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LukaszB

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  1. Like
    LukaszB reacted to Officer Dennis for a file, LAPD Badge for 0.4.2   
    LAPD Texture on the LSPD Badge that was made from Sam
    Everything you need to know is in the  Read me document.
     
    Showcase of the Badge: 
     
     
     
     
    Original file:
     
  2. Like
    LukaszB reacted to Sam for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.
  3. Like
    Something simple that i made because i got tired of hitting people or kicking a car while trying to exit out of a open Menu..
    You can still fight with the Right Trigger but No longer will fight with B/O Button on the controller..
     
    I made 2 versions
    1. No Assault when u hit B/O on controller
    2. No Assault when u hit B/O on controller and No Phone will come up when Hit the Up key on DPad
     
    Yes i did include a FiveM version
     
    If u like this and want me to make more check out my Youtube channel and let me know on there. 
     
    https://www.youtube.com/ProMotivatedTv
     
    if u like my mods and want to Donate for more and better mods 
    https://streamlabs.com/promotivatedtv
    CASHAPP - $payPro
    Thanks Bye 
    You can thank @jbtwin286 for giving me Motive to release, after he kept assaulting people that he was arresting 😂
  4. Like
    Enjoy this mod and want to support its development? Please consider donating using the button on the side bar 🙂
     
    Controller support added, enjoy!
     
    If you are having issues, please attach and post your RagePluginHook.log file (necessary for support) as well as describe the problem and I will help you fix it
     
    Be sure to change the .ini file to your liking
     
     
    Videos
    Thank you to Yo Adrian and FirstThirtyMinutes for making these videos!
     
     
     
    This wall of text and pictures do not do this plugin justice; I definitely recommend giving it a try!
     
    Requirements:
     
    Traffic Policer (Optional) Darkmyre's Search Warrant or Stop The Ped  
    Features
     
    Ped Observation Get observations for any ped Automatic traffic stop observations for all occupants Gets status of ped including mood, behavior, and signs of intoxication [NEW] Lite Menu Based Computer System Run record checks, issue citations, summons, and create arrest reports with the new computer system Fully integrated with the rest of this plugin Customizable XML files for charges and citations IMPORTANT! Do not edit/add any new main root entries (eg direct descendants of the "Main" root). They will not be recognized by my plugin You can only add/edit entries under these roots with the "Charge" name Traffic Stop Questions [NEW] Traffic stop questioning menu, replaces default LSPDFR+ one To use, approach a car on a traffic stop and press the interaction key (default "Y") to open the menu You can: Ask the driver for their license and proof of insurance If the driver has no license, a suspended license, or warrants, there is a chance they will refuse to identify themselves to you, which is arrestable. Ask for passenger's identification Tell the driver the reason for pulling them over (27 default reasons so far, just comment any more ideas you have and I will try to add them) Ask general questions: "Where are you headed?" "Where are you coming from?" "Is the address on your license current?" "Do you own this vehicle?" "How do you know the passenger(s)?" Ask questions related to crime: "Have you been drinking recently?" "Have you you used any drugs recently? "Is there anything illegal in the car?" "Can I search your vehicle?" Most question's answers will depend on the ped's mood/intoxication level 210+ lines of mostly unique dialog Any more ideas for questioning should be added in the comments! [NEW] Issue warnings, citations, and summons with the new computer system [NEW] Can now order occupants out of the vehicle Field Sobriety Tests Currently has two tests, tried to be as realistic as I possibly could to real life tests: Walk-and-Turn test IMPORTANT! Make sure you select an area where the ped has enough room to walk and turn; I would say at least 3 feet on either side empty.  Otherwise if in object is in the path the ped is walking, they may take a strange route. Learn more about the real life test: http://www.fieldsobrietytests.net/walkandturnfieldsobrietytest.html Horizontal gaze test Learn more about the real life test: http://www.fieldsobrietytests.net/horizontalgazenystagmusfieldsobrietytest.html Fully animated Evidence Store any evidence you find in any police vehicle View stored evidence Drop off stored evidence at any police station, marked by a "stash" icon on the map (pot leaf blip next to police stations) Field Narcotics Test Kits Narcotics stored in your evidence can be tested using reagent test kits in your trunk Positive tests are automatically stored in evidence Automatically recognizes when you store drugs in evidence and makes them available for testing Drugs are not always what they seem, e.g. sometimes what you think is meth will turn out to be PCP or cocaine If you use one of the custom XML files, these phrases are currently recognized by evidence storage as able to be tested: "white powder" "tan" or "brown powder" "blotter paper" "crystal" or "crystals" "unmarked pills" 5 different tests, based on real life counterparts (all information based on products from: http://www.sirchie.com/forensics/narcotics-investigation/pouches.html) Marquis Reagent (meth, heroin, morphine, MDMA) Scott Reagent (cocaine/crack) Fentanyl Reagent (Fentanyl) Phencyclidine Reagent (PCP) Ehrlich's Reagent (LSD) Custom narcotics.xml for DarkMyre's Search Warrant and PoliceSearch adds more options for unidentified drugs such as: "white powder", "suspicious crystals", etc Automatic Pursuit Updates When in a pursuit, will automatically give information on the speed and direction that the suspect vehicle is heading. Also gives details on traffic condition such as light, medium, or heavy (togglable) [NEW] Integrated Lite Court System Upon creating an arrest report, a court case will automatically be generated for the arrest There is a customizable amount of time between the arrest date and court date in the .ini file Active court cases options View name, charges, court date, and force early case hearing Past court cases options View name, charges, sentence, and delete one or all entries Sentences depend on severity and amount of charges [!!!IMPORTANT!!!] Due to the new court system, the XML structure of the Charges.xml has changed, adding a new attribute called "life" to every charge. If life is set to true, that charge can carry a life sentence. You must update old customized XML files to include this attribute for every charge or use the new ones provided, otherwise the game will crash [Coming Soon] Evidence system integration  
    Known Bugs:
    Sometimes arrested peds will leave the backseat of your vehicle and try to drive away. No known fix but to grab them and put them back in the vehicle. Probably a plugin interaction. Have not had happen to me in a while, please report for v2.2.1 if you encounter. Possibly fixed
    Installation:
    Copy the "Plugins" folder to your main GTA V directory. Pick an XML to use depending on what search plugin you have for added realism! (not required) Enjoy!  
    Don't know what else to put here, just let me know if you find any bugs or if anything is unclear and I will try to fix it. Been a long road of development, thank you to everyone who has helped me on the way!
  5. Like
    LukaszB reacted to PieRGud for a file, Callout Manager   
    Callout Manager gives you the ability to select LSPDFR-compatible callouts individually.
     
    Please note that this plugin scans through each callout plugin installed and finds any and all callouts in that plugin. Some callout authors may have left callouts that aren't intended to be triggered in their code. Thus, you may encounter some weird callout names or callouts that don't trigger at all.
     
    Also note that this mod uses a part of LSPDFR that isn't intended to be used. The LSPDFR developers can update their modification at any time and effectively patch the method used, rendering this plugin obsolete.
     
    Installation
    Place CalloutManager.dll and CalloutManager.ini in /Plugins/LSPDFR/.
    Then while on duty, press F12 on your keyboard or RB and the Left DPad button on your controller.
    These toggles can be changed in the CalloutManager.ini.
     
    FAQ
    Q: There is only one default LSPDFR callout. What's up with that?
    A: LSPDFR defines every callout as a "Robbery" which is the only thing that will show up in the Callout Manager. When this callout is triggered in Callout Manager, it will randomly trigger one of the three default callouts LSPDFR has to offer.
     
    Q: Does this work for ____ callout plugin?
    A: Yes. This plugin will fetch the callouts from every callout plugin installed.
     
    Support
    If you have an issue with this plugin or have a question/suggestion, simply post a comment below.
     
  6. Like
    LukaszB reacted to Lt.Caine for a file, Emergency Lighting System   
    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.
     
    DESCRIPTION
    − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds.
    − ELS requires vehicle models specifically designed to make use of its features.
    − ELS includes over 200 unique lighting patterns scattered across 4 light groups and lighting formats.
     
    NOTES
    − Please consult the ELS USER GUIDE and other provided documentation prior to using ELS.
    − As of V1.00 ELS is not compatible with any form of multiplayer.
    − A visual enhancement mod is recommended to improve the appearance of ELS lights in game.
     
    BASIC INSTALLATION
    − A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
    − Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
    − 1. Place ELS.asi, ELS.ini, the ELS folder, and  AdvancedHookV.dll inside your main GTA V game directory.
    − 2. Download and install (a) pro-ELS vehicle model(s).
    − 3. Start your game.
     
    CREDITS
    − ELS is coded by Lt.Caine.
    − AdvancedHookV and vehicle damage feature coded by LMS.
    − ELS-V testing team (alphabetical order): Albo1125, BxBugs123, GravelRoadCop, PoliceWag, and Prophet.
  7. Like
    LukaszB reacted to Straysify for a file, Speed Radar   
    Lightweight and simple to use speed radar for LSPDFR.. Uses the same concept as Braveheart's from GTA IV. Whipped it up for personal use with LSPDFR, and thought I might as well share it.
    Read the included readme file for details on how to use and install. Thanks for downloading!
    NOTICE: If using traffic policer, both radar mods use F5 as the default key. Be sure to change this before playing or you will get an error.
  8. Like
    LukaszB reacted to alexguirre for a file, Spike Strips V   
    Spike Strips V
    Check the Spike Strips V Configuration.ini file to check the controls and change them and enable/disable the animations and the deploy from police vehicles option.

    Source code avalaible at GitHub.

    Installation
    -Install RagePluginHook(Open Alpha - 0.47). Not tested with previous versions. 
     You can download it from here: 
     http://ragepluginhook.net/Downloads.aspx 
    -Drop the folder "Plugins" inside 
     the main GTA V folder, where GTA5.exe is. 
  9. Like
    LukaszB reacted to Lt.Caine for a file, Player Location Display   
    PLD–Player Location Display is a script modification that displays the player's current location (including street name or intersection, area name, and region) at the bottom-left corner of the user's screen.
     
    DESCRIPTION
    − PLD displays the player’s current in-game location on the screen.
    − Location includes street name or intersection, district name, and region.
    − PLD also displays the current in-game time.
    − PLD allows the user to toggle the size of the radar and provides some informative multiplayer** features.
     
    NOTES
    − Consult the FEATURE INFO file to learn more about PLD and its features.
    − It is recommended that you disable subtitles (PAUSE > SETTINGS > DISPLAY > SUBTITLES) when using PLD to prevent overlap.
    − **Multiplayer is understood to be a 3rd party multiplayer mod, such as FiveReborn.
     
    INSTALLATION
    − A GTAV ScriptHook must be installed for any .asi modification to work. The original may be found HERE.
    − Using script modifications in GTA Online can result in a temporary or permanent ban from the service.
    − 1. Place the .asi and .ini files provided in the download inside your main GTAV game directory.
    − 2. Modify the .ini file as you see fit.
    − 3. Start your game.
     
    CREDITS
    − PLD is coded by Lt.Caine.
    − Thank you to Alexander Blade without whose work scripting for GTAV would not be possible.
  10. Like
    This plugin adds in configurable location in game window information about :
    current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
    position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
    metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
    font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
    Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
     
    If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
     
    There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
    Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
    Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
    Requirements :
    - Rage Plugin Hook 0.52 (may work with older versions)
    - Rage Native UI 1.6
     
     
    Installation :
    - Unpack archive file (7-zip),
    - Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
    - Copy file named "RageNativeUI.dll" to main GTA 5 directory
    - Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
    Please do not re-upload this file to other sites, as You do not have my permission to do so.
    This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
     
  11. Like
    LukaszB reacted to KingPuffdaddi for a file, Bribe Mod   
    Bribe Mod

    As soon as you arrest someone there will be a chance this person offers you a bribe.
    Decide if this amount of money is enough for you and accept or decline the offer.
    Release the suspect and you will receive your money, but becareful some suspects will try to flee after you release them.
    Hookers will offer you a different bribe 😉
    Open the menu to buy weapons or armor with that money.
    You can change all keys, chances and the max amount of Money in the Bribe.ini file.
    If you have any suggestions or feedback leave a review or comment
  12. Like
    LukaszB reacted to Alzar for a file, BrakeLights+   
    Simple ScriptHookV script that adds various functions relating to vehicle lighting. Currently it adds 2 potential functions, idle brake lights with a blackout mode and turn signals that have controller support. More may be added in the future.
     
     
    NOTE: Made an error in which .ini I included in the download so it isn't set to default bindings! Be sure to check the ini file for current bindings.
     
    DEFAULT BINDINGS - As of v1.0.3 some of these may be changed! (Indicated by a * on this list)
    Brake Lights:
    Controller Controls;
    Right Bumper* - Toggle On/Off. DpadLeft - If Blackout mode is on, pressing this will disable it.
    Keyboard Controls;
    Backslash(\)* - Toggle On/Off. J / K / L - If blackout mode is on, pressing any of these will disable it.  
    Turn Signals:
    Controller Controls;
    X* - Turn Signal Modifier Key Left Bumper* - Left Turn Signal Toggle Right Bumper* - Right Turn Signal Toggle  
    A* - Hazards Modifier Key Left Bumper* - Hazards Toggle  
    Keyboard Controls;
    Shift* - Turn Signal Modifier Key Q* - Left Turn Signal Toggle E* - Right Turn Signal Toggle  
    Control* - Hazards Modifier Key Q* - Hazards Toggle  
    Requirements;
    ScriptHookV - http://www.dev-c.com/gtav/scripthookv  
    Installation;
    Drag and drop BrakeLightsPlus.asi and BrakeLightsPlus.ini into root GTA 5 folder.  
    Known Issues;
    BrakeLights: If you press the brakelights blackout key while emergency lights are on, it will still toggle brake lights. This will automatically resolve itself when you change emergency lights stage or turn them off. BrakeLights: Any other scripts that add the brake lights being on at idle seem to break this (As in it will have no effect and brake lights will be on). Not sure of a way around it beyond disabling the brake light function / removing the script. Turn Signals: If you have no controller modifier key for indicators and blackout for taillights is the same button as a turn signal, turn signal will not work. Turn Signals: In an ELS Enabled vehicle, if you turn on the right turn signal and your ELS blackout bind is the same as the turn signal, it will activate ELS' blackout mode.
  13. Like
    LukaszB reacted to Stealth22 for a file, ALPR+   
    ALPR+

    ALPR+ is a plugin that I have been thinking about for a while now, but just never got around to writing it. After publishing major updates for both Code 3 Callouts and LSPDFR Computer+, I now have had some more time to devote to this.
    ALPR+ is intended to model a real life ALPR (automated license plate recognition) system used by many police departments across the United States, as well as in Canada and other countries around the world. There are many different types of systems out there, and I must admit, I am not really familiar with the intricacies of any of them. However, I've done my best to make this plugin as realistic as possible.
    The concept of ALPR+ was inspired by the Realistic ANPR plugin by Danielle. However, due to unknown reasons, Danielle has not been able to update Realistic ANPR in quite some time. It is quite unfortunate, as she did some great work on that plugin, and worked hard to make it as realistic as it was. I hope that I'm able to do the same with ALPR+. Like I said, I am not familiar with ALPR systems at all, and I've obviously had to develop ALPR+ from scratch.
    ALPR+ is a plugin that I am quite proud of, and I hope you enjoy it as much as I've enjoyed developing it!!
    Features
    Inspired by the Realistic ANPR plugin by Danielle Realistic detection logic which takes various factors into consideration, including vehicle distance, angle, line of sight, camera field of view, etc When alerts are triggered, the player only receives information that the ALPR system would know You don't get a blip on your map! The only information you receive is the vehicle model, color, which camera triggered the alert, and the license plate Configuration file with customizable camera settings (for advanced users only; default values are highly recommended) Eight different types of ALPR alerts, each with it's own potential probability weight Stolen Vehicle Outstanding Warrant Suspended Driver's License Expired Driver's License Vehicle Registration Expired Vehicle Not Registered Vehicle Insurance Expired No Vehicle Insurance ALPR system automatically disables itself during traffic stops or pursuits, and re-enables them when the situation is Code 4 Integration with LSPDFR API NOTE: ALPR+ does change some vehicle and ped records; LSPDFR natively generates a lot of peds with outstanding warrants, or expired/suspended licenses Sound notifications when alerts are triggered Integration with Traffic Policer API (optional feature) Developer API Set (or clear) either a pre-defined or custom flag on a specific vehicle Events that are triggered when an event is either generated, or displayed Get the ALPR flag for a specific vehicle Get a list of ALPR results for the current session  
    Videos
    Check out this video by @FirstThirtyMinutes, featuring the beta version of ALPR+, in all it's glory!

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