Everything posted by HulaRula
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LCPDFR Full Release?
Well damn... All these years I've stopped pulling pranks at noon. Although, 2nd Paragraph 2nd Sentence
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The road ahead: 2013 and beyond (LCPDFR, ELS.Net and more)
I don't know which to look forward too more, GTA V or this?! Great news to here people are still hard at work and I can't wait for the upcoming months. Nice work guys! :)
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LCPDFR Full Release?
April Fool's only lasts until 12:00PM, otherwise it's bad luck...
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Crown Victoria accelaration sound
It takes 1 second to download, and 1 second to click play. If anything, it's faster then waiting on a youtube video, pal.
- 11 comments
- 5 reviews
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Crown Victoria accelaration sound
It's a .wav file when you download it so that's how you sample it. It sounds good but you'd need more than just the acceleration to make a good crown vic sound. Nice work though :)
- 11 comments
- 5 reviews
- Halifax Regional Police & RCMP Texture Pack.
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My new ENB config
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Gta4 Crown Victoria Sound Mod
This sounds good and under the higher pitch wearing you can hear the v8. If you made it a little louder and kinda of got rid of the eletrical wearing (best way to describe it) that most of the cars in gta have then this would be the best. I downloaded it anyway, still the best out there :)
- 24 comments
- 21 reviews
- DETECTIVE / UNMARKED IMPALA
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ENB With : Great looking weather + Nice lights
http://www.gta4-mods.com/misc/enb-settings-v35-f12596 - ENB by, Vucko. This is what I use. Very nice lighting and nice looking weather although sometimes it gets a little too bright and hard to see a white cop car. This is fixed by having roads by nikko.
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Neolux 4.5 ENB Problems.
Hey, I'm having some issues using Neolux's ENB 4.5. One of these issues is that the definition is always off, everything's blurred and I can't change it, any help? Second is the resolution seems to be fixed, I can't not change it and when I do in the .ini file it remains as the resolution it comes with. Thirdly is every couple of seconds my game stops just for a matter of milliseconds but it's enough to be noticeable and annoying. Is there any way to fix it? Or a previous, more stable version perhaps? Thanks,
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does anyone know?
Here's two, http://www.gta4-mods.com/vehicles/2012-dodge-charger---unmarked-police-els-f18017 - CJ24's Unmarked one. And, http://www.gta4-mods.com/misc/dodge-charger-srt8-two-tone--stripes-paintjob-f18612 - Leec313. Hope they help. There's quite a few on, gta4-mods.com
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GTA crashing - Car select
nope didn't work.
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GTA crashing - Car select
Police 1, 2 PolPatriot Noose Taxi 1, 2 Cabby That's all, games been working fine before though.
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GTA crashing - Car select
Hey, My game was going fine with all the mods for a while aside the occasional crash due to the buggy ELS but recently after getting into my game and driving to the PD I select an officer but then when I go to the red circle to exit the PD and select a car my game says "Loading.." then crashes straight to the desktop and says, "GTA:IV has stopped working" This happens every time and I have no idea what to do or how to fix it. EDIT - I haven't added any more mods or anything else. [iNFO - 4:00:55 PM] Log started [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_7 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.CPR [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Equipment [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_11 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.KeyComboImage [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.ParkingTickets [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_8 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.AirSupport [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Backup [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.VehicleTrunkWeapons [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Keybindings [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_12 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.GoOnDuty [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_9 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.PoliceDepartmentsManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Callout [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LuaBaseCallout [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LuaBaseScript [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: WorldEvent.SinglePedWorldEvent [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: WorldEvent.OnFootPursuit [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: WorldEvent.DrunkGuy [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.WorldEventManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_2 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.ApartmentRape [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.DrugDeal [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_6 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.Mugging [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_5 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.Robbery [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_4 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.Shootout [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Callouts.Suicidal [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_3 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Internal.TextDraw [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_0 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Internal.TextureDraw [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDFR-eval_1 [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Internal.CalloutManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: ArrestManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.ArrestManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Frisk [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Frisk [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Arrest [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Arrest [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Pullover [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Pullover [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: SettingsInterface [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.SettingsInterface [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: LCPDMain [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.LCPDMain [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Pursuit [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Pursuit [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: SoundEngine [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: SoundEngine [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: PoliceComputer [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.PoliceComputer [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: Partner [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.Partner.Partner [DEBUG - 4:00:55 PM] [scriptManager] Init: Creating script: BackupManager [DEBUG - 4:00:55 PM] [scriptManager] Init: Created [DEBUG - 4:00:55 PM] [scriptManager] RegisterScript: Scripts.BackupManager [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.LCPDMain [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.Partner.Partner [DEBUG - 4:00:55 PM] [scriptManager] StartScript: SoundEngine [DEBUG - 16:00:55] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=banned&action=check&value=host&randomNumber=48180139-4f8c-4610-87f9-cac281b4fad4&checksum=**HIDDEN**&apikey=c1ef0b01-7be0-4fd4-80d1-431865911f71 [DEBUG - 16:00:55] [serverInteraction] WebRequest: http://www.lcpdfr.com/api?variable=members_display_name&action=userquery&value=&randomNumber=6dbd7e89-d27d-415a-a7f8-bf7b1190e416&checksum=**HIDDEN**&apikey=c1ef0b01-7be0-4fd4-80d1-431865911f71 [WARN - 4:00:55 PM] [CultureHelper] Failed to load language: en-US [DEBUG - 4:00:55 PM] [LCPDMain] PreloadModels: Preloading models... [iNFO - 4:00:55 PM] [LCPDMain] LCPDFR 0.95 RC2 DEV January 2012 (0.95.4398.1918) - Initialized [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.CPR [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.Equipment [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.KeyComboImage [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.ParkingTickets [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.AirSupport [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.Backup [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.VehicleTrunkWeapons [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.Keybindings [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.WorldEventManager [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Internal.TextureDraw [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Internal.CalloutManager [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.ArrestManager [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.SettingsInterface [DEBUG - 4:00:55 PM] [scriptManager] StartScript: Scripts.PoliceComputer [iNFO - 4:00:55 PM] [CORE] Initialized [DEBUG - 16:00:56] [serverInteraction] WebRequestRecv: Darkee [DEBUG - 16:00:56] [serverInteraction] WebRequestRecv: no [DEBUG - 4:02:45 PM] [scriptManager] StartScript: Scripts.GoOnDuty [DEBUG - 4:02:45 PM] [scriptManager] StartScript: Scripts.PoliceDepartmentsManager [WARN - 16:03:44] [GoOnDuty] ShowUpdateText: The remote name could not be resolved: 'update.lcpdfr.com'
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CVPI - Tail lights too 'bloomy'
Yes sorry I mean the reverse lights. The head lights are also very bloomy as well. I don't think it's an ENB. Is there some way of disabling them?
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CVPI - Tail lights too 'bloomy'
Hey, First off I've checked but can't really find anything to do with this issue and I'm not sure where to post it or if im even allowed but my CVPI by Bxbugs has the tail lights enabled but they're really bloomy. Is there any way to lessen that or just completely remove it? Thanks, sorry for posting here not sure what to do. Move if you want or delete if it shouldn't be up.
- 2008 Dogde Charger Slicktop "State Troopers"
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Lexington Police Ford F150
- NYPD Old Blue Skin For FCV
- Cj24's Modifications
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Pinnacle Police(LCPD)
I love all three of your non els LCPD vehicles, they're amazing! I use them as my non els set if you made a non-els LCPD landstalker or someother 4x4. Good work :)
- 17 comments
- 3 reviews
- LASD/Liberty County Sheriff Ped
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Car save mod
No the one I linked doesn't work in game, out of date. That seems to be the only way but SNT to me is too confusing and muddled up, I'll give it a go though, thanks.
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Car save mod
Hey, I'm looking for a mod which allows me to save and permanently keep a car of my choice. I've found a few but sadly their outdated. So I'm wondering if there is any out there that are up to date, or it's a bit farfetched but if someone could update one similar to this, http://www.gtaforums.com/index.php?showtopic=439529? Thanks,