you out. Thanks, Lord Raven LSPDFR and other Gaming videos
- 22 comments
- 10 reviews
-
Ravenguard Callouts
I did not have this problem when downloading it just now, check your messages ill send you a copy of the DLL
- 22 comments
- 10 reviews
-
Ravenguard Callouts - Support
New version coming soon with a complete rewrite of the Domestic callout, early alpha release so more will be coming soon!
-
Ravenguard Callouts
I will be uploading a fixed version that addresses some issues that has been found, I expect to have a version 0.1.2b rolled out in about a week. expect 0.1.2a to be released on 3/29 Lord Raven CEO of Development Ravenguard Gaming Studios www.ravenguard-gaming.net
- 22 comments
- 10 reviews
-
Ravenguard Callouts - Support
What point did it freeze? when you accepted? when you got close to the area?
-
Ravenguard Callouts
I've started work on the Prowler callout, this morning I went around the map and gathered 130 different and unique spawn points for this to happen at. If everything goes well we should be on schedule for the release but I am not sure if I will be able to do anything the next two days as I am getting a tooth pulled today and i might not feel like doing anything lol. I am going to do a release schedule of at least a new callout every two weeks, but of course I will do more if I have the time. Before I release a new version I make sure that all the callouts run through with no errors, no crashes, and that the peds do what I want them to. I do not release plugins that do not work as intended under normal circumstances. With the new version of Rage being released I have only tested this as a stand alone plugin, using only the calloutmanager menu to spawn the callouts. However these callouts do not call any other functions outside of LSPDFR and Rage, so unless those commands change there should never be an issue, the plugin will run on pretty much any version of Ragehook, though only the most recent version, and the version before that. So since 0.49 is released, support is offered for 0.49 and 0.48, not 0.47 or .46 or any other older versions. I am willing to bring 3-4 other people onto the team if they can show something they have created. However all developers will be interviewed before being allowed to work on the plugin. If interested please send me a message to inquire about more.
- 22 comments
- 10 reviews
-
Help with creating dynamic callouts
Adding a speech check didn't work as I thought, here is the speech code else if (calloutState == CalloutState.Talk || calloutState == CalloutState.Talk2) { if (Game.LocalPlayer.Character.DistanceTo(Suspect.Position) < 10f) { Game.DisplayHelp("Press Y to talk."); SpeechCheck = false; if (SpeechCheck = false && Game.IsKeyDown(System.Windows.Forms.Keys.Y)) { Game.DisplaySubtitle("Me:Put the gun down!", 3000); Game.DisplaySubtitle("Suspect: Don't come any closer or they die!", 3000); SpeechCheck = true; } Suspect.Tasks.PutHandsUp(-1, Game.LocalPlayer.Character); Victim.Tasks.Flee(Suspect, 1000000, -1); if (Suspect.IsDead) { End(); } if (Suspect.IsCuffed) { End(); } } } This yields no text being written to screen
-
Help with creating dynamic callouts
Thank you both for your input, it seems that using the enum is doing what I need. Now i am having problems with the displaying of subtitles. How do I get it to wait for the user to press a key, I have it set to if (Game.IsKeyDownRightNow(System.Windows.Forms.Keys.Y)) { Game.DisplaySubtitle("Suspect: Don't come any closer or they die!", 3000); Game.DisplaySubtitle("Me:Put the gun down!", 3000); GameFiber.Yield(); } This does display the subtitles, but it shows them as soon as accepting the callout, and after that I want the suspect to surrender by placing his hands up. All he does right now is have a seizure as soon as I accept the callout.
-
Ravenguard Callouts
- 22 comments
- 10 reviews
-
Help with creating dynamic callouts
I have been trying to create my callouts so that they have different things that can happen in them instead of the suspect always running or always shooting when you arrive. So far in the Process function public override void Process() { base.Process(); } I create my Random var that I call to determine if a certain event happens Random fight = new Random(); Random flee = new Random(); Random surrender = new Random(); Random talk = new Random(); var Fight = fight.Next(1, 10); var Flee = flee.Next(10, 25); var Surrender = surrender.Next(25, 35); var Talk = talk.Next(35, 45); than I call the fight.next to get a new var for the next if function fight.Next(); if (Fight <= 11 && Game.LocalPlayer.Character.DistanceTo(Suspect.Position) < 10f) { //Do scripted event } If that returns back false I have and else if statement to handle the next set else flee.Next(); if (Flee <= 16 && !PursuitCreated && Game.LocalPlayer.Character.DistanceTo(Suspect) < 10f) { //Do scripted flee event } so on and so forth. The problem I am having is that I tend to get the same scripted events such as fight or flee. Sometimes the suspect will get stuck in a surrender, flee. I do end all this with a else return; statement in case all of the return false so that it can start over until one returns true. Now this is all in theory I need to know if this is some way to handle this or not. Been working on this for a few days now and I can get each section to run if I disable the others, but sometimes I notice I get stuck in my first if statement always returning true. I also notice that at times if the suspect fights the victim and the suspect gets killed the blip wont be removed until the next callout is forced. I end everything in if (suspect.IsDead) {End();} or something similiar such as iscuffed. Am I using those statements correctly? I am willing to let someone look over my code and tell me if it makes sense to them, Would just like to figure this out and get more callouts made. Thanks in advance.
-
Ravenguard Callouts - Support
Updated to version 0.1.1 ChangeLog: -Added support for RagePluginHook ver 0.49 -Added more Variations to the Domestic callout (Suspect should do one of three things, Fight, Flee, or Surrender) More callouts are coming with version 0.1.1b which should be released by 12/23 and should bring at least two new callouts if not more. //End Updates Ravenguard callouts is a collection (two in total so far), that would be expected in the everyday duties of Officers, yet I have not seen them implemented in other plugins. I just started learning to develop callouts, and this is a learning process. I intend for their to be more callouts, not sure on the amount but I would like to develop at least 5-8 different and unique callouts. I am releasing this in an early beta form and this is not to represent the final product. I have tested this with most of the major callout plugins that you find on here and have had no issues so far. If you find something please leave a comment and a log if you get one. Screenshots are nice to. Current Callouts: Domestic Disturbance (Two people are fighting and caller says one of them has a gun, this plugin will develop alot more with future releases) Dead Body in Car (Someone called 911 saying that they think there is a dead body in a car, respond to the vehicle and find out) Future features that are planned: Domestic dispute between neighbors (Handle the call as you see fit) Stolen Vehicle (Want to add more depth to a stolen vehicle call. If the suspect pulls over will he tell you that you his gf is trying to get him arrested after a fight? Will he take off and attempt to flee? Or will he open fire on you as you approach. I would like to make it so there are many things possible for the suspect to do) As suggested by BlueSteelShield: Prowler Vandalism Parking violation Forgery(money) Accident(ped vs car) Missing person And more will be added as I develop the callouts, also any ideas would be great I will do my best to implement the things the community wants. Thank you for downloading Ravenguard Callouts! Want to help Develp Ravenguard Callouts? Send me a message and I will gladly accept help on this project. I will update this thread with each new release. For any support related questions please post here:
-
Ravenguard Callouts
Thanks to everyone that has tried this out so far. I am working on expanding the two callouts and adding several more for next release. I hope to have version 0.1.1 out by mid next to end of next week, just in time for christmas! Like i said though any suggestions would be amazing right now, i want to bring the community things that they want
- 22 comments
- 10 reviews
-
Ravenguard Callouts
- 50,649 downloads
- Version 0.1.3A
BETA Testers wanted!! Apply here. UPDATE: VERSION 0.1.2 NOW AVAILABLE. Some new callouts have been added, however due to my game not working at the moment they remain in an untested state, if you encounter any bugs please inform me by being as detailed as possible, IE: when the bug/crash happened, had you accepted the callout yet, were you arriving on scene, as well as any other information that you can think of. Ravenguard callouts is a collection (two in total so far), that would be expected in the everyday duties of Officers, yet I have not seen them implemented in other plugins. I just started learning to develop callouts, and this is a learning process. I intend for their to be more callouts, not sure on the amount but I would like to develop at least 5-8 different and unique callouts. I am releasing this in an early beta form and this is not to represent the final product. I have tested this with most of the major callout plugins that you find on here and have had no issues so far. If you find something please leave a comment and a log if you get one. Screenshots are nice to. Current Callouts: Domestic Disturbance (Two people are fighting and caller says one of them has a gun, this plugin will develop alot more with future releases) Dead Body in Car (Someone called 911 saying that they think there is a dead body in a car, respond to the vehicle and find out) Future features that are planned: Domestic dispute between neighbors (Handle the call as you see fit) Stolen Vehicle (Want to add more depth to a stolen vehicle call. If the suspect pulls over will he tell you that you his gf is trying to get him arrested after a fight? Will he take off and attempt to flee? Or will he open fire on you as you approach. I would like to make it so there are many things possible for the suspect to do) As suggested by BlueSteelShield: Prowler Vandalism Parking violation Forgery(money) Accident(ped vs car) Missing person And more will be added as I develop the callouts, also any ideas would be great I will do my best to implement the things the community wants. Thank you for downloading Ravenguard Callouts! Want to help Develp Ravenguard Callouts? Send me a message and I will gladly accept help on this project. Support Forum: (Means no support will be taken in the comments or reviews, please post to the forum to receive any support for Ravenguard Callouts.) My video showcasing RavenCallouts v 0.1.3a with the new code for the Domestic Callout- 22 comments
- 10 reviews
-
What does every1 use to record video's
Rage doesn't like fraps? I just boot fraps after rage and it works fine. No problems at all with recording.
-
Recording with new GPU
From what I understand, when you record its more about RAM and CPU than about GFX. Your card should be able to record just fine, but idk how many Cores you have on the 3.5GHZ CPU. Should have more than enough RAM there and possibly the R/W on your HDD could be a bottleneck. I am able to record GTA IV SP, I have a 2.4 GHz Quad Core 8GB of Ram (2 X 4 sticks) but recording GTA V causes texture loss and crappy video. One last thing to try is finding a new program, I have found that some work and some don't
-
Editing Xbox 360 Controller buttons for PC
I have found no way to do it as of yet, if you go into the settings it only shows you the controls, and you can switch between like 4-5 preset options for different styles of play. Being able to remap the buttons I think is impossible but IDK as I have no idea on how it all works with the controller and stuff. And for some reason Xpadder wont register inside GTA V
-
Siren Control
So back in GTA IV with ELS you could change the siren to three different tones, like when you push down on the thumbstick (Think E for keyboard), and you could leave the car and the siren would stay on, is there any possibility that this could be done on GTA V? To me adds more realism and makes for clearing intersections easier.
-
Auto Pursuit Backup
For what ever reason this broke LSPDFR, it seemed to prevent me from going on duty completely, I would not receive the On duty message from LSPDFR, the one that says you are now on duty as a <Insert agency name>, therefore preventing me from doing pullovers and callouts. I do have callout plugins and many other ragehook plugins. If you need a list for diag. purposes let me know.
- 108 comments
- 16 reviews
- Ticket Time
-
Southern California Manhunt for suspect that shot at SWAT officers
its vacation cabins and not many people come by, remote location and all. SO plenty of time to get into the gun safes
-
Southern California Manhunt for suspect that shot at SWAT officers
http://www.nytimes.com/aponline/2015/08/03/us/ap-us-california-manhunt.html?_r=2 This is all happening not to far from where I live. If it keeps going on it might make national headlines, especially since this guy is not afraid to try and take out swat officers. Shot at one and hit him twice, another officer rescued him and dragged him to cover but not without suffering a graze from the pistol of the suspect. He is hiding out in rugged terrain that is filled with empty cabins and old mines. He knows the land and how to survive and move effectively.
-
Hunting down Trevor?
Arrived on scene out in the desert to a Armed pursuit, trevor and Ron had a truck with a machine gun in the bed and trevor was trying to decimate the police force. Ended up having to take em both out. But yes it is possible.
-
Obsidian Raven Patrols
Hello everyone, I have recently begun recording my adventures through Liberty City as a patrol officer. I was hoping to get feed back as well as see if I could find anyone interested in making textures and or models for me to showcase on my channel in my recordings. You can find my channel at My youtube channel.
-
ELS V8 unable to use scroll lock
They are and have been. The only link I can think of is perhaps because I remapped the keys to the number pad. Edit: The work around that i found is to redo the ELS keys, all of them, to the number pad. allows me to use the keyboard without screwing up the ELS while in a traffic stop. And thats after reinstalling ELS and updating LCPDFR to 1.1, which caused texture loss which 1.0d did not