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dbk21894

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Everything posted by dbk21894

  1. does this sync with a database or is it standalone?
  2. When I spawn this car the yellow TA lights spawn like 6 feet in front of the car.
  3. text was right, but the pic you attached was of a tomar scorpion
  4. Or if you're using steam press F12
  5. Right - this car was made by EVI ages ago, I'd love to still use it, it's an awesome car. (FCPD CVPI w/Tomar Blade). Just wish the ELS mapping would let me choose my own extras for lstg2.
  6. So, I've been playing with ELS v8 and it's absolutely orgasmic. Only problem seems to be this line in the config.ini file Lstg2ActiveExtras = 2and3 I can only set it to 2and3 or 1and4. I'd like to be able to either turn it off entirely, or have the whole bar on. As it is, when on LTSG2, the left or right half of the bar will light up. It's really annoying, though livable. Is there a fix for this, or is this the intended function?
  7. Awesome, I've been waiting for something like this! I have it installed, but getting into it seems to be a challenge. There are no users to choose from, and I don't know what kind of password hashing you're using to create a user in the database. Is there some sort of administrative user?
  8. When I get out of my cruiser to run radar, all of the other police vehicles seem to slow down to a crawl. And it's a jittery crawl at that. Start/stop. As soon as I get back into my cruiser they all start back up to full speed. Very weird. It's annoying because it makes running radar very difficult, since all the cars behind them slow down too.
  9. this last bit is bullshit it doesn't matter what kind of car you drive, anything can be decent in the snow as long as you drive correctly and put the right tires on I drive a powerful rear-wheel-drive car and I live in the north I have not crashed I have all-season tires like everyone else in the world
  10. I crash when enabling ANPR - nothing has changed since yesterday when it worked. Entering the police station crashes me as well when it worked yesterday. LCPDFR.log ------------------------ [INFO - 5:47:14 PM] [Log] Started [INFO - 5:47:14 PM] [Main] Main: Initializing... [INFO - 5:47:14 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 5:47:14 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [INFO - 5:47:14 PM] [PluginManager] Initialize: Loading custom plugins [WARNING - 5:47:14 PM] [Settings] ReadSettings: Invalid entry [INFO - 5:47:14 PM] [Settings] ReadSettings: Suspect transporter POLICE [INFO - 5:47:14 PM] [Settings] ReadSettings: Suspect transporter POLICE2 [INFO - 5:47:14 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE [WARNING - 5:47:14 PM] [Settings] ReadSettings: Invalid entry [INFO - 5:47:14 PM] [Main] Main: Initializing done [INFO - 5:47:14 PM] [ServerCommunication] InitializeConnection: Internet connection available [ERROR - 5:47:14 PM] [ServerCommunication] GetPublicIP: Error when using local internet gateway as UPnP device: Invalid access to memory location [ERROR - 5:47:14 PM] [Stats] CollectSystemInformation: Failed to upload stats: Padding is invalid and cannot be removed. [INFO - 5:47:17 PM] [ServerCommunication] InitializeConnection: Public IP Address is: <CENSORED> [WARNING - 5:47:18 PM] [ServerCommunication] InitializeConnection: Couldn't reach server [WARNING - 5:47:18 PM] [ServerCommunication] InitializeConnection: Failed to connect to the LCPDFR server. Multiplayer is deactivated [INFO - 5:47:18 PM] [NetworkManager] NetworkManager: In network session: False Is host: False [INFO - 5:47:18 PM] [Authentication] Authentication: Server not available, trying to authenticate offline [ERROR - 5:47:18 PM] [Authentication] Authentication: Authentication failed. Couldn't reach server or no valid lease available [INFO - 5:47:18 PM] [Authentication] Authentication: User is in offline mode [ERROR - 5:48:02 PM] [] Error while processing script: PoliceComputer: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at freval_261.fr0(Byte[] A_0, String A_1) at freval_214.eval_fr0(EStatType A_0, Int32 A_1) at freval_214.eval_fr1(EStatType A_0, Int32 A_1, Vector3 A_2) at freval_214.eval_fr1(EStatType A_0, Int32 A_1) at freval_185.fr3() at freval_185.Process() at LCPD_First_Response.Engine.Scripting.Plugins.ScriptManager.Process() [ERROR - 5:48:04 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 5:48:04 PM] [] System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at freval_261.fr0(Byte[] A_0, String A_1) at freval_214.eval_fr0(EStatType A_0, Int32 A_1) at freval_214.eval_fr1(EStatType A_0, Int32 A_1, Vector3 A_2) at freval_214.eval_fr1(EStatType A_0, Int32 A_1) at freval_64.fr0(Boolean A_0) at freval_199.eval_fr0(Boolean A_0) at freval_115.eval_fr4(Object A_0) at freval_9.eval_fr2(Point A_0) at freval_75.eval_fr1(Point A_0) at freval_108.eval_fr0(Keys A_0) at freval_92.eval_1.Invoke(Keys A_0) at freval_92.eval_fr2(Keys A_0) at freval_132.fr0(Byte A_0) at freval_92.fr1() at LCPD_First_Response.Engine.Main.fr2() ScriptHookDotNet.log 2013-12-30 17:48:04 - Unhandled Exception: System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at freval_261.fr0(Byte[] A_0, String A_1) at freval_214.eval_fr0(EStatType A_0, Int32 A_1) at freval_214.eval_fr1(EStatType A_0, Int32 A_1, Vector3 A_2) at freval_214.eval_fr1(EStatType A_0, Int32 A_1) at freval_64.fr0(Boolean A_0) at freval_199.eval_fr0(Boolean A_0) at freval_115.eval_fr4(Object A_0) at freval_9.eval_fr2(Point A_0) at freval_75.eval_fr1(Point A_0) at freval_108.eval_fr0(Keys A_0) at freval_92.eval_1.Invoke(Keys A_0) at freval_92.eval_fr2(Keys A_0) at freval_132.fr0(Byte A_0) at freval_92.fr1() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2013-12-30 17:48:04 - CRASH! AdvancedHook.log Log started on: 17:47:14 12-30-2013 ------------------------ [INFO - 17:47:14] Gameversion - 1.0.7.0 [INFO - 17:47:14] Data unprotected [INFO - 17:47:14] Game patched [INFO - 17:47:14] Xlive protections disabled [INFO - 17:47:14] AdvancedHook 0.28 (C) 2010-2013 LMS - Initialized [INFO - 17:47:14] Permission granted for LCPDFR only [INFO - 17:47:14] Thanks to listener, aru and #iv-modding [INFO - 17:47:14] Attaching exception handler... [INFO - 17:47:14] Exception handler attached [INFO - 17:47:14] Patching game functions... [INFO - 17:48:4] An exception occured [INFO - 17:48:4] Process: D30000 Address: 7536C41F (µd[) Code: E0434352 Registerdump - EAX: 745DE560 EBP: 745DE5B0 EBX: 5 ECX: 5 EDI: 1 EDX: 0 EIP: 7536C41F ESI: 745DE620 ESP: 745DE560
  11. there are 90 E codes no C codes
  12. other than just stating that it doesn't work, care to explain why, and maybe an alternative way to make the suggestion work?
  13. I think the best way to have it done, is if you press and hold the A or D key while exiting, the wheels are fully turned to the direction that you've pressed until you get back into the car and start moving. Then it reverts to normal driving.
  14. this needs to happen yes bumping my own topic but it needs to be done
  15. Cars would still drive the same, but when getting out of the car if you held the A or D keys the wheels would stay turned.
  16. When making traffic stops, I'd love to be able to leave my wheels turned instead of them snapping back to the straight position. Someone else had this thought in GTA: SA and made a mod: http://www.gamemodding.net/en/gta-san-andreas/gta-sa-cleo-scripts/17337-kolesa-povernutye-pri-vyhode-s-avto.html Someone care to make it for GTA IV? It would add a needed element of realism to the game, and I'm sure a lot of people would enjoy using it :)
  17. I'm quite partial to the blades, I'm sad to see them moving to liberties on the new ford PIs.
  18. It's not. There are a total of 4 cars in this WIP. I also talked to Harper a few months ago about this project and he was going to do a major revamp of the one car he did release. Nice! I can't stand the paint scheme on FFX City though...

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